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 Post subject: Re: Rice's legacy
 Post Posted: Mon Jan 26, 2015 6:56 am 
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grilledicecream wrote:
wait, so did you just find that song on waterflame's page, or did you commission him to make it or what?


My money is on commissioned work since IIRC Waterflame does do that.
(That said the theme doesn't feel very Nautsy but that's because Waterflame is not SonicPicnic I guess.)

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 Post subject: Re: Rice's legacy
 Post Posted: Mon Jan 26, 2015 7:01 am 
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DarkDXZ wrote:
grilledicecream wrote:
wait, so did you just find that song on waterflame's page, or did you commission him to make it or what?


My money is on commissioned work since IIRC Waterflame does do that.
(That said the theme doesn't feel very Nautsy but that's because Waterflame is not SonicPicnic I guess.)

welp, time to start saving up some dosh. i've got a fan 'naut i'm currently working on and they could use a theme

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 Post subject: Re: Design a naut 2 submission, Frizzly v3!
 Post Posted: Mon Sep 28, 2015 3:10 pm 
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Yay a naut based on ice! :redcheer: :bluecheer:

Love everything about it (including that awesome theme song but waterflame always does good)

Only problem I see is snowball being an amazing gank tool in the fact that it acts like a inescapable bull but I can totally imagine this guy in game (also love the creepy look and idk why but the robotic aesthetics)

Now we need voice actor/accent ideas :shady:

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 Post subject: Re: Rice's legacy
 Post Posted: Mon Sep 28, 2015 3:15 pm 
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DarkDXZ wrote:
grilledicecream wrote:
wait, so did you just find that song on waterflame's page, or did you commission him to make it or what?


My money is on commissioned work since IIRC Waterflame does do that.
(That said the theme doesn't feel very Nautsy but that's because Waterflame is not SonicPicnic I guess.)


Gotta disagree, love the flute (I think it's a flute :facepalm: ) and the bouncy and cheerful tone attones me and makes me feel happy along with it. If this character gets in I hope we keep this theme :fist:
Also hope that the killing spree includes more flutes and bounciness

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 Post subject: Re: Design a naut 2 submission, Frizzly v3!
 Post Posted: Mon Sep 28, 2015 3:51 pm 
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Why is everyone talking about makng him in ASM? That gives me an idea I have to execute when ASM returns :shady:

Love the naut, especialy the sprites! Hope this gets in the game.

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 Post subject: Re: Design a naut 2 submission, Frizzly v3!
 Post Posted: Mon Sep 28, 2015 3:55 pm 
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You could think the snow cannon would be that powerful but if it's executed as I imagined it, then it's more of a punishing skill than a gank tool. Because it pushes you away real fast and lets go of you pretty shortly by expiring or hitting something. Imagine it more like ted's knockback shotgun but longer and precise with longer cooldown. But it does work like bull in a way where it's excellent at shooting behind the enemy at your own turret. But it won't bind the enemy down like bull does.

Otherwise he's not any more threadning as blackhole sentry.

The theme is not made for Frizzly but I have the creator's permission to use it like this.

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 Post subject: Re: Design a naut 2 submission, Frizzly v3!
 Post Posted: Mon Sep 28, 2015 4:23 pm 
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RiceMaster wrote:
You could think the snow cannon would be that powerful but if it's executed as I imagined it, then it's more of a punishing skill than a gank tool. Because it pushes you away real fast and lets go of you pretty shortly by expiring or hitting something. Imagine it more like ted's knockback shotgun but longer and precise with longer cooldown. But it does work like bull in a way where it's excellent at shooting behind the enemy at your own turret. But it won't bind the enemy down like bull does.

Otherwise he's not any more threadning as blackhole sentry.

The theme is not made for Frizzly but I have the creator's permission to use it like this.


Guess I overestimated the velocity of it, I thought it'd be much slower and I guess the range as well (I suck at those numbers within nauts XD)

Couldn't you shoot it from behind then jump into them to slow them from deny escape? Also maybe use sentry's gravity mechanic over damage during the suck since it's seems a bit more appropriate

Still think the theme suits it though :thumb:
(And that we need an accent or VA idea :P)

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 Post subject: Re: Design a naut 2 submission, Frizzly v3!
 Post Posted: Mon Sep 28, 2015 4:27 pm 
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Polar wind does not affect player movements. It works like accelerating nibbs flame. Reverse flamethrower. The second skill however slows down but you need to get close.

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 Post subject: Re: Design a naut 2 submission, Frizzly v3!
 Post Posted: Mon Sep 28, 2015 5:04 pm 
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RiceMaster wrote:
Polar wind does not affect player movements. It works like accelerating nibbs flame. Reverse flamethrower. The second skill however slows down but you need to get close.


Ohhh I see :facepalm:

Would the icicles still have their slipperiness while implosion is active? Also about how much slow, range and damage would you find appropriate for this? Otherwise it seems about vengeance level of a skill.
I can imagine someone stacking icicles and then having a rae use a rift on it dealing potentially a lot of damage

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God, I've really screwed up haven't I? No hard feelings y'all

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 Post subject: Re: Design a naut 2 submission, Frizzly v3!
 Post Posted: Mon Sep 28, 2015 5:15 pm 
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The only fan naut I care about.

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