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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Wed Dec 24, 2014 11:55 pm 
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Saxonrau Esq. wrote:
I've noticed this only with this bot so far:

Derpl fires Nuke --> Nuke is moving slowly along (in a straight line) --> Penny decides to run straight through it and dies immediately. :derp:

Constantly runs into the nuke, is there any way around this?
I don't know, something that can detect there's a Nuke in her face? (That's not me trying to be sarcastic)

(Copied + edited from another thread because I am an idiot)


I can check for projectiles, but not which protectile...
If I checked for projectiles, she would constantly try to evade anything which would seem weird...


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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Thu Dec 25, 2014 12:27 am 
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FlawlessHair wrote:
I can check for projectiles, but not which protectile...
If I checked for projectiles, she would constantly try to evade anything which would seem weird...


Doesn't Derpl get the upgrade, ShootingNuke whenever he is using Nuke? You may be able to check for that, so that Foxless can tell that there is a nuke in the air. You can then have her use her dodging logic if that check returns true, so that she does not get hit by Nuke.

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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Thu Dec 25, 2014 1:00 am 
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Ignotis wrote:
FlawlessHair wrote:
I can check for projectiles, but not which protectile...
If I checked for projectiles, she would constantly try to evade anything which would seem weird...


Doesn't Derpl get the upgrade, ShootingNuke whenever he is using Nuke? You may be able to check for that, so that Foxless can tell that there is a nuke in the air. You can then have her use her dodging logic if that check returns true, so that she does not get hit by Nuke.


Hmm, that's possibly true...


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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Sun Jan 04, 2015 12:44 am 
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I found two issues, one of which seems to occur with every bot.

First off, Foxless's movement logic interferes with aiming Pounce and Energy Pulse, sometimes causing her to miss. The solution to this is simply to set DontMove to true whenever Foxless uses either ability. Your movement logic should automatically reset the bool at the end of the tick.

Secondly, Foxless often Pounces directly into Yuri's mines. This cannot be totally fixed, but I do suggest an improvement. If there is a Yuri on the enemy team, have Penny get airborne before Pouncing. This should prevent her from Pouncing directly into mines on the ground in most cases. If you're having trouble getting this to work properly, try having a look at the Froggy bot's triangle dash logic. The Splash Dash portion should serve to accomplish my suggested fix.

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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Thu Jan 22, 2015 8:03 pm 
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Boop! Updated for 2.9!

Improved skilllogic, and skill-aiming


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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Mon Mar 02, 2015 3:54 pm 
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At 0:37 this video shows a Penny bot behaving weirdly: https://www.youtube.com/watch?v=l0f4a5_ ... e=youtu.be


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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Mon Mar 02, 2015 4:58 pm 
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Joost wrote:
At 0:37 this video shows a Penny bot behaving weirdly: https://www.youtube.com/watch?v=l0f4a5_ ... e=youtu.be


Could've been worse, but thanks ^^
It's mostly just avoiding the turret at the same time.


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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Fri Mar 06, 2015 9:25 pm 
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This's where we post bug reports about the bot, right?

http://awesomereps.phexion.com/post/415

Replay showing Penny bot getting stuck trying to get back to base. Lasts from 17:00 to 19:23, where her HP finally refilled on its own and she gave up. Recorded in 2.9.


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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Fri Mar 06, 2015 10:41 pm 
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True_Hitoare wrote:
This's where we post bug reports about the bot, right?

http://awesomereps.phexion.com/post/415

Replay showing Penny bot getting stuck trying to get back to base. Lasts from 17:00 to 19:23, where her HP finally refilled on its own and she gave up. Recorded in 2.9.


Thank you very much! Yes this is exactly the place.

Me and another guy have been working on reworking the bot so that it can actually use the current GeneralAI. This bug should not exist in the next version. ^_^


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 Post subject: Re: [IN-GAME] Penny Fox AI - Foxless
 Post Posted: Fri Mar 06, 2015 11:14 pm 
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i've seen penny randomly decide to just jump up and down in aig near her turrets for long periods of time, being completely unaware that we're pushing the turret she's near


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