Register    Login    Forum    Search    FAQ Awesomenauts



Post new topic Reply to topic

Author Message
 Post subject: 4th rocket salvo's visual occurs before its actually loaded
 Post Posted: Tue Dec 05, 2017 9:44 pm 
Offline

Joined: Tue Aug 18, 2015 3:50 am
Posts: 1543
the visual indicating 4th rocket appearsmaybe idk like half a sec ish before your salvo's dmg number corresponds to having 4 rockets instead of 3. this is something ive just noticed in pubs; i think MRE doesn't make a difference but it might. happens consistently. kinda annoyin as i use the visual que to try to optimize my play and just end up firing 3

_________________
Mains: :thumb: :derp: :worship: :think: :facepalm: :shady: :rocco: :jimmy:
steamcommunity.com/id/MrPillow92/
stream: twitch.tv/mrpillow0
Awesomenauts Rumble Tournament: http://awesomenautsrumble.com
Discord: https://discord.gg/nGCYF3k


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic