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rpvarela
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Post subject: Qi'Tara bug thread Posted: Wed Nov 15, 2017 8:06 pm |
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Joined: Thu Oct 04, 2012 4:01 am Posts: 4926 Location: Brazil
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Here's what I could find so far. Feel free to post your own findings as well!
- she has no "chosen" voicelines - her lines for seven star strike and chakram shift seem to be swapped: she says the wrong ones. - poisonous blades don't mention what's the maximum number of stacks (if any) you can have at the target - (known but I'll just put it here) she can teleport behind enemy turrets with chakram shift - portuguese warblade's backstab animation is missing - seven star strike description doesn't mention that it makes your AA affect an area instead of hitting just a single target - her space air max costs 160 solar instead of the usual 135
grammar/spelling errors - hairdresser fries: "greesy fries..." (should be greasy) - baby plumbmin oil: "warning can contain..." (should be warning: can contain) - poisonous blade (description ends with two periods ".." should be just 1) - lily of the isle "while your chakram is attacked..." (should be "attached") - her jump is just named "jump" and is missing its description.
_________________ Visit and improve the Official Awesomenauts Wiki! Make Ribbs happen, Ronimo!Fred McPain™ wrote: we're giving this thread too much attention for its quality
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Alijar
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Post subject: Re: Qi'Tara bug thread Posted: Wed Nov 15, 2017 9:59 pm |
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Joined: Sat Sep 21, 2013 4:43 pm Posts: 5238 Location: Your cereal cupboard. Ƹ̵̡Ӝ̵̨̄Ʒ
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Renegade Walky Talky doesn't let you teleport when next to teammates (thank god) Seven Star Strike doesn't always hit within the area of effect The minimum range of the auto attack while Seven Star Strike is reduced Teleport abilities/Starstorm teleporters remove Chakram Lilly of the Isle still actives after Chakram has been teleported to/after it expires (inconsistent) Lilly of the Isle has no auto attack art while it is active (coming later I presume) Chakram has no timer tied to it The animation for using her Auto Attack regularly doesn't play when facing other Qui'tara's Auto Attack animation sometimes doesn't play after teleporting with Chakram Auto Attack animation sometimes after using Seven Star Strike
_________________ binarian wrote: Pimpolay wrote: What kind of action hero retreats? Not Ted McPain! wodny wrote: Alijar stop drinking that rocket fuel  Jakob wrote: Alijar pls  Xelrog wrote: Alijar's sig is the cheapest realty around. It's the trailer park of the Awesomenauts forums Serving up Smiles everywhere
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rpvarela
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Post subject: Re: Qi'Tara bug thread Posted: Thu Nov 16, 2017 3:14 am |
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Joined: Thu Oct 04, 2012 4:01 am Posts: 4926 Location: Brazil
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One error on Gunpowder box:
1- the description on the second stage of the upgrade says "increased" when it should be "increases".
_________________ Visit and improve the Official Awesomenauts Wiki! Make Ribbs happen, Ronimo!Fred McPain™ wrote: we're giving this thread too much attention for its quality
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Pheoniz
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Post subject: Re: Qi'Tara bug thread Posted: Thu Nov 16, 2017 1:57 pm |
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Joined: Fri Mar 06, 2015 1:04 am Posts: 586
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A lot of hidden information in some of Qi'tara's kit and upgrades, for example, her basic attack is single target, but when she activates her increased attack speed, her basic attacks pierce for the duration, but there's no mention of this in the ability description. This would be incredibly helpful to know because it appears to be her only reliable means of pushing not including droid damage on frisbee.
A few odd things with Lily: The ranged effect continues even if you second cast before the duration of the mark ends. I've been fiddling with this one, and as long as you hit a naut with it, you get the effect for the 5 seconds it would be on the target, not whether they're marked or not, so getting mirror which increases is by 2.5 seconds (also why not just say it increases it by 2.5 seconds instead of saying it increases it by 50%? It's the only upgrade that increases it's duration.) so the ranged effect is a flat amount so long as she lands her frisbee.
The ranged effect doesn't work during her fury mode, her ranged ability doesn't work, it goes back into melee form, but if the ranged mode would have been active after the fury mode ends, it continues like normal. For example, you could start with her fury at the very beginning of the ranged enhancement, but you're forced into melee for that 3 seconds, once it's over, you get 2 seconds of ranged attacks.
Also the ranged attacks pierce, which was never mentioned in the description.
The last thing I wanted to go over is that I think Baby Oil should keep track of how much solar you spent, or at the very least, show the percentage bonus when you hover over the ability and view the upgrades, I know you can check tab for your solar and do that math, but I think it would be really helpful to know stuff like that on the spot.
_________________ The Golden Rule:Always treat others like sisters and brothers and they'll do the same for you. The Lord Protector wrote: The solution to this is having droids that are actually a threat instead of a joke.
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rpvarela
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Post subject: Re: Qi'Tara bug thread Posted: Thu Nov 16, 2017 2:57 pm |
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Joined: Thu Oct 04, 2012 4:01 am Posts: 4926 Location: Brazil
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Laser Lipstick damages allies for 10 damage at the end of its duration.
_________________ Visit and improve the Official Awesomenauts Wiki! Make Ribbs happen, Ronimo!Fred McPain™ wrote: we're giving this thread too much attention for its quality
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SeraphIV
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Post subject: Re: Qi'Tara bug thread Posted: Thu Nov 16, 2017 5:56 pm |
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Joined: Tue Jan 15, 2013 6:03 pm Posts: 40
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A few notes: - Salty Seal upgrade gives a Seven Star Strike a regen effect, even though this isn't in the description - Sometimes her attack animation doesn't trigger, even though she's doing damage - Shifting doesn't seem to reliably put you behind/infront of your target? This might be due to last minute turning of the target, more testing probably required
_________________ Steam ID: SeraphIV Variety streamer who sometimes streams Nauts. Also is the REAL SLOW WOLF Kappa. Twitch Channel | Twitter
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InstapantsMan
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Post subject: Re: Qi'Tara bug thread Posted: Fri Nov 17, 2017 5:44 pm |
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Joined: Wed Dec 09, 2015 8:32 pm Posts: 205
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Chakram shift sometimes deals no damage. Plumbin Oil does not work
_________________ ipm instapantsman
would be down to playtest
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Astrofire
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Post subject: Re: Qi'Tara bug thread Posted: Sun Nov 19, 2017 1:39 am |
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Joined: Sun Nov 19, 2017 1:34 am Posts: 2
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bugs i noticed: 1: if she attacks from behind with her basic attack without the seven star strike she has no attack animation 2: the ranged attack when chakram is on a naut doesnt work when seven star strike is on 3: i can teleport behind turrets and barriers with the teleport to chakram 4: she has no music 5: thats it for now i have only played one game
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FishmanDerp
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Post subject: Re: Qi'Tara bug thread Posted: Sun Nov 19, 2017 9:53 am |
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Joined: Fri Jul 13, 2012 2:57 pm Posts: 12874 Location: lol
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Some bugs I reported in the main thread. - 7 Strike has drastically less attackspeed than listed (+33% instead of +167%)
- Any health pack will trigger Salty Seal, including Dino Poop and Nectar
- Because 7 Strike is a shield it does not trigger backstab
- Coba Serpent remains enabled as long as you never perform a melee auto. Because 7 Strike is a shield and Lily of the Isle is a ranged shoot this means both can trigger Coba Serpent indefinitely
_________________ Character Hitbox Thread (Rocket added)
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Alijar
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Post subject: Re: Qi'Tara bug thread Posted: Sun Nov 19, 2017 2:01 pm |
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Joined: Sat Sep 21, 2013 4:43 pm Posts: 5238 Location: Your cereal cupboard. Ƹ̵̡Ӝ̵̨̄Ʒ
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Chakram is cancelled whenever a character enters stealth While Lilly is bought, only one half of the auto attack animation is used While Lilly is bought, when an enemy is hit by Chakram while Seven Star Strike is active, no animation for auto attacks or projectiles play (the damage from the ranged attack is still applied however)
_________________ binarian wrote: Pimpolay wrote: What kind of action hero retreats? Not Ted McPain! wodny wrote: Alijar stop drinking that rocket fuel  Jakob wrote: Alijar pls  Xelrog wrote: Alijar's sig is the cheapest realty around. It's the trailer park of the Awesomenauts forums Serving up Smiles everywhere
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