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 Post subject: Ted Shotgun Bug - Stim + Shotgun
 Post Posted: Mon Aug 10, 2015 1:29 am 
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If you use shotgun and stimpack at the same time, ted shoots straight down. The animation still plays, but it doesn't seem like an animation issue.

Probably related to viewtopic.php?f=13&t=39845


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 Post subject: Re: Ted Shotgun Bug - Stim + Shotgun
 Post Posted: Mon Aug 10, 2015 2:12 am 
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Shoots straight down as in, the projectiles are fired downward, or spawned from downward and more in the center of himself rather than the tip of his shotgun barrel? Because Ted's strangely still able to fire shotgun while in the middle of the Stimpack animation, but it'll just spawn from a different point.

There's also a similar bug where after landing from a jump, if you fire your gun (whether SG or MG) upward, it'll shoot upward but... weirdly. I can get a screenshot later.


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 Post subject: Re: Ted Shotgun Bug - Stim + Shotgun
 Post Posted: Mon Aug 10, 2015 3:02 am 
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Projectiles either don't come out at all or they might come out but straight downwards. I'd test but I'm on mobile right now.

Are you talking about the bug where the bullets will come out at the right place but his gun will remain horizontal?


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 Post subject: Re: Ted Shotgun Bug - Stim + Shotgun
 Post Posted: Mon Aug 10, 2015 4:00 am 
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omnimpotent wrote:
Projectiles either don't come out at all or they might come out but straight downwards. I'd test but I'm on mobile right now.

Are you talking about the bug where the bullets will come out at the right place but his gun will remain horizontal?


Huh, that's strange. I don't think I've encountered this...

And yep.


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 Post subject: Re: Ted Shotgun Bug - Stim + Shotgun
 Post Posted: Mon Aug 10, 2015 11:04 am 
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Joined: Thu Aug 21, 2014 3:10 pm
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As LoneGaruna suggested, could it be that the projectiles are coming from his feet? This has been the issue with other, similar reports (i.e. if you perform this combo in the air, you'll still shoot in the right direction).


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 Post subject: Re: Ted Shotgun Bug - Stim + Shotgun
 Post Posted: Tue Aug 11, 2015 7:56 pm 
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Yeah, that's probably it. Just tried it out and I couldn't reproduce it in mid-air.


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 Post subject: Re: Ted Shotgun Bug - Stim + Shotgun
 Post Posted: Sat Dec 22, 2018 10:46 am 
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Nekomian bumped (or deleted a bump?) here
https://www.awesomenauts.com/forum/view ... 73#p738173

stating
Quote:
Can someone lock this thread if the issue has been resolved? Thank you.


Well it hasn't been resolved... It still happens.

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 Post subject: Re: Ted Shotgun Bug - Stim + Shotgun
 Post Posted: Thu Dec 27, 2018 9:26 am 
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Marshmallow_Fox wrote:
Nekomian bumped (or deleted a bump?) here
https://www.awesomenauts.com/forum/view ... 73#p738173

stating
Quote:
Can someone lock this thread if the issue has been resolved? Thank you.


Well it hasn't been resolved... It still happens.


That does not mean you bump a 3+ year old topic; open a new one, that is relevant to the *current* patch, with replayIDs and details about the current situation. Reviving dead topics with potentially outdated and misleading information does nothing but waste moderation time, as they have to then tell people not to do that and lock the thread. It additionally clutters up the front page of tech support with these old topics, hence why I ask someone to lock them so it won't keep happening. Topics *should* auto-lock after a 3-month period of inactivity, but I'm assuming it's not setup that way for some reason (even though it should be).

Edit: A mod deleted the bump that someone else made, or the person themselves deleted it; I don't bump old topics myself, as I'll just open a new relevant one.

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