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exploder1531
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Post subject: Re: [SUBMISSION] Lonestar - Improved Cowbot Posted: Sun Aug 31, 2014 3:14 pm |
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Joined: Fri May 03, 2013 7:54 pm Posts: 93
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Lonestar got stuck. He was walking left/right for short amount of time literally staying in place. Bot then jumped to glass platform above. It did not fix anything. Lonestar was killed by Clunk (bot). 
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Veanko
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Post subject: Re: [SUBMISSION] Lonestar - Improved Cowbot Posted: Sun Aug 31, 2014 6:44 pm |
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Joined: Mon May 26, 2014 10:25 pm Posts: 209
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thanks for the report! i have fixed this bug internally. so now we just need to wait for Ronimo to update him.
i have updated the OP with the fixed version in case anyone is interested(my other bots are updated as well).
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TheDukeofNuts
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Post subject: Re: [SUBMISSION] Lonestar - Improved Cowbot Posted: Mon Oct 06, 2014 6:39 pm |
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Joined: Mon Oct 06, 2014 6:30 pm Posts: 2
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Hello. On AI Station 205 our Lonestar bot just jumped back and forth on the platform between where the droids come from and the shop for about 8 minutes. I tryed to re-create it ,but i couldn't. I have the replay file and i can send it to you ,but i don't know what application to open it in. 
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Joost
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Post subject: Re: [SUBMISSION] Lonestar - Improved Cowbot Posted: Mon Oct 13, 2014 9:31 am |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8986
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You currently include HeroCode.xml twice: once directly from AIBotCowboy.xml and once indirectly through Cowboy.xml.
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Veanko
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Post subject: Re: [SUBMISSION] Lonestar - Improved Cowbot Posted: Tue Oct 14, 2014 5:01 pm |
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Joined: Mon May 26, 2014 10:25 pm Posts: 209
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i thought lonestar didn't have a class file? was this something that was recently added? last time i checked Cowboy.xml didn't exist. TheDukeofNuts wrote: Hello. On AI Station 205 our Lonestar bot just jumped back and forth on the platform between where the droids come from and the shop for about 8 minutes. I tryed to re-create it ,but i couldn't. I have the replay file and i can send it to you ,but i don't know what application to open it in.  hmm. this is odd. i haven't seen this happen before. Could you send me the replay? you don't need to open it. the replay file itself should be fine.
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Joost
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Post subject: Re: [SUBMISSION] Lonestar - Improved Cowbot Posted: Thu Oct 16, 2014 1:12 pm |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8986
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Veanko wrote: i thought lonestar didn't have a class file? was this something that was recently added? last time i checked Cowboy.xml didn't exist. ... Did you check with your eyes closed and your computer turned off? 
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Veanko
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Post subject: Re: [SUBMISSION] Lonestar - Improved Cowbot Posted: Thu Oct 16, 2014 3:29 pm |
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Joined: Mon May 26, 2014 10:25 pm Posts: 209
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Ah, yes that must have been the problem. My computer was off when i checked for it thanks joost i just checked the exampleAI's folder again and cowboy.xml is in there. Odd. I swear it wasn't in there before. I know for a fact that the old lonestar bot never called for Cowboy.xml so i assume its something that has been added recently?
Last edited by Veanko on Thu Oct 16, 2014 3:41 pm, edited 3 times in total.
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Veanko
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Post subject: Re: [SUBMISSION] Lonestar - Improved Cowbot Posted: Thu Oct 16, 2014 3:36 pm |
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Joined: Mon May 26, 2014 10:25 pm Posts: 209
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Updated. Now calls for Cowboy.xml instead of Herocode.xml and StatusEffects.xml
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Joost
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Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot Posted: Mon Mar 02, 2015 4:55 pm |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8986
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I have just downloaded the updated new version of this bot, so that will go live in patch 2.9.
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jyusan
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Post subject: Re: [IN-GAME] Lonestar - Improved Cowbot Posted: Thu Jul 09, 2015 6:53 pm |
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Joined: Mon Mar 11, 2013 11:25 pm Posts: 256
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