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 Post subject: Re: [IN-GAME] Skølldir bot by HarryButchers and hurleybird
 Post Posted: Fri Oct 23, 2015 2:27 am 
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I'm not sure how to post replays, but during a somewhat laggy match, our base was exposed and all the Skolldir bot was doing is jumping and playing around the base's booster pad for nearly an entire minute until we eventually lost.
Not sure if lag has these kinds of effects on bots...

He gets distracted easily. Bless him.

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 Post subject: Re: [IN-GAME] Skølldir bot by HarryButchers and hurleybird
 Post Posted: Fri Oct 23, 2015 9:33 pm 
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Offline wrote:
I'm not sure how to post replays, but during a somewhat laggy match, our base was exposed and all the Skolldir bot was doing is jumping and playing around the base's booster pad for nearly an entire minute until we eventually lost.
Not sure if lag has these kinds of effects on bots...


That's not lag. The bot managed to get itself stuck in a movement loop. It was trying to go to one place, then deciding to go to another (or take another route), and continuing ad infinitum. Given that Skolldir's movement logic is pretty similar to all other in-game bots, this suggests that the problem may persist across the board.

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 Post subject: Re: [IN-GAME] Skølldir bot by HarryButchers and hurleybird
 Post Posted: Tue Dec 01, 2015 1:20 pm 
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Of all the bots Skolldir currently has by far the lowest win percentage. He really needs an update, or we'll have to remove him in a future patch.

Looking purely at the stats it seems like his number of deaths is slightly better than average (good), but his number of kills is far worse than average (bad). On average the other bots make more than twice as many kills in a match. I don't know whether this lack of killing potential is the cause of his low winrate but it might be worth looking into.

With the improved behaviourCreator in tomorrow's patch I hope you'll find working with his AI a bit smoother, hopefully that helps.


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 Post subject: Re: [IN-GAME] Skølldir bot by HarryButchers and hurleybird
 Post Posted: Mon Mar 28, 2016 2:48 am 
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Skølldir gets stuck on Ribbit at the upper turret.

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 Post subject: Re: [IN-GAME] Skølldir bot by HarryButchers and hurleybird
 Post Posted: Tue May 24, 2016 11:36 pm 
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Offline wrote:
I'm not sure how to post replays, but during a somewhat laggy match, our base was exposed and all the Skolldir bot was doing is jumping and playing around the base's booster pad for nearly an entire minute until we eventually lost.

I had this happen on Ribbit recently.
He did this for about two minutes, and wouldn't stop until the match ended.
And I kinda goofed up on the camera positioning in the video. Whoops.

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