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 Post subject: Skree's Pill of the Mind, best used on?
 Post Posted: Thu Oct 26, 2017 7:57 am 
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Joined: Sat Aug 05, 2017 1:10 pm
Posts: 40
Location: rasspecting wahmening
Just wondering the best times to use the 10% slow on AA.

Thing such as
- does it help particular initiator nauts
- Useful for characters with dashes
- Useful for particular characters (that isn't Leon or Ksenia)

Feel free to give input on something else that I might find particularly helpful. Not too sure the full usefulness of this upgrade to the point should I get it early if enemy team has X or does my team have a Y etc etc etc blah blah

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Uninstalled nauts at 20/12/2017. Match making system is cancer for solo Qers in certain regions. I try so hard to enjoy this game soloqing, I mean I really, really tried....but the MM just rubs Gelatti over my face & waste so much of my time.


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 Post subject: Re: Skree's Pill of the Mind, best used on?
 Post Posted: Thu Oct 26, 2017 4:07 pm 
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Location: A bunker in prep for the first AI war
It helps against comps that are likely to extend into you so you can slow them when you counter attack.

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 Post subject: Re: Skree's Pill of the Mind, best used on?
 Post Posted: Wed Nov 08, 2017 4:47 pm 
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Joined: Fri Sep 26, 2014 8:13 pm
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Location: In AR where Moba games don't exist
Back in the day I've used it everytime I was on solo q against Leon and Ksenia to show my allies "hey, there's Leon/Ksenia here! Maybe come over here and start giving a damn ?"

That doesn't work often since its scientifically proven only one member of the team can pay attention at max.

I love solo q


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 Post subject: Re: Skree's Pill of the Mind, best used on?
 Post Posted: Thu Nov 09, 2017 11:44 am 
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Joined: Sun Jun 26, 2016 8:54 am
Posts: 26
I can only speak for my experience. On average nothing beats:
Lashes Of The Goddess + Device Of The Heavens + Soul Connectors
You simply have the most damage and DPS.

But sometimes it is useful to use Pills For The Mind. This would be the following examples
1) Together with Magic Sunballs + Lashes Of The Goddess:
This is useful against teams that stick very much together and you don't have many possibilites to attack single enemies. So you can control the whole enemy movement. Think of a team with a Voltar.

2) It is even possible to skip Lashes Of The Goddess and go with Magic Sunballs + Device Of The Heavens against sticking teams. But this should only be done if your team (and your saw) has enough damage output. Bust mostly this is not a strong AA build.

3) Together with Lashes Of The Goddess + Device Of The Heavens:
This is effective against single fast moving Nauts like Penny, Froggy, ... When they are very good and carry the enemy team then you have a good tool with your AA against them.


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 Post subject: Re: Skree's Pill of the Mind, best used on?
 Post Posted: Wed Nov 15, 2017 10:13 pm 
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Joined: Thu Jul 07, 2016 6:03 pm
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eddster27 wrote:
It helps against comps that are likely to extend into you so you can slow them when you counter attack.

It's too situational, as in if they have a skolldir it's useless.


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