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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Thu Jul 31, 2014 10:03 pm 
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Location: Melbourne, Australia
Hexicube wrote:
Joost wrote:
The videos were recorded with Fraps, maybe you need to install Fraps to play them?

You shouldn't need fraps to play it back, it's more about what codec was used. Check your recording settings, it's likely in there.

Joost wrote:
It was recorded with whatever Fraps has as its default recording codec. :)

:drone: ___ :drone:

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TigerKirby215 wrote:
People in L3 are a very tough challenge. So one can easily assume L1 live in insane asylums & have nothing to do other than play nauts, or hack
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Frankie3nig has been permabanned by Sony 0


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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Fri Aug 01, 2014 1:39 pm 
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updated. fixed bug where she would not defend her turret in state 11 if she was behind it. all my other bots have been updated with this bug fix as well.

(im not too late with this update. am i?)


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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Fri Aug 01, 2014 11:16 pm 
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Veanko wrote:
updated. fixed bug where she would not defend her turret in state 11 if she was behind it. all my other bots have been updated with this bug fix as well.

(im not too late with this update. am i?)

I didn't update any of the bots since Monday. Updated bots will go into later betas for 2.6.


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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Sun Aug 03, 2014 9:52 pm 
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Updated. thanks to the new waypoints. she will now try to grab the Invisibility Orb on Aguillon. she is also much more aware of the fire pit in AI Station 205 and no longer calls for HeroCode and StatusEffects twice. all of my other bots have also been updated.


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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Mon Aug 04, 2014 10:13 am 
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This post contains some feedback on Ayla bot:

viewtopic.php?p=420862#p420862


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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Mon Aug 04, 2014 12:37 pm 
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Just so that Veanko also sees this, please have a look at this: viewtopic.php?p=421091#p421091


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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Wed Aug 06, 2014 2:46 pm 
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Updated. you can see whats been changed here. all my other bots have also been updated.

her "Map AI" for AI Station 205 is pretty much finished. so she should be able to play on that map without too many issues.


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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Thu Aug 07, 2014 6:39 pm 
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Updated. she can now detect nearby stealthed enemy nauts. also removed all botlevel upgrades as mentioned here. As usual. all my other bots have been updated as well.

Thanks to TheMesp and Hurlybird for DotChecker.


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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Thu Aug 07, 2014 9:34 pm 
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Just thank TheMesp ;)


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 Post subject: Re: [SUBMISSION] Ayla - AylaAI V2
 Post Posted: Fri Aug 08, 2014 11:20 am 
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Ronimo Team Member
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Veanko wrote:
... she can now detect nearby stealthed enemy nauts. ...

That sounds like a really unfun idea. How does that work exactly? Unless done very carefully this kind of behaviour in bots will really easily be perceived as cheating by players, especially in bots


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