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 Post subject: Re: Stealthy saws and animation layers Suggestion.
 Post Posted: Fri May 19, 2017 4:34 am 
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Joined: Thu Oct 02, 2014 3:16 pm
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Location: Washington, USA
The play isn't really the point, Mr. L. The point is in the player's ability to quickly perceive information.

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 Post subject: Re: Stealthy saws and animation layers Suggestion.
 Post Posted: Fri May 19, 2017 6:05 am 
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You guys can hear the snare if it's there just so you know.

Sight isn't the only instinct we have in the game. If we use that logic, we can say we want to remove every hide area because you can place mines and snares there and can't see it.

As well as being able to hear abilities going off in a teamfight.

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 Post subject: Re: Stealthy saws and animation layers Suggestion.
 Post Posted: Fri May 19, 2017 8:25 am 
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Joined: Thu Oct 30, 2014 10:38 am
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Morrowsaw wrote:
I have a worse example actually of a similar issue that is much more common.

I don't think it is worse. It's just map mechanics - hiding place.


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 Post subject: Re: Stealthy saws and animation layers Suggestion.
 Post Posted: Fri May 19, 2017 5:14 pm 
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The thing with aiguillon is okay but this vid scared me. Never suspected such a hardcore situation with one skill hiding under others.

Mr. L wrote:
But looking at that video again I have questions such as were they expecting to NOT get a sawblade to the face? Skree is RIGHT THERE. Why was Penny even there? She's literally just standing there, not attempting to dodge while everyone around her is moving.


Look closer then. Penny was casting pulse and started moving right after it.

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 Post subject: Re: Stealthy saws and animation layers Suggestion.
 Post Posted: Sat May 20, 2017 2:20 am 
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Joined: Mon Aug 18, 2014 10:37 pm
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rybakowsky wrote:
The thing with aiguillon is okay but this vid scared me. Never suspected such a hardcore situation with one skill hiding under others.

Mr. L wrote:
But looking at that video again I have questions such as were they expecting to NOT get a sawblade to the face? Skree is RIGHT THERE. Why was Penny even there? She's literally just standing there, not attempting to dodge while everyone around her is moving.


Look closer then. Penny was casting pulse and started moving right after it.

Can't really see that on mobile but yeah I see it now. I noticed that the blue saw is inside Max's bubble on the first cast, but on it's return, it's over it.

Would putting enemy abilities over allies help, or would that even be possible with all the layers?

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 Post subject: Re: Stealthy saws and animation layers Suggestion.
 Post Posted: Mon May 22, 2017 11:05 am 
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Joined: Thu Oct 30, 2014 10:38 am
Posts: 419
It would be nice to hear something from developers, is this hiding of abilities intentional or they are going to fix it?


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