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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 9:33 pm 
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580.000$ actually. But it would've had proper artwork, workshop integration, gamemodes and probably easier names.

An alias system (instead of bulletBlazerBlaze_bulletSettings maybe bulletCocoBlaze_bulletSettings) will be added to my editor as well

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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 9:35 pm 
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JINXOS wrote:
580.000$ actually. But it would've had proper artwork, workshop integration, gamemodes and probably easier names.

An alias system (instead of bulletBlazerBlaze_bulletSettings maybe bulletCocoBlaze_bulletSettings) will be added to my editor as well



this is what I was gonna say. jinx's rather fantastic creation is far more user friendly if you've been up to your elbows in ronitech at least once before. the ronimo created version would have been designed for any old scrub at design (read: me) to use

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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 9:41 pm 
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JINXOS
could you make a video demonstrating this tool? Showing off what you can do?
:drool:

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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 9:43 pm 
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Vivi911 wrote:
JINXOS
could you make a video demonstrating this tool? Showing off what you can do?
:drool:


JINXOS wrote:
(Video demonstrations coming soon)



:think:

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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 9:51 pm 
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wodny wrote:
So JINXOS alone created the editor that was like XXk dollars at Kickstarter page. :lolstar:


To be fair his editor is no better than a text editor. Ronma's editor can categorize stuff by bullet settings, damage settings, class settings, upgrade settings, etc.

The big deal with this is not to make it available out there. The big deal is to make mods be a part of the game framework, and have the game understand that it's a mod and be able to separate from the main gameplay mechanics.

For example, the settings in custom games were already possible before with a similar tool to this one, but it takes development time to create a separate settings screen and have the game separate those settings from a regular online game. A mod tool would take even more work because now you have even more complex stuff going on. This tool allows you to change more than just character settings, it has settings for DLC and allows you to unlock special stuff like vinnies 3rd skin that is not even out yet (no texture file, so no preview), and break the game in many ways. So while it works and people can have fun with it, it's also not ready for wide distribution, and steps should be taken carefully.

edit: disco voltar aint got nuttin on my disco yuri http://i.imgur.com/GFwkDrT.jpg (i might as well share it)


Last edited by Nodja on Thu Jan 23, 2014 10:49 pm, edited 1 time in total.

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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 10:13 pm 
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Quote:
Image


lol, also i wonder how it would work in private matches and stuff, i mean both clients should have the same files for the nauts and things like that, and where the custom nauts are going to be placed and stuff, but what happens when client and host do not have the same custom nauts and things like that? immediate crash or something like that?

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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 10:25 pm 
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Nodja, I agree. I am too harsh towards Ronimo nowadays. Sorry for that.

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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 10:40 pm 
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Entin wrote:
lol, also i wonder how it would work in private matches and stuff, i mean both clients should have the same files for the nauts and things like that, and where the custom nauts are going to be placed and stuff, but what happens when client and host do not have the same custom nauts and things like that? immediate crash or something like that?


I'll just quote what one of the guys that I share my tool with said about it (no requests please, I'll say no), I haven't done many online tests myself.

Quote:
players can only see additional projectiles that you spawn. Things like change in HP, animation size, animation graphic etc are all handled client side, as are things like damage. I made a giant weedling that had 200 HP and shot five bullets that all did a 20 DoT over 5 seconds, and all [he] saw was a regular weedling that shot five times and did default damage. However, when -his- weedlings were placed, all my settings worked against me (lol)


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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 10:45 pm 
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Current strawpoll:
25 Votes - Yes! (68%)
10 Votes - Later (27%)
2 Votes - Nah (5%)

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 Post subject: Re: Character Settings Editor
 Post Posted: Thu Jan 23, 2014 11:03 pm 
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holycrap...so this is why "the other program" hasn't recived an update in a while...
also you need to merge this with the "other program" website
the one im not allowed to publically mention or atleast i dont think

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