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 Post subject: Re: All upgrade names
 Post Posted: Sat Jul 19, 2014 6:17 pm 
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I'll put new upgrades in a new tab per patch basis, this is until I get off my lazy ass and create a wiki entry for it.


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 Post subject: Re: All upgrade names
 Post Posted: Tue Jul 29, 2014 5:37 pm 
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Just wanted to say that Skree Spare Blade and Steeldrum (In-game name tab) are in wrong place.

Also, 3rd stage of Air Freshener have "2/3" instead of "3/3".


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 Post subject: Re: All upgrade names + Animation names
 Post Posted: Sun Aug 10, 2014 6:33 pm 
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Added a list of animations here. Enjoy.

edit: I just realized I used the wrong files to get these from, I'll need to rework the list.
edit2: Fixed the animation list and added soundgroups. The animations list needs some serious categorization that I intend to automate one day, and I should probably add which sound files are played in the SoundGroup list.


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 Post subject: Re: Upgrades/Animation/SoundGroup names
 Post Posted: Sun Aug 24, 2014 6:22 pm 
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Great work again Nodja! Also would it be possible to do a textures list too or is that too complex or already outthere?

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 Post subject: Re: Upgrades/Animation/SoundGroup names
 Post Posted: Sat Sep 27, 2014 2:42 am 
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I've added a new tab to the google docs sheet with scoop's upgrades. Let me know if I missed any since the whole thing is automated :P
Descriptions and names taken for the localization file.
link for convenience

@Bacon, I think you only need the animations since there's usually a matching animation for each texture. I don't think the engine reads raw texture files unless in very specific places like the loading screens or splash screen, the rest there's a xml file that tell the engine how to compose it with properties like size, transparency,etc. which is what the animation list I posted actually is.


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 Post subject: Re: Upgrades/Animation/SoundGroup names
 Post Posted: Mon Nov 17, 2014 1:33 pm 
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Gatronix sent me an email asking about the names of Scoop's upgrades. Here they are:

PaladinHitDamage1 Royal sword in the cream 1/3
PaladinHitDamage2 Royal sword in the cream 2/3
PaladinHitDamage3 Royal sword in the cream 3/3
PaladinHitAttackspeed1 Chain mail tunic 1/3
PaladinHitAttackspeed2 Chain mail tunic 2/3
PaladinHitAttackspeed3 Chain mail tunic 3/3
PaladinHitFriendly1 Spoonman 1/2
PaladinHitFriendly2 Spoonman 2/2
PaladinHitHeal1 Titanium coneshield 1/2
PaladinHitHeal2 Titanium coneshield 2/2
PaladinHitKill1 Halberd of justice
PaladinHitMark1 Double licker sword
PaladinHammer Frozen hammer
PaladinHammerSnare1 Fruity sprinkles 1/2
PaladinHammerSnare2 Fruity sprinkles 2/2
PaladinHammerDamage1 Brutally whipped cream 1/3
PaladinHammerDamage2 Brutally whipped cream 2/3
PaladinHammerDamage3 Brutally whipped cream 3/3
PaladinHammerRange1 Twister lance
PaladinHammerHeal1 Snow shovel
PaladinHammerSpeed1 Yellow snow cone
PaladinHammerCooldown1 Ice cream van music 1/2
PaladinHammerCooldown2 Ice cream van music 2/2
PaladinAura Binding of justice
PaladinAuraDamage1 Banner of the triple scoop 1/3
PaladinAuraDamage2 Banner of the triple scoop 2/3
PaladinAuraDamage3 Banner of the triple scoop 3/3
PaladinAuraBubble1 The penguin throne
PaladinAuraCleanse1 The holy cup
PaladinAuraDamageEnd1 Idol of the ice queen 1/2
PaladinAuraDamageEnd2 Idol of the ice queen 2/2
PaladinAuraHeal1 Milk of righteousness 1/3
PaladinAuraHeal2 Milk of righteousness 2/3
PaladinAuraHeal3 Milk of righteousness 3/3
PaladinAuraHot1 Penguin squire 1/2
PaladinAuraHot2 Penguin squire 2/2


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 Post subject: Re: Upgrades/Animation/SoundGroup names
 Post Posted: Sat Nov 22, 2014 3:01 am 
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I tried using PaladinHitMark1 while updating the build for my Scoop bot and he isn't buying the upgrade. The upgrade is properly connected in the upgrades tree, and I even copy-pasted from this list to make sure I didn't misspell anything. Perhaps the upgrade name changed when it went from a mark to a damage upgrade?

EDIT: I tested with enableUpgrade and it was able to upgrade, so maybe it looks like buyUpgrade for it is broken

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 Post subject: Re: Upgrades/Animation/SoundGroup names
 Post Posted: Sat Nov 22, 2014 4:21 pm 
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nailcliper wrote:
I tried using PaladinHitMark1 while updating the build for my Scoop bot and he isn't buying the upgrade. The upgrade is properly connected in the upgrades tree, and I even copy-pasted from this list to make sure I didn't misspell anything. Perhaps the upgrade name changed when it went from a mark to a damage upgrade?

EDIT: I tested with enableUpgrade and it was able to upgrade, so maybe it looks like buyUpgrade for it is broken


This should get fixed eventually, but in the meantime you can run a check on solar, use enableUpgrade, then reduce solar count.

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 Post subject: Re: Upgrades/Animation/SoundGroup names
 Post Posted: Sat Nov 22, 2014 6:16 pm 
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TheMesp wrote:
nailcliper wrote:
I tried using PaladinHitMark1 while updating the build for my Scoop bot and he isn't buying the upgrade. The upgrade is properly connected in the upgrades tree, and I even copy-pasted from this list to make sure I didn't misspell anything. Perhaps the upgrade name changed when it went from a mark to a damage upgrade?

EDIT: I tested with enableUpgrade and it was able to upgrade, so maybe it looks like buyUpgrade for it is broken


This should get fixed eventually, but in the meantime you can run a check on solar, use enableUpgrade, then reduce solar count.


I think he already does that.

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 Post subject: Re: Upgrades/Animation/SoundGroup names
 Post Posted: Mon Nov 24, 2014 12:10 pm 
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Is PaladinHitMark1 the only upgrade that cannot be bought with BuyUpgrade? Sounds really weird... Can anyone confirm this?


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