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 Post subject: Strange grid traps
 Post Posted: Fri Jan 05, 2018 7:48 pm 
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Joined: Wed Jul 17, 2013 4:16 am
Posts: 829
I don't understand what's happening. I played this game for years and to my understanding I'm clearly next to the trap, in safe enough distance. Has Ronimo made traps circular hitboxes or does my own hurtbox extend when I descend?

https://www.youtube.com/watch?v=Lv76jUcVRts


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 Post subject: Re: Strange grid traps
 Post Posted: Fri Jan 05, 2018 8:01 pm 
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Joined: Fri Feb 19, 2016 9:19 am
Posts: 388
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must be the disjoints of your feet. you probably know this but nauts' boxes are basically a square that is either thicker or thinner than the character model. I think what's happening here is that when you drop you let your disjoint connect with the area of effect of the grid trap, and the area of the grid trap seems to be a rectangle possitioned on the center of the grid trap, rather than being a disjointed square surrounding the sprite.

The only solutions i've found for this are to either go up or tp. Tp being a classic juke.

_________________
Niki wrote:
finally a great patch to play in and putting an end to the bugs

Kewn wrote:
Just wanted to bump in here to say this is the greatest thing.

Oil_Rope_bombs wrote:
I think you guys are just bad,

http://steamcommunity.com/id/recipefortheperfectafro/


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