PS4 patch 1.228-10-2014
Discuss here!Note that DLC will go into the store either today or tomorrow depending on the region, so you might not be able to get new characters right away.NEW character: SentrySentry is a robot built for infiltration, fooling enemy troops by mimicking anything from an umbrella to a phone booth. After re-activating aboard the Starstorm and finding it overrun by hostile mercenaries, Sentry chose to join them undercover. Biding his time to exact revenge, gathering enough Solar to buy a very serious tank. One with a shark printed on the front!
-Warbots from the X-58 line come with a high powered photon mine launcher.
-Black Hole Sun: Enables a damage collecting black hole that can be placed with a second press, pulling enemies toward it and dealing the collected damage.
-Teleport Beacon: Sentry deploys a beacon to which he can teleport. Sentry deals a damage dealing pulse at arrival.
-Standard warbot energy thruster, for short leaps in combat.
NEW character: SkreeSkree, the powerful but superstitious techno shaman!
-Shoot lightning from your mechanical rod!
-Summon a robotic wall that blocks movement!
-Shoot a spinning blade, that stays in one position for a limited time. You can place it and pull it towards you!
-Skree floats on a swirling set of blades, by holding the jump button he can stay on the same altitude in air!
NEW skin: Giga Sentorii (for Sentry)Giga Sentorii is the combination of the five Galactic Turbodinopowerzords: Tyrannozord, Galactozord, Electrozord, Fourswordzord & Grammarzord. Handcrafted by the elite Zurian battle team known as the Power Strikers, Giga Sentorii is only called upon in the most dire of situations. The Giga form is therefore rarely seen on the battlefields. This DLC contains a custom skin for Sentry X-58 in Awesomenauts, and comes with a fully customized voice set!
NEW skin: Skreeletor (for Skree)In the deepest of evil lairs, the infamous villain Skreeletor can be found trying to turn his dreams of universal conquest into reality. Having found hints of a powerful artifact known only as 'the Golden Weedling', he will do everything in his power to locate and claim this galaxy-conquering tool as his own. The only obstacle in his path is a small tribe of He-Mon'grahs from planet Skrultor Prime trying to obtain the very same artifact. This DLC contains a custom skin for Skree in Awesomenauts, and comes with a fully customized voice set!
NEW: Brazilian Portuguese language supportThanks to the help of the awesome Brazilian community all texts in the game have been translated to Brazilian Portuguese.
NEW: Particle forcesCertain skills will now affect certain particles around them. For example, Ayla’s rage bubble will now pull sparkles and smoke towards it. Effects have been added to: Sentry black hole, Froggy dash, Clunk explosion, Derpl nuke explosion, Ted McPain shotgun, Ayla rage, Yuri timebubble, Vinnie & Spike dive, Penny pounce and Coco ball lightning.
Network-Massively reduced bandwidth and packet count used by the game. The exact results vary depending on the gameplay situation: the less opponents are in view, the stronger the effect. Bandwidth has been reduced by between 35% and 50%. Packet count has been reduced by between 20% and 65%.
-Fixed that quite often premades did not end up with the entire team in the same match
-Increased AFK timers from 1.5 minutes to 2 minutes for not pressing any buttons and from 2.5 to 3 minutes for not interacting.
-Removed network throttling entirely. "Throttling" means sending less if the connection is bad. Although throttling reduces network errors it seems like it also makes the game feel more laggy, so we are removing it now to see whether this makes characters warp less. We also think throttling might not be as relevant anymore now that general bandwidth usage has been reduced so much.
-Fixed that the "players met" feature of the PS4 was not filled in by Awesomenauts
General-Fixed that the game crashed when playing several splitscreen matches in a row (DOH!)
-Tweaked league sizes to fit current playing patterns. Leagues 2 and 3 have been made 15% smaller, leagues 4-7 have been grown.
-Fixed an issue where characters that can float would sometimes not be able to jump when standing on a platform that was moving down
-Improved jumping responsiveness when already pressing jump just before actually hitting the ground
-Fixed that bullet detonation did not work anymore if you had been stunned after firing the bullet
-Fixed that the flying droid created by Genji or Raelynn would very rarely become invisible and invincible for other players
-Shop will again close automatically when the droppod is launched.
-Fixed an abuse where leaving a match would not always result in a decrease in ranking
-Fixed that it was possible to overwrite another player's progress by switching accounts in the game
-Fixed that Solar and kills/deaths in the HUD overlapped if you had more than 1000 Solar
-Fixed that Blind did not look as intended
Menus-Improved control schemes configuration flow for splitscreen
-Fixed that control schemes for players 2 and 3 could not be set in the main menu, only in the lobby screen
-Fixed that the game could get stuck in the splitscreen lobby screen depending on the order of joining and leaving
-Fixed that scrolling the control schemes menu was broken in splitscreen
-Fixed that setting starting Solar in Custom Games responded too slowly
-The forum button in the main menu now directs the player towards the PS4 subforum
-Fixed that if you pressed back from the Leaderboards History menu, you went to the main menu instead if to the Leaderboard menu
-Fixed that splitscreen players could open and control the in-game menu, but could not control the announcer submenu
-Fixed that the names of some characters overlapped the timer in the character select screen
-The droids have returned from their vacation and are back in the menu. They got some well deserved rest
-Fixed visual and audio issues in Raelynn's and Gnaw's unlock screens
Audio-Fixed that Clunk's explosion sometimes kept looping forever, even in next matches (this only happened with Clunk's skins)
-Fixed that Penny's theme song did not loop in the loading screen
-Fixed that the spawn sound of stealth orb on Aiguillon was not audible throughout the entire level
-Fixed that music sometimes shortly stopped playing and then continued
-Decreased volumes of low health warning, shooting turrets, damaged turret electric effect, turret under attack alarm.
-Fixed that announcer lines “first blood” and “double kill” often were not played
-Fixed that in splitscreen the killing spree music was not stopped if the player who had it died
General balance-Droids will now slowly heal over time
-Baby Kuri Mammoth now also affects amplified damage
-Power pills, health reduced from 15% to 12%
-Turrets no longer receive damage when they are not shooting
-Turrets stop taking damage while firing if they haven’t been able to hit a target for 3s
Genji-Butterfly shot returning butterfly will now return to Genji’s staff instead of the location it was shot from
Ayla-Fixed an issue where Ayla’s evil eye would hit targets behind her instead of the front
Leon-Pinot noir, now correctly heals +100 hp per minute in combination with med-i’-can
Ted McPain-Jump height slightly increased
-Space air max now shows the correct speed increase
-Shotgun, spread and range slightly reduced
-Baby Kuri mammoth replaced with Starstorm Statue
-Angel wing toilet paper, price reduced from 195 to 145 Solar
-Angel wing toilet paper, reload reduced from 4 to 2 shells
-Commando Ted Figure, price increased from 175 to 190 Solar per stage
-Ted Mc Pain figurine, shotgun damage reduced from 5 to 4 per stage
-Shotgun, damage against turrets reduced by 20%
-Shotgun, attackspeed reduced by 20%
-Stimpack, attackspeed increased by 5%
-Made voice lines for skills play less often and less loudly
Swiggins-Space air max now shows the correct speed increase
Gnaw-Health reduced from 140 to 135
-Weedling parts now keep regenerating after completing the first weedling
-Weedlings already planted, now gain any upgrades bought directly instead of replanting them
Penny Fox-Reduced health from 130 to 120
-Energy pulse, damage per charge reduced from 10 to 8
-Energy pulse, cooldown increased from 6s to 7s
-Energy pulse, base amplify damage effect reduced by 5%
-Increased collision box slightly
-Heartshaped net, price reduced from 165 to 115 Solar
-Pounce, removed invincibility during pounce
-Pounce, stun reduced from 0.65s to 0.4s
-Reduced the explosion range of pounce slightly
-Claw, damage reduced from 10 to 9
-Sentient rock, price increased from 95 to 135 Solar per stage
-Fixed a text error in Penny’s movement description
-Made voice lines for skills play less often and less loudly
Voltar-Fixed an issue where continuous firing of suicide drones would block the skill completely after having max drones
-Drones already in play, now gain any upgrades bought directly instead of resummoning them
Derpl-Deployment pads, fixed a bug where it could be triggered multiple times
Raelynn-T-800 Dome, droid health reduced from 60 to 40
-T-800 Dome, price increased from 145 to 200 Solar
PS4 patch 1.1.1 (hotfix)11-8-2014
Discuss here!-Fixed that splitscreen often crashed
-Fixed another rare crash during gameplay
-Greatly improved framerate during splitscreen
-Fixed that if as client you opened the Custom Games Settings menu, you could not back out of it
-Fixed that Ted McPain’s killing spree did not play
-Fixed that several other sounds did not play
-Fixed that Ted McPain’s items did not unlock correctly, resulting in empty unlock levels
-Button for jump-down can now be changed to something else then jump+down. To set it back to jump+down you have to reset your control scheme.
-Shop button can now be set in the controls configuration menu
-Fixed that shop button was same as shooting button, resulting in that you could not shoot anymore if Shop Anywhere was enabled in Custom Games. This is only fixed for new players: existing players will have to manually change their shop button to fix this (we didn’t want to force everyone to a new button unexpectedly for a feature that is rarely used anyway)
-Fixed that Voltar Drone Explode with Disco Voltar caused huge particles over the entire screen
-Fixed that damage reduction showed a * instead of a little shield in the damage numbers popping up during attacks
-Fixed that if you opened the PS4 menu during a Practice match the game would not pause and would keep playing the background
PS4 patch 1.116-7-2014
NEW CHARACTER: PENNYThis character is sold separately as a DLC. Everyone can play against Penny, but you need to own the DLC to play her yourself.Honorary Star Scout Penny Fox is on a personal quest to rid the galaxy of all evil. In pursuit of these lofty goals, she has traveled all over the worlds to collect weird aliens and put them in jars for her private collection. During her
latest travels her scooter broke down in the Raki system, forcing her to scour for spare parts on the nearby starstorm station. It is there that she found a mysterious robotic claw, which would lead her to the adventure of a lifetime!
Pounce
Consume all charges to charge forward, knocking back enemies you come in contact with. Each charge spent increases range and damage.
Energy pulse
Consume up to 4 charges to shoot a piercing energy pulse that deals damage and amplifies the damage affected targets take for a short duration. Each charge spent increases the damage and damage amplification
Claw
Penny strikes with her claw awarding a charge when hitting an enemy. Max 4 charges.
Leap
Being super agile, Penny can leap up and perform a double jump.
New CHARACTER: TED MCPAINThis character is sold separately as a DLC. Everyone can play against Ted McPain, but you need to own the DLC to play him yourself.Ted McPain was one of the great heroes of the first AI Wars, a long time ago. Long after his eventual heroic demise, he lived on as he became the star of various video games: Ted McPain I through XVII, Ted McPain: Zombie Blast, Ted
McPain vs. Evil Ted McPain and Ted McPain Unicorn Dance Karting. Now Voltar managed to re-materialize Ted. The Ted McPain that appeared, though, was missing his pants for unknown reasons.
Airstrike
Call in an ion cannon airstrike for maximum damage.
Stimpack
This stuff hurts, but stimpacks make Ted go berserk, enhancing his attack speed.
Weapon Switch
Ted can alternate between his shotgun + Stimpack setup and his Assault Rifle + Airstrike setup
Shotgun
A heavy hitting short range area of effect weapon that has a limited ammo capacity that slowly regenerates bullets
Assault Rifle
A medium range spray of bullets!
NEW GAMEMODE: CUSTOM GAMES-Private matches have been replaced with custom games, where you can adjust all kinds of game settings! Go check it out!
-New custom game mode: Team deathmatch - The team that reaches the kill limit first wins!
-New custom game mode: Randomnauts - start out with a random 'Naut and get random item upgrades during the match. WHen you die you respawn as a random other 'Naut!
NEW SKINS-Ahrpl
-Cheerleader Penny
-Cynical Vinnie
-Desperado Penny
-Digital G
-Party Boy McPain
-Private Mels
-Titanium Ted
NEW FEATURES-NEW: SUSI announcer DLC
-NEW song: Spanking Stars
-NEW song: “I'll Make You a Star, Baby”
-When rejoining a match the player will be forced to play with the same naut, loadout, bought items and amount of Solar. Plus a small Solar bonus depending on how long it took to get back in the game.
-Added botnames for Kickstarter backers (Thorium Tier and up)
-Added Special Thanks to credits for Kickstarter backers (Gold Tier and up)
-Added Very Awesome Thanks to credits for Kickstarter backers (Awesomantium Tier and up)
-Whenever you receive solar from any effect the amount will pop up at your character (solar pickups, kills, specific item effects etc).
VARIOUS-Removed in-game DLC store
-Slightly changed the colour of various in-game texts, such as in-game notifications, character names, and the K/D counter(experimental)
-Intensified the shine on solar
-Decreased the size and duration of in-game notifications. The in-game notification box now can also hold 3 notifications. This should solve the announcer desync to a degree (experimental)
-Increased the resolution of healthbars
-Damage number sizes have been overhauled, tweaked and resized and are now anchored to the world instead of the affected character.
-Fixed an issue where damage numbers would become unreadable when a lot of instances of damage were dealt.
-Damage numbers will now show damage blocked (Indicated by a shield icon).
-Various effects that cause your next hit to be improved (such as Swiggins’ Poolboy) now also cause the affected skill’s icon to change until the improved hit is done.
-If you try to use a skill while silenced, the game now plays a sound to indicate that it does not work.
-Amplify Damage effect has been visually overhauled.
-Most Lifesteal effects have been visually overhauled.
-Improved the visual effects of the droppod sequence.
-Added a spawn animation for critters.
-Bots’ nameplates are now a different colour and have an icon before their name and level.
-The name and skill for which you unlock an upgrade when levelling should be better visible.
-Added a pickup, respawn and despawn animation to health orbs and improved the visuals of health orbs.
-Silver Solar coins now leave silver particles when picked up.
-Added a spawn and despawn animation to silver and gold Solar coins.
-Fixed that the joystick crosshair for player 2 was also visible on the screen for player 1
GENERAL BALANCE / GAMEPLAY FIXES-Reduced healthdrops of creeps from 30 to 25 health
-Characters can’t shoot through terrain anymore (except for area of effect damage) e.g. Gnaw’s weedling placement through teamwalls
-All boots speed reduced by 0.2
-Base speed of all characters increased by 0.2
-All ‘nauts now have a small healthregen from start (60 health per minute)
-Med-i'-can, health per minute reduced from 100 to 70
-Med-I'-can, price reduced from 120 to 90 Solar per stage
-Piggybank: we put some extra Solar coins in the bank from 115 to 130 Solar
-All pills now are now percentage based instead of a flat health increase (15% health per stage)
-Blind effect has been visually overhauled.
-The infamous “sliding bug” is fixed (This is the bug that in some cases nauts could drag other nauts, creeps and droids along with them.)
-Fixed that for some characters (probably Voltar, Genji and Swiggins) downjump and jump would sometimes not work when standing on a platform that moves down.
-Bots now take 20% less damage on every difficulty instead of an increasing percentage per difficulty.
-Killing a Solar boss now gives 500 hp instead of 2000 hp
-Droids won't heal anymore when being pushed out of turret range, only if they would be killed by the health decrease they are given 25% of their health back (15hp).
-Solar tree coin regen reduced from 20 to 17 per minute
-Baby Kuri Mammoth debuff resistance increased from 20% to 25% per stage
MAPS-Aiguillon stealth duration reduced from 30s to 20s
-Added two moving glass platforms to middle area Sorona
-Fixed an issue where the sound and screen would glitch when jumping through the glass platform on Aguillion and on Sorona.
-Removed the creeps in the bottom tunnel on Aiguillon and replaced it with a healthpack
-Fixed an issue on Aiguillon where characters from team blue would be unable to jump while standing on the teamwall in the neutral zone of team Red.
-Fixed the depth of a specific platform on Ribbit IV so characters no longer walk behind its edges.
AYLA-Health reduced from 135 to 130
-Evil eye, collision reduced to match graphic
-Rubberband ball, price reduced from 200 to 180 Solar
-Rubberband Ball speedup time increased from 3s to 5s
-Rubberband Ball description now states duration and life time
-Blue three wheeler, price reduced from 220 to 180 Solar
-Jail food damage over time duration increased from 3s to 4s
-Jail food first tick of damage over time is not applied on impact anymore
-Explosive neckband price reduced from 260 to 220 Solar
-Blowtorch price reduced from 190 to 175 Solar
-Mammoth sock with holes stealth won’t affect Ayla anymore when she is in rage.
-Fiery Jawbreakers text now also states the 50% self damage increase
-Ayla's Evil Eye attack has some new glow effects and now vanishes properly when no target is hit.
CLUNK-Health reduced from 205 to 190
-Clunk will not be able to be stealthed while exploding anymore
-Changed the description of missiles to not state that they are guided anymore
-Clunk's missiles got a little polish and are now a bit sleeker with more teamcolour friendly effects.
-Improved Homing Sensor, price reduced from 110 to 60 Solar
-Reactor Cooler, price reduced from 200 to 180 Solar
-Universal charger price reduced from 170 to 160 Solar
-Quick'n Cleaner, price reduced from 155 to 145 Solar
-Power converter, price reduced from 150 to 140 Solar per stage
-Fix jump exploit that would make it possible to fly very high
-Vacuum Bite description now states the range
COCO-Health reduced from 140 to 130
-Speed reduced of conducting gel from 1.4 to 1.2
-Explosion radius of lightning ball slightly reduced
-Blaze, cooldown increased from 7s to 8s
-Hoover hands, price reduced from 185 to 160 Solar
-Wave raiser, price reduced from 145 to 125 Solar
-Flashing lights, reduced from 160 to 150 Solar
-Power Gloves description now states ‘structure’ instead of ‘turret’ damage
-Thunder Striker description now states the stun duration it provides
-Wave Raiser description now states the cooldown increase
-Melee movement slowdown increased from 50% to 75% of normal slowdown (so she is slower while shooting than before)
DERPL-Health reduced from 195 to 180
-Rapidly pressing siegemode won’t mess with the cooldown anymore
-Fixed an issue where you could teleport while going out of siegemode
-Derpl's cats now vanish in a puff of teamcolour.
-Derpl's Siege Mode Shot has a new impact and vanish effect.
-Siegemode gunfire base range increased by 1
-Siegemode gunfire damage reduced from 10 to 9
-Sniper bullets, replaced with Sweet syrup bullets, that adds slow to gunfire with 20% slowpower for 0.5, price 195 Solar
-Split Cats, price reduced from 230 to 190 Solar
-Longcat, price reduced from 160 to 145 Solar
-Trap, reduced the lifetime of trap fom 10s to 9s
-CC immunity now activates directly when switching to siegemode and ends after having fully unsieged
-Siegemode description now states the nuke detonation mechanic and debuff immunity
-Solid Fist Bullets description now states the homing value
-Empowered Grid Trap price increased from 115 to 150 Solar
-Lead Casing price increased from 150 to 180 Solar
-Fixed that pressing the Siege Mode button during cooldown would have weird effects
FROGGY-Viridian eel cartridges, price reduced from 140 to 90 Solar
-Thornfish now works with Viridian Eel Cartridges
-Thornfish now works with Swirling Octopus Cartridges
-Swirling Octopus Cartridges now increases the range of shots by 75%
-Bio fuel cells, price reduced from 150 to 130 Solar
-Golden watch, cooldown reduction increased from -0.6s to -0.7s per stage
-Golden Watch, price reduced from 110 to 100 Solar
-Clock necklace, cooldown reduction increased from -1.2s to -1.4s
-Clock Necklace, price reduced from 200 to 190 Solar
-Twister Tweeters, price increased from 150 to 185 Solar per stage
-Hammer Pants price increased from 130 to 160 Solar per stage
-Hydro Smash, price increased from 280 to 300 Solar
-Whirlwind description now states movement instead of speed
-Turbo Tape description now states movement instead of speed
-Right Back At Ya! description now states “most projectiles” instead of “fire”
-Can't Touch This is now a flat damage shield with 40 hitpoints
-Resolved a bug where Froggy wasn’t able to shoot when being pulled out of whirlwind by a tongue pull of Leon
-Improved the visual look of Froggy G's Splash Dash.
-Froggy G's idle animation has a more sparkly watertank.
-Froggy G leans a bit less while shooting.
GENJI-Health reduced from 135 to 125
-Stormdrum glitch where two clouds would spawn is now fixed
-Main attack glitch where you would be able to hit 3 times is now also fixed
-Genji's Butterfly Shot now has an impact effect when it passes through a target.
-Genji's Butterfly Shot now returns to the staff instead of his hand.
-Genji's Butterfly shot, base damage increased from 5 to 6
-Plastic Praying Beads damage reduced from 2 to 1
-Plastic Praying Beads price reduced from 230 to 120 Solar
-Shooting a cocoon now has a 0.1 delay
-Cocoon bullet collision size slightly decreased
-Cocoon bullet range slightly increased
-Cocooned targets can not be pushed anymore
-Cocoon doesn’t shut down damage reduction shields (Royal Toy Castle, Force Field and Brim Force Field)
-Moon nectar, price reduced from 200 to 175 Solar
-Prefab cocoon, price reduced from 205 to 190 Solar per stage
-Removed a comma in the flavour text of misfortune cookies
-The last pieridae transformae, price reduced from 200 to 185 Solar
-The last pieridae transformae description now states information on the hummingbird droid
-Jagra eggs, Heal effect when cocooning an enemy now only triggers after purchasing jagra eggs
-Jaggra Eggs price increased from 150 to 175 Solar
-Monarch Blessing duration reduced from 4s to 3s
-Spiritual cooking's extra maximum health effect now lasts until death
-Hidden Leaves price increased from 155 to 175 Solar
-Bronco Yeast price decreased from 185 to 155 Solar
-His character select description now states that he can hover after jumping
GNAW-Changed text about rabbit teeth to state all enemies
-Gnaw's Bite attack has new effects added.
-Rabbit Teeth duration increased from 1s to 1.5s
-Rabbit Teeth now also work on creeps and droids
-Rabbit teeth description now states movement instead of speed
-Base spit damage over time increased from 25 to 30
-Added 5 direct base damage to spit
-Overcharged Metabolism now adds a negative debuff to direct hit enemies where they take 10% more damage for 4s (+10% per stage, 160 Solar per stage)
-Spike slime, added damage over time reduced from 10 to 7 per stage
-Spike Slime now also increases the direct damage of spit by 2
-Tentacle Soup slow time increased from 1s to 1.25s
-Gnaw has a new Acid Spit bullet and now sizzles a bit more actively when on the ground. Spit puddle now also has a vanishing animation.
-Feather Ball, price reduced from 145 to 125 Solar
-Split Spit, price reduced from 190 to 170 Solar
-Fertilizer's weedling health bonus effect now increases in strength over the course of a game. 15hp for the start and an extra 15hp every 5 min with a max of 60hp at 15min
-Fertilizer extra health reduced from 15 to 8
-Placing weedlings delay reduced from 0.4s to 0.3s
-Placing weedlings cooldown reduced from 1s to 0.3s
-Weedlings now grow stronger during the course of the game, placed and new ones (every 5 min +12hp, max +36hp)
-Weedling base health reduced from 60 to 45
-Weedling health regen reduced from 4hp/s to 2hp/s
LEON-Fixed a bug where a Leon with Pinot Noir would keep regenerating health after going out of stealth by keeping the attack button pressed and fixed that invisible Leon had massive regen when he had both Pinot Noir and Health Regeneration (these upgrades still stack now: before this fix they did much more than stack when combined)
-You can now go out of stealth by clicking cloaking skin while stealthed
-Both Leon's slash attack and enhanced muscle fibers now show the correct amount of attack speed
-Leon can't use tongue pull anymore while cloaking skin is active
-Leon’s Tongue Snatch icon will no longer disappear whenever Leon enters stealth, instead it is now marked as unavailable (you can see tongue cooldown while in stealth).
-Leon and Ghost Leon's swords got more shiny and have a new particle effect/trail.
-Leon and Ghost Leon's Slash attacks have new effects.
-Health reduced from 130 to 125
-Leon won’t uncloak anymore after being hit by a friendly smoke screen with the upgrade mammoth sock with holes
-Fixed that Magnet Piercing wouldn't get solar from a killed target
-Clover of Honour, price reduced from 175 to 165 Solar
-Tongue stretcher, price increased from 145 to 175 Solar
-It’s now possible to activate skills at any time while auto attacking melee
-Tongue damage description now states correctly “x2”
-Hungry sword lifesteal increased from 20% to 25%
-Pinot noir now shows the correct amount of regen 100 instead of 300
LONESTAR-Lonestar’s Blaster has a new shoot effect which also fires a brand new bullet featuring new impact and vanish effects.
-Ribbit snail slime, slow duration reduced from 3s to 2.5s
-Mature ribbit snail slime, slow duration reduced from 3s to 2.5s
-Booming Bullets, price reduced from 190 to 180 Solar
-Booming Bullets description now state bullets as well as missiles in the description
-Crystal eagle bullets, price reduced from 360 to 300 Solar
-Crystal eagle bullets, damage reduced from 4 to 3
-Eagle bullets, price increased from 200 to 215 Solar per stage
-Missiles now deal damage in the same range as bullets with Booming Bullets upgrade
-Missiles description now state their homing value
RAELYNN-Health reduced from 135 to 130
-Raelynn will not be able anymore to be stealthed while sniping
-Removed a stage of HC bomb and fixed bugs that caused her HC bomb shot to output triple and quadruple damage.
-Raelynn's Protoblaster has a new impact animation plus shots now vanish properly when no target is hit.
-Overhauled Raelynn’s Denny’s Boots sprint effect graphic.
-Flashy glasses, price increased from 60 to 120 Solar
-Denny’s Boots description now show the correct speed increase value and the out of combat value
-Time Rift description now shows the attackspeed
-Retro Spaceship description now states “slowing power +” instead of “slowing power”
-Snipe description now states the arming time and knockback
-T-800 Dome now spawns a hummingbird droid instead of a sawblade droid.
-T-800 Dome removed one stage, droid spawns with 100% health
-T-800 Dome price reduced from 180 to 145 Solar
-Nuclear Warhead now increases the attackspeed of timerift (250% per stage)
-Base damage of timerift increased from 1 to 2
-Base attackspeed of timerift reduced from 600 to 150
-HC Bomb now deals X3 damage for 215 Solar
SKOLLDIR-Health reduced from 170 to 160
-Improved Mighty throw consistency
-Throw, reduced size of hitbox
-Crankin' Dumbbells, price reduced from 160 to 150 Solar
-Iridium Bricks, price reduced from 190 to 170 Solar
-Enhanced Muscle Fibers, price reduced from 185 to 160 Solar
-Stone twins, price reduced from 160 to 150 Solar
-Backwards earthquake range with stone twins increased, the graphic and damage area’s are not more similar to the front earthquake
-Iridium Blocks description now state damage over time instead of just damage
-Flaming fist range reduced from 3 to 2
-Homeless gnome damage reduced from 25 to 20
-Electric hammer price increased from 180 to 220 Solar
SWIGGINS-Health reduced from 155 to 150
-Positioned his health bar a little lower so he can hide better in the bushes
-Added a little bit of stun to Anchor hook to make it feel more similar to how it was before 2.3
-Fixed that Anchor health upgrade only updated max health, not actual health
-Swiggins' Ink Spray has a new inktrail and has a vanish animation when no one is hit.
-Bag of gravel, is now called energized hook
-Fixed that Anchor Swing would be in slow motion when swinging right after using Anchor Hook
-Fixed that the Anchor Hook would sometimes pull an enemy towards Swiggins
-Double glazed royal porcelain, heal increased from 10 to 15 per stage
-Not seeweed blindtime increased from 0.1s to 0.2s
-Fixed that Swiggins could fly after an Anchor Hooked naut that just teleported to the base.
-Fixed that Swiggins couldn't pick up his anchor instantly when the anchor was trapping a naut that was killed
-Homboldt now automatically gains 15 maximum hp over the first 10 minutes of a match
-Double glazed royal porcelain, fixed an issue where heal wouldn't work after picking up the anchor instantly after shooting it
-Collision size of Ink Shot bullets slightly increased
-Magnetic Anchor description now shows the dps instead of the total damage
-Ancient Octant price reduced from 240 to 160 Solar
VINNIE & SPIKE-Health reduced from 130 to 125
-Vinnie & Spike Bubble gun now states "attack speed" instead of "attackspeed"
-Red bandana silence time increased slightly, this should prevent buttonbashing to still do skills during silence
-Blind duration on smoke cloud increased from 0.375 to 0.38 to prevent flickering of enemies on minimap
-Vinnie & Spike's Bubble Gun now disappears in a small poof of bubbles and shows an impact effect when passing through targets.
-Vinnie & Spike's Bubble Gun no longer shoots in the ground when idling.
-Red bandana silence increased from 0.38s to 0.39s this should fix that in some laggy cases characters would still be able to break out of the silence
-Red bandana, price increased from 155 to 185 Solar
-Yakoiza, now gives +4 instead of +3 damage
-Yakoiza, price increased from 160 to 170 Solar
-Rigged casino games , price reduced from 135 to 125 Solar
-The Godfish, is now called the Codfather
-The Godfish / Codfather, extra damage now only applies to enemy 'nauts
-Antique Machine Gun description now states radius instead of range
-Godfish description now states the range in which it looks for wealthy enemies
-Fixed an issue where Vinnie could tank the top turrets in Aiguillon without taking damage.
YURI-Health reduced from 145 to 135
-Yuri now looks in the corresponding direction when he’s flying up or down.
-Aerial Spring, price reduced from 140 to 110 Solar
-Carpet Bombs, price reduced from 175 to 145 Solar
-Time Primer, price reduced from 130 to 120 Solar per stage
-Chrono Rift, price reduced from 210 to 190 Solar
-Regeneration pod, heal reduced from 7.5 to 6 per second
-Regeneration pod, price reduced from 180 to 170 Solar per stage
-Laser description now states the pulling effect on pickups
-Laser description now states the charging time to next damage value
-Space time continuity device cc immunity now only works for Yuri
-Toaster timer time reduced from 4s to 3s
-Flash forward price increased from 180 to 220 Solar
VOLTAR-Fixed a bug where Voltar’s drones became visible again during invisibility from the Aguillion stealth powerup
-Fixed an issue where Voltar’s Suicide Drones explode animation would misalign with the effect.
-Voltar now plays an animation when shooting his Suicide Drones.
-Main attack now works differently: The heal effect automatically charges - This means that the longer you wait between heals, the bigger the heal will be.
-Happy thoughts, now increase the min and max heal
-Happy thoughts, removed one stage (2 stages now)
-Happy Thoughts price reduced from 200 to 160 Solar per stage
-Euphoric thoughts, heal increased from +6 to +8
-Euphoric thoughts, price reduced from 380 to 360 Solar
-Twisted nightmares price reduced from 200 to 125
-Twisted Nightmares now add damage to healing wave
-Fixed an issue where drones would disappear by rapidly pressing the skill button
-Psychokinetic Repulsion and Twisted Nightmares now work better together
-Psychokinetic Repulsion now only works on max charge
-Healing Wave description now states the charging of the heal
-Healing Wave description now states +3 healing to allied Awesomenauts on min heal
-Healing Wave description now states the base solar/heal percentage
-Warpgate overdrive, cooldown reduction increased from -1s to -1.5s
-Turret addon price reduced from 230 to 200 Solar
-Healthpack surprise price increased from 140 to 160 Solar
-Suicide Drones now show the correct cooldown (4s)
-Dreams of greed solar/heal reduced on heals from 10% to 5%
-Weapon clip-on removed one stage (2 stages now)
-Drones are smarter now and won't shoot, when they couldn’t hit anyways.
-Drones now also explode when they reach their maximum range (previous animation was too big and not working at all)
-Drone explosion radius slighty increased
-Drones now directly explode when they hit a wall
-Drones can now be detonated with a second press
-Removed the delay on shooting suicide drones