Register    Login    Forum    Search    FAQ Swords & Soldiers II



Post new topic Reply to topic

Author Message
 Post subject: Changes needed in Shawarmageddon version! Balance
 Post Posted: Sat Nov 10, 2018 7:30 pm 
Offline
User avatar

Joined: Tue Sep 27, 2011 9:27 pm
Posts: 124
As I've been playing this on PS4 and I'm loving it so far! :) I've noticed that the factions are unbalanced. I don't mean one faction is OP necessarily, but the factions each have a different number of spells and units.

For example:

Vikings and Persians have 2 types of towers, Demons have 3

Vikings (Berseker, Axe Thrower, Electric Rider) and Demons (Spearthrower, Barrel Rider, Naga) have 3 units (aside from Genie and Helga) that you can summon. Persians have 4 (Shamshir Soldier, Desert Stalker, Fakir, Sand Witch)

With the Demons, the Skeleton tower NEEDS to be replaced by the Necromancer to balance the amount of units from 3 to 4 including Necromancer. It's a waste of a tower space to have to use Skeleton towers, and they always die automatically before they can travel any significant distance anyway :lol: adding them would give the Demons more of a Aztec feel, where they have weaker units but great numbers. Then, in order to give Vikings 4 units, let their normal roster have Master Chef also. This might require a bit of tweaking balance-wise with regard to the amount of health Master Chef can heal, but you guys can figure it out I'm sure.

ALSO...Demons only have 6 spells (including Call to Arms, which isn't even really a spell) The Meteor spell should be included in the tree for Demons.



Ronimo, I would love your response on this! As it stands, Persians are the most powerful just because they have almost their entire faction's tech tree at their hands by default.

Thoughts???


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic