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 Post subject: Game Update: Prioritize
 Post Posted: Tue Jun 16, 2009 4:33 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 7:06 pm
Posts: 1220
We heard a lot of people saying it is hard to select the right unit in a group. Throwing a heal on the wrong unit can be very uncool and could well be a losing move in your strategy. Of course we found this problem way early in the development of the game :)

That's the reason why we implemented a priority system that will choose the right guy from a group when you throw a spell on a bunch of fighters. It's quite subtle and it is time to explain this a bit more! When you select a spell and then throw it on a group of units, every spell will go through a set of rules to decide which unit was intended by the player. It will always choose the best unit from a strategic point of view. This is done to overcome miss clicks.

Below you can see the decision flow chart of an lightning bolt when it is targeted on multiple units.

Lightning Priority

“best unit”in this chart means the unit with the highest attack priority number. Every unit has a number giving it a priority. For instance the priority of the swordsman is lower than the priority of the rocketeer, the opposing team will hit the rocketeer instead of the swordsman if they are both in range. Although their amount of remaining hitpoints is also counted for, so units will try to kill the most efficient enemy first.


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 Post subject: Re: Game update: Prioritize
 Post Posted: Tue Jun 16, 2009 4:36 pm 
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Joined: Fri Apr 24, 2009 8:48 pm
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Location: Rotterdam - The Netherlands
Nice, little big, but very nice way 2 show how it works.

10 points for Fabian :-)


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 Post subject: Re: Game Update: Prioritize
 Post Posted: Tue Jun 16, 2009 9:30 pm 
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Joined: Sun May 24, 2009 10:32 pm
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I did notice the spells always hiting the target I wanted it to. :)


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