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 Post subject: A complete index of nodes
 Post Posted: Sun Jan 04, 2015 5:55 am 
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I got tired of scribbling information as I went along while working, so I decided to just bite the bullet and make a complete list of all waypoints. So, here it is: https://docs.google.com/spreadsheets/d/1ga9T6vYJXUEta_M8aI5fnPSJ13EfZyb4vJaSMF5wQig/edit?usp=sharing

All node names are typed exactly as they appear in-game, this includes errors in capitalization convention and spelling. Some nodes appear on a map's list multiple times because they have duplicates on the same map. I've triple checked each value as I've typed it and am nearly 100% certain these values match the in-game nodes. Hopefully you guys find it useful!

Note: Hover over colored boxes for more details

(outdated) Fun fact: There are 223 total named nodes in-game, but only 83 uniquely named nodes (counting permutations like test_0 and test_1 as unique)

Key:
Quote:
Red box: Nodes with some error in placement, naming, capitalization, or duplication

Yellow box: Nodes that have been changed since the original list

Purple box: Nodes that have been deleted since the original list

Blue box: Nodes that have duplicates


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Last edited by chaorace on Fri Jul 24, 2015 5:50 am, edited 7 times in total.

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 Post subject: Re: A complete index of nodes
 Post Posted: Sun Jan 04, 2015 10:09 am 
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That's really nice!

Thank you! :thumb: :redcheer: :clap:


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 Post subject: Re: A complete index of nodes
 Post Posted: Sun Jan 04, 2015 1:52 pm 
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That's awesome! Thanks for all your hard work, chaorace! :thumb:

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 Post subject: Re: A complete index of nodes
 Post Posted: Mon Feb 02, 2015 2:18 am 
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The complete index of nodes has been updated!

Due to changes in the latest 2.9 beta, the index had become outdated. After some searching, I believe I've found all of the changes and marked them accordingly

For future reference:
Quote:
Red box: Nodes with some error in placement, naming, capitalization, or duplication

Yellow box: Nodes that have been changed since the original list

Purple box: Nodes that have been deleted since the original list (just duplicates, as far as I can see. No unique nodes have been erased)


PS: you can hover over marked boxes for more details

Oh yeah, as of this 2.9 beta, the game is officially free of duplicate nodes! Thanks Ronimo!!

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 Post subject: Re: A complete index of nodes
 Post Posted: Fri May 01, 2015 5:08 pm 
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Bumping this. I use it super often, yet it's never on the front page. chaorace's list deserves to be pinned.

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 Post subject: Re: A complete index of nodes
 Post Posted: Mon May 04, 2015 1:34 am 
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I'm just glad the thing still gets use! I'm still watching this thread, so if you spot a new change or inconsistency, feel free to post it here or shoot me an email at chaorace@gmail.com

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 Post subject: Re: A complete index of nodes
 Post Posted: Mon Jun 01, 2015 12:24 pm 
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chaorace wrote:
... errors in capitalization convention ...

If the code works as intended those don't matter. For example, "Bottom" and "bottom" should be the exact same thing. If you type the capitalization wrong in your AI it should still work fine.


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 Post subject: Re: A complete index of nodes
 Post Posted: Fri Jul 24, 2015 5:50 am 
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New changes and issues introduced to Sorona in 2.10 have been documented. Sorry about being slow on the uptake!

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