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 Post subject: Re: List of glitches & issues
 Post Posted: Fri Dec 29, 2017 6:13 pm 
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So I came back to this game.

These appear to be fixed because they haven't occurred to me anymore, or because they were reported as fixed:
- Skolldir deflect doesn't work
- Random reconnect triangle
- Audio settings ignored
- Erroneous text in droppod parts tooltip
- Replay mode, seeking is broken
- Lockout when queue starts while on the replay data download screen

Confirmed that they are still in the game. Everything else might or might not be in the game in the current patch.
- 999 ping
- wrong teammate DoT
- Unreadable text when queuing while in replay mode
- Hidden minigame can be dragged onto menu buttons/offscreen
- Wall momentum bug
- Obtaining match results takes 2 minutes
- Starstorm Teleporter nullifies damage and health
- Jump Height bug

Added:
- "Can't join game" glitch


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 Post subject: Re: List of glitches & issues
 Post Posted: Fri Jan 26, 2018 1:12 pm 
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Added:
- Gnome drops through platforms (old bug that has appeared again)
- Fat cat indicator doesn't behave properly
- Lonestar's bull healthpacks despawn early
- Try level, turret shots don't reach
- Practice mode settings error
- RBAY doesn't work

Fixed:
- Creeper Clunk skin is sometimes unavailable (doesn't seem to be happening anymore)


Last edited by mugg1991 on Sat Feb 03, 2018 8:19 pm, edited 5 times in total.

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 Post subject: Re: List of glitches & issues
 Post Posted: Fri Jan 26, 2018 7:33 pm 
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The way I understand bugs in awesomenauts now is that there are some they can fix with a few lines of code, but others would require rewriting the architecture of the game. Certain bugs will most likely always exist but admitting that to their fans is too hard for them. That's one of the main reasons why making a new game makes sense.


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 Post subject: Re: List of glitches & issues
 Post Posted: Fri Jan 26, 2018 7:47 pm 
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The problem with that reasoning is that there are bugs in the game that are caused by sheer laziness.

See the recent instant death Ted bug as an example—there is no way (as I do mean none at all) that any amount of actual testing was done. It was such a hilariously nonsensical thing that was causing it and it could have only come about from complacency.

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 Post subject: Re: List of glitches & issues
 Post Posted: Fri Feb 09, 2018 10:42 am 
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Added:
- No rejump glitch


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 Post subject: Re: List of glitches & issues
 Post Posted: Thu May 10, 2018 8:18 am 
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Changed:
- Skolldir Gnome drops through platforms: Included the fact that this also can happen with Timerift.
- Hidden minigame can be dragged onto menu buttons/offscreen: Highlighted the fact that if it is dragged offscreen, it cannot be dragged back onscreen unless you reinstall the game.

Added:
- Skolldir cannot auto-attack after being cocooned
- Cannot rejump when hanging on Swiggins' chain
- Lonestar's Bull does no "Techno viking helmet" damage
- Stun glitch
- Healthpack inside Starstorm portal

Fixed:
- Lonestar's bull healthpacks despawn early


Does "Penny charge bar bug" still exist?
Does a bug exist with Dizzy receiving more dashes than should be possible, and if so can you direct me to more information?


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 Post subject: Re: List of glitches & issues
 Post Posted: Thu Jun 07, 2018 3:12 pm 
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Fixed
- Pyromancer Smiles skin is very small on the post-match screen (Said to be fixed since 4.4)

Added
- Leon can't tongue when chained to Smiles
- Smiles can use Trapper Hook through structures
- Weird Mine/Grenade bug
- Match replays are not saved
- Replay mode, projectiles aren't angled
- Name color abuse

These bugs have not occured in a long time and are subject to removal
- Scoop's hammer instantly explodes (I can't seem to reproduce the issue anymore, seems fixed)
- Derpl Fat Cat indicator doesn't behave properly (Doesn't seem to be happening anymore, but I can't confirm)

I cannot tell for sure if "Smiles can use Trapper's Hook through structures" is true.
I had games where I was far behind my turret and got pulled, but in the "Try" level, Smiles' hook doesn't go through.


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 Post subject: Re: List of glitches & issues
 Post Posted: Wed Jun 13, 2018 8:36 pm 
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There is also 2 more bugs on nibbs since the last major update:

- https://www.awesomenauts.com/forum/view ... 13&t=52404
- https://www.awesomenauts.com/forum/view ... 13&t=52405

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 Post subject: Re: List of glitches & issues
 Post Posted: Sun Jun 17, 2018 12:55 pm 
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mugg1991 wrote:
I cannot tell for sure if "Smiles can use Trapper's Hook through structures" is true.
I had games where I was far behind my turret and got pulled, but in the "Try" level, Smiles' hook doesn't go through.

Try it with skill aiming visual on and voila it phases through small floors and turrets!
On the topic of skill aiming visuals they also allow tons of powerful skills to be used the moment you are stunned or silenced as long as the ability is queued. Especially with skills like Throw or Smiles Hook among other things :facepalm:

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 Post subject: Re: List of glitches & issues
 Post Posted: Wed Jun 20, 2018 6:34 am 
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Morrowsaw wrote:
Try it with skill aiming visual on and voila it phases through small floors and turrets!

Thanks, that explains everything. Thanks also for your thread.

-----

Changed:
- Smiles can use Trapper's Hook through structuresSkill Aiming Visual bug
- Penny charge bar bugPenny charge bar bug (I think it's not that game-breaking a bug)

Added:
- Nibbs "Demonic Animal necklace" upgrade does not work
- Nibbs "Eternal Flame" bug
- Dizzy invisibility bug
- Leaderboards doesn't load names

Fixed:
- Scoop's hammer instantly explodes
- Derpl Fat Cat indicator doesn't behave properly


Last edited by mugg1991 on Sun Jun 24, 2018 3:21 pm, edited 1 time in total.

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