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 Post subject: Re: Naut Design Entry: Overseer Vindex
 Post Posted: Wed Jul 22, 2015 9:30 pm 
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Joined: Tue Oct 28, 2014 9:41 pm
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Electricotter wrote:
As a support Naut damage shouldn't be his thing.

The new second ability doesn't seem that good.

Look at all that self-damage increase.

Is he designed to always fight with a Voltar?

I get he has that damage shield, but unless the value is rather high and/or low cooldown he will have issues.

I do like the new secondary's upgrades though, just too much self damage.


I might just get rid of being able to drop his shield for the team. Maybe I could make it an upgrade, so he's not a support until he gets the right build.

I see what you mean with the self-damage increases. Like I said in the "stats" for each ability, I don't really want to go into the numbers just yet. But I did put in the base health and a few other things, so I might as well put in the ability stats. :think:

I do want the overshield to be able to get pretty large late-game though. I want it to be important and not just a small shield that can break easily, so the person playing would have to keep a balance between health and shield as much as possible.

And thanks it took me a long half-hour coming up with those. :party:

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