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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Mon May 29, 2017 11:46 pm 
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Joined: Fri May 03, 2013 1:33 am
Posts: 237
You're a lifesaver, blatoy. Thanks! I recommend everyone who uses builds for their guides or whatever to use this instead.

I'll also remind myself to use this for builds whenever I'll eventually make one.


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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Tue May 30, 2017 1:13 pm 
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Location: Okeanos
This is very well made and functions flawlessly. Thank you Blatoy and the rest!

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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Mon Jun 05, 2017 1:24 am 
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Joined: Fri Jul 20, 2012 11:49 pm
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Location: United Kingdom aka Cynical Island
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This is unforgivable.

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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Sun Jun 18, 2017 4:26 pm 
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Joined: Thu Oct 02, 2014 3:16 pm
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Location: Washington, USA
Bumping because I had to dig to find this thread. Please move this to Balance and sticky it to replace the old Nautsbuilder thread.

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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Sun Jun 18, 2017 4:49 pm 
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Location: Red Missile Army HQ (BC, Canada)
Xelrog wrote:
Please move this to Balance and sticky it to replace the old Nautsbuilder thread.

You know, if you wanted to find it you could have gone to this thread.

But ya, I'll move and sticky this. You confused me for a bit by saying "Balance" instead of Tactics lol.

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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Sun Jun 18, 2017 6:48 pm 
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Alpha Z wrote:
You confused me for a bit by saying "Balance" instead of Tactics lol.

Whoops, my bad.

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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Sun Jun 18, 2017 9:00 pm 
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Joined: Mon Jun 15, 2015 11:27 am
Posts: 124
Location: Switzerland
I am currently working on adding new features (DPS and team level are my top priorities right now) but I'm cleaning all the code and it takes a while to do.

EDIT 7/22/17: It's almost finished, I don't know when I will put it live because I'm gonna go on vacation soon but here's what will be included in the next version:

- DPS and DOTPS calculation
- Level selector (may not be accurate because some data regarding that are missing in the spreadsheet)
- Disable/Enable buy order
- Minor text fixes and style improvement
- Fixed that sometimes the page wouldn't load (don't worry the new loading screen doesn't mean it takes longer to load)
- Fixed some bugs regarding upgrades (like Clunk's fat pete)

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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Sun Jul 23, 2017 3:28 am 
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Joined: Thu Oct 04, 2012 4:01 am
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Location: Brazil
Suggestion:
On Commander Rocket's Laser Trap, replace "range" with "radius" since it makes more sense, especially considering the double laser upgrade which changes it to "range 10" when it's not really that. :)

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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Wed Aug 02, 2017 10:44 pm 
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Joined: Sat Jan 30, 2016 6:18 am
Posts: 142
just one thing no big deal is it spams your history with a whole bunch of nautsbuilder stuff just by opening 1 link like it loads a page with the first item in the build and then loads the next page with the second item in the build etc... until the build is complete


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 Post subject: Re: [Tool] Nautsbuilder V2
 Post Posted: Sun Aug 06, 2017 7:59 am 
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Joined: Thu Oct 04, 2012 4:01 am
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Location: Brazil
Dizzy's Greatest Hits uses the wrong image on 'nautsbuilder.
Should be this one.

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