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 Post subject: Dizzy gameplay
 Post Posted: Wed Aug 01, 2018 11:53 pm 
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Joined: Sun Jul 01, 2018 5:47 pm
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Can we discuss how Dizzy should work?

I recently bought this naut & she is just so mobile I fell in love with her. I tend to max all damage upgrades (dash, water clone, auto attack) along with max explosion aoe for clones, attack range & regen. Then I usually go for dash range, max HP, etc.

I am presently League 4 and this build somewhat works most of the time. But any advice from anyone more experienced is welcome.

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 Post subject: Re: Dizzy gameplay
 Post Posted: Thu Aug 02, 2018 12:02 am 
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I play Dizzy a lot: basically just keep doing what you're doing. I'd suggest Slow on clone and Walkbot Pro on Dash, as well as her CDR combo upgrades (Bandaid and Fan Mail) but most of the time you just want to bank into damage.
Dizzy is very hit-or-miss and is largely based on the team's compency at evading Clone. Against a team of more mobile 'nauts you may as well just DC cause you're really not going to do much. (Though I find that G Necklace is surprisingly useful against more mobile teams) Other than that you want to avoid CC like the plague and keep playing keepaway until your opponents exaust themselves trying to kill you.

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