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 Post subject: Re: Swords & Soldiers like Flashgame
 Post Posted: Sat Nov 24, 2012 2:19 pm 
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Joined: Thu Jun 28, 2012 6:29 am
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FishmanDerp wrote:
Joost wrote:
All the audio was made specifically for Swords & Soldiers and Awesomenauts. Audio designers do generally work from sound libraries that they boughy, modifying the sounds to fit what they need, but these were very directly taken from S&S.

I want to play it just to hear which ones, now. :P

Just don't let the developer of the game put you into the old "Free Fan Thing Can't Be Sued" loophole. :|

EDIT: Cage noise on the door, wolf noise on nightfall and rooster call on sunrise, all taken. It's all I've found so far. :P


Which IMO, makes it more sillier. They aren't the hardest sounds to find online, i'm sure websites like sounddogs has them somewhere, or if you are particulairly desperate you can slam your door shut with your mic on.

It's been a long time since i played that flash game, and it's playable untill a certain mission where it all goes to hell. Nevertheless i've beaten it afterwards.


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 Post subject: Re: Swords & Soldiers like Flashgame
 Post Posted: Sun Nov 25, 2012 10:17 pm 
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Ronimo Team Member
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Posts: 8989
It's been a while since I checked it, but if I remember correctly, they also used some voice samples...


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