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 Post subject: List of bugs with the skill aiming visual
 Post Posted: Tue Jun 19, 2018 1:18 am 
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Location: Here in these forums (Diz Forced me!)
Originally this was going to be a thread talking about Smiles and how he has the ability to hook through walls with the skill aiming visual on however I learned that there was quite a bit more to it then I thought.

Image

As you can see there Froggy G dashed Yoolip after being stunned which would normally be impossible. However by holding right click with the skill aiming visual on some skills cast themselves when they would normally be cancelled.

Whether it's silence
Image
Or a stun of any length
Image
Characters who can cast skills when stunned due to this bug:

Qi'tarra Chakram
Penny Dash
Vinnie Dash
Swiggens Anchor Dive
Froggy Dash
Ix Bond
Yoolip Gaze
Leon Tongue
Skol Throw

There are also skills that work with this bug, but are cancelled and waste the CD I'll show them all here
Penny Pulse
Image
Max Time Bubble
Image
Rocket Missile Launch
Image

And of course the main reason I made this thread is the Smiles bug
While Smiles doesn't have any stun interactions like the above character he does gain the ability to shoot through small walls and turrets similar to when he was released.

In the example I'm going to show I have the skill aiming visual on while my buddy Wyeth doesn't.
Image

I hope that these get looked into before 4.7 releases. Thanks for reading!

!!!!!!EDIT!!!!!!
Turns out this bug works with every single skill effected by the skill aiming visual when used with silence
It works with every skill effected by the skill aiming visual in the game when cancelled by silence instead of stun

List of skills that can be cast while silenced due to this bug
Rocket Missile (Works properly rather then being bugged)
Vinnie Dash
Penny Dash
Penny Pulse (Works properly rather then being bugged)
Coco Ball
Max Scene Illumination
Max Time Bubble (Works properly rather then being bugged)
Nibbs Orb
Swiggens Hook/Anchor
Leon Tongue
Ksenia Scissors
Ted airstrike
Yoolip Gaze
Clunk Bite
Froggy Dash
Gnaw Spit
Scoop Hammer
Smiles Hook
Dizzy Dash
Skree Saw
Sentry BHS
Genji Cocoon
Voltar Drone
Ayla Eye
Qi'tarra Chakram
Jimmy Rockets
Ix Bond
Yoolip Gaze
Froggy Dash

This bug renders silence almost pointless if abused this should be urgent!

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Last edited by Morrowsaw on Wed Jun 20, 2018 11:51 am, edited 2 times in total.

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 Post subject: Re: List of bugs with the skill aiming visual
 Post Posted: Tue Jun 19, 2018 9:37 am 
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I just want to be the first to say thanks for reporting :)

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 Post subject: Re: List of bugs with the skill aiming visual
 Post Posted: Tue Jun 19, 2018 9:45 am 
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Bumping this and thanks morrow :thumb:

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finally a great patch to play in and putting an end to the bugs

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Just wanted to bump in here to say this is the greatest thing.

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I think you guys are just bad,

Jas123c wrote:
kathy wrote:
muncher.gif

this is a very serious question, please help :(


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 Post subject: Re: List of bugs with the skill aiming visual
 Post Posted: Tue Jun 19, 2018 11:27 am 
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Just two little things to add for clarity, since it happens really quick in the GIF

@rocket
Rockets knockback applies to himself, he gets the CD for his rocket BUT there is no rocket being spawned and he did not do damage.

@max
Max time bubble only plays the start of the effect and applies the CD to himself, the whole sound is being played (as if there was an invsible bubble) but there is none, neither invisible or visible, no slow is ever applied to anything.

@smiles
He can even grab people through the top floor of ribbit and will in fact "teleport" the person grabbed right next to him if he gets far away. Would be nice if a GIF of that specific effect could be uploaded aswell because it looks super glitchy :)

lastly,
Ronimo has already been made aware of this by now:
Image

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 Post subject: Re: List of bugs with the skill aiming visual
 Post Posted: Tue Jun 19, 2018 5:57 pm 
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These bugs are quite literally the definition of gamebreaking, especially the interactions with the skill indicators.

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Give this guy a duck for making such a good job with this thread

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 Post subject: Re: List of bugs with the skill aiming visual
 Post Posted: Wed Jun 20, 2018 6:02 am 
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Thanks for this thread.


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 Post subject: Re: List of bugs with the skill aiming visual
 Post Posted: Wed Jun 20, 2018 11:22 am 
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THOUGHT I WAS DONE?
Upon digging deeper it turns out that this bug is even worse then I thought

It works with every skill effected by the skill aiming visual in the game when cancelled by silence instead of stun
Yes you heard me EVERY skill effected by the skill aiming visual

List of skills that can be cast while silenced due to this bug
Rocket Missile (Works properly rather then being bugged)
Vinnie Dash
Penny Dash
Penny Pulse (CD is not cancelled unlike stun)
Coco Ball
Max Scene Illumination
Max Time Bubble (CD is not cancelled unlike stun)
Nibbs Orb
Swiggens Hook/Anchor
Leon Tongue
Ksenia Scissors
Ted airstrike
Yoolip Gaze
Clunk Bite
Froggy Dash
Gnaw Spit
Scoop Hammer
Smiles Hook
Dizzy Dash
Skree Saw
Sentry BHS
Genji Cocoon
Voltar Drone
Ayla Eye
Qi'tarra Chakram
Jimmy Rockets
Ix Bond
Yoolip Gaze
Froggy Dash

This bug renders silence almost pointless if abused this should be urgent!

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 Post subject: Re: List of bugs with the skill aiming visual
 Post Posted: Wed Jun 20, 2018 1:56 pm 
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The plot thickens.

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Say no to SAM wrote:
Give this guy a duck for making such a good job with this thread

Nekomian wrote:
Give this guy a duck lololol

DeezNauts wrote:
Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


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 Post subject: Re: List of bugs with the skill aiming visual
 Post Posted: Sat Jun 23, 2018 11:52 am 
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Posts: 353
i mean, they were designed to make the game easier, right? (/s)

re: using skills after either silenced or stunned, there is a setting "silenceableActionButtons = ABT_FACE_TOP ABT_FACE_RIGHT". i might guess, then, that silence is mostly just handled thru ignoring keydown actions but since with visuals this keypress is more or less done preemptively... (and some abilities going through like 20 different phases/sequences to perform how they wanted doesnt really help)

concerning smiles tho, i noticed something odd. for most of the aim visuals for characters they seem to enable the 'hasChargeThrow' setting for the skill ala rae's rift. i need to clarify im not all too certain of the workings of charge related settings, but smiles hook has different bullet settings when at max charge which im not sure anyone else has. a few other settings make me think theres a possibility you cant get this charged hook without the visuals (no autocharge or autothrow on max charge etc).

anyways theres a few differences in the bullets (PoacherChain vs. PoacherChainMax). Chain has a collision radius of 0.04 while ChainMax has a radius of 0.07; Chain has 0 gravity while ChainMax has a gravity of 0.5; and last but not least Chain has a "minTimeBeforeCollideWithObstacle" setting of 0 while ChainMax instead has a value of 0.16. guess someone could see if it can only travel thru 0.16 seconds worth of ground (lol) ... or this could be irrelevant and its some other random animation anchoring and scaling thinger...


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