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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Fri Apr 08, 2016 12:25 pm 
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Joined: Mon May 19, 2014 1:53 am
Posts: 3682
McMaster wrote:
Did they mention what they'd do to buff it?

4:36 AM - ronma|fabinaab: bleh
4:36 AM - ronma|fabinaab: yeah seems right
4:37 AM - ronma|fabinaab: but thats a bug then
4:37 AM - ant: the only time heartshaped net is useful is when pulse's amp stacks with itself, and that's the problem
4:37 AM - ronma|fabinaab: just needs a buff imo
4:38 AM - ant: it's completely made obsolete by everything else in the pulse row as of now and is a bottom 3 upgrade overall
4:40 AM - ronma|fabinaab: ill look into it


so no not really but i hope it gets buffed considering they made amp and death lens great picks again


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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Fri Apr 08, 2016 4:28 pm 
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Joined: Thu Apr 23, 2009 7:05 pm
Posts: 623
Jammerx2 wrote:
Thijs wrote:
There is no Linux build yet for the beta.


Is there any time estimate on when a Linux build will be available?


It's out now!


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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Fri Apr 08, 2016 4:41 pm 
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Joined: Sun Mar 29, 2015 3:09 pm
Posts: 2771
Location: Lesson #1 DINOSAURS ARE JUST BIG DUMB CARNIVOROUS CHICKENS, YOU CAN'T LEARN THEM ANYTHING!
It it really such a good idea to say that stacking amp bug is fixed while it still isn't fixed in the currend version of the game and this patch won't be released in a while? because now people know about it and they can abuse it while it's still in-game.

Also, is that bug where Yoolip marks a droids and the droids doen't drop a health pack finally fixed because I don't see it in the patch notes.

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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Fri Apr 08, 2016 4:52 pm 
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Joined: Mon May 19, 2014 1:53 am
Posts: 3682
the bug requires you to buy heartshaped net, amp, and death lens
nobody's gonna actually use it and it's inferior to just playing the game normally since its extreme damage is extremely situational and eliminates a lot of penny's brawling ability

more importantly, who the hell is gonna buy net? nobody uses it to increase their fully charged pulse's damage by 20% or to spam a barrage of death lens, so what makes you think anybody's gonna use a glitch that's fairly difficult, railroads your build diversity, and ruins your lategame power?


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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Fri Apr 08, 2016 5:47 pm 
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Joined: Mon Jun 16, 2014 5:42 am
Posts: 1688
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Since you guys are fiddling around with voice lines in this beta, have you seen this thread?:
http://www.awesomenauts.com/forum/viewtopic.php?p=621096


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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Fri Apr 08, 2016 5:51 pm 
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Joined: Sun Jul 14, 2013 11:33 am
Posts: 99
Thanks for providing the Linux build!

Unfortunately, custom game presets cannot be saved on Linux because the backslash character is hardcoded as a path separator (while Linux uses forward slash), resulting in filenames such as "CustomGamePresets\Test.preset", as well as an empty directory named "CustomGamePresets\".

Edit: It's possible to load custom presets by moving them to the "CustomGamePresets\" directory.

Also, it would be pretty neat if you could change game settings (ASM-style, e. g. BlackHoleSPY_forceAtEdge = -10) by manually adding them to the preset file.


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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Fri Apr 08, 2016 6:41 pm 
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Joined: Sun Nov 22, 2015 8:28 pm
Posts: 804
ant wrote:
so no not really but i hope it gets buffed considering they made amp and death lens great picks again

Yeah, it's definitely one of her upgrades that need some help, though unfortunately I can't see this happening due to Penny being considered very powerful.


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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Sat Apr 09, 2016 1:17 am 
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Joined: Sun Nov 22, 2015 8:28 pm
Posts: 804
Jukentosh wrote:

Voicelines following the character instead of staying where the skill was activated does not seem to be the case when Rocco successfully hits someone with Precision Shot (you can check this in a replay, it's not broadcast like a kill or command line). So I believe that this fix can be applied to all other cases too, hopefully they'll take a look at that. I notice the issue a lot when activating Blaze as Wicked Coco.


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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Sat Apr 09, 2016 1:31 am 
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Joined: Sat Aug 09, 2014 9:58 pm
Posts: 427
Location: In good 'ol facemeltin CA!
Are we gonna change Yuri's laser row? :huh:

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 Post subject: Re: Patch 3.1 beta 1 is Live!
 Post Posted: Sat Apr 09, 2016 2:46 am 
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Adminaut
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Joined: Fri Jul 13, 2012 2:57 pm
Posts: 12862
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Not to rain on ant's parade but I had already told Davey before she told Fabian. :jimmy:

That aside I wanted to make a request;
droidSpawnRateMultiplierTeamZero
droidSpawnRateMultiplierTeamOne
droidGroupSizeMultiplierTeamZero
droidGroupSizeMultiplierTeamOne
addBotsUpToTeamZero
addBotsUpToTeamOne
enableTurretsTeamZero
enableTurretsTeamOne
disableDroppodTeamZero
disableDroppodTeamOne
startingLevelTeamZero
startingLevelTeamOne

These are all in the gametype file but are pretty much unused (game just defaults both teams to the Team Zero setting from what I've tested). I doubt we're going to see the whole per-team split thing happen this patch but do you think we could at least see these ones already there split up per-team? It'd be cool to create balanced 1v3s or other weird gamemodes by tweaking the levelup multiplier and just setting EXP gain to 0.

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