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 Post subject: RBAY is unreliable
 Post Posted: Sun Jan 28, 2018 3:03 pm 
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Joined: Wed Jul 17, 2013 4:16 am
Posts: 903
Match ID: RG14WP0
26:57 my blue frog gets pwned by Coco's ball.
The ball was within the area of effect of my RBAY for a fairly long time, but it doesn't work. Same with most other occurences I had vs Lonestar.
It being so lag dependent makes me reconsider if I want to pick it again in the future...

Just saying.


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 Post subject: Re: RBAY is unreliable
 Post Posted: Mon Jan 29, 2018 1:43 pm 
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Joined: Wed May 14, 2014 12:33 pm
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Haven't checked the replay, but what you are describing has always been the case.
When a nuke or cocoball is detonated it has a slightly larger AoE than the projectile would have, also keep in mind that RBAY needs to hit the projectile (not the AoE).
And that replays are from the point of view of the person playing, so there could always be a little bit of lag.

I hope this helped. :thumb:

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 Post subject: Re: RBAY is unreliable
 Post Posted: Tue Jan 30, 2018 12:22 am 
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For what its worth, i can recall one occasion where i saw a coco ball reflect off and change team color but still explode and kill me right after. And yeah ive had too many dynamites in recent history that just shrug at rbay even when im in their face as they throw (i understand targetting the ground/walls for the AoE). Oh well


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 Post subject: Re: RBAY is unreliable
 Post Posted: Tue Jan 30, 2018 9:02 pm 
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Here is a recording of the aforementioned replay / timestamp.
https://www.youtube.com/watch?v=S73bJkmhusk

The crackle sound is due to a problem with the in-game encoder.

I think the Coco had 100-150 ping.


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