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tolkki
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Post subject: Re: Modding and map editor bug hub Posted: Wed Mar 22, 2017 6:35 pm |
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Joined: Sat Jul 12, 2014 12:11 am Posts: 719
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redria7
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Post subject: Re: Modding and map editor bug hub Posted: Thu Mar 23, 2017 12:29 am |
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Joined: Thu Oct 15, 2015 11:57 pm Posts: 130
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redria7 wrote: Joost wrote: That crash in the editor sounds like a videocard driver problem. What videocard do you have exactly? You could try switching between DirectX and OpenGL, or better: download and install the latest videocard drivers. GTX 660. I'll try those to see if it resolves the problem. I figured it would probably be on my end. (edit - running in directx allowed me to use the browser. Sweet!) Any idea on why a map would cause other people to crash? Since apparently the ability to create a map that crashes everyone out of the game isn't worth investigating (or I should have sent a bug report email? dunno), I poked around and I think I figured it out. - Place a neutral turret - Create platforms just above and below the turret. These are normal platforms - they do not allow any passthrough, and will not allow bullets. - Create walls just left and right of the turret. These are like normal walls, but they allow type "TURRET" to pass through (like a glass platform would). This results in what looks like a boxed in turret, except bullets will shoot out the sides. Also it crashes your game around 50% of the time when you try to do anything. So don't do that.
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Kailler
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Post subject: Re: Modding and map editor bug hub Posted: Fri Mar 24, 2017 9:34 pm |
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Joined: Sun Oct 11, 2015 4:42 pm Posts: 1365 Location: THE VOID.
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tolkki wrote: Don't know if this has been reported or not but there's a really fast moving box in my map for some reason. https://www.youtube.com/watch?v=xcSZqRAXeLcHave no idea on what it does (other than distract me). that's EXTRALIFE1 and EXTRALIFE2, it's in all premade maps. I asked fish about this and apparently it's tied to turrets in some way. It does nothing but if you really care just zoom out miles, hide all named areas you want to keep then highlight a huge area.
_________________ Occasionally handing out doom but mostly hugsSemi-Official discord server (will be full official when i mail kewn some gold star stickers) https://discord.gg/0yByU7DBHdJLagVU
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Kailler
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Post subject: Re: Modding and map editor bug hub Posted: Fri Mar 24, 2017 9:36 pm |
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Joined: Sun Oct 11, 2015 4:42 pm Posts: 1365 Location: THE VOID.
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Lots of the givecustomupgrade choices don't work, for example none of the ally/enemy based upgrades seem to proc from creepspawnerrepeater spawned allies or enemy nauts or scoop's heal over time on bindings. As well as this, duplicated creepspawnerrepeaters don't start producing any creeps until the map is reloaded, same with created ones. It may be because i'm spawning droids but either way it's incredibly annoying, especially when you need a specific naut and you're on randomnauts to get it.
_________________ Occasionally handing out doom but mostly hugsSemi-Official discord server (will be full official when i mail kewn some gold star stickers) https://discord.gg/0yByU7DBHdJLagVU
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Kailler
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Post subject: Re: Modding and map editor bug hub Posted: Sat Mar 25, 2017 11:21 pm |
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Joined: Sun Oct 11, 2015 4:42 pm Posts: 1365 Location: THE VOID.
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Kailler wrote: Lots of the givecustomupgrade choices don't work, for example none of the ally/enemy based upgrades seem to proc from creepspawnerrepeater spawned allies or enemy nauts or scoop's heal over time on bindings. As well as this, duplicated creepspawnerrepeaters don't start producing any creeps until the map is reloaded, same with created ones. It may be because i'm spawning droids but either way it's incredibly annoying, especially when you need a specific naut and you're on randomnauts to get it. i really hope this is fixed soon. I've no chance of winning first place because of the maps already having upvotes from before the competition started but i at least want a chance at an honourable mention, but i can't if these things aren't fixed 
_________________ Occasionally handing out doom but mostly hugsSemi-Official discord server (will be full official when i mail kewn some gold star stickers) https://discord.gg/0yByU7DBHdJLagVU
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Joost
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Post subject: Re: Modding and map editor bug hub Posted: Sun Mar 26, 2017 10:08 am |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
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I'm not sure I understand what the problem is that you're describing. A lot of upgrades only work on the specific characters they were made for. Is that what you're referring to? If so: that's not a bug, that's just how it works. Very few upgrades work on all characters.
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JoJodestructor19
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Post subject: Re: Modding and map editor bug hub Posted: Sun Mar 26, 2017 10:30 am |
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Joined: Wed Aug 24, 2016 11:30 am Posts: 341 Location: AI Station 404
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Joost wrote: I'm not sure I understand what the problem is that you're describing. A lot of upgrades only work on the specific characters they were made for. Is that what you're referring to? If so: that's not a bug, that's just how it works. Very few upgrades work on all characters. No. I mean even on the character they're intended for. For example i used paladinaurahot and paladinaurahot2 and applied it while playing scoop, used bindings and got no heal over time. There were also a couple others i found didn't work, such as stage 2 hammer pants not working while stage 1 does. So even on the intended character the upgrade is not applied. As well as this, the problem with creepspawnerrepeater is that they aren't actually spawning things when they're first made. The map has to be reloaded to spawn them and even then it only spawns them once and never again when they die even though they're supposed to spawn every two seconds.
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JoJodestructor19
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Post subject: Re: Modding and map editor bug hub Posted: Sun Mar 26, 2017 11:23 am |
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Joined: Wed Aug 24, 2016 11:30 am Posts: 341 Location: AI Station 404
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JoJodestructor19 wrote: Joost wrote: I'm not sure I understand what the problem is that you're describing. A lot of upgrades only work on the specific characters they were made for. Is that what you're referring to? If so: that's not a bug, that's just how it works. Very few upgrades work on all characters. No. I mean even on the character they're intended for. For example i used paladinaurahot and paladinaurahot2 and applied it while playing scoop, used bindings and got no heal over time. There were also a couple others i found didn't work, such as stage 2 hammer pants not working while stage 1 does. So even on the intended character the upgrade is not applied. As well as this, the problem with creepspawnerrepeater is that they aren't actually spawning things when they're first made. The map has to be reloaded to spawn them and even then it only spawns them once and never again when they die even though they're supposed to spawn every two seconds. i think she's trying to say that anyway. I have the same bug on my map too but with the clover upgrade.
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JoJodestructor19
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Post subject: Re: Modding and map editor bug hub Posted: Sun Mar 26, 2017 11:37 am |
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Joined: Wed Aug 24, 2016 11:30 am Posts: 341 Location: AI Station 404
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testing more, i found another one that doesn't work. Chameleonstealthexplode2 doesn't work yet the first stage does. Me and kai's map will never be done with so many upgrades like this 
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RoachCake
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Post subject: Re: Modding and map editor bug hub Posted: Mon Mar 27, 2017 1:00 am |
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Joined: Thu Feb 11, 2016 12:56 am Posts: 152 Location: Droppod
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So, I made a backup of my map a while ago so I could try a few different ideas at the same time to figure out which ones I wanted to roll with. Well I'm done with that now, so I removed the mod from the workshop and tried deleting the folder for the mod so it wouldn't be an option to select from ingame.
But, I keep getting denied with a message saying "You require permission from [ComputerNamehere/UserAccountNamehere] to make changes to this folder." Even though I am using the Account it's saying I need to request permission from, it still gives me the same message.
_________________ I'm a Whale.Joost wrote: I accidentally edited your original post and removed part of it. 
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