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 Post subject: The Swords & Soldiers Encyclopedia
 Post Posted: Sat Sep 04, 2010 6:14 pm 
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For an updated version of this encyclopedia, visit http://swordsguide.wordpress.com.

Welcome to the Swords & Soldiers Encyclopedia! This lengthy thread is designed to be your #1 resource for understanding the gameplay mechanics of Swords & Soldiers. Below, you will find extensive descriptions of every spell and unit in the game, complete with their statistical data (such as how much health a unit has, how much damage they cause, how much mana a spell costs, etc.). There is also some general information about gameplay - for example, did you know that the Swordsman has a 25% chance to reflect a ranged attack? Or that your units regenerate health when they are near your base? Fun Facts abounds!

So grab yourself some barbeque, a handful of cool toys and your favorite chili pepper and enjoy the wealth of information that awaits you!
_______________________________________________________________________

General Information

• Regardless of what faction you play as, your gold-gatherers (or workers) have 40 Health (50 on the Wii), bring in 22 Gold per bag, and move at a speed of 1.8 (1.4 while carrying gold)

• In the Mac, PC and PS3 version, workers have a 40% resistance to spells.

•When your units are near your castle, they are healed for 5 health per second. This is helpful when you are being pushed right up to your castle, giving your soldiers a little extra edge to try and keep the enemy back.

•Your castle, regardless of faction, has 500 health and repairs itself for 10 health per second at all times.

•All 3 factions receive 2 gold per second and 1.5 mana per second. The Vikings and The Chinese have the ability to increase their mana-per-second rate, while The Aztecs can sacrifice units to recieve large chunks of mana.

_______________________________________________________________________
The Vikings

• The Vikings are the only faction that can heal their units, keeping them alive and fighting without letting off the pressure.
• The Vikings are all about damage! All of their non-worker units have some means of attack. Two of their units have attacks that damage multiple targets, and two of their units have the ability to stun (whereas the Aztecs and Chinese have only one stunning unit).
• With Runes of Mana, The Vikings can permanently increase their mana regeneration rate, unlike the other two factions. When fully upgraded, The Vikings have the fastest mana regeneration rate in the game.


Viking Units:

Olga
[Worker]
Olga (and her “twin sisters”) make up the spine of the Viking war machine. These full-figured gals cheerfully declare their love for gold as they trot off to collect it for you. Like all workers, Olga will bring in 22 gold per bag, and will continue to do so until killed. Try not to let that happen!

Health = 40 (Mac/PC/PS3), 50 (Wii)
Movement Speed = 1.8 (1.4 with Gold)
Build Price = 70 Gold
Build Cooldown = 6 Seconds

Berserker
[Melee]
The Berserker is your good old fashioned red-bearded axe-wielding viking warrior. Berserkers are a little slower than most melee units, but they can take more damage than their melee counter-parts. They can dish out some pretty mean damage as well. Berserker make great targets for the Heal spell, keeping their already high health high as they storm through the battle field.

Health = 135
Damage = 14
Movement Speed = 1.8
Build Price = 65 Gold (Mac/PC/PS3), 55 Gold (Wii)
Build Cooldown = 4 Seconds
Research Cost = 90 Gold
Research Time = 12 Seconds (Mac/PC/PS3), 10 Seconds (Wii)

Axe Thrower
[Ranged]
Axe Throwers may not seem too formidable when compared to the poison-shooting Dart Blowers or the explosive Rocketeers, but these little chubby chums can dish out a nice amount of punishment. When they attack, they throw out two axes at a time. When in large groups, axes will be flying around like craziness, taking down even the hardiest of armies. Axe Throwers also have the ability to climb into a Tower, turning it into a defensive structure. Once inside a Tower, the Axe Thrower's damage and range increase.

Health = 70 (Mac/PC/PS3), 95 (Wii)
Damage = 6.4, 9.5 (in Tower)
Range = 5.1, 8 (in Tower)
Movement Speed = 1.05
Build Price = 50 Gold
Build Cooldown = 4 Seconds
Research Cost = 70 Gold
Research Time = 10 Seconds

Frost Hammer
[Stunner]
Frost Hammers employ a hammer made out of ice (go figure) that, upon impact, freezes and stuns enemies for a short period of time. The impact is so strong, it affects multiple targets. When you have enough of these little devils, you can dish out a tremendous amount of damage and keep tightly knit groups of enemies at bay. However, Frost Hammers are fairly slow and can’t take a lot of punishment, so be sure and keep a watchful eye on them.

Health = 100 (Mac/PC/PS3), 80 (Wii)
Damage = 35
-Stuns targets for 2 seconds
-Damages multiple targets
Attack Cooldown = 3 Seconds
Movement Speed = 1.2 (Mac/PC/PS3), 1 (Wii)
Build Price = 70 Gold
Build Cooldown = 4 Seconds
Research Cost = 150 Gold
Research Time = 8 Seconds (Mac/PC/PS3), 20 Seconds (Wii)

Catapult
[Support]
These wheeled contraptions lob huge balls of ice at their foes, damaging multiple targets from a distance and stunning them briefly. They are mechanical, which means that Aztec poison is completely useless against them. However, being mechanical also means that you cannot cast the Rage spell on them. In addition, they can only attack from a distance; if a melee unit gets close to one, the Catapult will be a sitting duck. This means that you should protect them as much as possible. Thankfully, the Heal spell works on these units so plan to use it frequently on them. My question is: How do they move by themselves?!

Health = 95 (Mac/PC/PS3), 130 (Wii)
Damage = 30
-Stuns targets for 0.3 seconds (Mac/PC/PS3)
-Damages multiple targets
Range = 4-7 (Mac/PC/PS3), 5-6 (Wii)
Attack Cooldown = 4 Seconds (Mac/PC/PS3), 6 Seconds (Wii)
Movement Speed = 1
Build Price = 180 Gold (Mac/PC/PS3), 150 Gold (Wii)
Build Cooldown = 25 Seconds
Research Cost = 150 Gold
Research Time = 25 Seconds

Tower
[Building]
By itself, a Tower is merely a blockade, preventing enemies from traversing farther towards your castle. But with an Axe Thrower on top of one, it becomes a powerful defensive structure. You must always build an Axe Thrower before the Tower can attack enemies. Once he reaches the Tower, the Axe Thrower climbs up, ready to defend. Keep in mind that the Axe Thrower in the Tower is vulnerable to enemy attacks, such as Lightning or Arrow Rain. Even Zen Masters can kill an Axe Thrower bunkered in a Tower. Thankfully, you can cast Heal on the Axe Throwers who occupy them. The Tower, however, cannot be repaired.

Health = 700
Damage = 9.5
Range = 8
Build Price = 110 Gold
Build Time = 8 Seconds
Build Cooldown = 4 Seconds
Research Cost = 120 Gold
Research Time = 15 Seconds


Viking Spells:

Rage
When you cast the Rage spell on a soldier, he will charge forward in a cloud of dust, allowing him to quickly maneuver across the battle field. If the Raged unit happens to bump into any of his allies, they will be sucked into the cloud and charge as well. This allows you to take several of your warriors, clump them into a group and move them to the front lines quickly. When the Rage cloud hits an enemy unit, it will damage it as well as any nearby units.

Damage = 20 per unit in "Rage Cloud"
Cooldown = 10 Seconds
Duration = 3 Seconds
Mana Cost = 40 Mana (Mac/PC/PS3), 30 Mana (Wii)
Research Cost = 80 Gold
Research Time = 8 Seconds (Mac/PC/PS3), 10 Seconds (Wii)

Heal
The Heal spell allows you to repair the damage done to any of your units. Using this spell is often crucial when playing with The Vikings, as they are the only faction in the game that can keep their units alive this way. Once cast, the unit will receive 35 health per second for 3 seconds. The spell can be cast multiple times on any given unit, provided you have enough mana to do so. If you like to battle on a budget, then this spell is definitely for you! When used wisely, The Vikings can potentially use one unit to wipe out ten! Now that's what I call getting more bang for your buck!

Heal = 35 Health per second
Cooldown = 1 Second
Duration = 3 Seconds
Mana Cost = 35 Mana
Research Cost = 120 Gold
Research Time = 10 Seconds

Lightning
This shocking spell allows you to instantly zap any enemy unit within your view. Lightning does a nasty amount of damage, usually killing or nearly killing its target. You should usually cast Lightning on the most threatening units being sent at you, such as Berserkers, Necromancers, Rocketeers and Zen Masters. Ultimately, any enemy unit giving you a hard time is just asking for a quick session of electro-shock therapy.

Damage = 70
Cooldown = 1 Second (Mac/PC/PS3), 4 Seconds (Wii)
Mana Cost = 45 Mana (Mac/PC/PS3), 40 Mana (Wii)
Research Cost = 140 Gold (Mac/PC/PS3), 120 Gold (Wii)
Research Time = 15 Seconds (Mac/PC/PS3), 10 Seconds (Wii)

Snow Storm
Any enemy unit caught in the Snow Storm will be frozen in place for 4 seconds. During this time, they cannot move or attack. Your Viking units, however, are not affected by the cold and can freely move in for the kill. One great way to get the most out of this spell is by casting it on a group of enemies, then using Rage to move a group of your units in. If it looks like the battle isn’t going your way, Snow Storm can turn the tide in your favor.

Cooldown = 12 Seconds
Duration = 5 Seconds
Mana Cost = 60 Mana (Mac/PC/PS3), 80 Mana (Wii)
Research Cost = 180 Gold (Mac/PC/PS3), 160 Gold (Wii)
Research Time = 20 Seconds

Hammer of Thor
[Ultimate Spell]
Upon impact, the Hammer of Thor will send enemies flying everywhere, taking massive damage. In addition, the hammer will send out several bolts of lightning to nearby enemies, furthering the damage. The Hammer will stay put once it has landed, and it will continue to zap any enemy unit that gets near it. This allows the Hammer of Thor to potentially become a powerful defensive structure. However, once it is planted, it can be destroyed if it takes enough damage.

Health = 250 (Mac/PC/PS3), 200 (Wii)
Damage = 80 (impact), 50 (lightning)
Stuns targets for 1 second after impact
Lightning Range = 6
Cooldown = 120 Seconds
Mana Cost = 250 Mana
Research Cost = 300 Gold
Research Time = 15 Seconds

Rune of Mana
Researching the Rune of Mana permanently increases The Viking’s mana regeneration rate. This can be done up to 3 times, each time becoming more expensive and requiring more time to complete than the last. Once you have upgraded the Rune of Mana 3 times, you will be able to regenerate mana faster than any other faction in the game. Unlike the Chinese, whose mana regenerating Buddhas can be destroyed, nothing can be done to hinder The Viking’s mana flow once these runes have been researched.

Rune of Mana 1: Additional 2 Mana per second
Research Cost = 120 Gold
Research Time = 20 Seconds

Rune of Mana 2: Additional 3.5 Mana per second
Research Cost = 180 Gold
Research Time = 30 Seconds

Rune of Mana 3: Additional 4.5 Mana per second
Research Cost = 250 Gold
Research Time = 40 Seconds

_______________________________________________________________________
The Aztecs

• The Aztecs can raise recently deceased units from the dead and turn them into skeletons. In this way, The Aztecs can create much larger armies than the other two factions.
• Through their Sacrifice spell, The Aztecs can amass a large amount of mana instantly. Thus, players pitted against The Aztecs can expect to see several spells being cast against them at once.
• The Aztecs are the only faction that can mind-control units, allowing them to use any unit in the game (provided they have the mana to do so).


Aztec Units

Worker
[Worker]
The Aztec faction apparently has no qualms with slavery. These poor, squeaky-voiced workers have no choice but to gather gold, lest they incur the wrath of their masters. They are bound to this endless task for eternity, until they are killed. Workers are your most valuable unit, and you should keep them alive as much as possible. However, Sacrificing them provides you with a wealth of mana, if your economy can afford it.

Health = 40 (Mac/PC/PS3), 50 (Wii)
Movement Speed = 1.8 (1.4 with Gold)
Build Price = 70 Gold
Build Cooldown = 6 Seconds

Jaguar Warrior
[Melee]
When Jaguar Warriors encounter an enemy unit, they will leap towards them with blinding speed. This leap takes a fairly big chunk off their targets health, and practically guarantees that the Jaguar will get the first strike of the battle. Their leap also helps in keeping an advancing enemy army at bay. However, Jaguar Warriors have fairly low health so it’s best to try and produce a large group of them if you want to use them effectively.

Health = 50
Damage = 14 (Leap Damage = 20)
Movement Speed = 2
Build Price = 50 Gold
Build Cooldown = 3.5 Seconds
Research Cost = 90 Gold
Research Time = 13 Seconds

Dart Blower
[Ranged]
More so than Jaguar Warriors, Dart Blowers are the backbone of your army. They move very fast and attack by shooting poison tipped darts at your enemies. Each dart does a nice amount of damage by itself, but it’s the poison that makes these little buggers so deadly. Not only does it slow the movement speed of your target by 60%, but also deals continuous damage over time. However, Dart Blowers are one of the easiest units to kill in the game, having very little health.

Health = 40
Damage = 6 (Mac/PC/PS3), 9 (Wii)
-Plus 4 poison damage per second for 5 seconds.
Range = 5.1
Movement Speed = 2.2
Build Price = 40 Gold
Build Cooldown = 4 Seconds
Research Cost = 80 Gold
Research Time = 12 Seconds

Sun Giant
[Stunner]
These living tanks strike fear into the hearts of their enemies, and with good reason. They can take more damage than any other unit in the game, and can dish out all the same. When they encounter an enemy unit, they slam the ground with such force, it can send a whole group of enemies flying backwards, whereupon they are stunned for a short period of time. The damage this slam causes is not to be scoffed at either! Even having as little as two of these bad boys can make life for the opposing team extremely difficult. Sun Giants are also fantastic targets for the Sacrifice spell, as harvesting them will provide you with a whopping 160 mana (when they are at full health)!

Health = 250
Damage = 55.1
-Stuns targets for 2 seconds
-Damages multiple targets
Attack Cooldown = 3 seconds
Movement Speed = 1
Build Price = 180 Gold
Build Cooldown = 14 Seconds
Research Cost = 140 Gold
Research Time = 10 Seconds

Necromancer
[Support]
The Necromancer truly epitomizes The Aztec faction. These priests of the darkly arts are designed for one fiendish purpose; to turn the recently deceased into a terrifying army of the undead! When the Necromancer encounters a corpse, he casts a spell upon it and turns it into a walking fighting skeleton. It doesn’t matter which team the corpse belongs to. The Necromancer doesn’t discriminate. A corpse is a corpse, I suppose. A couple of Necromancers with a group of soldiers can turn just about any battle towards your favor. As both your units and their units die, that’s just another warrior to add to your ranks! However, by themselves, Necromancers are completely defenseless, so make sure you keep the enemy away from them!

Health = 75
Movement Speed = 1.2
Range (for raising skeletons) = 6
Build Price = 120 Gold
Build Cooldown = 8 Seconds
Research Cost = 120 Gold
Research Time = 15 Seconds

Skeleton
[Melee]
This is what the Necromancer makes when he encounters a corpse. These bag o’ bones move slowly, have low health and don’t do any major damage. But when you have a huge group of them, the value of quantity over quality becomes clear. Often the sheer number alone that you can amass is enough to send enemies running with their tails between their legs. Also, Skeletons are not affected by enemy Aztec poisons, which makes Poison Bombs completely worthless against them.

Health = 40
Damage = 10
Movement Speed = 1

Statue
[Building]
The Statue is a defensive building which attacks enemies with powerful eye lasers. Once they’ve acquired a target, the Statue fires a continuous stream which deals damage over time fairly quickly. The Statue is easily the most powerful building in the game, but acquiring them is a time and gold consuming process. You must research several prerequisites before you can access them, and even so, they are much more expensive to build than the other faction’s buildings. On a side note, am I the only one who gets an Indiana Jones vibe off these things?

Health = 500
Damage = 7
Range = 7
Build Price = 140 Gold
Build Time = 8 Seconds
Build Cooldown = 4 Seconds
Research Cost = 140 Gold
Research Time = 15 Seconds


Aztec Spells:

Cage Trap
The Cage Trap spell allows you to (you guessed it!) trap enemy units in a cage. This prevents them from moving and attacking, making them sitting ducks for your units. No unit is immune to the Cage Trap, but enemy units can free their comrades if they do enough damage to the cage. You can use the Cage Trap in two ways; either by casting it directly on a unit, or casting it on the ground. If the trap is on the ground, it will cage the first enemy unit that comes in contact with it. This is a great way to warn you of incoming enemies if you place them near your base.

Health = 44
Cooldown = 10 Seconds
Mana Cost = 45 Mana
Research Cost = 110 Gold
Research Time = 10 Seconds

Sacrifice
Using the Sacrifice spell allows you to exchange the life of one of your units for a certain amount of mana, depending on the unit (and how much health that unit has). This is the only way The Aztecs can amass a substantial amount of mana, so researching this spell early and quickly is essential. Sure, its morally questionable, but you gotta break a few eggs to make an omelet!

Cooldown = 1 Second
Research Cost = 70 Gold
Research Time = 5 Seconds

Mana Conversion Chart - 70% of target's Health = Mana

Note: These all assume that the unit being sacrificed has full health.

Aztec

Worker = 50 Mana
Jaguar Warrior = 35 Mana
Dart Blower = 28 Mana
Necromancer = 52 Mana
Sun Giant = 160 Mana
Skeleton = 5 Mana

Note: The following only applies to the Wii version of the game. In the Wii version, you are able to Sacrifice units you have Mind Controlled.

Viking

Berserker = 95 Mana
Axe Thrower = 67 Mana
Frost Hammer = 56 Mana
Catapult = [Cannot be Sacrificed]

Chinese

Swordsman = 74 Mana
Rocketeer = 61 Mana
Ninja Monkey = 32 Mana
Zen Master = 53 Mana

Poison Bomb
The Poison Bomb spell hurls a toxic skull at your foes, allowing you to poison multiple enemy units at once. The poison is a little more potent than the Dart Blower’s poison but the concept is essentially the same. You’ll find yourself using this spell often, as its effects are devastating to tightly grouped enemy units, and it’s the only Aztec spell that damages enemy units (besides the Boulder).

Damage = 8 per second (over 6 seconds)
Cooldown = 15 Seconds
Mana Cost = 65 Mana
Research Cost = 120 Gold
Research Time = 10 Seconds

Mind Control
This dreaded spell allows you to take control of enemy units! Want to add a Viking Catapult to your army? No problem! How about a Chinese Zen Master? Sure thing! The choices are endless, provided you have enough mana. Not only can you add a little variety to your usual army, but you can also take a powerful unit away from your opponent, severely lowering his/her chances of winning the battle.

Cooldown = 14 Seconds
Research Cost = 140 Gold
Research Time = 15 Seconds

Mana Cost Chart - 20 Mana + 1/2 of target's Build Price + 1/2 of target's Health (Mac/PC/PS3), 50 Mana + 1/2 of target's Build Price (Wii).
Note: In some cases, the Mana cost is rounded up/down.

General

Olga/Worker/Monk = 90 Mana (Mac/PC/PS3), 85 Mana (Wii)
-You can only Mind Control these units if you have less than 10 Workers.

Viking

Berserker = 85 Mana (Mac/PC/PS3), 75 Mana (Wii)
Axe Thrower = 70 Mana (Mac/PC/PS3), 75 Mana (Wii)
Frost Hammer = 90 Mana (Mac/PC/PS3), 85 Mana (Wii)
Catapult = 170 Mana (Mac/PC/PS3), 125 Mana (Wii)

Aztec

Jaguar Warrior = 70 Mana (Mac/PC/PS3), 75 Mana (Wii)
Dart Blower = 60 Mana (Mac/PC/PS3), 70 Mana (Wii)
Necromancer = 140 Mana (Mac/PC/PS3), 110 Mana (Wii),
Sun Giant = 200 Mana (Mac/PC/PS3), 140 Mana (Wii)
Skeleton = 60 Mana

Chinese

Swordsman = 70 Mana (Mac/PC/PS3), 75 Mana (Wii)
Rocketeer = 110 Mana (Mac/PC/PS3), 95 Mana (Wii)
Ninja Monkey = 80 Mana (Mac/PC/PS3), 80 Mana (Wii)
Zen Master = 110 Mana (Mac/PC/PS3), 105 Mana (Wii)
Terracotta Warriors = 75 Mana

Boulder
[Ultimate Spell]
When cast, the Boulder emerges from your castle and rolls all the way across the map, ideally crashing into the enemy castle on the other side. Any units caught in its path will most likely be killed. Sadly, this means both your opponents and YOUR UNITS. By pressing a button (A on the Wii, X on the PS3, Left Click on the Mac/PC), you can make the Boulder jump, which helps you avoid crushing your own forces to death. Also, keep in mind that if the Boulder hits a tower/statue/buddha, its reign of terror ends (the tower is destroyed however). It takes a lot of practice, but if you master controlling the Boulder, you can inflict a massive amount of damage to the enemy army. That’s just how The Aztecs roll.

Damage = 100 (to enemy units)
-In the Mac/PC/PS3 version, you deal 50 damage to your own units. In the Wii version, full damage is applied to all units.
Cooldown = 100 Seconds
Mana Cost = 350 Mana
Research Cost = 250 Gold
Research Time = 20 Seconds

_______________________________________________________________________
The Imperial Chinese

• The Chinese are the only faction that can clone their troops. In this way, The Chinese can use mana as a resource for producing units. This can quickly turn the tide in an intense battle, as you can add soldiers to your army on the fly.
• The Chinese can quickly and cheaply increase their mana regeneration rate by building Buddhas. The total cost of building these when compared to the investment The Vikings must make is significantly cheaper.
• The Chinese are the only faction in the game that can utilize invulnerability. They can temporarily imbue their soldiers with the ability and their Terracotta Warriors cannot be killed.


Chinese Units:

Monk
[Worker]
It seems odd to ask a Buddhist Monk to be in charge of an army’s economy, considering Buddhists reject material things such as gold. But when you think about it, who’s better at handling money than those who are not swayed by notions of greed? The Monk is a diligent worker who will provide you with the resources you need to produce the units and spells of the Imperial Chinese army. And he just might teach you a thing or two about becoming one with everything.

Health = 40 (Mac/PC/PS3), 50 (Wii)
Movement Speed = 1.8 (1.4 with Gold)
Build Price = 70 Gold
Build Cooldown = 6 Seconds

Swordsman
[Melee]
Disciplined and persistent, the Swordsman is a powerful addition to the Chinese army. These warriors can dish out more damage than any other standard melee unit in the game, all though at a much slower rate. Their greatest strength, however, is their mastery of the sword. When attacked by a ranged unit, the Swordsman has a 25% chance of reflecting their enemy’s projectiles back at them. Their offensive and defensive capabilities are unmatched in this way. When you see a man deflect a giant piece of ice with his sword, you know he means business!

Health = 98 (Mac/PC/PS3), 105 (Wii)
Damage = 15
Movement Speed = 2
Build Price = 50 Gold
Build Cooldown = 4 Seconds
Research Cost = 110 Gold (Mac/PC/PS3), 90 Gold (Wii)
Research Time = 7 Seconds (Mac/PC/PS3), 5 Seconds (Wii)

Rocketeer
[Ranged]
The Rocketeer is one of the most powerful units in the game. These pyromaniacs have strapped large firecrackers on their backs, and they love nothing more than launching them at their foes. The Rocketeer’s attacks are slow, but do a large amount of damage. The rockets deal splash damage, which means that they can damage multiple units at once. Killing a Rocketeer is almost as bad as letting one live. Upon death, the rocket strapped to their back is launched wildly onto the battlefield. The Rocketeer truly gets the last laugh in these situations!

Health = 87
Damage = 17, 25 (for the rocket that flies out upon death)
-Damages multiple targets
Range = 5
Attack Cooldown = 2 Seconds (Mac/PC/PS3), 2.5 Seconds (Wii)
Movement Speed = 1.5 (Mac/PC/PS3), 1.2 (Wii)
Build Price = 90 Gold
Build Cooldown = 6 Seconds
Research Cost = 120 Gold
Research Time = 10 Seconds

Ninja Monkey
[Stunner]
Yes, you read that correctly. Ninja Monkeys. Monkeys that are ninjas. If that doesn’t prove to you that this game is awesome, I don’t know what will. Ninja Monkeys have two phases to their attack. The first phase is throwing a stun bomb at enemy units, stunning them for a few seconds. Once the bomb goes off, the Ninja Monkey will teleport himself behind the unit and move on to his next victim. Yes, that’s right. The monkeys can teleport. Seriously! Teleporting Ninja Monkeys! Enough said!

Health = 45
Damage = 20
-Stuns targets for 3 seconds
Range = 2.7
Movement Speed = 2.5
Build Price = 60 Gold
Build Cooldown = 3 Seconds (Mac/PC/PS3), 5 Seconds (Wii)
Research Cost = 150 Gold (Mac/PC/PS3), 90 Gold (Wii)
Research Time = 15 Seconds (Mac/PC/PS3), 12 Seconds (Wii)

Zen Master
[Support]
At first glance, it seems like the Chinese got the short end of the stick. They don’t have an ice-throwing catapult or a ground-slamming giant. Instead they have an old man with a walking stick. But once you see these geezers in action, you won’t mind one bit. When the Zen Master encounters an enemy unit, he channels his chi (I’m guessing) to lift his foe off the ground. There, the enemy unit floats, suspended in the air in a black bubble for a few seconds. Then, he/she…pops (for lack of a better word), killing him/her instantly. Zen Masters can make quick work of units like the Sun Giant, disposing of them faster than most soldiers can. Never underestimate the power of these grandpas!

Health = 75
Range = 4
Attack Cooldown = 6 Seconds
Movement Speed = 1.5
Build Price = 90 Gold (Mac/PC/PS3), 110 Gold (Wii)
Build Cooldown = 5 Seconds (Mac/PC/PS3), 8 Seconds (Wii)
Research Cost = 120 Gold (Mac/PC/PS3), 130 Gold (Wii)
Research Time = 10 Seconds (Mac/PC/PS3), 12 Seconds (Wii)

Buddha
[Building]
The Buddhas are buildings much like the Aztec Statues or Viking Towers. However, unlike them, the Buddha has no means of attacking enemy forces. Instead, the Buddha is designed to increase the mana regeneration rate of the Chinese faction. Only 3 Buddhas are needed to maximize the regeneration rate, but building more is still a good idea. The more Buddhas you possess, the less Statues/Towers the enemy has. Just make sure you defend them well, as they are completely defenseless!

Mana Regen Increase = 1.2
-Increase after first statue = 0.9
Health = 500
Build Price = 100 Gold
Build Time = 12 Seconds
Build Cooldown = 4 Seconds
Research Cost = 100 Gold
Research Time = 15 Seconds


Chinese Spells:

Magic Shield
The Magic Shield spell renders its target completely invincible for 4 seconds. This means no damage can be done, and any ailment the unit is suffering from (such as poison, being stunned, etc.) is completely removed. In the right context, casting this spell can completely turn a battle around. Swordsmen are especially good to use this spell on, as they can draw attacks towards them while ranged units attack safely from a distance.

Cooldown = 12 Seconds
Duration = 4 Seconds
Mana Cost = 45 Mana
Research Cost = 70 Gold (Mac/PC/PS3), 120 Gold (Wii)
Research Time = 10 Seconds

Terracotta Warriors
[Melee]
These ancient stone warriors can be spawned anywhere on the map that you can see. Once cast, the spell creates 4 Terracotta Warriors that attack anything in their path. Although they only last for 7 seconds, they are completely indestructible. Using this spell works wonders if you’re trying to push the enemy back, and it is a fantastic counter to Aztec Necromancers.

Health = 5000 (in other words, indestructible)
Damage = 6 per Terra Cotta (Mac/PC/PS3), 8 per Terra Cotta (Wii)
Movement Speed = 1.5
Cooldown = 15 Seconds
Duration = 7 Seconds
Mana Cost = 60 Mana
Research Cost = 90 Gold
Research Time = 6 Seconds

Arrow Rain
The Arrow Rain spell showers the battlefield with flaming arrows. On the Wii Version, a unique aspect of this spell is that it can be cast in 3 phases, allowing you to strategically decide when and where the arrows will fall. Whether individually or all at once, Arrow Rain can make short work of large groups of enemies. On the PS3 Version, all 3 volleys are unleashed at once. Let it rain!

Damage = 7.5 Damage per second per volley
Cooldown = 15 Seconds
Duration = 4 Seconds per volley
Mana Cost = 70 Mana (Mac/PC/PS3), 65 Mana (Wii)
Research Cost = 120 Gold
Research Time = 10 Seconds

Yin Yang
The Yin Yang spell is one of the defining abilities of The Chinese faction. Essentially, the spell allows you to clone your own units, spending mana instead of gold to create them. What really makes this spell beautiful is the fact that you can bolster your ranks in the middle of the battlefield, or in the middle of a fight! It is strongly recommended that you research this spell as soon as possible when playing as The Chinese. Although you can always benefit from having more than one of any Chinese unit, Rocketeers perhaps benefit the most from this spell. With Yin Yang, you can amass a gigantic army of Rocketeers in a matter of a few seconds!

Cooldown = 2 Seconds
Research Cost = 120 Gold
Research Time = 9 Seconds

Mana Cost Chart - 90% of unit's Build Price

Monk = 63 Mana
Swordsman = 45 Mana
Rocketeer = 81 Mana
Ninja Monkey = 54 Mana
Zen Master = 81 Mana (Mac/PC/PS3), 99 Mana (Wii)
Terracotta Warriors = 49 Mana

Dragon
[Ultimate Spell]
The Dragon spell is the penultimate Chinese spell. When cast, the skies turn red and a gigantic dragon emerges from the Chinese castle. The Dragon, like the Aztec Boulder, will travel from one side of the map to the other. By holding a button on your controller (A on the Wii, X on the PS3, Left Click on the Mac/PC), you can make the dragon breathe fire, frying enemy units unlucky enough to be caught in the blaze. Keep in mind that you have a limited amount of fire at your disposal per cast, so be sure and breathe wisely! When used correctly, this is quite simply the best spell in the entire game.

Damage = 200 Damage per second
Cooldown = 120 Seconds
Mana Cost = 250 Mana
Research Cost = 300 Gold
Research Time = 20 Seconds


Last edited by JWL1986 on Wed Aug 03, 2011 5:34 am, edited 32 times in total.

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 Post subject: Re: Swords & Soldiers: The Unofficial Strategy Guide
 Post Posted: Sat Sep 04, 2010 6:42 pm 
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Wow! :shock: This is quite extensive, love the short notes for every unit. Great job!


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 Post subject: Re: Swords & Soldiers: The Unofficial Strategy Guide
 Post Posted: Sat Sep 04, 2010 7:48 pm 
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It would be nice 2 make it a pdf file and put it in a download link :-)


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 Post subject: Re: Swords & Soldiers: The Unofficial Strategy Guide
 Post Posted: Sun Sep 05, 2010 10:13 am 
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Stickied for awesome helpfulness! :monkey:


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 Post subject: Re: Swords & Soldiers: The Unofficial Strategy Guide
 Post Posted: Sun Sep 05, 2010 11:53 am 
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:monkey:


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 Post subject: Re: Swords & Soldiers: The Unofficial Strategy Guide
 Post Posted: Wed Sep 08, 2010 12:26 am 
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Just telling you, you missed Terracotta warriors on the yinyang. They're 45 mana, and the new one has a restarted lifespan.

And I remember that skeletons cost 27 mana to yinyang, that was a fun mission.


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 Post subject: Re: Swords & Soldiers: The Unofficial Strategy Guide
 Post Posted: Wed Sep 08, 2010 7:06 pm 
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I did forget that! Cloning Terra Cotta is pretty fun AND useful when done correctly. I'll update the guide to reflect this. Thanks!

However, I am probably not going to mention the mana costs of cloning any non-Chinese units, as it is impossible to possess skeletons when playing as Chinese in multiplayer.

I have a desire to cover the campaign at some point, but probably not any time soon. When I do get to the campaign, I'll be sure and list the mana cost of cloning the non-Chinese units available in the Chinese campaign.


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 Post subject: Re: Swords & Soldiers: The Unofficial Strategy Guide
 Post Posted: Thu Sep 09, 2010 11:13 am 
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balance changes for psn/pc:

GENERAL
starting mana 10 -> 50
starting gold 400 -> 300
worker health 50 -> 40
workers now have spellresistance, reducing spelldamage by 40%

VIKINGS
VIKING TECHTREE
viking techtree lightning switched with rage

AXETHROWER
axethrower health 95 -> 70

BERSERKER
berserker cost 55 -> 65
berserker upgrade time 10 -> 12

FREEZEHAMMER
freezehammer health 80 -> 100
freezehammer speed 1 -> 1.2
freezehammer upgrade time 20 -> 8

RAGE
rage manacost 35 -> 40
Rage upgrade time 10 -> 8

LIGHTNING
lightning cooldown 4 -> 1
lightning manacost 40 -> 45
lightning upgrade time 10 -> 15
Lightning upgrade price 120 -> 140

SNOWSTORM
snowstorm duration 4 -> 5
snowstorm manacost 80 -> 60
snowstorm upgr price 160 -> 180

AZTEC
DARTBLOWER
dartblower dmg 9 -> 6 (additional poison dmg remains the same)

MINDCONTROL
mindcontrol now costs 20 mana + 0.5 per goldcost + 0.5 per hitpoint of the mindcontrolled unit instead of 50 mana + 0.5 per goldcost.

BOULDER
boulder now does only 50% damage to friendly units, down from 100%

ASIAN
ASIAN TECHTREE
monkey switched with buddha

FOOTSOLDIER
footsoldier cooldown 4 -> 3
footsoldier upgrade time 5 -> 3

NINJAMONKEY
Ninjamonkey upgrade price 90 -> 150
ninjamonkey upgr time 12 -> 15
ninjamonkey cooldown 5 -> 3

ROCKETEER
rocketeer attack cd 2.5 -> 2
rocketeer speed 1.2 -> 1.5

ZEN MASTER
zenmaster upgr time 12 -> 10
Zen master upgrade price 130 -> 120
Zen master cooldown 8 -> 5
Zen master price 110 -> 90

SHIELD
shield upgr price 120 -> 70

_________________
Bad (and probably mildly offensive) french/german accent voice actor

currently working on:
UI, daily missions, brawls


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 Post subject: Re: Swords & Soldiers: The Unofficial Strategy Guide
 Post Posted: Thu Sep 09, 2010 6:22 pm 
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Nice update


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 Post subject: Re: Swords & Soldiers: The Unofficial Strategy Guide
 Post Posted: Thu Sep 09, 2010 8:40 pm 
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Wow! Apparently I wasn't too far off from the exact numbers...


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