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 Post subject: Patch Notes Steam
 Post Posted: Tue Jul 24, 2012 4:00 pm 
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Update 4.7 - Hotfix 1

General
Fixed death sounds for Max Focus, Deadlift and Snork Gunk.

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Snork
-fixed that pulling yourself toward the closed worm door would kill Snork.
-fixed the order of unlockable items.
-now added snork to daily missions of the ‘harasser’ category.
-Adjusted his collision size to better match his visuals.
-Shell bombs, now explode when they make contact with turrets.
-Shell bombs, now deal 50% of their regular damage to turrets.
-Shell bombs, reversed rotation direction for when he's on the blue team
-Sticky snail, fixed that the impact effect sometimes didn’t trigger.
-removed ability to initiate Sticky snail during wind-up of Shell bombs, because that just triggered the cooldown without doing anything.


Update 4.7 - Slam Dunk
17-07-2018

New Character: Snork Gunk
Although Snork Gunk is considered one of the better conchballers in Scargi space, he never reached First League with his team the Pearl Sluggers. He always criticized the sport had become too slow: “With an average of only one or two goals a game, you have more fun watching paint dry” he complained. After many times of being disqualified for scoring too quickly, the team benched him for good.

Fed up with his failed career in sports he decided to join the Scargi military police, hoping for some more action by tracking and hunting down enemies of the Empire. After a good run of swift catches, he was assigned on a mission to hunt down the fugitive Rocket Renegades. Realising the Renegades had joined the ranks of the Awesomenauts, a team of 'big league' mercenaries, he applied for the transfer of a lifetime...

Abilities:
Sticky Snail - Summon a holographic super snail to quickly pull yourself through the map and towards enemy Awesomenauts.
Shell Bombs - Summon rotating shells around you that explode on contact.
Conch Dunk - Summon shells and knock down your enemies.

General
Fixed that skills could be triggered when getting stunned or silenced by holding down the skill button when the Skill aiming visual option is enabled.

Turrets
-Fixed an issue where players who stuck close to the top of Sentry’s totem while it was close to a turret would distract the turret, but not get hit.

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Chucho Krokk
-One-armed chameleon, special shot damage reduced from 85 to 80.
-Neon intro muffler, damage reduced from 170 to 150 per stage.

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Commander Rocket
-Base health increased from 1100 to 1150.
This upgrade was negatively accidentally affected by the buff to the base Rocket Launch in hotfix 1.
-Fusion Potato Masher, damage increase per stage increased from 9% to 12%.

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Ix
-Tree Hugger, fixed that the second stage of the upgrade did nothing.

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Leon
-Tongue snatch, damage increased from 120 to 150.
-Moning star piercing, damage increasse reduced from 37% to 20%.
-Spiked tongue piercing, damage reduced from 18% to 10% per stage.

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Nibbs
-Demon animal necklace, fixed that the upgrade affects the actual cooldown, and not just in the HUD.
-Eternal Flame, fixed that this upgrade created 4 flames instead of the intended 3.
-Fire breath, fixed that there were still some occasions where she could be moved during the ability.

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Penny Fox
-Energy Pulse, fixed that it now correctly does 90 damage, as stated in the previous patch notes.

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Qi’Tara
-Killer tomato ketchup, damage increase reduced from 15% to 12% per stage.

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Sentry
-Black hole sun, outer/minimum gravity force reduced by 5%.
-Ejection seat, fixed that the heal could be triggered when the teleport was still on cooldown due to Sentry taking damage.
-Interrogation answering machine, fixed that it gives a 33% attack speed boost as described in the tooltip.
-Interrogation answering machine, fixed that it now correctly stacks with Dog tags.
-Photon mine launcher, fixed attack speed tooltip.
-Photon mine launcher, reduced direct damage from 90 to 85.
-Drive-over skulls, now increases explosion range of Photon mines by 60% (as it was in 4.5)
-Ringtones for the deaf, silence duration reduced from 2 to 1.5 seconds.

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Smiles
-Base health reduced from 1650 to 1600.
-Trapper’s Hook, now checks with obstacles before enemies, making Smiles unable to connect the hook though walls and turrets.
-Snapper Trap, lifesteal effect reduced from 250 to 220, price increased from 175 to 195.
-Inscribed lighter, price increased from 125 to 185.

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Yuri
-Base health reduced from 1400 to 1350.
-Hubble’s lens, minimum damage increase reduced from +40% to +30%.
-Hubble’s lens, maximum damage increase reduced from +30% to +22%.
-Hubble’s lens, price reduced from 360 to 270.
-Falling acceleration and maximum falling speed reduced by 5%.
-Regeneration pod, healing per second reduced from 45 to 40 per stage.

Known Issues
The Shell Bombs upgrades of Snork Gunk are placed in the incorrect order in the in game shop and in the armory.

Update 4.6 hotfix 1
20-04-2018

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Commander Rocket
-Rocket Launch, damage increased from between 150 and 350 to 200 and 400.

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Derpl
-Bat Catsuit, now applies 120% bonus damage to slowed enemies.

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Dizzy
-Tipi teal, fixed the issue that both speed and lifetime of her shots got increased, resulting in a lot more than the intended 30% increase in range. Now it’s just speed, resulting in a 30% speed and range increase.

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Ksenia
-Fury Blowout, fixed that when your stack of knives was filled and you hit your 3rd base attack it was possible to load an extra knife.

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Sentry
-Black Hole Sun, projectile speed reduced by 10%.



Update 4.6
18-04-2018

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Commander Rocket
Currently too safe and very hard to catch, Rocket needs to be easier to punish
-Rocket Launch, no longer knocks back enemies.
-Base Health, reduced from 1150 to 1100
Laser Trap is too unreliable, doing either too much damage or none at all. These changes should make its effect more reliable while also making placement a little bit more skillful.
-Laser Trap, time between damage ticks increased from 0.2 to 0.3.
-Laser Trap, damage per tick increased from 60 to 90.
-Laser Trap, rotation speed increased by 50%.
-Laser Trap, laser length reduced by 10%.
-Laser Trap, no longer has deployment time.
-Laser Trap, duration reduced from 4 to 3 seconds.
Some upgrade adjustments based on the above changes. These are intended to keep Rocket brawling closer to his Laser Trap.
-Profanity filters, now increases trap duration by 2 seconds for 160 solar.
-Borgo Cigar cutter, CMDR Rocket gets a shield which reduces 30% of the incoming damage as long as he is nearby a deployed laser trap.
This upgrade is still too strong and mandatory
-Box of Cirean cigars, damage per particle per stage reduced from 20 to 16.
His Rocket Launch no longer deals damage to turrets, but his turret push is still too intense. Adjusting the numbers and making them more consistent.
-Charged Salvo, damage modifier against droids increased from 75% to 80%
-Charged Salvo, damage modifier against turrets reduced from 100% to 80%.
This upgrade was a holdover from a time where Rocket’s Laser Trap had a lot more uptime. The intention for this replacement is to enable Rocket to be a bit better at brawling and allowing him to stay a bit closer to the fight
-Head in Jar, now adds 16% damage to Charged Salvo when firing a single rocket, two stages for 175 solar each.
Part of his safety comes from his relatively high ranged base attack.
-Charged Salvo, range reduced by 20%.
-Medal Booster Pack, range increase reduced from 25% to 20%.
Combining Rocket Launch and a full Charged Salvo at melee range provides too much damage, too easily. At the same time we want to stimulate him to get more into the thick of the fight.
-Rocket Launch, now deals between 150 and 350 damage, depending on how long the rocket has been flying.
-Mother of Bombs, after using Rocket Launch without hitting an enemy, your next Charged Salvo shot will deal 100 more damage for 170 solar.

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Derpl
We consider Derpl a bit too strongly affected by map choice and enemy team choices. Our intention is to weaken him a bit on the maps where he does too well, while also strengthening him against his counters.
-Siege mode, Derpl is no longer immune to CC during the transformation out of siege mode.
-Siege mode, Derpl's CC immunity now also works against timeslow effects and cocoons.
-Combustion lava lamp, size increase reduced from 22% to 18%.
-Falling acceleration reduced by 20%.
Traps can be very oppressive, maxing out at full 2.4 seconds of no gameplay for the receiving party. Their long lifetime also stimulates camping gameplay.
-Trap, snare duration reduced from 1.6 to 1.2 seconds
-Trap, now also slows for 30% for 2.4 seconds. (extenting 1.2 seconds beyond the snare)
-Trap, base lifetime reduced from 11 to 9 seconds.
-Empowered Grid, snare increase per stage reduced from 0.4 to 0.3 seconds.
-Lead casing, the silence now has a fixed duration of 2 seconds.
-Trap, now charges in the middle of Derpl instead of having an arming time when placed.
-Trap, deployment time reduced from 0.6 to 0.4 seconds.
Some base attack adjustments to better balance the row and take the above changes into account.
-Fat Cat, cooldown increased from 4 to 5 seconds, price increased from 185 to 195.
-Kitty Catsuit, price decreased from 175 to 150 solar per stage.
-CAT package, price decreased from 175 to 150 solar per stage.
-Bat Catsuit, now deals 100% increased damage against Nauts who are snared or slowed, no longer works with Fat Cat.
-Long Cat, now works with Fat Cat.

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Dizzy
Dizzy is currently a bit too strong. But she's also very finicky, and has a lot of weak upgrades.
-Multi Dash, time between dashes increased from 0.3 to 0.4 seconds.
-Multi Dash, damage per dash increased from 150 to 160.
-Walkbot Pro, speed up dash reload time by 30% when you are near to enemies.
-Explosive Clone, cooldown increased from 6 to 7 seconds.
-Backstage pass, increase the range of your Multi Dash by 50% when you have the maximum amount of dashes charged.
-Matching Glittery Dungarees, now reduces the cooldown for the next Explosive Clone by 3 seconds when it hits an enemy Awesomenaut.
-"Purple Prince" lipstick, now also slows enemies when they leave the bubble as well as when they are hit by the explosion.
-Bubble shot, size increased by 50%.
-Graffiti artist, price increased from 165 to 190.
-Tipi teal, merged to one stage of 30% range and speed increase for 140 solar.

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Ix
Ix generally still brings too much to the table overall, great displace move, solid heals, invincibility frames, excellent mobility and strong brawling. In order to nudge him more towards his role his brawling should be reduced.
-Refract, cooldown increased from 9 to 10.
-Radiate, damage per Scatter reduced from 15 to 12.
-Mammoth hair scarf, ally speed bonus increased from 12% to 15% per stage.
-Tree hugger, ally damage boost increased from 12% to 15% per stage.
-Personality Crystal, range increase reduced from 35% to 30%.

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Lonestar
-Ribbit snail slime, fixed that the healthpack would time out if it fell for too long.
Since these aren’t that much better than regular boots, they also don’t have to cost much more.
-Rocket boots, solar price reduced from 160 to 140.
-Base speed, increased by 4%.

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Max Focus
This item has its use, but it's too weak and expensive.
-From pond to podium, merged into one stage which adds 30% range and speed for 200 solar.
The homing upgrade looks cool, but doesn't do much. Here is a replacement proposal.
-UFO spotted, now gives +50% speed during Scene Illumination for 160 solar.
This upgrade is just a bit too expensive, especially given the next change.
-Sadak mysteries, price reduced from 195 to 175 solar.
Removing the stacking will reduce the need to combo with Sadak.
-Brutalities of the Kraken, damage increased from 120 to 135 per stage, no longer stacks with Sadak mysteries.
This item is just a bit too expensive.
-Rob Bourgogne, price reduced from 180 to 160 per stage.
This item was overnerfed shortly after launch, because the skill was too strong to begin with at the time.
-Hairy King, size increase increased from 10% to 15%, price increased from 175 to 200 solar.
Some overpriced items.
-Don Steward, price per stage reduced from 175 to 140 solar.
-Pete Jennirks, price reduced from 240 to 200 solar.
-Incriminating dirt, price reduced from 180 to 150 solar.
-Flying camera, price reduced from 210 to 150 solar.
Meanwhile, this one's underpriced.
-Hidden microphone, price increased from 170 to 200 solar.
This item is the strongest on the row, it doesn't need to stack further.
-Galactic police scanner, no longer stacks with incriminating dirt, price increased from 180 to 220 solar.

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Nibbs
-Firebreath, fixed that after being Cocooned by Genji during Firebreath she wouldn't resume after the Cocoon wears off.
Some price adjustments.
-Skull dunduns, price reduced from 200 to 180.
-Eye of Coba, price reduced from from 215 to 190.
-Dragon Speaker Idol, now has two stages of +10% attack speed each, at 125 solar per stage.


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Professor Yoolip
Some adjustments to improve the item balance for the gaze row.
-Beard Trimming Fork, price reduced from 165 to 130 solar.
-Syrup Pouring Robot, maximum lifesteal increased from 120 to 150 per stage.
Some changes to make Dinos more reliable at base.
-Summon Robo Dinos, now jump at enemies at base.
-Summon Robo Dinos, damage per bite reduced from 80 to 75.
Now this upgrade has become useless.
-Holo Pet Food, now reduces the damage dealt by Nauts who have been bitten by 15% for 1.5 seconds.

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Qi’Tara
-Made Qi'Taras seven star strike visual only in front of Qi'Tara to represent the area where damage was being applied better.
-Fixed that she couldn’t use Chakram Shift to teleport while using Seven Star Strike when the Salty Seal upgrade was bought.
-Fixed that the Lily of the Isle projectiles would spawn at her feet during Seven Star Strike.
Qi’Tara deals too much damage during Seven Star Strike, and too little outside of it.
-Seven star strike, attack speed increase reduced from 40% to 30%.
-Poisonous blade, direct damage increased from 45 to 50.
Her relationship with speed feels disjointed, where attacking slows her down but Seven Star Strike speed her up etc. These changes also tie in with the issue above.
-Poisonous Blade, removed movement penalty when attacking.
-Seven Star Strike, removed speed bonus during the ability.
With the changes above, this upgrade has now become useless. This change will make Qi’Tara’s damage output more reliable.
-Chilasi Chakram, now speeds up the damage over time of Poisonous blade by 20% for 160 solar.
Since the bug was fixed where this upgrade doubled your damage, this upgrade has become too weak
-Lily of the Isle, projectile speed and range increased by 30%.
Salty Seal makes Qi’Tara almost unstoppable, this change should make counterplay possible again
-Salty Seal, now activates a shield that blocks 100 damage and provides immunity against slows, stuns, snares, chains, gravity and time warps as long as it’s active.
Other tweaks and adjustments.
-Seven star strike, now also gives a 10% lifesteal effect.
-Baby plumbin oil, additional lifesteal reduced from 30% to 15% for 175 solar.
-Rakki Comb, merged to one stage which adds 200% damage vs. droids for 155 solar.

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Raelynn
-Iron Rifle, fixed that the shield didn’t last long enough to protect the entire charge duration.

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Rocco
-Birdseed donuts, cooldown reduction when hit increased from 2 to 4 seconds, duration increase increased from 1 to 2 seconds.

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Scoop
His base attack is a bit too weak in general
-Sword Strike, Slash damage increased from 100 to 105, Cleave lifesteal increased from 20% to 30%.
-Banner of the Triple Scoop, price per stage reduced from 130 to 100.
-Halberd of Justice, bonus damage reduced from 25% to 22%.
-Titanium Coneshield, price increased from 130 to 150 solar per stage.
Other tweaks and adjustments
-Brutally Whipped Cream, price reduced from 200 to 180 per stage.

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Sentry
-Fixed that Sentry’s Beacon no longer emitted a phone interference sound.
-Fixed that Starstorm statue didn't affect Bug detector.
Reducing his efficiency of laying down mines in choke-points which has little to no counter-play.
-Mines, damage while stationary reduced from 80 to 70.
With this change in mind, a counter-buff to help him land reliable damage output in close ranged scenarios.
-Mines, damage on direct hit increased from 80 to 90.
-Projectile speed of mines increased by 15%.
Camouflage tent is currently emphasizing passive play. This change will reward aggressive use of his AA by increasing his chase potency and reliability.
- Camouflage tent, now increases projectile speed and range by 18%, one stage for 175 solar.
Drive-over skulls is also providing a lot of easy chip damage and can be replaced with a more active timing based auto-attack.
-Drive-over skulls, now deals +75% direct damage when not firing for 1.5s.
Currently Black Hole Sun feels inconsistent and very hard to avoid, and if avoided it lingers for a whole 1.5s. This is an attempt at making BHS a more reliable ability and feel more fair on both ends. Starting with rewarding precision and aim on Sentry's end while allowing enemies to dodge the skill easier.
-Black Hole Sun, projectile distance increased by 10%.
-Black Hole Sun, projectile speed increased by 10%.
-Black Hole Sun, size of black hole reduced by 18%.
The next set of changes are both aimed at compensating for the size reduction but also to reduce the duration of BHS.
-Black Hole Sun, minimum gravity increased by 8%.
-Black Hole Sun, maximum gravity increased by 5%.
-Black Hole Sun, duration of black hole reduced from 1.5s to 1.2s.
With these changes aside, his shield charging up also adds up a lot of time where he's difficult to punish. Reducing his shield duration both allows him for using his black hole quicker, while also being vulnerable faster.
-Shield duration reduced from 2s to 1.5s.
With less up-time of his shields, his base shield scaling could be increased to fulfill his tanky role. This allows him to tank a little extra in fights and reward aggressive play.
-Black Hole Sun, Base shield increased from 20% to 25%.
-Microfilm, shielding reduced from 10% to 8%, price reduced to 140 solar per stage.
Some Sentry's just leave their beacon sitting somewhere in order to reveal or permanently put pressure on an area.
-Teleport Beacon, times out after 45 seconds.

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Skree
-Made separate spawnpoints for Sawblade and Spare blade, and moved them apart a little.
-Sawblade, now deals direct damage instead of damage over time.

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Smiles
Smiles has been overnerfed in the last few updates.
-Base health, increased from 1550 to 1650.
-Trapper’s hook, cooldown reduced from 10 to 8 seconds.
-Bush fire, range increased by 25%.

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Swiggins
-Poolboy, price reduced from 240 to 210 solar.

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Voltar
-Psychokinetic Repulsion, fixed that it sometimes dealt double damage to a single target if two targets where overlapping.

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Yuri
-Chrono Rift, cooldown reduction per stage reduced from 2.5 to 2 seconds.
-Uranium spikes, price increased from 125 to 150 per stage.

Hotfix 4.5.4
15-01-2018

Aiguillon
-Made platforms in hide area in front of the lower turrets sit at the same height.

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Ted McPain
-Scourge Captain McPain, fixed an issue where if you kill another character with a Pirate skin and/or Leon, you'd immediately die as well.

Hotfix 4.5.3
18-12-2017

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Smiles
-Fixed Hook breaking immediately.

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Swiggins
-Fixed Anchor Drop chain breaking immediately.


Hotfix 4.5.2
18-12-2017

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Genji
-Storm drum, fixed that second stage was still priced at 160 solar.

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Ix
-Fixed an issue where Psionic Bond could be shot twice before cooldown.
-Fixed Psionic Bond skill aiming visuals didn’t line up with the actual skill.

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Max Focus
-Brutalities of the Kraken unveiled!, fixed that if this upgrade was bought in combination with Intergalactic Police's Dirty secret!, one of the two stronger bullets at the end of the skill would be delayed.

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Professor Yoolip
-Fixed an issue where Gripping Gaze could be shot twice before cooldown.

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Qi’Tara
-Qi’Tara now has a set of recommended items.
-Chakram shift, fixed that it was possible to desync the cooldowns of different aspects of the skill, breaking it in a variety of ways.
-Chakram shift, the cooldown which locks Qi’Tara out of shifting now only affects the shift backwards.
-Portuguese Warblade, extra stage added, direct backstab damage increased from 16% to 40% per stage, improved tooltip to better communicate its usage.

Hotfix 4.5.1
08-12-2017
Discuss here!

General
-Added a profile portrait for the Dark Masquerade Qi’Tara skin, and made it available to players that own the skin.

Interface
-The skin bundle button in the armory now correctly links to the appropriate skin bundle Steam store page.
-Added a skin bundle button to Chucho Krok’s Armory page.
-Fixed that the button tooltip for bundle buttons listed the incorrect announcer in some languages.
-Fixed that the Starter Pack price did not show correctly in the Armory, and in the Starter Pack popup that displays when you unlock a Starter Pack naut.
-Removed unintended display of the Ksenia skin bundle button in the Announcer Armory.
-Fixed that some menu tiles had unintentional scrolling functionality.
-Fixed that some announcer names would not fit inside their button in the Armory Announcer browser.

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Qi’Tara
-Chakram shift, fixed an issue where the icon for the skill disappeared and the skill became unusable until Qi’Tara died.
-Chakram shift, fixed that when an enemy Naut would die while carrying a chakram Qi’Tara would still see the arrow as she could shift to that position.
-Lily of the Isle, fixed that if you activated Lily’s effect by hitting an enemy Naut with a Chakram, and then activated Seven star strike, you’d get both a melee and ranged attack. This effectively allowed you to double your damage output.
-Lily of the Isle, fixed an issue where Qi'Tara wouldn't show an attack animation during Seven star strike once the Lily of the Ilse upgrade effect wore off.
-Seven Star Strike, fixed an issue where Qi’Tara would die instantly from chain effects like Swiggin’s Anchor Drop or Smiles Trapper’s Hook while Seven Star Strike was active and after buying the Salty Seal upgrade.
-Qi’Tara’s standard melee attack now prefers nauts and droids over turrets. Because Qi’Tara’s melee attack is single target this should help her clear enemies inside a turret while pushing.

Known issue: holding down the Charkram button when the skill comes off cooldown may cause elements of the ability to desync. Waiting for the cooldown to fully reset if this occurs will resolve this issue. This will be addressed in a future update.

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Penny Fox
-Grey man group badge, fixed that the full bar sound would play on every hit once the bar was filled.

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Ted McPain
-Weapon switch, fixed an issue where if skill aiming graphics were enabled, stimpack was active, the airstrike button was held, and Ted switches from machine gun to shotgun that the switching time was doubled.

Update 4.5: Revenge of the Renegades
06-12-2017
Discuss here!

NEW character: Qi’Tara

Being a Chilasi princess, it surprised everyone when Qi’Tara joined the Scargi military. After all, the Chilasi of Gromdom and the snail-like Scargi had been at war for decades in an attempt to settle an ancient dispute: whether the Splumbs that grow in the many gardens on their planet are a fruit, or whether they’re in fact a vegetable, as the Scargi maintained. Despite all that, she quickly rose through the ranks to become a royal guard in the Order of the Scargi Emperor and attained the title of Femme Fatale Haricot Beurre. Some say she seduced the Scargi emperor to provoke her father, the king, while others say she just did it to access the Scargi Shplumb reserves.

Abilities:
Poisonous Blades: Slash and inflict a stacking poison onto your enemies.
Seven Star Strike: Temporarily gain the ability to slash rapidly around you.
Chakram Shift: Throw out a Chakram that sticks to your enemies and warp to it with a second press.

NEW skin: Dark Masquerade Qi’Tara
Serving as a member of the Order of the Scargi Emperor, Qi'Tara sometimes has to go undercover and blend into the crowd to protect Emperor Piere Feu Darret. Being a Chilasi (and armed to the teeth), that's rarely an easy feat. As a result, these tasks are usually left to other members of her Order when opportunities alow.

Once a year though, during the national Splumb Carnival, Qi'Tara mingles with the splumb-covered, masked partygoers - marvelling many with what they think is an elaborate Chilasi-costume. The only ones that find out she's not just PRETENDING to be a heavily armed Chilasi warrior are the would-be assassins she encounters.

For Qi'Tara the Splumb Carnival is the best day of the year as it allows her to indulge into her two favorite things: splumbs and murder.

The Dark Masquerade Qi’Tara skin comes equipped with a fully customized voice set, and owning the skin will unlock a special portrait for use in-game.

NEW: Renegade Command Announcer
You've got the plan.
You've got the weapons.
You've got the explosives.
You might even have an inside man to get you through the front door and into the facility.
But none of that makes you a Renegade.
For that, you need style. And a narrator.
Let the Renegade Command announcer turn every mission you go on into something special.

NEW: Awesomenauts Starter pack
To help new players get started with Awesomenauts, we’re introducing a brand new Starter Pack. This bundle contains eight accessible characters that highlight various roles and playstyles, and is sure to contain a great line-up for players looking dive deeper into everything Awesomenauts has to offer.

Already own one or more of the characters included in this pack? Don't worry! We'll give you the in-game Awesomepoint value for any of the characters you already own, giving you a jumpstart to unlocking other Awesomenauts.

NEW: Character Bundles
To help players obtain skins and relevant announcers for their favorite characters, we’re now offering Complete-the-set bundles on Steam that allow players to obtain content at a discount. Check out the armory to learn more about the bundles we have available!

Profile Portraits
Step right up!
Look at that!
Dobl Dicey
Time-lost Slipper
Rocket toaster

NEW: Animation editor
Added the animation editor to the modding tools!
-While modding a map you can now open the animation editor with F3.
-Just like normal animations, modded animations can be used in maps and can be triggered by AI.
-The animation editor features a timeline, parenting and keyframes to create more complex animations. -Through the animation editor you can also put sounds, text and rumble in your levels.
-At the moment you can’t add custom sounds so you need to use the sounds that are already in the game.
-At the moment you can only add newlines and special characters to Text objects by pasting them from Notepad, since the text field won’t accept them directly.
-Due to memory constraints voices are only played if the character/skin/announcer is actually in the match, so for example you can’t use Lonestar’s voice in a mod if there’s no Lonestar in the match. This only goes for voices: sound effects can always be played.

Behaviour editor (modding)
-When reloading an AI it will also respawn the selected character. This makes testing of behaviour changes easier.
-New behaviour option: isTargetInRangeOfSKill. This will check if the behaviour target is in range of a specific skill.
-A number of game variables are now directly available inside the behaviour editor to use in formulas (you can't edit them). The list is mentioned in the help popup of the behaviour editor. The current variables are: character.width, character.height, character.maxHealth, character.position.x, character.position.y
-Area search blocks have two extra parameters to align the search area against the character. These settings are: ‘horizontal alignment to character’ and ‘vertical alignment to character’.

General
-Skill aiming visuals are now correct when aiming behind you.
-Added a team-switch area to the Test Map.
-Commander Rocket is now available at 7500 Awesomepoints.

Aiguillon
Further lowered the platform in the hiding area in front of the turret in order to make jumping onto more consistently possible.

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Commander Rocket
-Rocket Launch, fixed that the ability could be used to move while snared.
-Mother of Bombs, fixed that the nuke bug reduction to the long-distance rocket was still 33% instead of 30%.
-Nuke Bug, fixed that it wouldn't activate until 0.2 seconds after Rocket was alive.

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Dizzy
-Fake band aid, fixed that it sometimes didn't give a dash.

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Froggy G
-Fixed that there was one item missing to his recommended build.

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Ix
-Displace, fixed that displacing a bot before the doors open would lock the bot in place for the rest of the match.

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Max Focus
-Brutalities of the Kraken Unveiled!, fixed that the bullet would still come out even when Max is stunned during Scene Illumination.
-Brutalities of the Kraken Unveiled!, fixed that the bullet would always face the direction at which the Scene Illumination was started.
-Walm Krunkbite, fixed that the upgrade didn’t do anything.

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Nibbs
-Firebreath, fixed that after being cocooned by Genji during firebreath she wouldn't resume after the cocoon wore off.

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Penny Fox
-Fixed an issue where the charge meter didn’t display the correct values.

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Ted McPain
-Airstrike, fixed that the airstrike wouldn't trigger when holding it down while switching to shotgun.
-Airstrike, fixed that airstrike showed visual pre aim even when the option is disabled.

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Skree
-Spare blade, fixed that the spare blade would deal 1 damage after Starstorm Statue was bought.
-Steeldrum, fixed that the damage upgrade was applied separate from the base damage, resulting in two separate damage numbers.

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Vinnie & Spike
-Dead seahorse head, fixed an issue where it was no longer possible to dash through glass platforms when using this upgrade.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Fri Jul 27, 2012 1:12 pm 
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 Post subject: Re: Patch Notes Steam
 Post Posted: Wed Aug 01, 2012 1:55 pm 
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Update 4.4.2
17-10-2017

General
-Fixed that 2 missions would be granted after a day rather than 1
-Fixed a crash that occurred when quitting the game
-Fixed incorrect display of ‘M_PartySlot_DownloadingMods’ when locked out of matchmaking
-Unlocked Raelynn for recruits who didn’t unlock her when they were first recruited
-Added some UI elements and effects to Daily Mission UI to better clarify that only 1 Daily Mission will appear per day.
-Fixed that the brawl timer tooltip that appears when hovering over the Brawl button in the Play menu sometimes showed incorrect brawl ETA.
-Fixed that quitting the game sometimes took very long
-Fixed that it was possible to play with other nauts than Rocco in the Tip Top Brawl, and prevented the same from happening in similar Brawls.
-Fixed that players could make custom changes to Brawls

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Commander Rocket
-Box of cirean cigars, fixed that the second stage did nothing.

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Derpl
-Derpl should no longer fire his Nuke from his feet.
-Nuke, fixed an issue where it was possible to desync the charging and firing of the Nuke.
-Tweaked Derpl’s visual indicator to show the area in which Derpl’s nuke deals damage.
-Deployment Pads, fixed that the knockback pulse sometimes wouldn't trigger.

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Genji
-Gettin’ Out of Da Hood, no longer applies to allied droids.
-Spiritual Cooking, no longer applies to allied droids.
-The last pieridae transformae, fixed that it didn’t kill enemy droids when playing as team blue.
-The last pieridae transformae, fixed that the gold from the killed droid wouldn’t fly to Genji.
-The last pieridae transformae, fixed that a droid would spawn and despawn whenever a floor or ceiling was hit by cocoon.

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Ix
-Overexposed nature photo, fixed that the upgrade would still extend the duration bar shown during bond.

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Jimmy and the LUX5000
-Micey the Mech-pilot, fixed that the knockback pulse wouldn't trigger correctly when the skill isn't cancelled.

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Max Focus
-Galactic police scanner, fixed that it didn’t stack correctly with Incriminating dirt and Addresses of the Stars!

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Nibbs
-Orb of Omicron, fixed that the orb sometimes wouldn't spawn.

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Penny Fox
-Tweaked Penny Fox’s visual indicator to show the area and trajectory in which Pulse deals damage.

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Professor Yoolip
-Badly washed lab coat, fixed that the cooldown effect was also triggered by hitting turrets.
-Laboratory Centrifuge, affected droids now drop healthpacks again.

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Raelynn
-Fixed that Soulhuntress’ Raelynn’s trail would show up when invisible.

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Sentry
-Circuits of Time, fixed that the upgrade wouldn't create a clone.

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Skree
-Steeldrum, fixed tooltip stat.

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Skølldir
-Bash with Fistbump upgrade can now deflect projectiles again.

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Ted McPain
-Shotgun, fixed that it was possible to shoot at the same time as activating stimpack. This resulted in a shotgun blast from Ted’s feet.
-Angel wing toilet paper, fixed that activating stimpack and teleporting at the same time while in possession of this upgrade would keep your shotgun filled up during the stimpack’s effect.

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Vinnie & Spike
-Tweaked Vinnie & Spike’s visual indicator to show the area in which Spike Dive deals damage.

Known Issues
- Purchasing Dead Seahorse Head causes the skill visualization of Spike Dive to remain fixed in the level until cast again or casting Smoke Screen.
- Not all skill visualizations accurately predict the range of an ability when targetting behind you.


Update 4.4.1 Hotfix
6-10-2017
Discuss here!

General
-Fixed that the ‘Gain 4 naut levels’ mission didn’t track properly
-Fixed droppod tiles playing continuous sound.
-Fixed that it was possible to trigger skills twice in the ‘try’ map.
-Added the proper Ringmaster announcer icon in the in-game pause menu.

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Coco
-Ball lightning, fixed that Coco couldn't autoattack while aiming.

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Commander Rocket
-Laser Trap, the trap does now fly through glass platforms from above.

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Froggy G
-Tornado, fixed that the skill could be triggered without effect during Splash Dash.
-Bio Fuel Cells, fixed that Twister Tweeters damage wasn’t applied when canceling Tornado.

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Genji
-The last pieridae transformae, hitting neutral creeps with cocoon now also produces flying droids.
-The last pieridae transformae, resulting flying droids rewards such as Solar now go to Genji.
-Auto attack, removed delay caused by skills.

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Gnaw
-Acid spit, fixed that Gnaw couldn't autoattack while aiming.

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Jimmy and the LUX5000
-Missile Barrage, fixed that the skill fired 3 rockets, instead of 4.

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Leon
-Suprise party mask, fixed description which implied a second stage.

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Max Focus
-Scene Illumination, fixed that it shows the right cooldown in the tooltip.

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Professor Yoolip
-Gripping Gaze, fixed that Yoolip couldn't autoattack while aiming.
-Remote controlled whisk, fixed that the effect would only briefly show up at the end of Gripping Gaze.

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Raelynn
Fixing a holdover bug from the beta.
-Receding Ponytail, solar cost increased from 220 to 270.

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Skree
-Sawblade, fixed that Skree couldn't autoattack while aiming.

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Swiggins
-Drop Anchor, fixed that turning off the skill aiming visual had no effect.
-Drop Anchor, fixed that the Admiral couldn't autoattack while aiming.

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Ted McPain
-Added a visual indicator for airstrike showing the width of the airstrike ability.

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Voltar
-Increased jump height by 2.5% to make Voltar more reliably reach the platforms in front of the lower turrets in Aiguillon.

Known issues
-Yoolip’s Laboratory centrifuge upgrade doesn’t work currently.
-Sentry's Circuits of time upgrade, currently spawns no clone upon teleporting.



Update 4.4
5-10-2017

NEW: Brawls
Patch 4.4 introduces a brand new matchmaking game mode: Brawls!

Brawls will present limited time opportunities to play with and against other players in special matchmade bouts with unique rulesets. From regular Awesomenauts matches on weird new maps to triple damage team deathmatch with only Rocco’s, Brawl is set up to spice up and diversify your Awesomenauts experience.

We’ve seen a lot of players enjoying many wacky and weird game modes in custom games. There’s even been some very fun to watch tournaments (King of the Frogs comes to mind). Brawl will make that experience accessible by adding matchmaking, and rewards. Brawl will be a highly accessible purefun™ gamemode. Some characters might be grossly overpowered in some of these game modes, but in brawls that’s part of the fun!

Brawls will award Awesomepoints and experience, just like regular matches. The first 3 brawl matches, though, will award 4 times as much!

NEW: Daily Missions
4.4 also introduces Daily Missions. Daily missions are random objectives that will award you with Awesomepoints when you complete them. You can have up to 3 Daily Missions available to you and a brand new mission will appear each day.

Daily Missions will appear in the main menu and will have various different types of objectives and reward amounts. Some missions might require you to play a random character, while others will ask you to deal a specified amount of damage to enemy turrets. You will be able to complete these objectives in both the Co-op versus Bots and Online Match game modes.

To keep overall Awesomepoints gain the same now that Daily Missions are introduced, Awesomepoints gain for matches has been reduced.

NEW: Main Menu Tiles
Main Menu Tiles are banners in the main menu that point you to various aspects of the game. The game will try to figure out what kind of information is appropriate for you and will then show a tile for it. For example, tiles will alert you when a character is close to leveling up, or advise a certain game mode.

NEW: Skill aiming visuals
In order to help players see where their skills will end up, we’ve added aiming visuals for almost all of them. Some characters already had these visuals, like the Lunge for Deadlift or skills which require charging such as Lonestar’s Dynamite. Now when you hold down the action button to trigger a skill, you’ll see it’s effect visualized in the game. Letting go will then trigger the skill. Of course if you feel you don’t need it and want skills to trigger just that bit faster, you can turn it off in the settings.

Known issues:
- Penny dash distance prediction not accurate
- Clunk bite aim shown on wrong side of character when aiming backwards
- Froggy dash icon is not shown as disabled while tornado is active

NEW premium skin: Soulhuntress Raelynn
Whoever said 'The enemy of my enemy is my friend' sure never met Soulhuntress Raelynn. Though she spends her days hunting demons, cultists, and other evil scum (which lots of folk appreciate), she's not particularly nice company at parties and friendly get-togethers. One time she attended a feast some villagers organized in her honor and she used her laser rifle to 'cleanse' the demon-shaped chocolate cake the villagers had spent days to prepare for her in secret. In the end, she's just not a people person, and most people have learned to leave her alone and not invite her to their parties.

She is GREAT friends with Cuddles though. Together they've cleansed more demons and other evildoers from this world than you'd feel comfortable knowing. And a chocolate cake.

This is a paid DLC and comes with a fully customized voice set and a portrait!


NEW announcer: Ringmaster Announcer
Ladies and Gentlenauts, welcome to Cirque du Brawlee! It's a brand new show in the greatest big top of the galaxy. Step right up, step right up!

The Zork family is proud to present you tonight's entertainment: a feast of slaughter, daring adventures, and violence! We'll keep you on the edge of your seat as the intrepid heroes perform for you in our Circus. Witness the marvel of twenty Nauts plunging through the air - sans safety net! Gasp when you see our throng of clowns plummet to their seeming deaths, all to make you laugh, dear paying audience! But don't worry, all of it is completely safe... for you!


NEW portraits
Several new portraits have been added in this update. These can be unlocked with AwesomePoints:
Borble Birk
Little Johny
Hawk bomb
Katy Kork
Rob Bourgogne
Don Steward

General
-Reduced startup time in case of certain rather rare router settings
-Fixed a rare crash in replays if the chatlog was corrupted.
-Baby Kuri Mammoth, now also affects the duration of chains.

Aiguillon
-Lowered the glass platform in front of the front bottom turrets to make sure all ‘Nauts can jump up into that hide area.

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Ayla
Toning down some of the recent changes which turned Ayla players into Evil Eye + DoT cannons, and make Rage a bit more viable again.
-Rage, base shielding values changed from 7%>14%>21%>28%>35% to 10%>16%>22%>28%>34%.
-Jail Food, damage over time reduced from 120 to 105 per stage.

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Commander Rocket
-Base speed reduced by 7%.
-Rocket launch, projectile collision vs. obstacles reduced by 25%.
-Rocket Launch, no longer knocks back enemies.
-Mad Bomb, now increases self-knockback by 30%.
-Scorched cigar pouch, slow reduction from 12.5% to 10% per stage.
-Nuke bug, now reduces the self-knockback as well as the damage of Rocket launch by 30%.
-Liquid MRE, loading speed increase reduced from +50% to +30%, price reduced from 280 to 220.
-Liquid MRE, no longer framerate dependent.
-Box of Cirean Cigars, split into two stages, adding 20 damage each for 145 per stage.

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Deadlift
Triple Cowbells of Honor (-shield decay rate) stimulates trying to keep the Protective Pose shield active, while players are better off activating it when needed and starting the cooldown when it’s not needed. This replacement better fits this playstyle and adds to the skill ceiling by giving players further control over their shield.
-Triple Cowbells of Honor, now reduces the cooldown of Protective Pose by 30% if the shield is cancelled manually.
Cowboy Boogeyman Storybook is underwhelming compared to his other options
Cowboy Boogeyman Storybook, Movement speed increase buffed from 20% to 25%, duration increased from 2 to 3 seconds.

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Dizzy
Slight reduction of Dizzy’s powerful clearing during midgame.
-”Dizzy’s greatest hits”, damage increase now only affects Awesomenauts.
Dizzy’s auto-attack base DPS is really weak. She’s supposed to be low-damage/low-risk, but it was a bit too much
-Bubble Shot, damage increased from 65 to 70.
-Blowfish Nozzle, static bubble duration increased from 1.5s to 2s, price increased to 175.
-Slimy Markers, price reduced from 155 to 125 per stage.

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Froggy G
Since Twister Tweeters (explosion at end of Tornado) is very popular, the Tornado duration upgrade is considered very weak. This is because it postpones the Tweeters effect. If duration also allows for cancellation, it would allow players to trigger the Tweeters effect themselves. Additionally it would improve the ability against teams who have stuns to interrupt Tornado.
-Bio Fuel cells, now also allows for cancelling the tornado after 1.6 second into the ability.

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Genji
While The last Pieridae Transformae is reasonably popular, it is one of the weakest options in the row as it makes Genji waste his most powerful skill on droids. Since it is unique and thematic we would like to keep it in some form though.
-The last Pieridae Transformae, now always produces a flying droid. Also makes Cocoon kill all types of droids.
Attempt to rebalance the Blessing row.
-Blessing, base duration reverted from 2.5s to 3s.
-The Cat Pillar, healing reduced to 100 per stage, price reduced to 175 per stage.
-Spiritual Cooking, now increases damage of affected allies by +8%.
-Kremzon Calendar, cooldown reduction increased from 1.5 to 2 seconds per stage.
-Gettin’ Out of Da Hood, speed-up reduced to 20%.
-Hidden Leaves, price reduced to 175 solar per stage.
Popular but on the weak side, Storm Drum could use a buff.
-Storm Drum, price reduced from 160 to 130 per stage.

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Gnaw
Reduce price of DPS weedling items significantly, as they are outclassed by more burst-oriented and more efficient items.
-Corrosive spores, price reduced from 180 to 150 per stage.
-Flex neck, price reduced from 150 to 120 per stage.
Some tweaks to improve the item balance on his base attack row
-Bite, damage duration reduced from 5s to 4s.
-Rotten teeth, damage duration decrease removed, price reduced from 225 to 195 solar.

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Ix
Adjustments to make bond a little less overbearing.
-Psionic Bond, maximum enemy tether length reduced by 20%.
-Displace, swap time reduced from 0.4 to 0.3 seconds.
A slight buff to an underwhelming upgrade
-Time Travelled diamond, damage increased from +12% to +15% per stage.
-Root tea, effect duration increased to 3 seconds.
-Overexposed nature photo, now also gives Ix 50% of the healing done to allies when bonded.

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Jimmy and the LUX5000
This upgrade is a downgrade in many cases, because of how the damage is spread.
-Micey and the Missile factory, base missile is no longer reduced in damage by this upgrade.

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Leon
Surprise Party Mask (+damage out of stealth) is too expensive for what it does
-Surprise Party Mask, merged to one stage of +110 damage for 200 solar

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Lonestar
-Dynamite throw, collision size vs. characters increased by 15%.
-Missile, projectile collision vs. obstacles reduced by 15%.
-Another missile, projectile collision vs. obstacles reduced by 15%.
-Height per jump increased by 8%.

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Rocco
Drawing speed is hardly a problem for Rocco, so the Birdseed Donuts (reduced draw speed) upgrade is very unpopular. It also makes lob-shots harder to pull off, which are a popular way of making arrow shots harder to dodge.
-Birdseed Donuts, now reduces the cooldown of vengeance by 2s for hitting a precision shot, and extends vengeance by 1s if it is active.

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Scoop
The Holy Cup has become the way to go in high level play as the benefits are huge for a close-knit team.
-The Holy Cup, ally healing reduced from 75% to 65% of self healing.
This upgrade gives too little compared to other upgrades in the same row, also too expensive.
-Chain mail Tunic, attack speed increase increased from +8% to 10% per stage.
A slight tweak to make this upgrade trigger a little less often
-Titanium Coneshield, reduced health Scoop needs to be below from 80% to 75%.

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Sentry
-Teleport Beacon, explosion radius increased by 25%.
This upgrade used to be useful for unintended extra burst damage for the Teleport Beacon ability, until it received a significant arming time in a recent update. This modification should make it more viable again
-Circuits of Time, decoy arming time reduced from 2 to 1 second, fixed collision detection.

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Skølldir
-Bash 3rd punch, replaced ceiling detection hack with actual smaller collision vs. obstacles.
-Stolen couch, range reduced from +5 to +4, price reduced from 190 to 170 solar
-Small Volcano, price reduced from 225 to 205 solar.
-Electric hammer, snare duration reduced from 0.5s to 0.35s, price reduced from 220 to 200 solar.
-Bash, base damage increased by 10%
-Chunk of salted meat, damage reduced from +13% to +10% per stage, price reduced from 215 to 195 per stage.
-Pale Mead, now increases damage of third punch, +70 damage for 280 solar.

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Skree
-Magic Sunballs, price reduced from 220 to 195 solar.
-Sawblade, damage is now dealt through a fast 0.1 second DoT to prevent it from stacking with Spare Blade damage.
-Fixed that on the minimap Totem showed a glass platform above it.

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Smiles
-Fixed Pyromancer Smiles’ splash art not being large enough in the end of game screen.
-Fixed that flamethrower sound kept playing if Smiles started teleporting while shooting.
-Pocket Dog, damage over time per stage reduced from 100 to 90.
-Bush Fire, damage per flame reduced from 31 to 28.
-Tail Whip, damage reduced from 300 to 280.
-Tail Whip, stun duration reduced from 0.2 to 0.1 seconds.
-Unicornian Butt, stun duration increase reduced from 0.3 to 0.2 seconds, price increased from 200 to 240.
-Trapper's Hook, duration is now affected by Baby Kuri Mammoth.
-Base health, reduced from 1650 to 1550.

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Yuri
-Titanium spikes damage increase increased from +10% to +12% per stage.
-Chrono rift, cooldown reduction increased from 2 to 2.5 seconds, for 165 solar per stage.
-Flash forward, no longer decreases bubble duration.
-Giant Monocle, range increase decreased from 27% to 22%.
-Instant charge battery, price reduced from 210 to 150 solar per stage.
-Flyswatter, now adds a non-stacking DoT to laser which deals 80 damage over 4 seconds.
-Base Health, increased from 1350 to 1400.
-Wraith Stone, replaced by Barrier Magazine.

Modding new features
-Particles can now be modded. You can edit them in the Particle Editor and include them in your mods. To access the Particle Editor you must be in a map editing session on a map that is part of a mod. Press F2 to open it. Press “New” to create a new particle template. Modded particles can be used in levels through the Particle object.
-Can now override default turret health through the new setting healthOverride.
-Can now override turret shoot cooldown through the new setting shootCooldownOverride. Note that turret shooting speed is limited to 10 bullets per second for stability reasons.
-Can now add additional damage to turret bullets through the new setting additionalDamage. By setting negative numbers here you can even create healing turrets now.
-Can now override what bullets a turret shoots through the new setting overrideBulletSettings. Note that not all bullet types actually work with turrets, but most do. (Holy cow, turrets shooting Derpl Nukes are scary!)
-Can now override at what distance a turrets starts aiming and shooting at characters through the new setting targetingRangeOverride.
-Can now swap the default orientation of turrets through the new setting swapDefaultOrientation.
-Can now hide turrets from the minimap through the new setting showOnMiniMap.
-Can now let Buttons turn Turrets on/off through the new setting activationInfluencedBy.
-Buttons can now turn Particle objects on/off.
-Tutorial textures and animations can now be used in modded maps.

Modding fixes
-Fixed that the hideByButton option in Texture objects didn’t work if anything in the Texture was animated, and didn’t combine correctly with setting a colour on the Texture.
-Fixed that if opacity and colour were both set on an Animation object, then particles inside the animation would not update their colour correctly anymore.
-Fixed that automatically reloading textures while editing a modded map didn’t work. (Works both in DirectX and OpenGL, but not on Linux and Mac.)
-Fixed that when browsing Animations or Particles they were positioned too high, half over the button above.
-Fixed mod preset not being selected by default when editing a map.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Fri Aug 10, 2012 4:14 pm 
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Update 4.3.3
14-9-2017
Discuss here!

-Fixed a crash that would happen when some custom game settings weren’t synced correctly in custom games.
-Fixed a rare crash in menus in case of packet loss towards the Galactron servers.
-Fixed that the game would frequently have to reconnect to Galactron when the custom game browser is active.



Update 4.3.2
6-9-2017
Discuss here!

General
-Fixed that in-game chat would go (and stay) out of bounds when typing long messages

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Commander Rocket
-Added an indicator light for Commander Cook-it’s rocket launcher and indicator sounds
-Tweaked character select image sizes for both Commander Rocket and Commander Cook-it
-Reduced width of commander Rocket’s aim arc for his laser trap ability.
Last hotfix came closer, but Rocket still is very strong.
-Laser trap, duration reduced from 6 to 4 seconds.
-Laser trap, removed collision during setup.
-Rocket launch, can now be reflected.
-Rocket launch, the self-knockback is no longer affected by Baby Kuri Mammoth.
-Box of Cirean cigars, damage reduced from 75 to 60.
-Liquid MRE, price increased from 220 to 280.
-Space Air Max, speed increased reduced from 11% to 10%.

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Genji
-The last pieridae transformae, fixed an issue where an enemy droid would die immediately when hit by a Cocoon.

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Ix
Ix has been too good of a brawler for a while.
-Psionic bond, impact damage reduced from 180 to 160.
-Prismatic moonstone dust, damage over time reduced from 110 to 90.
-Shredded Mining permit, damage amplification reduced from 15% to 12%.

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Smiles
The laughing croc is also still a bit overbearing, mostly due to his frequent tail whips.
-Tail Whip, cooldown increased from 6.5 to 7.5 seconds
-Wooly Geurt, cooldown reduction reduced from 1 to 0.8 seconds.
-Rodent Smoker, heal per stage reduced from 135 to 105.
-Bush Telly, duration increase reduced from 50% to 30%.



Update 4.3.1
29-8-2017
Discuss here!

-When reaching max profile level, the tooltip in profile unlocks now displays that you have reached max level instead of showing the tooltip for level 49.
-Pressing the go button in character select will now play the naut’s voice again.

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Commander Rocket
-Fixed that all shop upgrades were unlocked
-Fixed an issue where Profanity filters weren’t increasing the speed during the full animation of the traps in combination with Borgo cigar cutter.
-Reloading animation of charged salvo is now better synchronized with the actual reloading.
-Charged salvo rockets can now be reflected with Froggy G’s right back at ya.
Commander Rocket launched seriously overpowered. These changes should tone him down without affecting his playstyle too much. Except for long range turret cheese, this has been removed.
-Base Health, reduced from 1200 to 1150.
-Character collision size increased by 20%.
-Charged Salvo, damage per rocket reduced from 65 to 60.
-Charged Salvo, damage against droids reduced from 100% to 75%.a
-Rocket Launch, base cooldown increased from 6.5 to 7.5.
-Rocket Launch, damage against turrets reduced from 50% to 0%.
-Laser Trap, time between ticks increased from 0.12 to 0.18.



Update 4.3
16-8-2017
Discuss here!

NEW Naut: Commander Rocket
Skills
-Rocket Launch: Fire a huge rocket that deals damage and knocks enemies back. Gives off massive recoil
-Laser Trap: Place a rotating laser trap that deals damage to enemies in its path.
-Charged Salvo: Load up to 3 missiles in your rocket launcher and fire them in a single bunch.

Backstory
Rocket was a hardened soldier known for his explosive temper. He fought bravely among the Scargi until he actually lost his head while cleaning his rocket launcher. Rocket being known for his cursing and vulgar language was given an advanced head prosthetic with profanity filter. Afterwards he was promoted to commander of the Scarg emperor security. Rehabilitating in the court the commander found a new team of misfits to command, who he would train to become the Rocket Renegades.

Until 3584 when disaster struck. The team was sent to prison by the Emperor for the audacious crime of planning to salt his dinner. A highly deadly substance for the sensitive snail-like Scargos. The Renegades were actually just eating fries they had salted with the salty seals they illegally had been hiding in their quarters.

After a brief spell in prison, the team quickly broke free, dispersing across the galaxy. All waiting for the commander to reunite them and exact their plans for revenge. They have the weapons. They have their mission. All they need now are allies. It's time for them to call: the Awesomenauts.

NEW premium skin: Commander Cook-it
Serving the Scargi Emperor was one of the happiest times in the life of Commander Rocket. Not only was he allowed to lead his Renegades into battle in service of the Scargo race, he also spent a lot of his time in the palace kitches to enjoy his third-greatest passion: cooking (the others being fighting and cursing). None of the Scargo cooks initially thought much of the little guy, but with a little help from a tiny companion he found in the pantry, he quickly turned out to be able to create beautiful banquets and majestic meals from the simplest ingredients.
This is a paid DLC and comes with a fully customized voice set and a portrait!

NEW portraits
These portraits have been added and can be unlocked with AwesomePoints:
-Brigadier drone
-Inflatable Gnaw
-Ghosthouse skull
-Seahorse head
-Pete Jennirks
-Prankster Yuri

General
-Reduced the cost of Smiles to 7500 Awesomepoints now that he’s settled into the team.
-Fixed several formatting issues in French translations.
-Fixed that the tooltip for Smiles’ jump showed the incorrect starting health amount in the armory.
-Added particles and other effects to the character select and armory art for Smiles and Pyromancer Smiles.
-Fixed that the random map option in custom games would never result in Starstorm.
-If a player is killed by a damage over time effect, the game message announcing their death will now show an icon by what damage the player was killed, just as with direct damage.
-Selecting text outside of the text field in global chat will no longer show the selection highlight outside of the text field.
-Added multiple new pieces of fan art to the in-game gallery.
-Removed the misplaced fade out animations of the charges bar for penny during her pounce.
-Droids in the test level now die if they reach the other side, to prevent performance problems if one of the turrets is destroyed.
-Fixed inconsistent behaviour of adjustments to sliders in custom game options with large ranges using arrow keys/controllers, like the "autobuy after X gold" custom game option.

Achievements
-Fixed that the “Awesomenauts -Roll out!” achievement would not unlock is some rare cases.
-Fixed that the “Dinosaurs don’t like brain boxes” achievement could unlock after rejoining a game.

Custom Games
-Added a setting that allows the host to disable certain characters for the Red Team and Blue Team. This allows players to limit certain custom games to a specific character, for example.

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Genji
-Pieridae Transformae, fixed that the enemy droid would die after a delay instead of immediately.

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Skølldir
-Fixed an issue where base skin Skølldir’s 3rd punch would get a longer range when buying Oily Spray-On Bronze.

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Yuri
-In replays: if Yuri dies while firing his laser, this laser will no longer stick around for a bit.



Update 4.2.2 hotfix
18-7-2017
Discuss here!

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Chucho Krokk
-Fixed that Chucho was able to fire backwards when on his bike.

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Skree
-Book of Medicine upgrade, fixed that it wrongly stated it would reduce the Totem of Power cooldown by 6 seconds. It's actually 3 seconds.

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Smiles
-Fixed that Pyromancer Smiles had no arm when aiming and shooting upward, which also reduced his upward range.
-Trapper's Hook, fixed that the damage scaled like health, instead of damage.
-Adjusted flame trajectory to make sure controller users can properly shoot when in neutral position.



Update 4.2.1
14-07-17
Discuss here!

General
-Using a controller no longer results in selecting five different buttons in the dropdown from the main menu screen.
-Fixed that you couldn’t select the announcer dropdown in the in-game pause screen with a controller.

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Genji
-Fixed that Stormdrum would always show a healing effect, even without buying Caterpillar King statue.
-Fixed that the butterfly shot would not return after buying the Wool Shawl and Glow Bracelets upgrades.
-Fixed that the cocoon would immediately kill an enemy droid when The last pieridae transformae upgrade was bought

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Skølldir
-Fixed that 3rd punch was unable to damage structures.

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Smiles
Released in an overbearing state, some toning down of his problematic Trapper’s Hook skill
-Fixed the levelling unlock order for Piggybank and Barrier magazine upgrades.
-Trapper’s Hook, range reduced by 20%.
-Trapper’s Hook, reel in time increased from 0.7s to 2s, now scales with Bush Telly.
-Trapper’s Hook, projectile speed reduced by 20%.
-Trapper’s Hook, minimum rope length increased by 25%.
-Trapper’s Hook, will no longer pull a Nibbs performing fire breath.
-Electric Magnetic Winch upgrade, range increase reduced from 25% to 20%.
-Sandworm Tail upgrade, bonus damage reduced from 50% to 40%.



Update 4.2
12-7-2017
Discuss here!

NEW Naut: Smiles
Skills:
Trappers Hook: Throw out a hook that will drag enemy Awesomenauts towards you for a short duration.
Tail Whip: Smack your enemies with your steel stail, knocking them away.
Bush Fire: Use your flamethrower to burn everyone in a line.

Short backstory:
After he and the other renegades escaped from prison, Smiles hid in the swamps on Ribbit II. With a background of tracking and capturing targets, he put his skills to good use. The unorthodox method of poaching swamp rodents with his flame thrower, resulted in heavily burned pelts and hides, but it turned out a great business success as the dark charred bags were an instant hit on the amphibian black market. One day an old friend knocked on his door with a plan of vengeance. Step 1: join the Awesomenauts!

NEW skin: Pyromancer Smiles
Some crocodiles just want to watch the world burn. Pyromancer Smiles won't settle for that. He has peered into the flames and had visions of him setting all of creation ablaze! He's left the (now scorched) swamps of Ribbit II on a quest to fulfill this dark destiny, and stowed away on the Awesomenauts vessel to visit distant worlds. What's left standing after a battle is incinerated by the Pyromancer, until only ash remains.

He's dark, he's angry, and he's armed with a flamethrower. Don't cross Pyromancer Smiles as he'll burn you to a crisp! The Flames command it!

NEW: added portraits
-Fire commander
-Ice commander
-Love commander
-Team power
-The collection
-Hairy King

General
-The scoreboard now tracks damage done to the base together with the damage done to turrets.
-Opening the shop while having the scoreboard open will now open the shop and close the scoreboard, just as it was before 4.0.
-Fixed that sometimes after closing the Steam overlay and pressing enter to chat, it would register as a shift+enter instead, opening all chat instead of team chat.
-Fixed that if you moved the mouse very close to the centre of Coco and used her AA, her arms would extend in a different direction than her attack.
-There is a new, more streamlined tutorial flow for new players.
-Fixed that running on 1280x1024 or using the Screen Adjustment feature would cut off parts of the in-game HUD.
-Steam IDs are no longer logged while in character select, fixing that players could figure out who they were going to play against before the match actually started.
-Fixed that practice games could be joined via chat, for a short period.
-Fixed that banned players wouldn’t get a ‘cancelled’ notification when trying to queue

Achievements
-Fixed that (some) counters for achievements would not update for some players.
-Fixed that the Slowwolf announcer would not be granted to a player that got the “Welcome back!” achievement in a beta.

Menus
-Fixed that League 1 didn't exist for some older seasons in the leaderboad history.
-Depth issue fix for character icons in menus on Mac.
-Fixed that it was possible to get stuck in a state where all buttons in the Play menu are locked after trying to join a custom game of which the last slot was just taken by another player.
-Fixed an issue where clicking multiple times on a character profile picture in a lobby would result in an endless growing tooltip.
-The tooltip about the items that you can buy now correctly states level 3 instead of level 4 at which you have unlocked all items.

Sound
-Optimised all sounds to use less space on disk and in memory and to load a bit quicker.
-The “test voice” button in the Armory now correctly plays voice lines of premium skins.
-Announcer voices and player-triggered character voices are now better audible.

Bots
-Updated Veanko’s Leon, Lonestar, Raelynn, Gnaw, Skree, Clunk and Ayla bots

Modding
-Added a new option to AffectAreas to change a player’s team. This can for example be used to make mods where six players are in a single team or where you need to switch team during the mod. It is also possible to play local versus this way if only one of the local players switches team. This is an experimental feature that probably has a lot of issues, use at your own risk. For example, the deathtimers are disabled once this is used and switching to a team that doesn’t have graphics for the current class produces broken graphics (like a neutral team Lonestar).
-Added an option to Button to only react to a specific character class.
-Added automatic backup to the map editor (once every two minutes and when exiting the editing session).
-Added an option to the AIDebugger (the F4 editor) to view detailed events about character gameplay. There is also an option to filter these events and to show them only for the selected character.
-Fixed a crash when using the WriteToTextbox AI block in combination with zero respawn time or switchClass/switchTeam.
-Fixed that actions and conditions weren’t sorted alphabetically in the BehaviourCreator tool.
-Fixed that AffectAreas, JumpPads and Shops didn’t become invisible in the editor when the “Gameplay objects” group was hidden.

Thanks
For almost all of our updates since launch we’ve received extensive help from the community to discuss and point out balance issues and bugs. As always, we’re grateful for your input and we would hereby like to start highlighting community members for their efforts.

For this update in particular we say thanks to community members Gameinsky, Doppelganger, Sam! And Wakkabanana for their input, active Discord presence and willingness to provide input upon a wide range of balance topics.

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Ayla
Make it harder for Ayla to endlessly chase a single enemy in Rage mode, while keeping her teamfighting ability about the same. Also, fix a bug where 0 and 1 enemy target added the same amount of shielding.
-Rage, base shielding values changed from 15%>15%>20%>25%>30% to 7%>14%>21%>28%>35%
-Rage, self damage increased from 33 to 40.
-Base Health, increased from 1350 to 1400.
-Rip-Apart Bear upgrade, self damage reduction increased from 18% to 25%per stage.
Bring an overbuffed upgrade back down a little
-Jail Food upgrade, reduced damage over time from 135 to 120 per stage.
Boost Ayla’s earlygame, and reduce her reliance on Angry Drawings
-Rage, base DPS increased from 252 to 276.
-Angry Drawings upgrade, damage increase reduced from 17% to 11%.

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Chucho Krokk
-One Armed Chameleon upgrade, bonus damage reduced from 90 to 85.
-Nitro Muffler upgrade, damage over time reduced from 180 to 170 per stage.

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Deadlift
-Iron Slam, the hud icon now indicates which punch will be next.
-Tweaked Bullbarian shield sounds.

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Derpl
-Cat shot, base damage increased from 85 to 90.
-Fatcat upgrade, no longer affected by Longcat.
-Gave Derpl’s cats a moving tail for a better visual effect and feel.

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Dizzy
-Explosive Clone, arming time reduced from 1s to 0.9s.
-Torn D-Shirt upgrade, now only affects Awesomenauts.
-Golden G Necklace upgrade, after arming the Explosive Clone it stays in place for 1s until an enemy touches it.
-Removed a voiceline in which Dizzy said Froggy is her nephew, while he is her cousin.

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Froggy G
Changes to make Frog a bit more safe while also reducing all or nothing potency with landing his whirlwind.
-Base health increased from 1150 to 1200.
-Dash, base damage increased from 250 to 280.
-Ice Cubes upgrade, slow per stage reduced from 15% to 12%, price reduced from 150 to 140.
-Clock Necklace upgrade, heal over time reduced from 140 to 120.
-Boombox upgrade, damage increase reduced from 16% to 13% per stage.

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Genji
-Baby Kuri Mammoth now affects cocoon.
-Butterfly shot, fixed that returning projectile now also does 65 at base.
-Wool Shawl upgrade, range increase reduced from 40% to 30%.
Slightly reduce the AA heal, but make stack with Praying Beads, Stormdrum and Space Hippo
-Caterpillar King statue upgrade, now adds ally heal to all Butterfly Shot damage output, 20% per stage.
-The Cat Pillar upgrade, heal amount reduced from 125 to 115 per stage.

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Gnaw
-Feather Ball upgrade, now adds a 3rd spit projectile.
-Fertilizer upgrade, now increases Weedling health by 20% and health regeneration by 50%.

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Ix
-Salt Miner upgrade, damage per tick reduced from 18 to 16 per stage.

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Jimmy and the LUX5000
-Micey the Mech Pilot upgrade, price increased from 125 to 150 solar.
-Micey and the Missile Factory upgrade, price reduced from 215 to 200 solar.
-Flip Arm Add-on, damage reduced from 13% to 11% per stage.

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Leon
-Steel False Teeth upgrade, now gives Leon a shield that reduces 20% of incoming damage for 2 seconds when successfully landing tongue.

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Max Focus
-Galactic Police Scanner upgrade, damage increase reduced from 30% to 27%, price increased from 155 to 180.
-Brutalities of the Kraken unveiled! upgrade, fixed the issue where the last bullet would sometimes not spawn.
-Brutalities of the Kraken unveiled! upgrade, damage decreased from 150 to 120.
-Hairy King upgrade, size increased reduced from +15% to +10%

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Nibbs
-Eternal Flame upgrade, fixed issue that Starstorm Statue had no effect upon the fireballs.
-Red Sneakers upgrade, price reduced from 155 to 140, speed increase increased from 5% to 8%.
-Sunscreen Mouthwash upgrade, speed increase reduced from 100% to 75%.

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Penny Fox
-Sentient Rock upgrade, silence duration reduced from 0.3s to 0.25s per charge.
-Chicken in a Lunch Box upgrade, amplified damage increase reduced from 15% to 12%.

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Raelynn
-Base attack, speed penalty for shooting reduced by 25%.

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Rocco
-Vengeance, cooldown reduced from 20 to 16 seconds.
-Cockfight Spurs upgrade, price reduced from 200 to 180 solar per stage.
-Chicken Grill upgrade, price reduced from 185 to 175 solar.

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Sentry
-Base movement, speed and acceleration increase by 5%.
-Black Hole Sun, cooldown increased from 10s to 11s.
-Bug Detector upgrade, now deals 200 damage over 4s when the shield hits an enemy.
-Night Vision Spywatch upgrade, movement speed increase reduced from 50% to 30%.
-Circuits of time upgrade, now requires 2s arming time before the clone explodes.
-Circuits of time upgrade, damage increased from 125 to 150.
-Circuits of time upgrade, clone health increased from 100 to 250.
-Not-So-Serious Tank upgrade, damage increase increased from 12% to 14%.
-Hacking Satellite upgrade, merged into single stage upgrade, reduces cooldown by 3s for 200 solar.
-Cyanide Cigarettes upgrade, price reduced from 185 to 170 solar per stage.
-Yellow King Pages upgrade, price reduced from 205 to 190 solar per stage.

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Skølldir
-Homeless Gnome upgrade, fixed an issue where the Gnome would just dissipate if thrown too far.

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Skree
-Fixed the issue where the second stage of Voodoo Doll unintentionally added another second of slow.
-Magic Sunballs upgrade, extra targets reduced from 3 to 2, price reduced from 250 to 220.

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Swiggins
-Ancient Octants upgrade, stun no longer applies to the whole area.
-Pneumatic Spoon upgrade, break damage increase reduced from 100 to 90 per stage.
-Bovinian Skimmed Milk upgrade, damage amplification reduced from 15% to 12%.

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Ted McPain
Slight nerf to an upgrade which pushes Ted a little over the top.
-Commando Ted Figurine upgrade, damage increase reduced from 17 to 15% per stage for Machine gun, 13% to 11% for shotgun.

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Vinnie & Spike
-Antique Machinegun upgrade, silence duration reduced from 1.5s to 1s.
-Yakoiza upgrade, extra damage reduced from 71% to 62%.

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Voltar
-Bombshell upgrade, damage reduced from 300 to 280, price increased from 130 to 150 per stage.
-Warpgate Overdrive upgrade, cooldown reduction increased from -1.5s to -1s.

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Yuri
Some quality of life mobility improvements to help Yuri, as over time some other characters have become faster as well.
-Air acceleration increased by 10%.
-Ground acceleration increased by 25%.
-Flight, initial jump increased by 15%.
-Falling, allow Yuri to keep falling through glass platforms when Jetpack is off, by pressing down.


Update 4.1.1
21-6-2017
Discuss here!

Matchmaking
-Decreased rating of players with less than 120 matches played to keep them from being matched with pro players too quickly. This rating reduction already existed before, so the only change is that this is increased from 60 to 120 matches now. This will decrease the rating of all players with less than 120 matches played right away.
-Improved matchmaker algorithm to better find the best possible matchups.
-Increased matchmaking round duration outside peak hours to improve matchmaking quality (this change was already put live on June 16).
-Fixed a bug that caused the matchmaker to sometimes forget what map you just played on. This fix slightly reduces the odds of playing the same map twice in a row in matchmade games.
-Fixed a bug that caused the matchmaker to sometimes forget who you just played against. This fix slightly reduces the odds of playing against the same opponents twice in a row in matchmade games.

General
-Fixed that new updates to the main game did not download if you had switched to the beta (this fix was already put live on June 15).
-Fixed that in the map used for the ‘try’ feature, blue ‘Nauts would teleport to their death.
-Fixed that the SlowWolf announcer and related achievement weren’t always granted.
-Added several missing translations in the What’s New screen and addressed several typos and other translation errors.
-The "switch to previous tab" button in the profile screen works again.

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Ayla
-Fixed that turning off Rage by shooting Evil Eye wouldn't trigger Rage cooldown.

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Deadlift
-Fixed that the Bullbarian skin had the wrong background colour in the store for a premium skin.

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Dizzy
-Fixed that shop items weren’t locked according to character level. Now it's just as with all the other nauts.
-Purple Prince Lipstick upgrade, removed second % sign in second upgrade description.
-Fixed red teamcolour’s minimap icon having a broken outline.
-Fixed that Dizzy didn't show recommended items.



Update 4.1
14-6-2017
Discuss here!

NEW Naut: Dizzy
Skills:
Multi Dash: Save up to 3 dashes to unleash unto your enemies.
Explosive Clone: Leave a water clone at your location that explodes and deals damage in an area.
Bubble Shot: Fire a fast-moving bubble that deals damage.

Short backstory:
Using her mastery in Aqua-fu, Dizzy fooled the Scarg prison guards with her water clones and escaped along with her team. After being separated, she went back to her home planet to revitalize her singing career. There she formed a girl band called “the Dizzies” together with her water clones and conquered the Universal Music Charts in no time. A popularity poll showed that one of her clones was more popular than her, causing her to go on a graffiti spraying rampage. After being calmed by her old friends, she joins them into joining the Awesomenauts!

NEW premium skin: Kunoichi Dizzy
When the Aqua-Fu calls, you answer. Nowadays the Aqua-Fu also tends to send a text message when it can't reach you by phone. When Dizzy got the text she set off on a pilgrimage to the Aqua-Fu home nebula: the Waxxon spiral. After years of training she had become Kunoichi Dizzy, Master of the Aqua-Fu.
This is a paid DLC and comes with a fully customized voice set and a portrait!

NEW premium skin: Bullbarian Deadlift
Here rises the Bullbarian from his long slumber! Having dined on raw meat and spiced milk, he sets off into the wild yonder. Kings beg for his services, witches tremble in his wake and gladiators shake with fear as he approaches. Now, he finds himself with a stranger crew still as a band of Awesomenauts have plucked him from the mists of his bygone era. The times may be unfamiliar to him, but one thing is unchanged: in battle, the mightiest hoof still wins.
This is a paid DLC and comes with a fully customized voice set and a portrait!

NEW: Mythical Mayhem Medals
Is winning 100 times with a single Naut not spectacular enough for you? Here’s a new challenge: win 250 times with one Naut to get the new Mythical Mayhem Medal!

General
-You can now try out skins in the armory
-Added sound to the Solar shower in the testmap (the map where you can try out Nauts).
-Tweaked when announcers will count down. For instance, it won’t count down in the test level in the armory anymore.
-Fixed that the “Wrecking Wilson’s Garden” achievement would unlock too fast.
-Invite suggestions will only show players who are in global chat. (This was previously also in update 4.0.6 but was temporarily removed again because it caused a crash. The crash has been fixed now.)
-Changed alignments of the tooltips in the shop so they fit on screen in 3-player splitscreen.
-Fixed several bugs related to when joysticks on controllers were only pushed slightly in a direction instead of all the way.
-Updated Raelynn’s medal art.
-Matchmaker is now better at matching parties in which the players have extreme skill differences, like a league 1 player and a league 9 player who have formed a party together.

Map editor
-Added two new options to AffectAreas: switchToClass and switchToSkinIndex. These allow you to swap which character and skin the player uses. This can even be used to switch to characters that are normally not playable, like droids and creeps. Note that a player can only be switched to a class or skin he or she owns. When switching to a class you don’t own, nothing happens. When switching to a skin you don’t own while you do own the class, you instead switch to the default looks of that Naut.

AI Station 205 map
-Made it harder for Jungle Creeps to drop off the middle platform.

Starstorm Station map
-Improved AI node network to allow bots to find their way around this map better.

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Ayla
Quality of life change and changing/buffing unpopular upgrades.
-Evil eye can now be shot when using rage. Rage will automatically turn off when using evil eye.
-Angry Drawings, reduced price from 250 to 220 solar per stage.
-Jail Food, increased damage over time from 105 to 135 per stage.
-Jail Food, reduced price from 215 to 200 solar per stage.

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Chucho Krokk
-Trick-Up-Your-Sleeve upgrade, the mini-bomb now travels straight up instead of always to the left.
-Boom Gas upgrade, fixed an issue where the visual cooldown and actual cooldown would desync upon destruction of the bike.

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Clunk
Slight movement speed increase to make it harder to punish him.
-Base movement speed increased by 8%.

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Coco
Damage increased of slightly too weak upgrade.
-Superconductor, increased damage per homing particle from 13 to 15 damage per stage.

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Deadlift
Self knockback removed to allow him to stay in fights after lunging.
-Power Lunge, removed self knockback on the impact.
-Power Lunge, increased consistency by increasing the collision size by 10% while flying.
-Power Lunge, now only ends on collision instead of stopping mid-way when flying for a long time.
-Rodeo-Red Lenses, fixed an issue where the Protective Pose shield would still explode when activating it directly after a Power Lunge.
-Removed unwanted frost visual effect from Deadlift’s Leap.
-Lightning-Start Protein Shake upgrade, fixed that the upgrade also added +10 damage.

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Derpl
-Long Cat, now also increases the speed of Cat shot.
-Long Cat, reduced range and speed increase from 33% to 28% per stage.

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Genji
Power reduced as he was quite strong. Problematic upgrade replaced.
-Butterfly Shot, base damage reduced from 70 to 65 damage.
-Monarch Blessing, base duration reduced from 3 to 2.5 seconds.
-Spiritual Cooking, changed to a 1 second duration increase.
-Spiritual Cooking, price reduced from 195 to 155 solar.

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Gnaw
Reduced potency of a strong upgrade.
-Overcharged Metabolism, amplified damage duration reduced from 4 to 3 seconds.

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Ix
Reduction of potential survivability.
-Crystal Crunch, reduced healing per target from 8 to 6 health per stage.

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Jimmy and the LUX5000
-Rocket Barrage, fixed that the last rocket tracer would come out of the wrong spot while attacking.

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Lonestar
Increased damage of some weaker upgrades.
-Missile, increased damage from 100 to 125.
-Another Missile, increased damage from 100 to 125.

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Max Focus
Droid damage reduction both for consistency and reducing pushing power.
-Brutalities of the Kraken unveiled!, the last projectile now deals 50% less damage VS droids like the rest of Scene Illumination.

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Nibbs
A bunch of price reductions to help her early game.
-Eternal Flame, price reduced from 200 to 180 solar per stage.
-Autographed picture of Voran, price reduced from 180 to 160 solar per stage.
-Misery Tarot Cards, price reduced from 170 to 160 solar per stage.
-Blue&Orange Berries, price reduced from 185 to 165 solar.

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Penny Fox
Reduction of pushing power.
-Cookie Monster Badge, the increased damage now only applies against nauts.

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Raelynn
Reduction of stalling potential.
-Timerift, increased cooldown from 9 to 11 seconds.
-Laserpointer, now only applies blind on hit.

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Rocco
Increase of pushing power.
-Rapid Arrows, added a small area of effect on hit (does not apply to SWCA Coin split arrows).

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Scoop
Increase in potency of some weaker upgrades.
-Banner of the Triple Scoop, increase dps from 40 to 50 per stage.
-Spoonman, increased damage when allies are near from 6% to 8% per stage.

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Sentry
Reducing hitbox size as it turned out to be too large and changing a frustrating upgrade.
-Teleport Beacon, reduced teleportation pulse size by 20%.
-Glass Case of Emotion, changed to a 5 second cooldown reduction.
-Glass Case of Emotion, increased price from 115 to to 145 solar.

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Skølldir
Making it a bit easier to land the 3rd punch.
-3rd punch will no longer collide with the ceiling.

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Skree
Reducing strength in teamfights with this upgrade.
-Ceremonial Mask upgrade, increased proc cooldown from 2s to 2.5s.

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Ted McPain
Making stun-pack a bit trickier to apply to compensate for its strength.
-Grénaide pour homme upgrade, reduced stun area size by 25%.
-Armpit Shaving Cream upgrade, fixed that the shield would sometimes not trigger with Stimpack.
-Added a voiceline when Scourge Captain McPain meets a fellow Scourge Captain.

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Vinnie & Spike
Reducing potency of a strong upgrade.
-Antique Machinegun, reduced silence duration from 1.5 to 1.2 seconds.

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Voltar
Making knockback drone a bit trickier to apply to compensate for its strength.
-Cortex Tank, knockback size reduced by 25%.
-Cortex Tank, made the knockback visual faster.

Known issues
-There’s a bug that causes all Dizzy items to be unlocked in-game regardless of character level. So a level 0 Dizzy has all shop items available instead of only the first 3 of each row.

Update 4.0.7
3-6-2017

-Fixed a crash in the main menu.
-Fixed a crash on startup if the game isn’t connected to Steam (or takes too long connecting to Steam).
-Temporarily reverted the change that invite suggestions would only show players who are also in global chat, since this caused the crash. This will come back in update 4.1 once the crash has been properly fixed.



Update 4.0.6
2-6-2017

General
-Fixed a bug that caused players to get stuck in the matchmaker queue at time 0:00
-Fixed a bug that caused players get stuck in a party that didn’t allow them to play at all.
-Fixed a bug that caused the matchmaker to go down altogether in very rare cases.
-Fixed that sometimes the Slowwolf announcer would not unlock.
-Fixed that for some people, not all prestige medals would be unlocked.
-Fixed that sometimes random announcer would result in no announcer at all.
-Invite suggestions will only show players who are in global chat.
-Fixed that the "Attack of the botanic Army!" achievement often didn't count the Weedlings you placed, and sometimes counted Weedlings you didn't place.
-Fixed that the game would reset last selected skins on startup.
-On first startup, the game language will now be determined by the language used in steam, instead of always defaulting to English for new users.
-To fix the massive recruitment code spam in global chat users can no longer post their recruitment code in global chat. Recruitment codes can still be shared via party or team chat or outside of the game.
-Global chat will block users from sending the same message within a short time period.
-Fixed the win streak statistic on the stats screen.

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Penny Fox
-Fixed Penny bullets not bouncing off the ceiling


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 Post subject: Re: Patch Notes Steam
 Post Posted: Wed Aug 22, 2012 4:40 pm 
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Posts: 8992
Update 4.0.5
25-5-2017

-Fixed the position of the ammo counter in the HUD for Ksenia, Ted McPain and Gnaw.
-Fixed that a number of people couldn’t play anymore because they were permanently stuck in a broken party. The root cause of this bug has not been found yet, so if you get into this situation again, then please do send us your logs so that we can investigate this issue further.
-Fixed two different rare issues that caused the matchmaker to be stuck at 0:00 for some players. There’s still at least one more issue like this in the game that we’re still investigating.
-Added the possibility for admins to give someone a ban from chat and taunting (previously we could give in-game verbal abusers only either a full gameplay ban, or a warning).
-Added a bunch of missing Dutch translations.
-Various fixes to translations in various languages.
-Fixed that when selecting Windowed in the launcher on Mac you would not get a bar above the window, making it impossible to drag it around. Note that you need to reselect Windowed in the launcher again once to activate this fix.



Update 4.0.4
18-5-2017
Discuss here!

-Made changes so that our servers can handle much larger numbers of simultaneous players once we go free to play. This contains some rather complicated tech so we expect we’ll be doing further fixes to this in the coming days.
-Slightly increased the in-game scoreboard size.
-Items bought icons are now always shown in the scoreboard when your account level is 6 or higher.
-Fixed that you would sometimes still get invite suggestions when your party was already full.
-Fixed that poor connection popup would appear partially behind other menus.
-Fixed a rare crash while waiting for matchmaking.

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Coco
-Fixed that Coco’s Ball Lightning visual was upside down when aiming to the left.

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Derpl
-Fixed that Derpl’s Nuke visual was upside down when aiming to the left.



Update 4.0.3
16-5-2017
Discuss here!

NEW: Zork Industries Mark II “Falling Closet” Droppod
-This new droppod has been added to the Armory and is automatically unlocked for free for anyone that has played Awesomenauts before the free to play announcement (april 26th, 2017).

Scoreboard
-The scoreboard layout has been overhauled. The new layout is more similar to the pre 4 iteration of the scoreboard.
-Profile portraits are no longer displayed next to each entry, but on the medal tooltip.
-Medals in the scoreboard now display the profile tooltip when hovered over
-The end of game scoreboard now includes XP contribution.

NEW: ‘Skill Help’ option
-Added the “Skill Help” setting in General Settings, which enables helpful visual indicators during gameplay for the following skills: Raelynn’s Snipe, Coco’s Ball Lighting, Derpl’s Nuke, Swiggins’ Anchor Drop, Sentry’s Teleport Beacon, Nibbs’ Orb of Omnicron, Ix’s Psionic Bond and Skree’s Saw Blade. This is enabled by default.

Launcher
-The launcher has been visually overhauled (Windows and Mac only).
-The launcher is now only shown the first time you start the game, or if you didn’t get into gameplay (since this may indicate a screen issue that requires the launcher to fix).

Tweaked XP and Awesomepoints rewards
-XP and Awesomepoints rewards have been tweaked. Any previously received rewards have not been changed. The average Awesomepoints and XP gain per minute played has not changed for Online Match but has been significantly lowered for very short Co-op vs Bots matches.
-The minimum length for a match to yield rewards has been lowered from 3 to 1 minute.
-Awesomepoints and XP are now always gained per minute, with the first 4 minutes accumulating more points (even more if you win). This replaces the old large fixed amount + an amount that would accumulate over time beyond the 11 minute mark.
-This new way of accumulating points now makes winning very short matches of Co-op vs Bots way less effective as it used to be and winning short Online Matches slightly less effective. Co-op vs Bots should now always be on par or slightly behind Online Match in terms of XP and Awesomepoints gain.
-Depending on the duration of the match some matches might now yield more or less points than they used to. Generally, point accumulation has been smoothened out. Short matches (below 8 minutes) typically yield less to slightly less points. Average matches yield slightly more, and very long matches (30+ minutes) yield very slightly less.
-The first win of the day bonus now always yields the same amount of points, when achieved.

Tutorial
-Fixed an issue where in the training match a big stack of droids could be formed, if players stayed at the shop for too long.
-Fixed that sometimes in the training match the other lane would be pushed entirely while the player wasn’t there.

General
-Shielded damage is now hidden by default (there is a setting in General Settings to re-enable it). For example, 40 damage being reduced to 32 would previously show as “32#8” and will now show as “32#”, unless you re-enable the new option. (Where # is the little shield icon.)
-Mute/report menu now displays players’ chosen characters instead of their profile portrait.
-Fixed that music after the first droppod sequence at the start of a match started too early (the first beat should coincide with the opening of the door).
-Fixed a rare crash when a character died.
-Fixed a crash when closing the game.
-Fixed a rare crash that happened during the victory animation.
-Fixed a crash when launching the game while Steam is not running.
-Fixed a rare crash when uploading a replay fails.
-Fixed that a small number was sometimes shown over the player character, in the middle of the screen during gameplay.
-Fixed a rare issue where new players would not be able to start the tutorial (or any other mode) and would see an empty party in the main menu.
-Added some decorations to the test map (where you can try Nauts from the Armory).

Menus
-Fixed various glitches after playing the intro video, including the tutorial popup endlessly returning.
-Fixed an issue with the text flipping out when the checkbox to hide the incognito popup was selected.
-Medal slots and medals have different tooltips now in the profile unlock screen.
-Fixed an issue where going back in the medal/portrait selection screen would hide the two progression counters in the profile menu as well as the global chat.
-Returning from a specific naut in the armory to the armory browser will now open to the page where this last viewed Naut can be accessed.
-The overview toggle button in the armory will remember the last chosen setting after you close the game.
-Moved the portraits in the watch menu so they don’t drop off the right side of the screen.
-Skins with special voices will now play during the end of match screen, instead of the normal voice line.
-Changed the layout of the profile stats menu: Game mode selection has been moved to the bottom of the screen, while character name, and played/wins stats have been moved up.
-Fixed a situation in which global chat would disappear.
-Improved controller support in the menus.

Soundtrack DLC
-Added an extended version of the music that plays during the droppod sequence at the start of a match.

Replays
-Made some changes that hopefully fix the issue that replays of modded matches sometimes played on Ribbit instead of on the modded map (these changes should also fix this for already existing replays). Also added additional logging, so if you still have this issue then please send us your log files so we can analyse this issue further.
-Fixed that character animations would often not play during the first few seconds after a character had spawned (only fixed for newly recorded replays).
-Fixed that damage numbers in replays would often show 1 too low, so for example 31 instead of 32 (only fixed for newly recorded replays).
-Fixed that Match of the day in the watch menu didn’t show the correct players for that match anymore.

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Chucho Krokk
-Improved visual clarity on Chucho’s sticky bomb timers by increasing the contrast a little.

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Gnaw
-Made the sound for Spit healing Weedlings more subtle.
-Fixed that Gnaw would start with less parts when respawning after Bag of Seeds was bought.
-Added an ammo bar for the current amount of parts and weedlings.

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Jimmy and the LUX5000
-Fixed that LUX Charge used sounds from Lonestar’s Bull.
-Added a clearer visual indication for Lux’s ‘Danger pins’ upgrade.

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Ksenia
-Added Vanish skill voice-lines to Ksenia and Cosmic Captain Ksenia.
-Added an ammo bar for the current amount of scissors.

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Professor Yoolip
-Fixed that the counter for Quark Microscope was missing from the HUD.

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Raelynn
-Improved Timerift collision handling, reducing the chance that it slides off a glass platform.

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Sentry
-Added a small arrow pointing to an active Beacon.

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Ted McPain
-Added an ammo bar for the current amount of shotgun shells.

Modding
-Fixed that AI editor could not expand ExecuteBehaviourTree blocks with modded AIs in them.
-Teleporters can now be limited to only work creeps/humans/bots or to specific classes. Teleporters now also allow more control when limiting them by team.
-AffectAreas can now be limited to only work on creeps/humans/bots and to specific classes.
-Added option dontOffsetWithParallax to Particles objects.



Update 4.0.2
5-5-2017

General
-Fixed short freezes once every 5 seconds that some players were experiencing.
-Smoothened camera movement in second half of first tutorial level

Menus
-UI layout has been rearranged in the profile stats screen.
-Fixed an issue in which you would enter character select and the character grid would not show.
-Fixed an issue where the chat would shut down after selecting a portrait or medal.We are aware that there are still issues with chat disappearing in combination with use of the medal/portrait selection screen.
-The in-game prompt to take a look at the skill help popup will no longer be shown if your controls aren’t set up to have a button bound to opening this popup.
-Fixed that the F1 menu would show wrong text lines on the blue team for certain nauts.
-Golden duck medal is now legendary.
-Prestige level 10 medal is now legendary.
-Fixed missing localisation for the tooltip on the Activate Droppod button.
-Double arrow removed when using controller in overview mode in armory naut browser.
-Blocked slider bars are now easier to control with a controller (in Custom Games settings).
-Armory now remembers whether you last viewed characters in overview mode or in normal mode.
-Backstories with short stories won’t interfere with the controller location anymore.

Sorona
-Fixed Sorona bottom turret health, these were changed accidentally in 4.0.

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Chucho Krokk
-Shoot voice lines now trigger more consistently across all skins.

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Jimmy and the LUX5000
-Fixed that the heal numbers for Nano Repair Bots were negative instead of positive.

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Professor Yoolip
-Using the Remote Controlled Whisk upgrade will now correctly show the size of the damage area.

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Skree
-Fixed that Ceremonial Mask was able to proc multiple times in quick succession.

AI editor
-StartCameraSequence now plays the camera movement much more smoothly.



Update 4.0.1
28-4-2017

General
-Fixed that turret health had been decreased by 20%. Turrets now have their correct health values back.
-Fixed that you couldn’t chat during the victory/defeat screen.
-Fixed that sometimes the Creeper Clunk Skin was incorrectly locked.
-Reworked Slowwolf Announcer to hopefully fix that he sometimes didn’t unlock. If you had this problem then please let us know if it is fixed now.
-Fixed that queue times for co-op vs bots were way too long. It’s now the intended 2 minutes.
-Fixed that co-op vs bots matches used only one map (Ribbit IV).
-Visually improved the droppod backgrounds for players with a Low background quality setting.
-Fixed team colour and the neutral colour for the custom game bomb when using the ‘explode on death’ setting.
-Improved visual clarity of the profile level 50 medal.
-In the player status dock, the health of the blue team is now blue when colourblind mode is on.
-When the game has trouble receiving end of game progress information, the game now waits for a maximum of 2 minutes after the game to retrieve that info and show you your rewards.

Progression
-The XP needed to level your account from level 0 to 1 has been decreased from 480 to 315
-The XP needed to level your account from level 1 to 2 has been increased from 495 to 550
-The XP needed to level a character from level 0 to 1 has been decreased from 400 to 315

Menus
-Fixed that featured matches didn’t show in the Watch menu.
-Fixed some cases where global chat sometimes randomly disappeared (seems like it still happens sometimes, let us know if this happens to you and in what situation).
-Recruitment code now correctly displays on Linux.
-Fixed an issue where pressing back on controller in character select while matchmaking would cause the leave game popup to not be controllable for 5s.
-Safe to leave message moved up so it isn’t blocked anymore by the exit menu button in the ingame menu.
-When a naut is already unlocked it will not show the discount label anymore.
-When you have selected a character that has less than a minute of total play time, the profile stats screen now shows “0” instead of displaying incorrect values for the “per minute” stat in each stat category.
-Fixed that in some occasions the progression bar in the armory kept counting up and resetting.
-Fixed that the tutorial character GG7 kept talking during popups that should silence him.
-Fixed a typo in the prestige medal descriptions.

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Chucho Krokk
-Teamcolour is now being displayed properly on Chucho's sticky bomb.
-The tiny sticky bomb, from the Trick-Up-Your-Sleeve upgrade, should now play it's entire animation instead of resetting after starting.

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Gnaw
-Fixed that fertilizing Weedlings would play the heal sound rapidly.

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Jimmy and the LUX5000
-Fixed that the Nano Repair Bots lifesteal would proc multiple times for multiple hit targets.

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Sentry
-Activating Black Hole Sun will now always use the skin’s appropriate voice.



Update 4.0 - LIVE BETA
26-4-2017
Discuss here!

Update 4.0 is live now for everyone!

Awesomenauts is going free to play on May 24th!
And update 4.0 lays the groundwork for this transition. Here’s what this means for Awesomenauts.

Level up your profile and 'Nauts
Unlock all sorts of goodies and tools by leveling up both your profile and character level!

Awesomepoints and Droppod Parts
You get them by playing! Awesomepoints will allow you to purchase all 'Nauts, future and present. Droppod Parts are used to unlock sweet, sweet droppods. Awesomepoints are also used for buying certain profile portraits!

Unlock new Nauts by playing or purchasing
You can unlock new Nauts either with Awesomepoints or by purchasing them. This means that if you play a lot, you can get all Nauts without buying anything. If you want to get Nauts quickly, you can buy them individually on Steam, or purchase the All Nauts Pack.

The All Nauts Pack
Buy this pack once to get all Nauts immediately, including any Nauts that will be released in the future (several new ones are in development already!). Getting the All Nauts Pack will also get you the Golden Lonestar Skin!

Goldstar skin
This new Lonestar skin is part of the All Nauts Pack.

Get both Starstorm and Overdrive to get the All Nauts Pack for free!
Anyone who owns both the Starstorm and Overdrive expansions automatically gets the All Nauts Pack, including all future Nauts and the Goldstar skin. Complete your collection now with this great deal! On May 24th the Starstorm and Overdrive expansions will be removed from the Steam store.

Existing players keep what they had
All existing players will automatically have the 20 characters that are currently part of the base game unlocked. If you own Starstorm or Overdrive, then those characters will also be unlocked. All including their items and killing sprees. This might look a little weird for existing players, since all characters will start at level 0, but will already have items and killing sprees unlocked even though those are normally unlocked at levels 1, 2, 3 and 6.

Customise your profile
Flaunt your skills with the rarest medals and unlock many different portraits! You can find both portraits and medals in your new Profile page! Go check it out.

Acquire new droppods!
Spend your hard-earned Droppod Parts on gorgeous new droppods.

Co-op vs bots!
Unite with friends and strangers in our all new co-op versus bots matchmaking queue! (Note that this mode might put you with bots during the beta period, since there won’t be a lot of new players until we actually go free to play on May 24th.)

Special collector rewards
As a thank you for your ongoing support, we're giving legacy players these exclusive medals, and more!
-Founder: Owned Awesomenauts before May 24th, 2017
-Vanguard: Played Awesomenauts during or before the Free to Play launch period
-Collector: Owns the All Nauts Pack

A brand new overhauled tutorial
This new tutorial better explains how to play Awesomenauts and gives newcomers a better grasp on the game..

Recruitment
Recruit a friend and reap the rewards! Or get recruited and receive Raelynn for free!

View Nauts, items, skins and droppods in the Armory
The Armory gives an overview of all characters, skins, droppods and announcers. Here you can unlock them and check them for more info. Here you can try Nauts before unlocking them in a special test arena. The Armory also contains a nifty little feature that has been requested a lot: you can see all upgrades and skills for all Nauts here!

Reporting
The in-game menu now contains a new option to directly report verbal abusers, griefers and cheaters to us.

More awesome special effects
-Added heat distortion and shockwave effects to a bunch of skills, including Clunk’s Explode, Coco’s Ball, Penny’s Pulse, Skølldir’s Bash, Ted’s Airstrike, Voltar’s Healbot and Yuri’s Time Warp.
-Pimped the visuals of a bunch of skills, including Ayla’s Evil Eye, Coco’s Blaze and Voltar’s Techno Synaptic Wave.
-Distortion and blur effects cost some additional performance, so you can disable them using the new setting “Advanced effects” in the Graphics subsection of the Settings menu.

Scoreboard overhaul
-Overhauled the scoreboard graphics
-Added an option to see your teammate’s health and respawn time at all times
-Ping is now shown differently: each player now has an icon that shows their own average connection quality (previously the number showed only their connection with you, so all five numbers were about you, which confused a lot of players). To see the exact ping with you specifically you can hover over the icon (this shows the same number is before).

Pre-match door
This door in the base gives players a chance to check out their shop items before heading into the game and takes loading speed out of the equation - this means the match now starts with all players on equal footing.

General
-Pressing F1 in character select or during gameplay now shows info on the character’s skills
-Intro video is now only shown the first time you start the game. If you want to view it again later on you can start it from the menu.
-Fixed that the loading screen for Practice/Custom matches showed the map-specific loading screen for 1 second and then switched to the generic space image.
-Fixed that it was impossible to get the “No might can stop this oil can!” achievement.
-Adjusted AI that replaces leavers to teleport when safe, and also disappear for true bot replacement after 30 seconds (in case it gets stuck somehow).
-Fixed that the gun arm of a Naut was sometimes behind the bottom part of a turret while their body was in front of it.
-Since the new player profile is entirely stored in the cloud, you now need an internet connection to start the game. You can still play botmatches and local coop: you only need that internet connection at startup.

Bots
-Fixed that Easy-level Coco bot would buy upgrades right from the start rather then wait like the other bots.
-Raelynn bot no longer uses the Snipe ranged upgrade to detect long distanced enemies, since she was too good at offscreen kills.

Starstorm
-Fixed that the blue shop was slightly more to the left than intended.

Audio
-Slowwolf announcer now has more lines for more variation, and has separate lines for when a top or bottom turret is under attack.

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Ix
-Fixed that Ix was able to cast Psionic Bond while using Refract.

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Jimmy and the LUX5000
-Fixed that the Nano Repair Bots lifesteal hitbox was inconsistent with the Rattle Smash hitbox.

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Max Focus
-Fixed that sometimes Brutalities of the Kraken Unveiled’s end projectile would trigger twice.

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Skree
-You are no longer locked out of Totem of Power and Lightning Rod while casting Sawblade.
-Fixed that Ceremonial Mask would not trigger when continuously using Lightning Rod.

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Vinnie & Spike
-Red Bandana, weaken reduced from 25% to 15%.
-Red Bandana, price reduced from 170 to 160 solar.

Map editor: Functionality
-Buttons can now automatically trigger after a specific game time, which can be defined per button.
-Animations can now be timed based on game time (so they can be synched with the new Button feature above).
-You can now choose whether Pickups affect Awesomenauts and/or creeps.
-Button: split pressableByPlayers into pressableByHumanPlayers and pressableByBotPlayers. Buttons with the old setting still work and are automatically converted to the new one.
-Shinified the graphics of HideAreas by adding particles and shinies.
-Can now hide Texture objects using Buttons. Settings relevant to Texture visibility have been moved to the end and are now named hiddenByHideArea, hiddenByButton and opacityWhenHidden. The opacityWhenHidden setting goes from 0 to 1 (instead of the old 0 to 255). Old Texture objects still work and are automatically converted when loaded.
-Added new BlendMode options to Texture objects that allow them to blur and distort objects behind them. Warning: using lots of these or really big ones is a real performance killer, use with care!
-The behaviour nodes isButtonPressed, isButtonReleased and isButtonDown can now check more types of input using the actionButton parameter. Leave it at ABT_NONE to keep using the previously existing parameter button.

Map editor: Fixes
-Tileset backgrounds now also have a version for when playing on Low backgrounds quality.
-Removed the Ribbit art that was in the backgrounds of the template maps when played on Low backgrounds quality.
-Fixed that disabled PlayerStartPositions were not correctly disabled if droppods were enabled in Custom Game Settings.
-Fixed that PlayerStartPositions would always be enabled at the start of a match, even if a Button should disable them right away.
-Fixed that objects had a 50% chance of responding one frame too late to the Button object influencing them.
-Fixed that in rare cases DamageArea and Animation would consider a Button pressed while other objects would not, or vice versa, particularly in combination with setting reactionSpeedBackward to 0 in the Button.
-Fixed that AffectAreas would ignore turning off hasDefaultParticles if customUpgradeToGive was set.
-Fixed a rare crash that occurred when deleting a button after renaming it.

Map editor: HUD
-Map editor is now opened with F7 instead of F1.
-CreepTurner objects are now partially transparent, making it possible to see what's behind them while editing.
-Modded textures are now automatically reloaded when they are overwritten or added while in the map editor (this currently works only in OpenGL on Windows, so not on Mac/Linux and not in DirectX). There’s a new button that can be used to disable this functionality temporarily when desired.
-Objects like Buttons that only show in the editor now have a subtle fade towards the center to make them easier to distinguish when lots of them overlap.
-AssetsBrowser now remembers what search text was last typed for this asset type.

AI editor
-The StartCameraSequence block now uses cameraHeights instead of cameraWidths. This fixes that playing on a different aspect ratio would change the height instead of making you see further horizontally like during standard gameplay. Existing AIs might need to be updated to work correctly now. Note that you can set all heights to 0 to achieve neutral heights.



Update 3.5.2 server update
16-3-2017
Discuss here!

Improved matchmaking for players in smaller regions, like Australia
We were getting a lot of complaints from players in regions with relatively few players (like Australia) that they couldn't play public matches any more. This happened because there are too few people to whom they have a good connection. To allow them to play more we've now made that requirement a bit less strict in the even matchmaking rounds. This means that they will still have to wait extra long to find more players (like they already did), but the chance of getting a full online match is a lot bigger now. Players with highly problematic connections will still not get matched.



Update 3.5.2
15-3-2017
Discuss here!

General
-Fixed crashes when pressing Ctrl+S or F8 during a game.

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Deadlift
A week after release, we see that Deadlift deals too much damage for the role he should fulfill. His hitboxes have been tweaked and damage upgrades have been reduced in potency.
-Power Lunge, end explosion hitbox size reduced by 20%.
-Holotech Kickboxing Gloves, reduced price from 175 to 160 solar per stage.
-Rodeo Red Lenses, reduced damage from exploding shield from 200 to 180.
-Protective Pose, the decay rate now increases with leveling.
-Poefluma Fly Swatter, reduced heal after shield from 250 to 225.
-Iron Slam, hitboxes reduced to match the visual more accurately.
-Worn-Out Kettlebell, reduced damage increase from 13% to 11% per stage.
-Worn-Out Kettlebell, reduced price from 185 to 175 solar per stage.
-Arnel Swertsenek Training Video, reduced damage increase per hit from 10% to 8%, making it cap at 24% instead of 30%.
-Fixed that the heal over time from Sweat-Wow-Band would not only trigger on the golden arm.
-Fixed that Power Lunge’s self knockback only went in one direction.
-Fixed that the second stage of Fresh Chocolate Milk had the incorrect price.
-Fixed crashes when playing as Deadlift.



Update 3.5.1
10-3-2017
Discuss here!

General
-Fixed crash or disconnect from Galactron a while browsing custom games.

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Deadlift
Deadlift is getting a couple of minor nerfs to address some early balance impressions we got from seeing him being played in the live game. He will receive further changes when we have more feedback from players.
-Iron Slam, reduced base damage of golden arm from 130 to 120.
-Protective Pose, cooldown increased from 12 to 13 seconds.
-Holotech Kickboxing Gloves, damage increase reduced from 14% to 12%.
-Holotech Kickboxing Gloves, price reduced from 185 to 175 solar per stage.
-Bovinian and Chicken Comic, slow reduced from 14% to 11% per stage.
-Fixed that Sweat-Wow-Band’s second stage would not show the correct value in the tooltip.
-Fixed that the Protective Pose shield would not receive damage from soaking up ally damage after Deadlift had teleported to base.

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Max Focus
-Fixed that Overdrive Gear would not decrease the cooldown of Slow-Mo Shot.
-Fixed that teleporting while in stealth would not break stealth.
-Fixed that Brutalities of the Kraken unveiled’s end projectile would not always trigger with the duration upgrade.

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Swiggins
-Fixed that the Anchor Drop chain was able to stretch out of max range.

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Ted McPain
-Fixed that Grénaide pour Homme would cause the Stimpack cooldown to be longer.


Update 3.5
8-3-2017

NEW Naut: Samuel ‘Deadlift’ Gains
Samuel "Deadlift" Gains was a young calf during "The Great Bovinion Wrangling" and escaped aboard a dairy transport bound for the fitness planet Flexon, where he trained to get revenge on Lonestar. After failing to ambush the cowboy ,due to his cunning tricks, Samual woke up in a hospital with one of his arms and horns replaced by mechanical versions. With Lonestar and the inhabitants of Flexon convinced he had died, Samuel took on a new alias: Deadlift. Back on his quest to avenge the Bovinions, Deadlift joined the Awesomenauts after telling Blabl Zork that he could pull out solar drills with his bare hands. Secretly, he's still plotting to put the cowboy out of business for good.

NEW: Map editor and Steam Workshop
You can now make your own maps, share them through Steam Workshop and download other people’s mods! You can make standard Awesomenauts maps, or go crazy and make totally different gamemodes. As a start, we’ve uploaded two fun maps: Skull Station and Teamwall Madness! Battle it out in a deathmatch inside a giant Skull or enter the maddening halls of a single lane Awesomenauts map featuring team specific platforms for asymmetrical fun! For more info on how to create mods check the Awesomenauts Gamepedia Wiki.

NEW: Custom Games browser
You can use the lobby browser to join public Custom Games and look for specific types of matches! When you set your Custom Game to Public, everyone can see it in the lobby browser and join it. There’s of course also the option to set your Custom Game to Private and play with only your friends.

NEW skin: Summertime Chucho
This is a paid DLC.

Skills always unlocked
Both a quality of life and a usability improvement, this change will ensure that no one will ever run into the battlefield without skills. Since nearly everyone used to pick up both skills from the start, there was hardly any room for creativity and strategy on your first shopping spree. So now everyone will start with 150 Solar and both skills unlocked, which will give you a lot more options from the get-go.

Cleanup & improved performance
We’ve done a big cleanup of unused old assets. This should reduce loading times and memory usage and give a slight performance improvement on older computers. We might have accidentally removed a bit too much here and there. If you notice any missing effects, particles, texture or animations, please let us know so we can put them back!

Achievements
-Swiftly through the forest: upped the allowed time to make it to the other side to 15 seconds, due to nerfs to Genji's Monarch Blessing.

Replays
-Copy matchID buttons are now available in linux, the copy paste only works within the game as it doesn’t use the operating system’s clipboard.
-Search by matchID in the Watch menu is now also available for LInux.

General
-Fixed the Skree announcer's in-game icon.
-Fixed the +xp popup in Chinese not showing the proper translation.
-When global chat is minimized, it no longer shows the 3 most recent messages.
-Fixed that Wildlife announcer didn’t say anything for enemy killing sprees.
-Fixed that Slowwolf announcer always said “fun” during the launch countdown, instead of also sometimes saying “One”.

Starstorm Station
This change gives players additional options to go between the bottom and top lane without having to face the risk of a player camping at the center-top portal.
-The portals behind the turrets now go to their own dedicated portal on the top lane of each side.

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Ayla
-Added hitmarker when hitting someone with Evil Eye.

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Chucho Krokk
Toned down some very potent upgrades for Chucho and made other underused upgrades more potent in return.
-Blabl Zork, reduced from 45% to 35% attack speed.
-Time Slipper, reduced from 0.3 to 0.2s cooldown reduction on hit.
-Alien-Repellent Varnish, increased shield trigger range by about 33%.
-One Armed Chameleon, increased shot damage from 81 to 90.

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Clunk
Clunk has been underwhelming recently. His damage options have been improved and his upgrade prices, which were some of the highest of all nauts, have been reduced. Snare bite was found too potent so it has been reduced in duration, but can be picked up earlier due to price reduction.
-Vacuum Bite, base damage increased from 290 to 300.
-Screamer Engine, price reduced from 225 per stage to 195 per stage.
-Screamer Engine, removed a stage.
-Screamer Engine, snare duration increased from 0.6 to 0.8 seconds.
-Multi Hose, price reduced from 230 to 210.
-Quick’n Cleaner, price reduced from 145 per stage to 115 per stage.
-The Suckanator Power 9000 Cleaner, price reduced from 250 to 220.
-Medical Pump, maximum HP per bite reduced from 80 per bite to 70 per bite. Maximum potential reduced to 210 for one stage and 420 for two stages.
-Medical Pump, price reduced from 230 per stage to 200 per stage.
-Explode base damage reduced from 525 to 500.
-Explode base self-damage reduced from 315 to 300.
-Thermonuclear Cleaner, damage increased from 19% per stage to 28% per stage.
-Thermonuclear Cleaner, self damage increased from 13% per stage to 20% per stage.
-Thermonuclear Cleaner, price increased from 190 per stage to 220 per stage.
-Titanium Hard Hat, increased from 26% per stage to 50% per stage.
-Grease Lightning Snail, price reduced from 165 per stage to 140 per stage.

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Coco
Coco’s brawling options were weak even though it’s supposed to be one of her main strengths, so she received a buff for her Shock attack. Blind reduced by popular demand.
-Shock, base damage increased from 30 to 35.
-Flashing Lights, blind duration reduced from 3 to 1.5 seconds.
-Flashing Lights, price reduced from 150 to 120 solar.

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Derpl
-Fixed that Longcat would not add the correct amount of range to the Fat Cat projectile.

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Froggy G
Toned down some strong upgrades for Froggy G.
-Boombox, damage increase reduced from 20% to 16% per stage.
-Can't touch this, damage reduction reduced from 40% to 33%.
-Clock necklace, heal over time reduced from 180 to 140.

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Genji
Genji’s Cocoon cooldown has been increased to make it less likely for him to be able to shutdown multiple players in one encounter. Some of his Butterfly Shot damage was moved from Storm Drum to base, making it more reliable and stronger. Aside from that some price changes and a reduction of the strong Cocoon slow.
-Added hitmarker when hitting someone with Cocoon.
-Butterfly Shot, base damage increased from 65 to 70.
-Cocoon, cooldown increased from 9 to 10 seconds.
-Moon Nectar, price reduced from 200 to 175 solar.
-Storm Drum, DpS reduced from 50 to 45.
-Butterfly Nebula Dust, decreased slow from 20% to 15% per stage.
-Cat Pillar, price reduced from 215 to 185 solar.
-Misfortune Cookies, price reduced 215 to 185 solar.
-Hidden Leaves, price increased from 175 to 195 solar.

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Gnaw
Gnaw was found quite strong, so some of his better upgrades have been toned down.
-Rabbit Teeth, speed up reduced from 37% to 30%.
-Rotten Teeth, increased price from 210 to 225 solar.
-Wild Growth, damage increase decreased from 29% to 25%.
-Wild Growth, price reduced from 175 to 165 solar.
-Filled teeth, lifesteal reduced from 25% to 22%.
-Diamond teeth, price reduced from 190 to 160 per stage.
-Chattering teeth, price reduced from 165 to 135 per stage.

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Ix
Ix was not a reliable pick in most cases so he received some buffs. Radiate Bolt now pierces making his clear more reliable, but we had to tone down Crystal Crunch as a result (making it stronger on droid waves but weaker in 1v1). Overexposed Nature Photo is now a duration increase, giving Ix more time to plan a swap if picked up.The old range increase was often not picked. A possible game changer for Ix is that Refract no longer breaks an active bond, allowing counterplay against stunning attacks.
-Fixed that Robot Wrecking Ball would not trigger when Ix was inflicted by multiple damage sources.
-Robot Wrecking Ball, now scales with leveling.
-Radiate bolt, now pierces on base.
-Crystal Crunch, lifesteal decreased from 12 to 8 health per stage.
-Overexposed Nature Photo, replaced with 1 second duration increase.
-Psionic Bond, base heal over time increased from 180 to 225 over base duration.
-Broken Solar Tree, price reduced from 185 to 160 solar per stage.
-Refract, no longer breaks an active Psionic Bond.

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Jimmy and the LUX5000
Jimmy/Amy’s had an easy time clearing droid waves with Missile Barrage so that has been toned down. Additionally, Robo Daddy and Robo Mommy’s shield was reduced as it allowed for often nearly risk free use of Missile Barrage even in a bad spot.
-Missile Barrage, damage vs droids reduced to 75%.
-Robo Daddy and Robo Mommy, shield reduced from 20% to 15% per stage.

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Ksenia
Improved some underused upgrades for Ksenia.
-Scaled Mullet, now also triggers after killing an Awesomenaut.
-Fixed that when using Vanish against a wall while having bought Remembrance Machine would instantly break stealth.
-Remembrance machine, removed a stage, slow increased from 10% to 15% per stage, price increased from 140 to 165 per stage.
-Virtual Reality Dryer, price reduced from 190 to 165 solar.

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Leon
Leon’s Surprise Party Mask upgrade was buffed to compete with other options. Tongue Stretcher made made Tongue Snatch’s displacement too potent so it was toned down.
-Surprise Party Mask, extra decloak damage increased from 51% to 58% per stage
-Chainsaw Addon, price reduced from 180 to 165 solar per stage.
-Tongue Stretcher, range increase reduced from +33% to +26%.
-Tongue Stretcher, price reduced from 155 to 135.

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Lonestar
Melee nauts had a hard time dealing with Lonestar’s Hyper Bull because their melee attacks would often not connect, so the hitboxes have been tweaked.
-Hyper Bull, now knocks enemies back closer to the bull’s head, giving melee characters a better chance to hit it.

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Max Focus
Max’s had little to no vertical escape options, so his vertical speed was increased. Slow-Mo shot received too many nerfs last hotfix, so the cast time was reverted to make up for that. Scene Illumination’s base range has been reduced, as players found the poke damage too easy to land, especially in combination with Brutalities of the Kraken unveiled.
-Vertical speed increased to make up for him not being able to fall like other nauts.
-Slow-Mo Shot, cast time reverted back from 0.5 to 0.3 seconds.
-Fixed an issue where Max would look into his movement direction instead of his aiming direction when charging Slo-Mo shot.
-Fixed that the Don Steward from the Frequent Show upgrade wouldn’t allow you to fire until the original cooldown was finished (even though the cooldown did change visually).
-Scene illumination, range decreased by 15%.

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Nibbs
-Fixed an issue where a retreating Nibbs bot could become stuck coming from the jungle in Sorona.

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Penny Fox
Penny received too many buffs last patch, which made her too strong. Two buffs have been reverted.
-Electric Bike Lock, damage decreased from 13% to 11% per stage.
-Cookie Monster Badge, damage per charge reduced from 10% to 8%.
-Cookie Monster Badge, price reduced from 230 to 220 solar.

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Professor Yoolip
Yoolip’s Remote Controlled Whisk damage was too reliable so it was made a bit harder to get the full damage out on the opponent by increasing the Dot duration. Pancake 3D printer was made cheaper to make it a more interesting pick.
-Remote Controlled Whisk, damage over time duration increased from 3 to 4 seconds.
-Pancake 3D printer, price reduced from 160 to 120 per stage.

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Raelynn
Raelynn’s Laserpointer blind was changed because it was too easy to blind players for long duration by just moving the mouse. Reduced the price of the underused Flashy Glasses.
-Laserpointer, blind duration now is 0.3 seconds on touching the laser and 1.5 seconds on hit.
-Flashy Glasses, reduced price from 200 to 170 solar.

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Rocco
Rocco’s base HP was increased to improve his health scaling. Cutlet Frills Ghilly Suite now triggers more easily, making it slightly more reliable. Little Johnny’s stun duration was found too potent by players, due to the ability to safely trigger it over long distances (especially in combination with Badge and Gun). It was toned down as a result.
-Base HP increased from 1300 to 1350.
-Cutlet Frills Ghilly Suite, range decreased by 14%.
-Little Johnny, merged into one stage of 1s stun duration, price increased to 195 solar.

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Scoop
Scoop’s Penguin Throne shield was often used as a burst counter which his kit does not need, therefore it was changed to a self-manageable damage increase after Bindings of Justice. Snow Shovel complemented Scoop’s sustain options too much and has been reduced as a result.
-Bindings of Justice, range is now visualised.
-Penguin Throne, now increases damage of Sword Strike by 50% for 4 slashes after triggering Bindings of Justice.
-Snow shovel, healing reduced from 115 to 90.

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Sentry
Some price changes for Sentry upgrades to match their potency.
-Microfilm, increased price from 140 to 165 solar per stage.
-Disguise moustache, price reduced from 210 to 180 solar per stage.

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Skølldir
Skølldir’s Crankin’ Dumbbells was buffed to compete with the other options on the row. Oily Spray On Bronze was found to potent in combination with Bash upgrades so it has been toned down (before you could finish two quick 3-hot combo’s, now you can complete one and the second one gets slower again just before the final punch).
-Crankin’ Dumbbells, cooldown reduction increased from 1 to 2 seconds per stage.
-Crankin’ Dumbbells, removed one stage and price increased from 150 to 200 solar.
-Oily Spray On Bronze, attack speed decreased from 75% to 60%.

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Skree
Improved Skree’s underused Mask of Fear upgrade.
-Mask of Fear, increased effect trigger range by 25%.
-Mask of Fear, now also affects allied Awesomenauts.

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Ted McPain
Ted’s underused Adlez Pricess Phonenumber price was reduced, allowing players to pick it up from the start. Players often did not want to swap weapons during Stimpack due to the time it wastes, so now it also increases weapon swap speed to mitigate that issue.
-Adlez Princess Phonenumber, price reduced from 190 to 150 solar.
-Stimpack, now increases weapon swap speed by 40%.

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Vinnie & Spike
Vinnie & Spike were strong last patch, so two of their stronger upgrades were toned down.
-Red Bandana, weakening effect reduced from 30% to 25%.
-Rubber mask, health per target reduced from 45 to 40.

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Voltar
Voltar’s burst options were considered too strong by players, so this has been toned down. In return Healbot received a bit more health and his movement acceleration was increased.
-Suicide Drones, increase cooldown between launching drones from 0.5 to 0.6 seconds.
-Movement acceleration increased by 25%.
-Healbot, base health increased from 200 to 250.
-Energy Drink, health increase reduced from 55% to 50%.
-Suicided Drones no longer count as droid kills in the scoreboard.
-Weaponised Hull, damage increase reduced from 19% to 15% per stage.
-Weaponised Hull, price increased from 145 to 160 solar.


Update 3.4.4 server update
28-2-2017

Matchmaker now tries to avoid putting the same people in a match too often
Our experiments show we can about halve how often you get the same opponents, without significantly damaging skill and ping. This is only a gentle nudge because we think ping and rating are more important. So getting the same opponents will still happen, but it will be avoided whenever possible.



Update 3.4.4
8-2-2017

Restructured some aspects of how the game communicates with our servers to make them more scalable (we made it work better when the number of players suddenly changes a lot, like it did early January). There are no changes in this build that are noticeable to players.



Update 3.4.3
18-1-2017
Discuss here!

Season reset
With update 3.4.3 starts a new season, so everyone’s rating has been reset to 10000. Beginners do keep their reduced beginner rating, so they’ll still be around 6000.

NEW: More information on the minimap
-Turrets and bases now show their healthbar on the minimap when they're damaged, letting you know exactly how much health they have left.
-Healthpacks on the minimap are now dynamic: they only show up when they're there.

General
-Fixed that text showed only squares on old Intel videocards (fixed only on Low texture quality since these videocards can’t run the game on High anyway).
-Text is now lower resolution on Low texture quality, significantly reducing texture usage. This will probably give a little performance boost on slower videocards.
-Fixed a rare crash on shutdown.
-Fixed that some players experienced a Steam Client Bootstrapper crash on startup
-Fixed that the menu mouse cursor would remain visible on top of gameplay after having opened the Configure Controls menu in-game.

Gameplay
-Fixed that in some instances the AI that replaces leaving players fails to retreat back to base.
-Sawblade Droids no longer have random variations in collision heights.
-Fixed that after unlocking Overdrive Gear the second stage would still not be available.

Matchmaking tweaks
We’ve tweaked the matchmaker to produce better matchups, and fixed some issues. Don’t expect any miracles here, but these should improve the average match quality a bit. Do note that the season reset means that the matchmaker doesn't know player skills yet, so it will be a while until the matchmaking becomes fully stable again. Some of the things we’ve done:
-Made matching players of the same skill more important relative to other requirements (team balance, ping and premades).
-Made the matchmaker better at recognising (and thus avoiding) absolutely horrendous skill differences.
-Tweaked how players ping each other, so that we have more ping data available by the time the matchmaking round happens.
-The matchmaker will now try more combinations to find the best possible matchups.
-Changed how the matchmaker decides whether a premade has so many connection problems that they can’t be placed into a full match. Previously we only checked for the individual player in the premade whether there were enough good connections. Now those good connection also need to overlap within the premade. So if both players in a premade have a good connection to some players, but there’s no one to which they both have a good connection, then they won’t be put into a full match.
-Fixed that sometimes empty parties appeared in the matchmaker. This may have been related to some people claiming they got lockouts for no good reason, so if this still happens then please do let us know.

Host migration and rejoin
-Fixed that rarely after a remote player with a poor internet connection rejoins he wouldn't appear in game or in the scoreboard.
-Fixed that rarely the position of a remote player didn't get updated at all.
-Fixed that sometimes right after host migration a match would become 4vs3 (or worse) when the bots of the previous host weren't migrated properly.
-Fixed that rarely right after migration creeps and bots got stuck in the "Reconnecting" state
-Fixed that rarely right after migration all creeps and bots disappeared.

Spectator mode
-Tweaked how the Match Of The Day is selected to get more varied matches.
-Fixed that sometimes a match you had played yourself would show “Migrating uploader” extremely often, especially while viewing the killcam.
-Increased performance during replay viewing, especially when viewing very long replays (only in cases where the CPU was the bottleneck).
-Fixed that the icon for Unicorn Nibbs in the top-bar was pink whenever she was dead.
-Fixed that some character icons in the top-bar would shift whenever they died.
-Fixed that it was not possible to watch a cloud replay when signed in to steam as offline.
-Improved framerate in watch menu, especially when having a large number of matches on disk.
-Fixed that 3rd blue player’s incognito icon was not shown correctly in the Watch menu.
-Increased the mouse scroll speed in the watch menu.
-Fixed that if you viewed a match that you had late-joined then the chat would show at the wrong time in the replay (only fixed for newly recorded replays).
-Made the watch button slightly smaller to prevent matchIDs from overlapping with the button on 16:10 resolutions.
-Fixed that matchID was shown on top of the settings tab in the Custom Games lobby.
-Fixed that spectator mode would not automatically choose a different player to upload the replay if the current uploader failed to make a connection.

Starstorm
-Fixed that the base could not be damaged from above by AoE attacks like on other maps.

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Chucho Krokk
-Fixed that using Double Pistol while having bought The Time Slipper would add a debuff to Chucho.
-Fixed that the visual for Retracting-Spikes Fender would remain after Chucho jumped off the bike while using Nitro Boost.

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Clunk
-Fixed that Missiles salvo sometimes did not cycle correctly with Free Flight Fins bought.
-Moved explosion visual slightly upward to correspond more accurately with the damage area of Clunk’s explosion skill.

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Coco
-Fixed that Disruptor added less slow to the Heavenly Fire blaze effect than it did to the normal Blaze effect.

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Derpl
-Fixed that the larger split shots caused by having both Split Personality Cat and Fat Cat would be able to instantly deal damage again after splitting.

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Gnaw
-Fixed that the Weedling spawn animation for the Gnariachi skin still didn’t correspond to the faster Weedling spawn mechanic.

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Max Focus
As many already know, Max Focus was too strong. The combination of his speed, his small hitbox and the strong Slow-Mo shot made him very competent. Therefore the following changes were made to tone down his potential.
-Hitbox width increased by 20% and height by 10%.
-Base speed reduced by 12%.
-Slow-Mo Shot, reduced base time slow from 65% to 50%.
-Slow-Mo Shot, increased casting time from 0.35 to 0.5 seconds.
-Intergalactic Police’s Dirty Secret, damage reduction increased from 35% to 44%.
-10^10 x Zoom Telelens, range increase reduced from 50% to 25%.
-Sadak Mysteries: Paranormal Activity, now adds the correct amount of damage to the Brutalities Of The Kraken Unveiled! projectiles.
-Fixed an issue where Slow-Mo shot would cause a screen shake effect on the despawn of the orb.
-Fixed that Intergalactic Police’s Dirty Secret caused the Scene Illumination animation to be too long.
-The character name displayed in the chat is now “Max” instead of “Max Focus”.

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Nibbs
-Fixed an issue where Nibbs would move while firebreathing.

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Rocco
-Fixed that the SWCA Coin damage reduction was not updated correctly after the damage changes to Rapid Arrows.
-Fixed that buying both Cutlet Frills Ghilly Suit and Chicken Grill allowed Rocco to do more damage than intended.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Thu Sep 06, 2012 3:40 pm 
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Joined: Mon Dec 20, 2010 9:17 pm
Posts: 1182
Update 3.4.2
21-12-2016
Discuss here!

General
-Configure Controls menu, when opened from within a match, now correctly handles keyboard/controller navigation.
-Tutorial, fixed that the blocked turret did not require dynamite to be destroyed.
-Custom Games now remember your last chosen bot difficulty, instead of always defaulting to the same AI as is used online. This should improve the difficulty curve for beginners, as their bot matches will now stay on low difficulty bots until they change this themselves.

SlowWolf announcer
-Fixed that lines for Legendary and Awesome were swapped.
-Removed the SlowWolf announcer from the Shop menu, since it can’t be bought.
-Fixed that players who unlocked the SlowWolf announcer during a 3.4 beta did not have it in the live game.
-Changed Slow Wolf to SlowWolf in achievements and in-game menus

Spectator mode
-Fixed that in replays destroyed turrets would not reappear on the minimap when going back in time to before their destruction.
-Added an option to hide the party interface and invites without hiding the entire replays HUD, making the screen more suitable for casting and commentary videos. To hide the party interface, press F1 once while in a replay. Pressing F1 twice will hide everything, like before.
-If you’re following a character who teleports a great distance (like on Starstorm), the camera now immediately jumps to the new position.
-If you’re following a character who dies, the character will now be remembered and the camera will go back to that character once he returns to the match. Also fixed this for replay-to-video.
-Fixed that camera would twitch when timeskipping while following a character who is at the far edges of the level.
-Fixed that really old replays always showed Sorona with arena walls (as if it were a Team Deathmatch match).
-Fixed that the square that shows the camera position on the minimap in replays was pixely and partially disappeared when it became small.
-Fixed that the cursor was visible in videos made with the replay-to-video function.
-Fixed that in the killcam, if the killer died shortly after making a kill himself, the camera would jump to the droppod area for a few seconds.
-Fixed that autocam would sometimes try to follow a character who's respawning or in the droppod

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Froggy G
-Clock Necklace, fixed that the heal over time would not trigger while FroggyG was affected by damage over time.

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Gnaw
-Sped up the weedling spawn animation for Gnaw's skins to correspond with the faster weedling spawn mechanic.

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Ix
-Fixed that Ix did not have recommended builds in the shop.

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Lonestar
-Hyper Bull, fixed that cocoon would make it drop down instead of stay in the air.

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Max Focus
Max turned out stronger than expected and so we see some inevitable nerfs coming to him. Mainly Slow-Mo’s potential has been toned down and two problematic upgrades have been tackled. Especially Pete Jennirks is a difficult one to balance and is prompted for replacement in the next patch. Scene Illumination was found to be often difficult to land and therefore unreliable damage. To mitigate that issue, the duration has been reduced but the dps has been increased, making sure every bullet that hits is more meaningful and you are not locked in while the enemy often has already fled. Finally, some fixes and a price buff for an underused upgrade.
-Scene Illumination, base damage increased from 45 to 50 per shot (450 to 500 dps).
-Scene Illumination, base duration reduced from 2 to 1.5 seconds.
-Slow-Mo shot, base time slow reduced from 70% to 65%.
-From pond to podium: Nate Frogg exposed, price reduced from 165 to 135 solar per stage.
-Hairy King from Hairy King's Life, size increase reduced from 20% to 15%.
-Hairy King from Hairy King's Life, price increased from 125 to 175 solar.
-Pete Jennirks from Galactic News, projectile slow down reduced from 30% to 20%.
-Pete Jennirks from Galactic News, price increased from 190 to 240 solar.
-Slow-Mo shot, can no longer be reflected.
-Addresses of the Stars!, fixed that you could deactivate the double damage charge by trying to use Flood Light during a skill.
-Fixed that pain sounds did not trigger when Max received damage.
-Fixed that Max Focus did not have recommended builds in the shop.

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Voltar
-Fixed that Techno Synaptic Wave would not damage Skree’s Totem of Power.



Update 3.4.1
16-12-2016
Discuss here!

Spectator mode
-Fixed that live matches would often stop just before the end.
-Fixed that graphs on damage and healing didn’t show anything anymore.
-Fixed incognito players having their name replaced by the development name of the naut they were playing instead of the actual name of the naut.
-Fixed a rare crash in the watch menu when the list of replays was updated.
-Fixed a rare crash when uploading bot data for replays during a match.
-Fixed a rare crash when starting to watch a match.
-Raelynn’s portrait no longer switches to the old character art in the HUD when she dies in replays.
-Renamed “anonymous” to “incognito” in the settings menu to make the naming consistent with how it’s called in the Watch menu (most translations have not been updated yet).

General
-Fixed that a bot would spawn mid-air if a player left while in the droppod.
-Fixed that the Starstorm map wouldn’t show special art during holiday periods (just in time for Christmas!).
-Fixed a rare crash on exit

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Max Focus
-Incriminating Dirt, now correctly updates tooltips when bought.
-Fixed strange interaction with cocoon, Max now stays in the air like Chucho on his bike.
-Made the 7 face the right way around more than the wrong way around in Max's Slo-mo shot.

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Raelynn
-Changed raelynn's icon in game messages to look like her new promotional art.

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Scoop
-Idol of the Ice Queen, fixed price which was meant to be 150 instead of 170 per stage.

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Ted McPain
-Grenaide pour homme, fixed that the stun would not cancel momentum.

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Vinnie & Spike
-Red bandana, fixed price which was meant to be 170 instead of 220.
-Loanshark, fixed that the 4th bubble was not affected by Yakoiza.
-Loanshark, fixed that it would decrease individual bubble damage.



Update 3.4
14-12-2016
Discuss here!

NEW character: Max Focus
Originally a security camera who was accidentally turned sentient by Professor M. Yoolip, Max quickly found a job with the Channel 7 Galactic News when the professor somehow slipped out of time. For years, Max happily caught the juiciest news from the most compromising angles. When the war between the Ones and Zeroes broke out, Max developed a real taste for war reporting. Craving even bigger explosions and spectacle, Max decided it was time to start making the news himself and joined the Awesomenauts.
This character is part of the paid Overdrive DLC.

NEW: Spectator mode
The replays system has been expanded into Spectator Mode, allowing you to watch live matches! Features:
-A selection of Featured live matches
-Match of the Day
-View replays of your own matches
-View a list of friend matches, both live and replays
-Watch matches while waiting for matchmaking
-Live matches behave like replays, so you can even scrub through time and change the playback speed
-Old replays on your harddisk are also still listed
-Options to disable uploading (someone else in the match might still upload though)
-Option to make yourself anonymous in replays

NEW: Clunk’s new graphics
Clunk got explosive new looks! His visuals and animations were completely redone, resulting in cooler, crisper and much more awesome art! Sonic Picnic has even extended his theme song and killing spree music. His theme song is over six times as long now!

NEW premium skin: Malicious Max
Blood God Kethkar instructed Max to be his eyes, find the non-believers and spy on them, and reveal their secrets to him. And so Max found his new purpose, having reported on the news across many different worlds in the years before, he would now forevermore use his skills in service of the Blood God.
This is a paid DLC and comes with a fully customized voice set!

Modified audio balance
With lots of new audio sources added over the years, we felt it was time to re-assess the volume distribution in-game. When all volume sliders are set to the same value, the levels they represent are now tweaked. Music and announcer have moved into the background and character lines are more clear with sound effects somewhere in between. Volume sliders have been reset for all players and you’re always free to set them to your own preferences.

Replays
-Fixed that moving platforms didn’t move anymore in replays.
-Fixed that sometimes the notification for buying an item didn’t show up.
-Fixed that autocamera sometimes overlooked a turret being destroyed by droids even though nothing else interesting was happening.
-Fixed that if you clicked directly to the end of a replay it would sometimes show “no further data” instead of the win screen.
-Fixed that the cursor didn’t hide anymore after not moving it for 5 seconds.
-Replays loading screen now shows an image of the map instead of a generic image.

Soundtrack DLC
-Added jingle and killing spree for Max Focus.
-Added the new extended jingle and killing spree for Clunk.

General
-Fixed an issue where assists weren’t visible in 2 player split screen.
-Adjusted class icons for both Yoolip and Penny to resemble their current in-game splash art
-Added a button to the menu for reporting bugs.

Announcers
-Added a new achievement that unlocks when you receive the SlowWolf announcer.
-The SlowWolf announcer is no longer hidden when you don’t own it.
-Fixed that Wraithlord Scoop Announcer would sometimes say several lines simultaneously.
-Added the announcer pack to the in-game store.

General balance
Solar Krab Burgers is both too good and too cheap, these adjustments should bring it more in line with the rest of the utility row.
-Solar Krab Burgers price increased to 150 solar, healing per coin reduced from 65 to 60 hp.
Some slight buffs to better balance the utility row.
-Space air max speed increase from 8% ? 10%.
-Overdrive gear cooldown reduction increased from 8% ? 10%.

Maps
Flying Nauts still have slightly too much of an advantage on these maps
-Slightly lower the no-fly zone in Sorona and Starstorm.
-All Awesomenauts with multiple jumps are now affected by no-fly zones

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Ayla
A slight buff to help make this item more viable
-Dummy prisoner, range reduced from 53% to 50%, now also increases projectile speed by 20%.
After trying several nerfs, this upgrade is still considered overbearing. Changing it back to it's original function upon popular request
-Rubberband ball, changed into a trail that speeds up allies by 20% for 2 seconds for 150 solar.
Some tweaks to improve her Chain Whack item balance
-Thief tools, buffed from 9% to 11% per stage.
-Prison guard keys duration increased to 1.5s.
Her damage and sustain is overall considered problematic, these changes will make it slightly harder on both
-Evil Eye, damage thresholds reduced from 100% > 75% > 50% > 25% to 100% > 70% > 45% > 20%.
-Shield on rage reduced. Scaling values changed from 15% > 24% > 33% > 40% to 15% >20% >25% >30%.

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Chucho Krokk
Improve some of Sticky Bomb's earlygame damage, while toning down it's most mandatory upgrade.
-Sticky Bomb, based damage increased from 350 to 400.
-Four-Eyed Visor, damage reduced from 85 to 65 per stage, price reduced to 165 per stage.
-Alien-Repellent Varnish, merged into one stage, price increased from 155 to 230.

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Clunk
Some tuning to improve the item balance on the Missile row.
-Fragmenting shells, explodes only when it hits target, price reduced from 190 to 140 solar.
-Free flight fins, reduces cooldown on missile shot from -12% to -14% and increases missile speed from +25% to +30%.
-Double Missile, increases damage on all missiles from +10% to +12% per stage.

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Coco
-Fixed that the last particles of a Blaze Trail didn’t have sound.
-Wicked Coco skin, fixed that teleport voice was cut off.
-Wicked Coco skin, fixed that pain voice samples didn’t play.
-Wicked Coco skin, added voice lines for base attack.
Power gloves has been a problematic upgrade in need of replacement for a while
-Power gloves, effect replaced. Now reduces enemy damage by 15% for 1.5s (weakens enemies), price reduced from 150 to 130 solar.
-Disruptor, now applies the correct slow values.

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Genji
Bringing the price more in line with the functionality
-Caterpillar King Statue, price reduced from 165 to 135.

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Derpl
-Placed Derpl’s turret and nuke spawn in the center of the character, making sure the range is the same when aiming both forward and backward.

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Froggy G
Some slight improvements to Froggy's droid clearing potential, also improving Boom box in general to better balance the Tornado row
-Hammerpants, now deals damage to droids.
-Boom box, now also increases damage to droids.
-Boom box, damage increased from 16%(12) to 20%(15) per stage.

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Gnaw
The planting damage is one of Gnaw's most solid, but the self-stun makes it very awkward.
-Weedlings, self-stun duration on planting reduced by 50%.
Some price tweaks to improve the item balance for the Weedling row
-Fertilizer, price reduced from 180 to 155 solar.
-Overgrowth, price increased from 130 to 170 solar.
-Flex Neck, price reduced from 175 to 150 solar.
Bringing the price more in line with its effect.
-Dental braces, price reduced from 165 to 130 solar.
-Dental braces, duration increased from 1s to 1.5s.

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Ix
Lategame the bonded damage gets a bit too high, while the healing power gets a little underwhelming.
-Crystal Leaves, damage reduced from +15% to +10%.
-Crystal Leaves, healing increased from +15% to +20%.
This item is considered too strong and mandatory right now.
-Crystal Crunch, lifesteal reduced from +15 to +12 per stage.

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Jimmy and the LUX5000
Now that the community has figured out how to counter LUX, he is a little on the weak side.
-Charge, no longer gets interrupted by silence, rather it interrupts LUX's ability to end the Charge at will.
-Base health increased from 1500 to 1550.

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Ksenia
Now that the AA cancelling technique is viable again, Ksenia and specifically Scissor Throw has become a little too strong
-Scissor Throw, cooldown increased from 0.3 to 0.33 seconds
Buffs to some weak and underused upgrades
-Abrasive Hair Blaster, increased to +2 scissors from +1 scissor per droid and creep killed.
-The Gorge and the Beautiful, increased from 50% to 70% scissor regeneration
-Braided Tentacles, changed to one stage of +22 lifesteal for 180 solar
Lategame Ksenia can become almost permanently invisible, this tweak should help
-Vanish, cooldown increased from 12 to 13 seconds.

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Leon
Electrifier is considered a little strong, especially due to how it affects jumps
-Electrifier, reduced to 10% slow per stage.
-Electrifier price buffed from 145 solar to 135 solar per stage.
Adjusting Chainsaw's price to better reflect the benefit it brings
-Chainsaw Addon, price reduced to 180 solar.

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Nibbs
-Starstorm Statue will now properly grant +5% damage, instead of +3%.
Improving an underused upgrade
-Wormhole, also increases orb’s travel speed.

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Penny Fox
Penny has a great early game, but a slightly underwhelming lategame. This tweaks should help improve and speed up her lategame.
-Death Lens, price reduced from 185 to 160 solar.
-Electric Bike Lock, damage increased from 11% to 13% per stage.
-Bug Jars, damage increased from +12% to +15%
Improve an underused upgrade to make it more universally interesting and better balance the item row
-Heart Shaped Net, now changes cooldown of Energy Pulse to 1s, plus 1.5s for every charge used when using more than 1.
-Heart Shaped Net, price increased from 115 to 155.
Some tuning to underused and underwhelming upgrades.
-Volatile wheels, also increases pounce speed.
-Chicken In Lunchbox, effect increased from +10% to +15%. Price increased from 180 to 210 solar.

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Professor Yoolip
Yoolip needs some kind of protection while he locks himself in place to stun an enemy.
-Pancake 3D Printer, effect replaced, two stages of +15% shield during Gaze, 160 solar per stage.
Buff to upgrades that are considered too weak.
-Syrup Pouring Robot, lifesteal increased from 17 to 20.
-Sonic Wrench, merged into one upgrade, solar price increased to 160.
-Syrup Pouring Robot, fixed that 2 lifesteal ticks did not apply.

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Raelynn
-Realynn got awesome new art in the character select menu.
Buff to a weak and underused upgrade
-Casettedeck Magazine, merged into one stage of 2 seconds for 200 solar.
Replacing a problematic upgrade that stimulates snowballing with some other utility.
-Monkey hand, effect replaced. Now increases range by 25%, costs 160 solar.

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Rocco
-The Precision Shot arrow now compensates for lag, making dodging the arrow over long distances work better when the internet connection with the Rocco is slow.
-Shinobi Rocco skin, fixed that voice lines for Vengeance and Precision Shot weren’t triggered.
Rocco is considered very strong, especially in higher level play. These tweaks should tone him down slightly.
-Base attack speed reduced from 150 to 145.
-Base damage, reduced from 2x(48) to 2x(45).
-Rocketpack, merged into one stage 30%, price increased to 170 solar.

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Scoop
Hammer is considered a bit overbearing, these tweaks should make the Frozen Hammer skill a bit weaker and also more skillful
-Frozen Hammer, base damage at point blank reduced from 180 to 150
-Frozen Hammer, snare at point blank reduced from 0.4 seconds to 0.2 seconds. (Max range remains at 0.8 seconds).
-Snow shovel, heal reduced from 130 to 115 per target, price increased from 145 to 160 solar.
Replace one of two the mandatory damage items on the Bindings row, to tone down his damage potential and also improve diversity on the row.
-Idol of the Ice Queen, changed to an enemy slow added to the end of Bindings that slows for 2 seconds by 15% at 150 solar per stage, two stages.
-Bindings of Justice, base damage from 200 to 180.
-Banner of the Triple Scoop, damage reduced from 47 to 40 per stage, price reduced from 150 to 130 solar.
Improve the support upgrade as it's considered a bit unreliable
-Holy Cup, range increased by 20%
This upgrade has been very weak for a long time
-Penguin Throne, changed to 33% shielding when charging Bindings for 160 solar.
Toning down a little overpowered upgrade
-Halberd of justice damage reduced from 30% to 25% and duration down from 4s to 3s.

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Sentry
Buff an underwhelming upgrade
-Bug Detector, damage per second increased from 150 to 175, range increased by 35%.
Tone down the speed on Black Hole charging, as it's considered to make Sentry too fast.
-Night Vision Spywatch, reduced from 60% to 50% movement speed.
Considered too strong for it's area denial effect.
-Drive over skulls, explosion size increase reduced from 100% to 60%
Adding over 150% extra duration, this upgrade could use a bit of toning down.
-Camouflage Tent, reduced to +1s at 150 solar per stage
Visual fix
-Drive over skulls combined with counter intelligence cross will now properly visualise the explosion radius of both bullets.

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Skølldir
Toning down of an upgrade that's considered too good
-Small Volcano, height reduced from 250% to 175%.
Change to make the upgrade not hard-counter all ranged Nauts
-Fist Bump, now only works on the first two punches.

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Skree
Reduce some prices to make Skree get effective earlier.
-Steeldrum, price reduced from 215 to 180 solar per stage.
-Air Freshener, merged into 1 stage for 225 solar.
-Spare Blade, price reduced from 225 to 200 solar.
Changing both the damage against droids and the cooldown mechanics to reduce stalling was a bit much
-Sawblade, cooldown reverted back from 8 to 10 seconds.
-Sawblade, cooldown starts when Skree launches his saw out as opposed to it having returned to skree.
Same buffs and changes to improve Lightning Rod diversity.
-Soul Connectors, merged into one stage of +65 DoT damage for 175 solar.
-Ceremonial Mask, Skree no longer has to withhold from firing to activate the effect.

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Ted McPain
-Scourge Captain McPain skin, added special music that plays during Stimpack.
-Scourge Captain McPain skin, fixed that he sometimes used voice lines from the regular Ted for kills.
-Grénaide pour homme, now stuns nearby targets for 0.3 seconds, area reduced by 40%

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Vinnie & Spike
Already considered mandatory, silence on Smoke Screen was made even stronger when the blind cc was remade. Moving it to Spike Dive to also replace the range increase, which is considered a crutch for Vinnie
-Antique Machinegun, changed to a 1.5 second silence for 175 solar.
-Red Bandana, changed into a 30% weaken for 170 solar.
Buffs to relatively weak upgrades
-Rigged Casino Games, damage reduction reduced from -40% to -35%.
-Rubber Mask, buffed from 30 HPS to 45 HPS.
This upgrade was overbuffed a while back
-Withered President Mask, duration reduced from 3s to 2s and percentage from 66.7 to 60%.
Replacing a problematic upgrade that stimulates snowballing.
-Loanshark, effect replaced. Now adds 4th bubble to Bubble Gun salvo, costs 190 solar.

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Voltar
The current cooldown reduction upgrade on Healbot has become too effective since the base cooldown was reduced.
-Hydraulic Sugar Dispenser, merged into 1 stage. Reduces CD by 2.5 seconds, costs 200 solar.

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Yuri
Yuri's map presence can be very obnoxious. These changes should slightly reduce it without affecting his laning while also stimulating him to be more active.
-Mines, lifetime reduced from 12s to 10s.
-Mines, damage against droids increased from 50% to 75%.
Buff an underwhelming upgrade
-Chrono rift, cooldown per stage increased from -1s to -2s.
-Chrono rift, purchasing the upgrade now correctly updates tooltips.



Update 3.3.1
2-12-2016
Discuss here!

General
-Fixed several rare crashes on startup, in main menu, on match end, and on game exit
-Fixed that host migration could fail in some cases
-Fixed ‘Invited to party/custom game’ message in languages other than English
-Fixed that sometimes characters would show as black boxes in-game

Soundtrack DLC
-Fixed that the Scourge Captain McPain jingle and killing spree weren’t included in the soundtrack DLC.
-Added the strangely hilarious karaoke version of Scourge Captain McPain’s jingle to the soundtrack DLC.

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Ted McPain
-Tweaked Scourge Pirate McPain's airstrike to be more visible when launching.



Update 3.3: Rise of Galactron
16-11-2016
Discuss here!

New Matchmaking
In order to improve the overall experience, we've completely rebuilt the matchmaking system from the ground up. The game will no longer require you to maintain a non-stop connection to the Steam servers, which will ensure you don't disconnect from a match if the Steam servers go down for a second or two. Matchmaking is entirely handled by our own tech, and we've fundamentally changed the matchmaking flow. Players will now be matched all at once every few minutes, rather than be assigned to the best possible match that already exists.

Persistent Party System
An overhauled party system will allow you to team up with your friends more easily, and manage your invitations without hassle. Players who have teamed up will now automatically stay together once their game has finished. For more information about the persistent party system, please check out this blog post.

Queue
While queued up for the matchmaking system, players are able to freely navigate the menu, chat, and watch replays. The only thing not possible is making changes to your party composition or entering a different match.

Rejoin
Players who disconnect from a game will be able to reconnect to their match from the main menu. For more information on the rejoin system, please check out this blog post.

Removal of Late-Join
As a result of the Rejoin system being implemented and the new matchmaking system ALWAYS starting a game with a full set of six players, we are retiring the late-joining feature.

Leave Penalties
Players who leave or disconnect from a matchmade game and do not return within the allotted time will receive additional punishment. They will be locked out of the matchmaking system for several minutes and have an ‘abandon’ added to their track record. Repeatedly abandoning matches will result in increased matchmaking lockouts. Leaving a match during character selection will immediately result in an abandon, and returns all other players to the main menu. These players will be automatically entered back into the queue.

‘Safe to Leave’ Status
If a player has left a matchmade game and hasn’t returned within several minutes, other players can leave the game without receiving additional punishment. They WILL receive a loss and have their matchmaking rank affected as a result, if their team ends up losing the game in their absence. If all players in a team have left the match, the remaining team will automatically win shortly thereafter.

Match / Lobby & Party Chat
Joining a party or a match will now automatically add you to private chat channels that are only accessible to players in your party, team, or match. The chat feature is now available in character select.

Character Select
The Character Select screen has been overhauled, and should provide more relevant information about characters. You are able to cycle through backstories, available skins, announcers and skill descriptions in the bottom-left corner. The game will remember your recently played character, and will have this selected as the default for your next game.

Fanart Gallery
We have added a fanart gallery to the main menu options. Here you will find a set of fanart picked by the Ronimo team.

NEW language option: Simplified Chinese

NEW skin: Scourge Captain McPain
Captain McPain was a feared pirate throughout the seven galaxies. The man was well-known for his stature, his ability to carry around a full-sized cannon by himself, and his skill in actually firing the thing. But disaster struck when one day he boarded a vessel operated by the Order of Popae Monks. When one of the monks was accidentally sucked out of the airlock, The Grand Space Butterfly took offense and cursed the pirate and his crew. On that day, Captain McPain became a ghost that would forever haunt the shipping lanes throughout the Galaxy. A haunting visage that strikes fear into those that travel the void!
This is a paid DLC and comes with a fully customized voice set, a new theme song and killing spree, and fully customised sound effects and graphics!

NEW skin: Unicorn Nibbs
Unicorn Nibbs is a unicorn warrior in service to the Unicornhood of Coba. This magical group was bound to the Ohmigosh dimension who, as soon as the Starstorm ripped a hole in the continuum, started an invasion of cuddliness. Right after going through the portal, Nibbs' ship gently touched down on the space station in a pink cloud of smoke. Scouting around, she mistook Gnaw's tail for a juicy piece of lovely unicorn candy. After cheerfully biting down on the treat, the startled Gnaw led her right back to the Awesomenauts who managed to convince her to stay with a wide variety of exotic treats, lots of petting, and by brushing her manes.
This is a paid DLC.

NEW FREE announcer: Slowwolf
This announcer is voiced by the awesome 'Nauts caster SlowWolf. Over the years he has been involved with casting pretty much every large Awesomenauts event. Including this awesome showmatch, created to showcase the new Overdrive characters, and featuring some of the best Awesomenauts players at that time. For more SlowWolf, check out his YouTube channel.
This is a free announcer. To get it, all you have to do is invite a friend who hasn't played Awesomenauts over the last month (or ever) and play a game with them.

General
-Mouse sensitivity now really correctly carries over from the current game version into Galactron.
-Fixed black screen when tabbing out of the game during startup in fullscreen DirectX.
-Updated the way Awesomenauts deals with some DirectX-related issues. This should resolve some common crashes when using DirectX.
-Fixed a very rare issue where players would sometimes not be visible to each other.

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Ayla
-Fixed an issue where it was possible for Ayla to negate Knockback that should not be negatable (like Skolldir's Mighty Throw).

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Chucho
-Fixed an issue where Sticky Bomb could be reflected or deflected while already laying on the ground.
-The Sticky Bomb can now stick to Skree’s Totem.

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Froggy G
-Fixed an issue where the timer bar for Whirlwind would keep running even when the skill was interrupted.
-Mutant Worms: Limited Ninja edition effect no longer disappears automatically after 6 seconds.

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Ix
-Fixed an issue where the buffs or debuffs provided by the bond would not apply at the first contact.

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Jimmy and the LUX5000
-Tweaks to improve collision handling during charging: slightly wider character collision during charge and better knockback area matching.
-Fixed an issue where Castle Ice Cream Flavoured Pacifier healed less than the stated value.

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Leon
-Fixed an issue where Tongue Snatch would sometimes not interrupt Froggy's Whirlwind.

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Penny Fox
-Fixed an issue where Starstorm Statue and Electric Bike Lock would not stack properly.

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Professor Yoolip
-Fixed an issue where Wrench Smack would deal double damage when coming out of stealth
-Fixed an issue where Antigravity Ball had no effect

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Raelynn
-Fixed an issue where if Iron Rifle was bought, Realynn could both Snipe and throw a Time Rift at the same time while also allowing her to snipe more quickly.

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Rocco
-Fixed an issue where split arrows created by the SWCA coin upgrade would sometimes hit the character where the split came from.
-Fixed that Rocco’s base attack animation did not show up over the network (on the PC of the Rocco himself it already worked before).

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Sentry
-Fixed an issue where a Photon mine could deal damage twice when Counter Intelligence Cross was bought. One for the regular Mine, and one for the homing projectile.
-Fixed an issue where Starstorm Statue would make Black Hole Sun about 8-9% stronger per stage, instead of 5%

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Vinnie & Spike
-Fixed an issue where buying Dead Seahorse Head would cause the Spikes at the end of Spike dive to come with a delay.



Patch 3.2.8
29-9-2016

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Froggy G
-Fixed an issue where Hydro Smash gave 100% instead of 50% attack speed. Also buffed to 60%.

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Voltar
-Fixed an issue where Happy Thoughts combined with Chili Flavored Eyedrops would result in too much heals at maximum range.



Patch 3.2.7
15-9-2016

Starstorm
-Fixed an issue where Derpl would act glitchy when jump from the platform in front of the forward bottom turret

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Coco
-Fixed an issue where Disruptor would actually reduce the amount of slow dealt by Blaze, instead of increasing it.

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Derpl
-Fixed an issue where the Nuke charging animation would only be visible to the Derpl player.
-Removed the air control while in siege mode.

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Gnaw
-Fixed an issue where Gnaw was able to create weedlings too quickly while in the air.

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Professor Yoolip
Reverted the changes to Summon Robo Dinos as these made the skill too spammy
-Summon Robo Dinos, Dino base damage increased from 200 to 250 per second.
-Summon Robo Dinos, cooldown increased from 9 to 12 seconds.

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Sentry
-Fixed an issue where the wrong icon was displayed when a kill was made using Bug Detector damage.
-Fixed an issue where the end animation of the shield charge would not display when Bug Detector was bought.

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Ted McPain
-Fixed an issue where the DoT dealt by a Double RPG Airstrike would reduce the duration of the DoT and apply Ted’s earlier landed DoT faster

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Vinnie & Spike
-Spike will now only ignore glass platforms when holding down the ‘down jump’ button.
-Reduced maximum falling speed by 30%.

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Voltar
-Fixed an issue where Happy Thought wouldn't increase the base heal value of the projectile affected by Chili Flavoured Eyedrops

Known Issues
-When combining Happy Thoughts with Chili Flavoured Eyedrops Voltar heals 15% more than he should at maximum range.
-Rocco’s base attack animation does not show up over network. On the players’ PC it works.



Patch 3.2.6
8-9-2016
discuss here!
This patch has the same balance as patch 3.3. We do short Live Betas of patch 3.3 and then put the game back to this patch 3.2.6 until 3.3 is ready for final launch.

Assists
-Changed how kills are credited by the game. Before when a turret or droid made the last hit against a naut it would be credited with the kill on the scoreboard. The solar reward for the kill would either be given to the last naut that did damage in the last second or else it was split among the entire enemy team. With this change the kill will now be credited to the last naut that did damage in the last second. This is purely a change in how the scoreboard counts kills.
-Added assist counters to the scoreboard. Whenever a naut dies it will give an assist to all enemy nauts that directly affected the killed naut in the last 5 seconds or supported an ally that directly affected the killed naut. All forms of damage or negative modifiers directly done against the naut will count towards an assist. All forms of healing or buffs to allies that directly affected the killed naut also count as an assist.

General
-The number of active droids per team is now limited to 48 to prevent performance problems in some special cases. Normally, if the limit is exceeded, no new droids will spawn, but if ‘enable base’ is unchecked in custom game settings, the oldest droids will be blown up to make room for the new ones (since they’re probably just hacking away at the enemy base to no avail, having fulfilled their goal in life).
-Slow visual effect (a purple glow) is now also visible when a player is invisible.
-Centered the blind overlay effect a bit better.
-The fall down action in controls is now reassignable. Because it is not (yet) possible to assign button combinations you would have to reset your controls should you want the down + jump combination back.
-The snared status effect visualisation over a character no longer disappears when the snared character is invisible.
-Fixed that in the leaderboards the start date of the current season, and the end date of the previous season were displayed incorrectly.
-Updated the achievement descriptions of “Befriending a red bat” and “Swiftly through the forest” to make it clear the achievement can only be completed with Coco.
-Fixed that in very rare cases turrets could start with almost no health, or regain their health on host migration.
-Fix a crash when getting a (network) error while a player is dead

Maps
-Starstorm: fixed an issue where some characters acted glitchy on the glass platform in front of the bottom front turret.
-Sorona and Starstorm: fixed depths, making all foreground elements consistent with the other maps.
-AI station 404: creeps can now jump a little bit higher.
-Sorona: moved the glass platforms directly behind the front turrets up a bit so some characters can make the jump now from the glass platforms to the jungle area.
-Sawblade droids will now walk back and drop down when getting stuck on top of the enemy base.

Randomnauts
-Fixed issue where damage after the original naut died would always be base damage. This was only the case when playing a game mode with “random naut on death” active.
-Made shop available anywhere by default in the Randomnauts and Random Team Deathmatch modes so it is easier for players to check which upgrades they have received.

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Ayla
Rubberband ball currently rewards Ayla for being inactive, this change makes the upgrade stimulate a more active playstyle.
-Rubberband ball, heal orbs only spawn when dealing damage.
Ayla does both a lot of killing and dying. These tweaks push her Rage skill more towards sustain, away from damage.
-Rip Apart bear, self-damage reduction increased from 12% to 18% per stage.
-Angry Drawings, damage reduced from 19% to 17% per stage.
-Made it so that Ayla’s camera style only changes between ‘Deadzone’ and ‘Centered’ while flying, when both camera systems match position. Therefore the transition should no longer cause any jarring vertical movements and will now be completely seamless.
This upgrade made Ayla too tanky, time to replace it.
-Prison Guard Keys, hit enemies deal 15% less damage for 1 second.

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Chucho
Toning down of a too-strong upgrade
-Neon Nitro Muffler, damage-over-time reduced from 210 to 180 per stage.
Changes meant to make Chucho’s playstyle more active.
-Turret, cooldown after destruction reduced from 12 to 10 seconds.
-Turret, cooldown after self-destruction reduced from 6 to 5 seconds.
-Hyper Bike, mounting cooldown reduced from 2 to 1.5 seconds.
-Fixed that the attack speed effect of Blabl Zork correctly triggers when enemies pick up the Sticky Bomb using the Black Mail upgrade.
-Fixed that Matt “Parasite” Roid now correctly increases shot damage by 12% when combined with One Armed Chameleon’s effect.
-Fixed that the smaller bomb spawned by Trick-Up-Your-Sleeve is correctly increase by 14% per stage of Krokk License to Kill.

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Clunk
-Placed Clunk’s healthbar lower again.

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Coco
Combining slow upgrades has been obnoxious for a long time, time to replace one of them.
-Syphon Disruptor, now increases damage of Shock during Blaze by 25%, price 180 solar.
-Disruptor, slow increased from 8% to 12% per stage.

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Derpl
-Derpl now keeps his air momentum when going into siege mode
-Coming out of Siege mode no longer cancels launching the Nuke.
-Fixed that buying both Pussycat Album and Barrier Magazine would give Derpl too much shielding when not in Siege Mode.

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Froggy G
A slight buff to an underwhelming upgrade.
-Hydro Smash, attack speed buff increased from 40% to 50%.
-Clock Necklace, gain a heal over time that heals 180 over 4 seconds upon landing a Dash.
-Fixed that the Mutant Worms: Ninja edition effect would disappear when teleporting.

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Genji
Monarch Blessing is now an almost guaranteed win for each teamfight. Some changes to tone it down.
-Spiritual Cooking, extra health reduced from 125 to 90 per stage.
-Hidden Leaves, shielding reduced from 10% to 7.5% per stage.
-Gettin’ Out of Da Hood, speed decreased from +30% to +25%.
While considered strong in teamfights, Genji is pretty bad at pushing.
-Butterfly Shot, damage vs. structures increased from 50% to 75%.

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Gnaw
-Fixed an issue where a cooldown would be visible in the skill dock, there shouldn’t be any cooldown, only a delay to create the weedlings.

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Ix
-Fixed that Ix couldn’t use Radiate when under the effect of the Vegan Sewer Pizza shield.

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Jimmy and the LUX5000
-Corrected damage values for The Very Hungry Zurian and Micey And The Missile Factory for the recently raised base damage.
-Fixed that Skullplate Trophy didn't speed up the last attack in the Rattle Smash Combo
Lux is a bit too tanky right now.
-Base health reduced from 1550 to 1500.

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Ksenia
The current Fury Blowout generates scissors too quickly for Ksenia.
-Fury Blowout, now only gains 1 scissor maximum.
With the return of a form of 'AA canceling' technique in the last patch, she's become a bit too good at pumping out damage. This change slows that down a bit.
-Scissor Throw, cooldown increased from 0.25s to 0.3s.

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Leon
Considered overpowered, this upgrade gets a slight nerf.
-Cheese & Garlic Mints, silence reduced from 0.8s to 0.6s per stage.
-Pinot Noir, regeneration increase increased from 400% to 500%.
-French Baguette, movement speed increase increased from 14% to 20%.
Avoiding combat and just pushing is a bit too effective of a strategy for Leon.
-Structure damage reduced to 75%.

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Lonestar
In the last patch the reliability of the Bull was greatly increased, but it was a bit too much.
-Bull, reduced its push frequency by 25%, increased knockback by 25% to compensate.
-Techno Viking Helmet, damage per tick increased by 25%.
Combining slow upgrades has been obnoxious for a long time, time to replace one of them.
-Ribbit Snail Slime, Hyper Bull drops a healthpack upon disappearance that heals 250.

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Nibbs
Nibbs is too reliant on crowd control effects to be able to land her damage consistently. These changes should help make her damage output more reliable.
-Orb of Omicron, base damage increased from 200 to 225.
-Fire Breath, flame speed increased by 15%.
-Eternal Flame, orbs now deal a damage-over-time effect, dealing 150 damage over 5 seconds per stage.

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Penny Fox
-Changed that Herring Snack Badge scales as a healing skill instead of a damage skill.
Penny was overnerfed in the past, though still considered strong in public matches. Therefore some subtle buffs.
-Claw, damage increased from 83 to 88.
-Cookie Monster Badge, damage increase increased from 8% to 10%.

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Professor Yoolip
Considered too polarizing and dependant upon landing his combo. These changes should make his combo less potent but the Robo Dinos more reliable.
-Summon Robo Dinos, Dino lifetime reduced from 4.5 to 3.5 seconds.
-Summon Robo Dinos, Dino base damage reduced from 250 to 200 per second.
-Summon Robo Dinos, cooldown reduced from 12 to 9 seconds.
-Wrench Smack, damage increased from 90 to 95.

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Raelynn
Raelynn is mostly effective at defending, these changes are meant to stimulate her to become more active.
-Timerift, damage against droids reduced to 50%.
-Timerift, charge up speed and projectile speed increased by 15%.
-Timerift, height increased from 3.5 to 5.
-Higgs Grenade, one stage removed.
-Protoblaster, damage increased from 70 to 75.
-Skull Bracelet, price reduced from 170 to 150.
-Joe Doll, price reduced from 170 to 140.
-Receding Ponytail, price reduced from 300 to 270.
-Unknown Alien hand, price reduced from 185 to 150.

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Rocco
-Fixed that Mirakuru accurately gives +120% life regeneration.
-Fixed that Classics adds +10% instead of +8% damage to a charged Precision Arrow affected by Little Johnny.

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Scoop
Scoop’s base attack is considered too weak and goes underutilized, thus this structural buff.
-Sword Strike, attacks per second increased from 2.2 to 2.4.
Halberd has been a weird upgrade for a while, granting great amounts of health at seemingly random moments. Time to replace it.
-Halberd of Justice, get +30% damage for 4 seconds when landing a Frozen Hammer.
A price buff for an overpriced upgrade.
-Penguin Throne, solar cost reduced from 225 to 175.

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Sentry
These items are overpriced for what they do.
-Disguise Moustache, price reduced from 280 to 210.
-Ejection Seat, heal increased from 175 to 200, price reduced from 175 to 150, per stage.
Bug Detector has been mandatory for a long time.
-Bug Detector, Make the shield deal 150 damage per second to enemies in contact with it
With the removal of Bug Detector, Black Hole Sun needs to be compensated a bit.
-Black Hole Sun, gravity increased by 10%
-Counter intelligence cross, fixed a small typo in the description.

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Skree
These changes are meant to make Skree more effective at brawling, less at stalling. Also reduces mandatoriness of the Sawblade size upgrade.
-Sawblade, static damage against droids reduced to 50%.
-Sawblade, flying speed increased by 15%.
-Sawblade, size increased by 15%.
-Suitcase Monster, size reduced from 50% to 30%.
-Totem, charge up and projectile speed increased by 15%.
-Fixed an issue where Sawblade would disappear when let fly to it’s maximum range.

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Swiggins
Swiggins gets punished hard for missing a relatively unreliable skill, these tweaks improve upon that.
-Anchor drop, added cooldown upon Anchor destruction reduced from 5 to 2 seconds.
-Anchor drop, chain length reduced by 15%.
-CC immunity on treasure lottery map, now starts directly when hitting an enemy naut.

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Ted McPain
-Fixed that Wheelbarrow With Ammo added too much damage to the second Airstrike from Double RPG.
-Fixed that the second Airstrike from Double RPG still did 100% damage against droids.
Ted has been overnerfed in the last patch, especially since the above fixes also reduce his potency
-Shotgun and Machine Gun, base damage increased to 210 and 42, from 200 and 40 respectively.

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Vinnie & Spike
-Reduced the amount of particles used with Cod Father’s visual overlay effect.
Big quality of life improvement.
-Vinnie & Spike now ignore glass platforms.

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Voltar
This upgrade offered an unreliable increase in healing, this will make it more reliable.
-Happy Thoughts, increase base heal by 15% per stage, instead of max heal by 25%.
Voltar's in air movement has always been clunky, this will tighten it up.
-In air maneuverability increased by 50%.
Putting it just out of reach of Piggybank after drop, making piggy less mandatory on Voltar.
-Psychokinetic Repulsion, price increased from 140 to 185.
Healbot is too divisive, healing more than healthpack at base while doing nothing for a long time if it fails.
-Healbot, base heal reduced from 450 to 330.
-Healbot, base cooldown reduced from 17 to 13 seconds.
-Changed that Healbot scales as a healing skill instead of a damage skill.
-The counter in your skill button now keeps better track of how many drones are active.

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Yuri
Further reduction of his damage vs. droids, to encourage a more active playstyle
-Mine Deploying, damage against droids reduced to 50%.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Fri Oct 05, 2012 12:45 pm 
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8992
Patch 3.2.5
29-8-2016

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Chucho
-Fixed an issue where the One Armed Chameleon effect could be prolonged by tapping teleport between shots.

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Froggy G
-Fixed that the Mutant Worms: Ninja edition effect would not disappear when shooting if the teleport button was pressed just before (the fix in the previous patch turned out to had broken along the way).



Patch 3.2.4
25-8-2016

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Froggy G
-Fixed that the Mutant Worms: Ninja edition effect would not disappear when shooting if the teleport button was pressed just before.



Patch 3.2.3
12-8-2016
Discuss here!

Replays
-Fixed healthbars and player names not being visible in replays for enemies that were not visible for you during the game. This fix only affects newly recorded replays.
-Fixed cooldown timers being visible while the character is respawning.

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Derpl
-When teleporting Derpl will now place his Grid Trap at the intended location.
-Derpl can no longer be swapped by Ix while in siege mode.

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Froggy G
-Fixed that the bonus damage granted by Mutant Worms: Ninja Edition would be canceled by engaging teleport.

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Ix
-Fixed that Tree Hugger would also increase the self-damage dealt by Ayla and Clunk
-Fixed that it was possible to engage a bond while refracting.
-Fixed that it was possible to start teleporting while refracting.
Maximum range of the bond and displace is currently very obnoxious
-Overexposed Nature Photo, now only increases the range of the projectile not the bond.
Ix's damage is considered overbearing for a support character, these changes should tone it down
-Time-Travelled Diamond, now only affects Bolt.
-Radiate, scattering crystals base damage reduced from 18 to 15.
-Salt Miner, damage reduced from 22 to 18 per stage.
Displacing is another way for Ix to be invincible, giving him too much opportunity to be invincible. These changes will tone down his invincibility time.
-Displace, swapping duration decreased from 0.5 to 0.4 seconds.
-Refract, cooldown increased from 8 to 9 seconds.
This is a little buff for a relatively weak upgrade
-Prismatic Moonstone Dust, damage-over-time duration reduced from 4 to 3 seconds.

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Jimmy and the LUX5000
-Flaming Stroller, only applies one first damage tick when touching multiple flames at once.

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Ksenia
-Fixed an issue where Ksenia would be locked out of her Cut & Trim when using Vanish and Scissors Throw at the same time.
-Made knockback on scissors upgrade consistent between regular and powered-up scissors.

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Penny Fox
-Fixed an issue where it was possible to activate skills without charges.
-Penny now always spawns with full charges, making her a bit more viable in Deathmatch modes.

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Professor Yoolip
-Yoolip’s Gripping Gaze will now stop immediately when hitting a target that is immune for stun. Examples are a Derpl in siege mode or a Yuri with active Time Warp upgraded with Spacetime Continuity Device or a Vinnie using Smoke Screen with Clown’s Mask. Before only Yoolip would be stunned for the duration of Gripping Gaze while not stunning those targets.

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Scoop
-Fixed that the Penguin Squire heal over time effect is correctly given to allies when combined with Holy Cup upgrade.

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Skree
-The cooldown for Saw will now only be visible when it is returned to Skree. Before there was also a cooldown visible when sending out the Saw.

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Swiggins
-Fixed an issue where you could create multiple anchors when throwing Swiggins anchor down in the Starstorm level

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Voltar
-Improved in air maneuverability.



Patch 3.2.2
19-7-2016

General
-Slow visual effect (a purple glow) is now also visible when a player is invisible.
-Centered the blind overlay effect a bit better.
-Fixed depths on both Sorona and Starstorm Station, making all foreground elements consistent with the other maps.
-The fall down action in controls is now reassignable. Because it is not (yet) possible to assign button combinations you would have to reset your controls should you want the down + jump combination back.

Randomnauts
-Made shop available anywhere by default in the Randomnauts and Random Team Deathmatch modes so it is easier for players to check which upgrades they have received.

Tutorial
-Tutorial map fixed collision near enemy base

Replays
-Fixed respawn timers not updating in replays.

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Ayla
-Camera style now changes between walking and flying, also added a smooth camera transition between the two.

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Chucho
-Camera style now changes between walking and flying, also added a smooth camera transition between the two.

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Clunk
-Placed Clunk’s healthbar lower again

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Derpl
-Fixed issue where cooldown for the Nuke would start running if Derpl transformed out of Siege Mode even though no Nuke was fired.

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Ix
-Fixed pain sounds not playing regularly.
-Fixed that the Robot Wrecking Ball would also increase the bond damage.

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Professor Yoolip
-Fixed an issue where the stun caused by Gripping Gaze lasted 0.4 seconds too long.

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Skølldir
-Fixed that Perfumed White Flowers lifesteal sometimes didn’t connect, while the 3rd Bash hit did.

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Vinnie & Spike
-Reduced the amount of particles used with Cod Father’s visual overlay effect.

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Yuri
-Added a (barely visible) spawn and (very visible) despawn animation for the healthpacks that can spawn from yuri’s mines after buying the Uranium Spikes upgrade.



Patch 3.2.1
8-7-2016

General
-Increased starting solar from 235 to 270
-Fixed that Piggybank stated the wrong Solar amount in the in-game store text (this fix went live yesterday already through our text server).

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Ayla
-Removed the switch to centered camera style for when she flies, as the change was jarring. This feature may make a return when a smoothing transition can be made possible.
-Fixed an issue where it was possible for Ayla to fly up into the droppod area by quickly activating Rage.

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Chucho
-Removed the switch to centered camera style for when he’s on his bike, as the change was jarring. This feature may make a return when a smoothing transition can be made possible.

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Ix
-Fixed an issue where the second stage of Tree Hugger had no effect
-Fixed an issue where the wrong icon was displayed when unlocking Luxor’s Purest Crystal
-Fixed an issue where broken text was shown when unlocking Root Tea
-Fixed crash when Psionic Bond was up when the game ended.

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Lonestar
-Fixed the Super Breed 2.0 upgrade, as it didn’t do anything.

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Nibbs
-Fixed an issue where the Eternal Flame orbs would still spawn after teleporting while firebreathing

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Penny Fox
-Fixed rare bug in randomnauts where aim input would be locked if you died while playing as Penny and shooting the Energy Pulse.



Patch 3.2: The Green Guardian
6-7-2016

NEW character: Ix the Interloper
Ix was a courageous Luxuxi spirit who peacefully roamed the crystal moon of Luxor, until a disaster struck. Intergalactic megacorporations started to drill Luxor on a massive scale, as it housed unusually energetic crystals. At first Ix tried to ‘discourage’ the miners in various ways, which had no effect. In an outrage Ix merged its life force with some high-energy crystals; giving Ix a corporeal form. Harnessing the energies of this new crystalline body, Ix razed the facility to the ground.

Blabl Zork got wind of this raw talent for drill destruction. He then convinced Ix to join the Awesomenauts by presenting the mercenary team as an environmental force for good.

NEW premium skin: Steel Seraph Ix
As angels are usually peaceful and quite focused on their herbal infusions, the Heavens did little more than weep as soulless robots and demonic mercenaries slowly spread across the galaxy. However, one of these angels could no longer stand idly by and decided that the time had come to intervene in the realm of mortals.

Turning the weapons of the robotic overlords against themselves, this angel became an armored being of high-tech destruction. Now this fusion-powered, nano-enhanced, tungsten-plated angel is feared across the galaxy. In their frightened whispers its adversaries call this mysterious being 'the Steel Seraph'.


NEW premium skin: Bravely Scoop IV: Eternal Fantasy
A hero's journey is filled with many great challenges. Like saving the townsfolk from a mysterious invading army from another dimension, that's headed up by a hooded figure who's actually being manipulated by an otherworldly dragon who'll morph into a demon when close to being defeated. It's all in a day's work for Bravely Scoop in Bravely Scoop IV: Eternal Fantasy!

General
-Reduced the graphical requirements for blind, hopefully fixing the framedrops some players have been experiencing.
-Scaled down the reconnection symbol.
-Fixed that certain effects would partially update while reconnecting. This would cause bugs like Nibbs being able to move during Flame Breath when she was reconnecting at some point during the Flame Breath.
-Fixed a lot of rounding errors in tooltip percentages
-Fixed an issue where health generated by Wraithstone would not be accurately displayed in the tooltip
-Updated recommended builds for all characters
-Added a small outline to some settings for improved readability
-Fixed an instance where the droppod’s glow would be in front of the asteroids while falling down on the Sorona map.

Baby Kuri Mammoth
As every Awesomenaut now has access to this item and it’s still fairly weak, this is the time to give it a little buff
-Baby Kuri Mammoth, effect increased from 25% to 30% debuff reduction

Modding
-The BehaviourCreator provided in the game folder should work again.

Starstorm
-Adjusted the platforms in the middle of the bottom lane to make fights in the area more dynamic.
-Fixed the starstorm minimap visual to now correctly represent the map.
-Fixed some minor depth issues with character select.

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Ayla
-Made Augmented Ayla’s Rage ball a bit more transparent.
-Changed camera style from vertical deadzone to centered when Ayla is in Rage mode.
-Fixed an issue where Ayla would stay enraged when she was made invisible by Vinnie’s cloud.
-Added a subtle visual overlay when Ayla’s Fiery Jawbreakers item was in effect.

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Chucho
-Fixed an issue where Chucho would become stuck at the top of the level in the Starstorm map or Sorona when riding his bike.
-Fixed an issue where Chucho could still mount his bike even when it was cocooned.
-Changed camera style from vertical deadzone to centered when Chucho is on his bike.
-Fixed an issue where Trick-up-your-Sleeze, B.O.O.M. Gas and One Armed Chameleon damage scaled like health instead of damage.

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Coco
Double slow is too strong right now. These nerfs bring it down to reasonable levels until a new upgrade can be beta tested.
-Disruptor, 1 stage removed.
-Syphon Disruptor, slow reduced from 25% to 17.5%

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Derpl
-Fixed issue where if Derpl was charging his Nuke while transforming out of Siege Mode, a Nuke would pop out.

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Froggy G
-Added a visual indicator for when Mutant Worms: Limited Ninja Edition is active.
-Fixed an issue where the damage increase given by Piranha Cartridges was incorrectly communicated by the tooltip when Froggy had a level higher than 3.

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Genji
-Cocoon now interrupts Swiggins Anchor Hook, Leon’s Tongue Snatch and Yoolip’s Gripping Gaze. It also breaks any active chains. We concluded that continuing these skills after a Cocoon would just be confusing and messy behaviour.
-Fixed an issue where Prefab Cocoons would not trigger if the Cocooned enemy was partially overlapping a turret.
-Fixed an issue where flying characters like Yuri and Ayla while in Rage would not drop down when cocooned.

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Jimmy and the LUX5000
This change both reduces the potency of Lux’s most crutchy upgrade as well as removes one of the most frustrating aspects of playing against him.
-Danger Pins, pulse lifetime reduced from 0.3 to 0.25 seconds, to better match its visual.
Missiles are too weak right now for the downsides they bring when firing.
-Missile Barrage, damage increased from 150 to 170.
This lifesteal upgrade makes Jimmy a bit too tanky in teamfights.
-Nano Repair Bots, heal per stage reduced from 80 to 70.

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Ksenia
The removal of the technique called ‘AA canceling’ that was implemented in 3.1.4 made Ksenia play clunkily and unresponsive. These changes reinstate her responsiveness without fully bringing back AA canceling. We’ve also reverted a nerf which is no longer necessary due to the removal of the technique.
-Cut and Trim, instead of locking Scissors when using Cut and Trim, Scissors now cancel the Cut and Trim damage if thrown at the same time as the attack.
-Scissor Throw, reduced lockout of Cut and Trim from 0.4 seconds to 0.2 seconds.
-Scissor Throw, cooldown reduced from 0.33 to 0.25 seconds

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Leon
-Fixed that the “stunned” message triggered multiple times when being pulled by Tongue Snatch.

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Lonestar
Some general buffs, as Lonestar is a bit underpowered right now.
-Dynamite Throw, charge up speed and projectile speed increased by 15%.
-Hyper Bull, doubled its push frequency while halving the effects to make its push more solid while remaining as strong as before.
-Blaster, base damage increased from 60 to 65.
-Eagle Bullets, damage increased from +13%(8) to +15%(10).
-Crystal Eagle Bullets, damage increased from +27%(16) to +31%(20).
-Super Breed 2.0, extra health increased from 220 to 300.
-Techno Viking Helmet, damage per tick per stage reduced from 29 to 15 to compensate for the frequency change. Resulting dps changed from 207 to 214 per stage.

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Nibbs
Moved some damage from the mandatory Eternal Flame upgrade to some of the more underwhelming upgrades.
-Eternal Flame, damage per second reduced from 127 to 105.
-Autographed Picture of Voran, damage increased from +9%(3) to +12%(4).
-Darkenstone, damage increased from 10% to 15%.
-Fixed an issue where using Orb while Fire Breathing , the Eternal Orb fire balls would still spawn.

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Professor Yoolip
This change should both improve Yoolip’s early game and significantly weaken one of his most mandatory items.
-Summon Robo Dinos, base lifetime increased from 3 to 4.5 seconds.
-Antigravity Ball, second stage removed.
-Fixed an issue where Gripping Gaze would always deal 2 ticks less than it should according to its description.

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Raelynn
-Added a visual indicator for when HC Bomb is active.

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Scoop
Scoop is a bit too good at everything. These changes should both tone him down, and improve his diversity.
-Halberd of Justice, effect reduced to 30%, price increased from 150 to 175.
-Banner of the triple scoop, dps per stage reduced from 55 to 47.
-The holy cup, healing increased from 65% to 75%, solar price reduced from 200 to 180.
-Ice cream van music, merged into one stage, solar price increased from 140 to 200.
-Fixed an issue where the health gained from Snow Shovel would be inaccurately displayed in the tooltip when the player’s level was higher than 1.

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Skølldir
-Improved Skolldir in situations where he couldn’t hit enemies right next to him, by spawning his impact fist a little closer to him and letting it fly a little longer (keeping the effective range the same).

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Ted McPain
Ted McPain Unicorn Dance Karting and Tedris Ville were overbuffed last patch, this nerf should reduce their potency while keeping the upgrades viable.
-Ted McPain Unicorn Dance Karting, grenade damage per stage reduced from 100 to 80.
-Tedris Ville, damage reduced from 150 to 135, range increased from 13 to 15.
-Tedris Ville, fixed that some aspects of the upgrade still ran on a 3 second cooldown, while it should be 1.2 seconds.
This slight change should delay Ted’s maximum potential a bit.
-Shotgun and Machine Gun, base damage reduced to 200 and 40, from 210 and 42 respectively.

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Vinnie & Spike
Vinnie is on the weak end of the spectrum right now, both in strength and build diversity. These changes should help with both.
-Spike Dive, base damage increased from 370 to 400.
-Dead Seahorse Head, effect increased from 11% to 18% per stage.
-Chrome File, damage per stage reduced from +15%(55) to +12%(48).
-Bag Full Of Gold fish, damage reduced from +24%(88) to +20%(81).
-Alien Abduction Kit, price reduced from 185 to 165.
-Withered President Mask, duration increased from 2 to 3 seconds.
-Clown's Mask, changed to 1 stage of 3 seconds CC immunity, cost 200 solar.

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Voltar
-Healbot, fixed an issue where the Healbot would always finish with its destroyed animation instead of the heal-flash.
-Healbot, fixed an issue where the description said it needed to charge for 0 seconds instead of 2.
-Necromancer Voltar skin, fixed a visual bug that would make the skull on his chest invisible when aiming upward.

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Yuri
-Time Warp, fixed issue where its effects would not stop while Yuri was cocooned by Genji.



Patch 3.1.5
17-6-2016

General
-Removed bots for Ted McPain and Skolldir from the game since they were doing way worse than all other bots. If someone makes a better version of these bots we’d be happy to bring them back at a later point.
-Positive status effects like speed or damage boost will no longer be visible to the enemy while in stealth.
-Fixed a visual bug near the bottom lane turrets on the starstorm map that caused them to clip through the level art.

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Coco
-Ball Lightning, reduced lockout of auto attack from 1s to 0.53s

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Genji
-Fixed issue where flying nauts or droids would not fall down when cocooned.
-Fixed issue where Raelynn’s snipe or Yuri’s laser would remain visible while being cocooned.
-Fixed issue where the last pieridae transformae would also spawn a droid when Cocooning a flying droid

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Ksenia
-Cut and Trim, reduced lockout of Scissor Throw from 0.37s to 0.18s
-Fixed issue where Cut and Trim wouldn’t cause silence when coming out of Vanish
-Fixed issue where Scissor Throw icon would pop up during Cut and Trim, even without buying Scissor Throw

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Leon
-French Baguette, this skill now correctly gives speed boost while in stealth.

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Sentry
-Base health, increased from 1550 to 1600

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Swiggins
-Treasure Lottery Map, removed the text about the fixed hitpoint shielding, as this doesn’t work

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Ted McPain
-Tedris, Ted no longer shoots a snipe shot and a Machine Gun shot at the same time.

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Voltar
-Fixed an issue where due to lag there would be a disparity between the visual and the healing done by the healpod



Patch 3.1.4
15-6-2016
Discuss here!

NEW graphics options and higher quality
These options give more control and allow for higher graphics quality. Most modern gaming computers are easily fast enough to set all of these to their highest setting.
-Added Sharpen option.
-Added Supersampling option (this is a powerful type of anti-aliasing).
-Split Graphics Quality option into two separate options: Texture Quality (Low/High) and Backgrounds Quality (Low/Medium).
-Added option for High quality backgrounds (smoother and less noisy/pixely).
-Added option to decrease input lag (making controls feel more instant) at the cost of framerate.
-Removed the old multi-threading option and replaced it with the much more powerful Less Input Lag option.

General
-Added two more custom game options: a multiplier for passive health regen (which can also be negative) and shop healing.
-Changed the visual appearance of the Blind status effect.
-Leaving the shop with the B-button of an Xbox-controller no longer activates the B-skill when leaving the shop was bound to another button.
-The indicators for the amplify damage, stun, speedup, snare, slow, silence, invulnerability, weakness, empower and blind status effects have been overhauled so these indicators no longer overlap and to make them easier to check during gameplay.
-The Russian fonts for chat have been updated.
-Increased the size of the randomnauts item popup - it should fit all of the item descriptions now.
-Solar Krab Burgers, heal per coin reduced from 70 to 65
-Droids give 4% more XP per level, making it easier for the team that’s behind to catch up
-Starstorm is now in second place in the map selection list.
-Fixed that in OpenGL the end of the loading screen would ignore VSync settings. This happened on Windows, Mac and Linux, but not in DirectX.
-Fixed issue on Mac where an item in the carousel with an ‘&’ in the weblink would not open correctly in the browser.
-Fixed issue between enemy and allied droids. Previously when opposing droids would move up or down a ledge at the same time they would jump over each other and idle until one of the droids was destroyed. Now droids that jump over each other will turn back and fight each other instead of idling.

Starstorm Map
Widened the middle to make playing there more comfortable
-Thinned the walls by the portals
-Moved the turrets back a little
Changes done to make pushing the second turret in bottom lane less safe
-Pushed turrets a bit back into alcove
-Extended the wall a bit underneath the portal, making portal slightly harder to access
Reduce camping at the exit portal
-Removed the platform under the exit portal
-Glass platforms near the exit portal moved inwards a little
-Moved the health creeps to the bottom area
-Ceiling lowered to balance fliers on the map
Moved healthpacks to spread the healing better
-Healthpack removed from bottom of the map
-Healthpacks placed behind the top turrets

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Ayla
-Fixed that she goes into stealth while using Rage. Picking up the Stealth orb still stops Rage.
Some slight nerfs and diversity tweaks
-Biter Mask, slowing power reduced from +13% to +11% per stage
-Prison Guard Keys, extra health reduced from 105 to 90 per stage
-Ion Blowtorch, health requirement improved from 40% to 45%, price reduced from 175 to 160 per stage

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Chucho
After the stun was nerfed One Armed Chameleon became way less effective, so it was changed to be damage focused instead.
-One Armed Chameleon, stun removed, range increased by 50%, base damage increased from 70 to 80 per shot.
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Solar Krab Burgers, replaced for Baby Kuri Mammoth.

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Coco
Moved some of her late-game damage to her early-game.
-Shock, base damage increased from 27 to 30
-Static Gloves, base damage increase per stage reduced from +4 to +3
-Flexible Heat Sinks, attack speed per stage reduced from 12% to +10%
-Heavenly Fire, Blaze generated by Heavenly Fire deals 50% of the damage of the regular effect
-Shock, removed movement penalty.
-Shooting ball lightning now interrupts auto attack.

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Froggy G
-Improved invincibility over network. This should fix the issue where Froggy G would receive damage when dashing through Yuri mines.

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Genji
Some nerfs intended to affect his godlike teamplay, while at the same time giving him a slight buff for SoloQ
-Moon nectar, base heal per nectar reduced from 52 to 47
-Monarch Blessing, base shielding reduced from 25% to 20%
-Hidden Leaves, shielding increased from 7.5% to 10% per stage
-Cat Pillar, price per stage increased from 185 to 215
-Prefab Cocoons, price per stage reduced from 190 to 180
-Prefab Cocoons, now explodes instantly
-Prefab Cocoons, damage reduced from 185 to 160 per stage.
-Fixed that the droid generated by Piriade Transformae give XP to the enemy team.
-Changed Cocoon from an interrupt to a time freeze to the person being Cocooned

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Gnaw
-Alligned the visual of Gnaw’s spit bullet with the collision (it was off by a fraction)
Some buffs to help with lategame scaling
-Rotten Teeth, now also reduces Damage over Time duration, by 1s per stage
-Dental Braces, effect replaced. Landing bite weakens enemy damage vs. Awesomenauts by 15% for 1s
-Chattering Teeth, price reduced from 205 to 165
-Diamond Teeth, price reduced from 225 to 190
-Filed teeth, effect now also works on DoT, effect reduced from 30% to 25%

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Jimmy and the LUX5000
Jimmy is currently in a decent position, therefore little changes were made at this time. Improving his charge consistency and some other upgrade changes are being discussed for the future.
-Dirty Diapers, removed one stage, cooldown reduction increased from 0.8s to 2s, price increased from 135 to 180 solar.
-Danger Pins, damage reduced from 250 to 210.
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Barrier Magazine, replaced for Baby Kuri Mammoth
General Fix
-Steel boxing gloves, fixed that it was possible to trigger a shield while activating a skill

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Ksenia
Ksenia is regarded too strong in the highest levels, some adjustments to tone her down
-Scissor throw, cooldown between scissors increases from 0.25s to 0.33s
-Remembrance Machine, slow per stage reduced from 15% to 10%
-Acrobatic Double Jump, maximum jump height decreased from 5.6 to 5.2
-Vanish, cooldown increased from 11s to 12s
-Occam’s Razor, slow reduced from 25% to 20%
-Deja Vu Blocker, silence reduced from 0.6s to 0.5s per stage
General Fix
-Fixed that Ksenia would no longer go out of stealth based on the Vanish timer after picking up the stealth orb in Aguillon. Stealth would in that case last the 20s given by the orb.

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Leon
Changes to make Leon more of an assassin, less of a pusher / army manager / king of the backdoor
-Leon can have one clone at a time
-Buff base damage from 90 to 95
-Stealth, duration now limited to 8 seconds
-Steel false teeth, merged into one stage, heal value increased from 68 to 85, price increased to 190
-Spectacles magnet piercing, added second stage, maximum blind duration 3s
-Pinot Noir, base regen increased from 25HP/s to 40HP/s, price reduced 155 from to 115 solar
-French baguette, price reduced from 130 to 90 solar

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Lonestar
General buffs to improve Lonestars standing
-Bull Charger, damage increased from 180 to 210
-Techno Viking Helmet, damage increased from 25 to 29
-Incendiary bomb, damage over time increased from +75 to +82
-Eagle Bullets, price reduced from 180 to 170
-Cheetah Bullets price reduced from 180 to 155
-Red & Blue Missiles damage increased from 90 to 100

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Nibbs
-Fixed that Autographed Picture of Voran claimed to increase damage by 18%, in reality it’s 9%
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Wraithstone replaced for Baby Kuri Mammoth

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Penny Fox
Some slight nerfs and diversity improvements
-Pounce, base damage reduced from 92 to 87, damage per stage from 51 to 48.
-Electric Bike Lock, damage increased from 10% to +11%, price increased from 135 to 160 per stage.
-Cookie Monster Badge, damage per charge increased from +6(+7%) to +7(+8%) for 230 solar.
-Pulse, base damage per charge reduced from 95 to 90.
-Spiderbird Collector Badge, added a very small AoE on hit
-Living Treasure Map Badge, attack speed increased from 10% to +12%, price reduced from 185 to 160 solar.
-Herring Snack Badge, Heal per charge reduced from +35 to +30, price increased from 175 to 190 solar.
-Grey Man Group badge, price reduced from 200 to 175
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Wraithstone replaced for Baby Kuri Mammoth

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Raelynn
Reduce Raelynns stalling potential
-Timerift damage against droids reduced to 75%
-Snipe damage against droids reduced to 75%
Some light buffs to compensate and improve build variety
-HC-Bomb, damage increased from 150% to 200%
-Iron rifle, shield absorb damage value increased from 165 to 225
-Fixed a bug where, when simultaneously using a jump pad and charging a snipe shot, you couldn’t jump immediately after firing the shot.

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Scoop
-Added a visual hit indicator when dealing damage with Frozen Hammer.

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Sentry
Compensate for the movement speed buffs most Nauts received in 2.13.5 and Baby Kuri Mammoth affecting Black Hole Sun
-Black Hole Sun, increase base gravity by 10%
-Bug Detector, gravitational pull increase reduced from 25% to 20%
-Glass case of emotion, price reduced from 205 to 115 solar
-Ringtones for the deaf, silence duration reduced from 2.5 to 2 seconds
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Barrier Magazine, replaced for Baby Kuri Mammoth

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Skølldir
Axethrowing Trophy stun is still considered strong, added a slight nerf
-Axethrowing Trophy, added stun reduced from 0.3s to 0.2s

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Skree
-The minimap icon for the Totem of Power no longer appears as a solid purple block in replays.
Changes to make Sawblade more of an active skill
-Sawblade cooldown starts upon return of the blade
-Sawblade cooldown reduced to 8
Reduce Sawblade stalling potential
-All Sawblade damage a gainst droids reduced to 75%
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Barrier Magazine, replaced for Baby Kuri Mammoth

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Swiggins
Improve build variety and buff Swiggins
-Flying fish compass, effect merged into one stage, priced at 190 solar
-Anchor Hook, base damage increased from 280 to 310
-Blue Heart Medal, impact damage reduced from 55(20%) to 50(16%) per stage
-Treasure Lottery Map, duration increased from 1s to 2.5s
-Treasure Lottery Map, now also absorbs 200 damage

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Ted McPain
Grenaide is still considered obnoxious, replaced with knockback to also allow escapes and technical plays without being overbearing
-Grenaide pour homme, effect replaced by a knockback pulse
Base Stimpack effect is considered a little underwhelming, made it stronger for a longer cooldown, moved some effect to base
-Stimpack, base attack speed buff raised from 35% to 40%
-Stimpack, base duration increased from 3s to 4s
-Stimpack, cooldown starts at the end of Stimpack effect, cooldown reduced from 12 to 10
-Ammo Weekly, Attack speed increase reduced from 15% to 12% per stage
-Armpit Shaving Cream, price decreased from 165 to 155 solar per stage
Changed Tedris Ville, as it’s become a crutch
-Tedris Ville, damage reduced from 190 to 150
-Tedris Ville, range reduced from 20.8 to 13
-Tedris ville, cooldown reduced from 3s to 1.2s, only activates when not firing Machine Gun
Improvements to the auto attack row diversity
-Ted McPain Unicorn Dance Karting, reduced arming time from 1.5s to 0.8s
-Teddy’s Bullseyes, added second stage of +1 ammo for 135 solar
Reduce Ted’s stalling potential and reduced Airstrike strength
-Wheelbarrow with Ammo, damage reduced from 15%(66) to 12%(54)
-Airstrike, cooldown increased from 10s to 11s
-Airstrike damage against droids reduced to 75%
-Fixed issue where Ted would appear to be shooting with the shotgun but was actually shooting with the machinegun.
The airstrike was never designed to reveal hide areas, this was originally a byproduct of its technical implementation. Because the airstrike was overhauled to work on the starstorm map it lost this area revealing ‘bug’. Previously the hide area in which the airstrike spawned was revealed for the entire duration of the airstrike. We felt this revealed the hide area for too long, potentially limiting the enemy team's options for an ambush. At the same time it had limited utility because the airstrike had to be placed inside the area. By making the airstrike reveal all hide areas it hits we expect it to be more intuitive to use. At the same time the airstrike only reveals at the moment it strikes so it no longer just cancels a hide area for long periods of time.
-Airstrike, now reveals all hide areas hit by Airstrike at the moment the strike triggers.

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Vinnie & Spike
Some slight build diversity changes and fixes
-Rigged casino games, reduces base spike dive damage by 40%, solar price reduced from 225 to 180
-Clown's mask, merged into one stage, solar price increased to 190

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Professor Yoolip
-Fixed that it was possible to summon a single Robo Dino while shooting out Gripping Gaze
Walking Rod changed because it was hardly ever picked due to its highly situational nature.
-Walking Rod, now gives Dinos a 100% speed up for 1.5 seconds after deploying or until they bite something.
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Solar Krab Burgers, replaced for Baby Kuri Mammoth

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Yuri
Reduce Yuri’s stalling potential
-Mine damage against droids reduced to 75%
Make Yuri less overpowered.
-Mine base damage reduced from 425 to 410
-Timewarp cooldown increased to 15s
-Chrono rift changed to reduce cooldown, 2 stages at 1s for 190 solar, per stage



Patch 3.1.3
18-5-2016
Discuss here!

Fixed that league sizes were incorrect since last Monday’s league reset. Top leagues were extremely small, causing those players to hardly find any matches, while bottom leagues were extremely large.

This also means most players will get a higher league with this patch.



Patch 3.1.2
16-5-2016
Discuss here!

Season reset
A new leaderboard season will start. After much deliberation we have decided to start again with regularly resetting the leaderboard scores of all players. While we figure out a more permanent and satisfying solution for the lack of long-term player progression, we feel that the added value of giving players something to work towards currently outweighs the cost of finding your place on the leaderboards after each reset.

General
-Fixed that the Awesomenauts installer didn’t install a required part of DirectX9, causing the game not to start for some players after a fresh Windows install or when playing Awesomenauts for the first time.

Starstorm
-Derpl’s Siege Mode can’t drop below the Starstorm jumppad floor anymore.
-Fixed that Gnaw’s weedlings could not get hit by the back bottom turret when on the platform above it.
-Fixed issue where a character using a portal would not always instantly move from one position to the other on other clients. This would cause the character to show up halfway between the portal entrance/exit for one frame.
-Fixed a seam in the Starstorm map background while playing on Low & Medium graphics quality.
-Widened the visual size of the hide area on the Starstorm map so it looks better on larger skill effects.

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Chucho
-Hyper Bike, fixed localisation error in cooldown description.

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Professor Yoolip
-Laboratory Centrifuge, fixed issue where this upgrade would not always make a marked droid drop a healthpack.
-Gripping Gaze, fixed localisation error in description.

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Scoop
Halberd of Justice, fixed that it didn’t work when Scoop did not deal the killing blow.

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Sentry
-Black Hole Sun, fixed that the absorption shield would be cancelled by silence.

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Ted McPain
-Ted’s airstrike now deals damage at the same moment that the strike graphic shows, previously this was 0.1s too early.



Patch 3.1.1
29-4-2016
Discuss here!

Rebalanced league sizes
We’ve tweaked the league sizes to better reflect where the active players are. Due to large numbers of inactive players from the Free Weekend in the lower leagues over 60% of all activity was in leagues 1 to 3. All leagues should be equally active for good matchmaking so this should normally be 33%. We’ve made the top leagues a lot smaller now to compensate, so most players will be in a lower league than they were before! Your rank and rating have not changed.

General
-Fixed that the final item could not be unlocked in the account progression (if you were max level before patch 3.1 launched then this would be Starstorm Statue).
-Max jump heights of Ayla, Ted McPain, Raelynn, Chucho, Scoop and Voltar increased by about 5% to improve their platforming ability on certain maps.
-Fixed that Randomnauts didn’t show the automatically bought upgrades anymore in the top-right corner.
-Fixed that Skree Announcer wasn’t listed in the Awesomenauts DLC list on the Steam store page.

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Ayla
-Augmented Ayla skin, fixed that Rage sounds would play over the entire map.
-Augmented Ayla’s selection quotes are now audible when she’s selected.
-Augmented Ayla’s rage ball sound, while active, has been toned down a bit.

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Froggy G
-Tornado, skill name is now simply “Tornado” instead of “Tornado Move” to be consistent with upgrades and other languages.

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Jimmy and the LUX5000
-Castle Ice Cream Flavoured Pacifier, shield bar visual is now visible underneath the charge duration bar while Jimmy is charging.
-Missile Barrage, Jimmy’s momentum no longer resets upon triggering the skill.
-Missile Barrage, fixed a bug where rapidly clicking the skill button could result in a Missile Barrage that cannot be cancelled or triggering the skill without any effect.

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Nibbs
-Misery Tarot Cards, description now updates with leveling.

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Professor Yoolip
-Quark Microscope, fixed that the hit counter would count down when holding left click while deploying Robo Dinos.
-Holo Pet Food, fixed that Robo Dinos with this upgrade would not jump on a ledge that has an enemy on it.
-Gripping Gaze, reverted the change of it being unaffected by BKM due to the changes to the upgrade and to remain consistent.

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Raelynn
-T-800 Dome, fixed that you were able to have multiple flying droids spawned at a time.

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Sentry
-Black Hole Sun, fixed that it was possible to skip the cooldown.

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Skree
-Magic Sunballs, buying the upgrade now correctly updates your total bounces in the description to 6.
-Closed Coffin, now updates the max Totem health in the description.
-Ceremonial Mask, fixed description typo.

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Swiggins
-Anchor Drop, the break damage in the description now updates with leveling.

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Ted McPain
-Princess Adlez Phonenumber, fixed that the Airstrike didn’t deal damage to anyone below the impact point of the Airstrike
-Fixed that the Airstrike would often get stuck into the wall
-Fixed that the knock down of the Airstrike was gone

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Vinnie & Spike
-Rigged Casino Games, damage reduction per dive reduced from 55% to 45%.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Thu Oct 11, 2012 3:21 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8992
Patch 3.1
27-4-2016
Discuss here!

This patch fulfills a bunch of promises from the Kickstarter Starstorm campaign: the Starstorm map, the accompanying song, the third batch of Custom Games options and the backer mentions in the droppod areas. The two patches after this one will bring the new matchmaking and the digital artbook. The other Kickstarter features are coming after that: level editor, spectator mode and Custom Games browser.

NEW: Starstorm map
The massive Starstorm station is ready for battle! On this map there's two big new factors to keep in mind: warpholes and bottomless space! Leaping into one of these wormholes will conveniently teleport you to the top of the map. Bottomless space is less convenient however as it tends to kill all Awesomenauts who fall into it...
This is a FREE expansion, playable for everyone who owns Awesomenauts!

NEW song: One Happy Galaxy
Together with the Starstorm map comes a new song in the regular gameplay soundtrack on all maps: One Happy Galaxy! Bounce along those awesome beats by Sonic Picnic!

NEW ultimate skin: 8-Bit Yoolip
Professor Yoolip’s most dangerous invention is probably the 8-Bit Game Cartridge-to-Reality generator, which is capable of reading any game cartridge from that ‘80s and turn the world contained within to reality. When he first tried this invention, it unleashed an 8-Bit version of himself… just sitting there, waiting for someone to take control of his destiny. Now he and his Robo Dinos are ready for some old school action!
This is a paid DLC and comes with a fully customized voice set, a new jingle and killing spree, and fully customised sound effects and graphics!

NEW FREE skin: Augmented Ayla
There was a time when the Killer Koalas were as legendary as the Awesomenauts are today, and one of their members actually came from the future! Ayla used one of Yoolip's inventions to travel back in time, and she became the youngest member of the Killer Koalas. They gave her a pretty neat eye-patch to help her focus her psychic abilities. She became known as one of their most feared members and was nicknamed 'The Eraser'.
Augmented Ayla is a FREE skin for members of the Awesomenauts Steam community. Click “Follow” on the Awesomenauts Steam store or community page to get it. So join up today and get Augmented!

NEW announcer: Skree
Lookit all deez puppets, man! Dey be fightin’ and scrapin’ over all deez here shrines Skree built. I is gonna spy on dem and see how dey be goin' after each other in da battle station. Dis gonna be fun, ja, ha, ha! Yes, yes, Skree's own wicked commentary gonna add to da fun, live from da control chamber! My people, dis gonna be a great day for da gods!
This is a paid DLC

NEW: random announcer option
Use this option to make the game select a random announcer at the beginning of every match! This only uses the announcers you own.

NEW: Kickstarter backer names in droppod areas
Added the Awesomantium Tier (and higher) Starstorm-backer names to the droppod areas of all maps, as promised in the Starstorm Kickstarter campaign.

NEW Custom Games options
-Limit maximum purchasable items in shop as a whole and per category
-Automatically enter stealth when out of combat
-Spawn a Solar Boss on death
-Explode on death
-Replace normal bots with super droids
-Disable base
-Forced respawn time
-Start with skills unlocked
-Show in HUD what upgrades have been bought automatically
-Disallow walking back
-Movement and slipperiness multipliers
-Health modifiers
-Disable shop healing
-Healing and damage multipliers
-Damage-to-knockback

Custom games
-Added feature to save custom game presets.
-Random Team Deathmatch game mode preset added.
-Instagib game mode preset added.
-Environmental deaths and suicides will now count toward the enemy team’s kill score in Team Deathmatch instead of reducing the score from your own team.

General
-Fixed a rare crash on Mac and Linux when the player died. This would happen more frequently when playing randomnauts.
-Fixed that overlapping healthbars sometimes had depth problems, especially on droids, causing the elements of several healthbars to be mixed.
-When selecting to play the tutorial it will ask for a confirmation if the tutorial has been played before.
-Overdrive Gear and Starstorm Statue are now unlocked through account progress like most other upgrades.
-Improved the framerate in the main menu for older computers.
-Added running lights to the droppod areas on all maps.

General gameplay and balance
-Detonatable projectiles will no longer be removed immediately when their owner dies. Examples are Coco’s Ball Lightning, Skree’s Saw Blade and Sentry’s Black Hole Sun.
-Fixed an issue where flying droids would sometimes drop out of the air without good reason, and made them better at flying up from the ground.
-Fixed really loud sounds when a couple dozen Superdroids are alive at the same time.
-Baby Kuri Mammoth, reduced to one stage
-Baby Kuri Mammoth, now also affects gravity (Black Hole Sun), Cocoon and time distortion
-Solar Krab Burgers, healing effect reduced from 80 to 70 health per solar

Bots
-Droppod solar is now automatically awarded to bots after landing in the droppod. The varying ways in which different bot AIs added solar to compensate for the droppod have been removed.

Replays
-Fixed that killcam didn’t reset zoom correctly when you had zoomed in or out before starting the killcam.

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Chucho
Chucho, being one of the new nauts, is still looking for his place in the metagame. However, players do seem to agree that he is too strong. One big reason is the One Armed Chameleon upgrade, which has a stun that makes Chucho a big threat at times. So first of all, we decided to make the stun only for the first shot of his pistols and remove the vertical knockback that cancelled enemy momentum. Some of his upgrades got buffs to test out if they will become more useful for players, as they are not picked often. The turret base health reduction has been requested multiple times and was implemented. We will see how it does before changing more about him (like turret base damage etc.).
-One Armed Chameleon, stun changed to only work on first shot and vertical knockback on the shot is removed.
-One Armed Chameleon, price reduced from 210 to 200.
-Neon Nitro Muffler, damage over time increased from 180 to 210 per stage.
-Time Slipper, cooldown reduction increased from 0.2s to 0.3s per hit.
-Bike Turret, base health reduced from 650 to 600.
-Bike Turret, no longer falls through platforms when cocooned.
-Bike Turret, fixed that it would still shoot while blinded.
-Chucho now has a 25% chance to trigger voice lines towards Yoolip when encountering him.

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Coco
-Ball Lightning, no longer instantly disappear when Coco dies.

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Derpl
-Fat Cat, description now updates when CAT Package has been bought.

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Jimmy and the LUX5000
Jimmy and Amy got a decent amount of nerfs in the last hotfix. This made them significantly drop in win-rates and play rates. Like with the other Overdrive nauts, they are still finding his place in the metagame, however players do seem to agree that they were overnerfed slightly. Therefore we changed their health back to 1550 to make their sustain a bit better. We also removed the movement penalty from their main attack. This might sound significant, but due to the vertical knockback being removed from their Rattle Wave, players can easily get away from them. Keeping them at the same speed while smashing should improve this situation for Jimmy and Amy. Re-adding the vertical knockback on such a big area of effect can make them frustrating to play against, so we want to see if the removal of the movement penalty is a good alternative. Their attack speed upgrade got fixed (it turned out the second stage was not getting triggered) and was nerfed slightly to prevent it from turning out too strong. Other changes to their upgrades and skills are still being discussed and will be done in the future once we have found their fundamental problems.
-Base Health increased from 1500 to 1550
-Movement penalty on base attack removed
-Nano Repair Bots, fixed lifesteal not working when the third hit kills the target.
-Skull Plate Trophy, fixed second stage not working.
-Skull Plate Trophy, reduced attackspeed from 18% to 16% per stage.
-Fresh Sandpit Sand, increased earthquake range by 10%.
-Jimmy/Amy now has a 25% chance to trigger voice lines towards Yoolip or Chucho when encountering them.

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Nibbs
-Beryl Scale Cloak, suction effect reduced by 20% duration reduced from 0.3s to 0.15s

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Penny Fox
-Energy Pulse, fixed that two pulses with different charge values would cause the amplify damage to stack.
-Energy Pulse, fixed that it would fire forward when aiming backwards while Death Lens or Spiderbird Collector Badge were activated.

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Professor Yoolip
Yoolip, being a new support naut, is having a hard time keeping up. Players do appear to enjoy playing him, but his reliance on good teammates makes his win chances in soloQ slimmer than in a premade. However, this is part of his design and we want to keep working with it and try to get him in a better spot before making drastic changes. In general a number of his upgrades were changed to make them either less mandatory or a more interesting choice early game. The Dino size was increased to make their hitbox a bit more of a threat in lanes. 3D Pancake printer was opted for a change into a shield. This received mixed opinions so we will keep it as the giant Dino for now. Because it stacks with the Dino base size increase, you get one big scary Dino out of it at the moment. It might still get replaced in the future (as well as Walking Rod). The fact that Baby Kuri Mammoth no longer affects Gripping Gaze is a game changer and it was requested numerous times ,so I hope you will like the change. Because Yoolip is classified as a pusher we wanted the Dinos to assist more in the pushing capabilities so his damage reduction against droids was lowered (might bring it back to 100% depending on player feedback, although he simply destroyed droid waves when this was the case in his first beta which players disliked at the time).
-Gripping Gaze, fixed that it would be cancelled by silence.
-Gripping Gaze, no longer affected by Baby Kuri Mammoth
-Sonic Wrench, price reduced from 145 to 125.
-Walking Fridge, 15% of length increase moved to base.
-Remote Controlled Whisk, damage over time reduced from 250 to 200.
-Robo Dino, damage vs droid multiplier increased from 50% to 75%.
-Syrup Pouring Robot, price reduced from 185 to 155 per stage.

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Raelynn
-Raelynn Snipe no longer interrupts when silenced (the Raelynn player still can’t activate the Snipe shot while silenced).

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Rocco
-Fixed Rocco not playing the proper jump animation while firing arrows or charging Precision Shot. This caused a slight delay before Rocco could auto attack after firing the Precision Shot while jumping.

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Sentry
-Black Hole Sun, no longer instantly disappears when Sentry dies.
-Black Hole Sun, fixed that it would refresh the cooldown when the black hole spawned.

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Skølldir
-Axethrowing Trophy extra stun reduced from 05s to 0.3s

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Skree
The general consensus is that Skree is too strong currently. Players are frustrated by his main attack as it hardly requires aiming and (with Magic Sunballs) bounces all over the place. Due to the change that the same target can be hit multiple times by one lightning, Magic Sunballs increased in strength. So we decided to change Magic Sunballs to a state that falls in between what it was in 2.13.5 and what it is now. Three added max bounces, but fewer stages. As requested, we also reduced the aiming cone of Lightning Rod (which might still get a visual) to make it more skill based. His increased Sawblade cooldown is to try and tackle his stalling a bit. We might look further into the stalling potential in the future as we do see players discussing it.
-Saw Blade, cooldown increased from 9s to 10s.
-Magic Sunballs, changed to one stage that adds 3 targets, costs 250 Solar
-Ceremonial Mask effect adjusted to work 360 degrees around Skree
-Lighting Rod, aiming cone for successful base attack hit reduced from 60 to 35 degrees
-Ceremonial Mask, fixed that the special skill icon would not being triggered and made Skree’s staff glow more intensely when the effect is ready.
-Totem of Power, now spawns as normal when Skree dies between throwing the totem and the moment it would spawn.
-Totem of Power, now despawns after one second when Skree dies instead of lasting for the entire duration. This makes it more in line with similar spawns like Gnaw’s weedlings and Swiggins Anchor.
-Saw Blade, no longer instantly disappear when Skree dies.
-Skree now correctly triggers his special voice lines when killing a weedling (50% chance).

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Swiggins
Swiggins appears to be in a bad spot, although players are mixed about this. Metrics do show that he is not played often compared to other characters and his win chances appear low. After discussing it with players we found it might have multiple reasons. His stun on Anchor Hook, for example, was reduced and Kraken Statue was often chosen as compensation. However this does mean that early game Anchor Hook might not pin down an opponent and instead only cancel an enemy skill. So a bit was moved to base to counter that. Additionally, we worked on some upgrades that were hardly ever picked to make them a bit more useful hopefully. The main attack damage increase will help with his damage scaling for brawling late-game. The Ancient Octant being centered on Swiggins will make the effect more consistent and changes up his play in an interesting way. The Chain break damage on base Anchor Drop is a semi-buff because it does increase overall damage but delays some of it. If the future, we can also make the anchor visually show when it will explode, making it clearer to new players that there always is damage at the end.
-Kraken Statue, 0.15s of the stun increase moved to base.
-Not Seaweed, blind duration increased from 0.4 to 1 second.
-Anchor Swing, base damage increased from 110 to 120.
-Ink Spray, base damage increased from 70 to 80.
-Double Glazed Royal Porcelain, changed from length reduction to 25% slow for 2 seconds after Chain ends.
-Double Glazed Royal Porcelain, price increased from 170 to 185 solar.
-Drop Anchor, base damage reduced from 100 to 80.
-Drop Anchor, 50 chain break damage added (damage applied when Homboldt breaks).
-Ancient Octant, area of effect is now centered on Swiggins.
-Magnetic Anchor, base damage increased from 35 to 40 per stage.
-Alien Sweetener, reduced from 3 to 2 stages at 40% health per stage (from 37%).
-Anchor Drop, Homboldt base health increased from 300 to 350
-Fixed issue where Swiggins would not teleport to the correct position when anchor diving into a teleporter on starstorm.

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Voltar
-Improved the positioning of overlays on Voltar.
-Fixed a small visual error in Voltar’s normal skin and his Necromancer skin when sliding.

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Yuri
Yuri is very strong in the higher leagues and needed some adjustments. Based on community feedback we’ve opted to nerf both the mine longevity upgrades and the healing time bubble upgrades. Yuri will now also be less of a pain for newcomers due to the shorter lifetime of the mines. In addition we’ve buffed some other underused upgrades. These adjustments are very mild and we’ll have to see if they bring Yuri back to being balanced.
-Toaster Timer, longevity reduced from 3s to 2s per stage.
-Aerial Spring, now also increases mine weight/falling speed by 300%
-Spacetime Continuity, price reduced from 200 to 180 solar
-Regeneration Pod, healing reduced from 50 to 45 per second per stage
-Fixed issue where jetpack would not activate when pressing and holding the up button while falling down through a platform.



Patch 3.0.2
10-3-2016
Discuss here!

Replays
-Fixed that replays older than 3.0 would not show the correct game messages like taunt and "The enemy is in your base!".

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Chucho
-Fixed Chucho being able to walk while detonating the bike.

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Clunk
-Clunk Explode deals damage against turrets and base again.

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Jimmy and the LUX5000
-Fixed Jimmy not being affected by a Skolldir Throw while charging.
-Fixed walking animation not showing for other players than the Jimmy himself
-Fixed Fresh Sandpit Sand showing the incorrect name when unlocked.
-Fixed being able to jump during Missile Barrage.

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Lonestar
-Fixed issue in the Loninator skin where the voice after killing a naut was the default Lonestar voice.

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Rocco
-Fixed a bug where Rocco would not unlock immediately after buying one of Rocco’s skins.

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Swiggins
-Fixed Anchor Throw not breaking stealth.
-Fixed issue where Anchor Hook would sometimes deal no damage after buying the Ancient Octant upgrade.

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Ted McPain
-Fixed stealth not breaking when shooting Airstrike and switching to Shotgun at the same time.



Patch 3.0.1
8-3-2016

Achievements
-Bionic Family achievement, now works for Ksenia, Rocco, Jimmy, Yoolip and Chucho.
-Robots Fighting Their Shadows achievement, now works for Ksenia, Rocco, Jimmy, Yoolip and Chucho.

General
-A new welcome screen has been added to the game for new players.
-Lisa Sove, the voice actress for The Mind Collection announcer, has been added to the credits.
-The Warzone Weekly icons have been awarded.
-Improved the framerate in the main menu for many low- to medium-end systems.
-Changed the collision box of the super droid rockets to fit the animation better.

Replays
-Fixed a number of problems caused by replays with players whose names have odd characters like Ø or œ: they would incorrectly claim to be corrupted, sometimes not show up at all, and/or have garbled player names (many rarer characters are still not supported there but now they are replaced with spaces instead of garbage).

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Chucho
-Fixed Secret Krokk Mission Brief appearance in the score menu after buying the second stage.
-Fixed Genji’s Cocoon not correctly interacting with the bike turret and Chucho while on his bike.
-Fixed bike turret being destroyed instantly when Chucho was cocooned.
-Fixed stealth not breaking when mounting or dismounting your bike.
-Fixed Sticky Bomb description in Dutch language.
-Fixed issue where Chucho’s skills would be locked for the duration of the Sticky Bomb cooldown when cocooned by Genji during the Sticky Bomb throw.

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Clunk
-Missiles, cooldown description now updates when purchasing Free Flight Fins.

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Genji
-Reverted the old graphics for monarch blessing that were enabled in the previous patch.

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Jimmy and the LUX5000
-Fixed an issue where the icon of Rattle Smash would not be visible when killing enemy Nauts.
-Fixed Danger Pins not having a visual for the blue team color.
-Fixed Dirty Diapers appearance in the score menu after buying the second stage.
-Fixed stun not cancelling Missile Barrage.
-Fixed Pop Out Cage size increase not being applied to Nano Repair Bots hitbox.
-Fixed Nano Repair Bots description lifesteal values not updating with leveling.
-Fixed that the icon of Rattle Smash would become a white square when performing a skill while having both the effect of Skull Plate Trophy and Steel Boxing Gloves active.
-Fixed being able to jump during Missile Barrage.
-Tweaked various hitboxes to match the visuals more and to reduce his range on AA and missiles.
-Removed vertical knockback on Rattle Wave.
-Pop Out Cage size reduced from 25% to 15%.
-Base health reduced from 1550 to 1500.
-Very Hungry Zurian last rocket damage reduced from 180% to 155%.
-Charge cooldown increased from 8 to 9.5 seconds.
-Rattle Smash damage reduced from 120 to 105 and Rattle Wave damage reduced from 170 to 150.
-Missile Barrage damage reduced from 160 to 150.
-Fixed that buying Skullplate Trophy would result in a missing texture showing up on the user interface when using either of Jimmy's skills.
-Fixed that the bar indicating the length of Jimmy's charge would be too low below his health bar.
-Reduced Charge initial speed burst which was unintentionally high.
-Charge ending delay is now lower.
-The blue team LUX is now called Amy in chat.

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Ksenia
-Scissor Throw, fixed the max scissors count in the description.

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Leon
-Chainsaw 2/2, fixed the French description.

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Lonestar
-Incendiary Bomb, doesn't deal damage against turrets anymore.
-Taunt sounds for all Lonestar skins have been fixed.
-The Hyper Bull spawnpoint has been placed on the same location as in the old lonestar skins, fixing that using Bull at melee range didn’t work well.
-Reduced the time before Lonestar can move backwards after throwing grenades.
-The delay before Hyper Bull could be spawned after throwing grenades has been reverted to the old delay from 0.5 to 0.2 seconds. It is reverted for now but balance wise this may change in future patches.
-Updated Lonestar's minimap icon to resemble the revamped art.
-Crystal Eagle Bullets, the damage description doesn’t scale anymore with level.
-Eagle Bullets, second stage damage description doesn’t scale anymore with level.

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Raelynn
-Skull Bracelet, fixed the Dutch description.

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Scoop
-Binding of Justice, healing in the description now displays the correct amount.

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Sentry
-Circuits of Time, explosion size is now the same as Teleport Beacon explosion size.

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Skree
-Fixed that Soul Connectors damage would also work against turrets.
-Magic Sunballs, fixed a typo in the description.

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Swiggins
-Fixed a typo in his backstory.

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Professor Yoolip
-Fixed Gripping Gaze sometimes being cancellable.
-Removed cleanse on Laboratory Centrifuge health packs.
-Jump height increased by 2% (so he can reach certain platforms better).
-Syrup Pouring Robot, fixed an issue with the description of the second stage.



Patch 3.0
2-3-2016
Discuss here!

NEW expansion: Overdrive
Are you ready to kick things into Overdrive? Good, because the Awesomenauts: Overdrive expansion is here! Get it today and gain immediate access to three brand-new charaters: the time-travelling Professor M. Yoolip, the hyperbike-riding bounty hunter Chucho Krokk, and Jimmy and the LUX5000!
http://store.steampowered.com/app/425540/

NEW character: Professor M. Yoolip
As a scientist professor Milton Yoolip loves to create wondrous inventions and contraptions. One day after combining the time machine into some comfy slippers, he teleported to the Mesozoic era and got stuck with the dinosaurs after losing one of his teleportation slippers. He spent years to craft a new slipper to travel forward in time to return to his beloved granddaughter Ayla.
This character is part of the paid Overdrive DLC

NEW character: Chucho Krokk
Chucho comes from a rich, if slightly shady family called the Krokk. He has taken up the family mantle of being a BAD-ASS BOUNTY HUNTER. This self-styled “Time Krokk” is on the hunt for an Awesomenaut who has been illegally travelling through time.
This character is part of the paid Overdrive DLC

NEW character: Jimmy And The LUX5000
Jimmy, Amy and the LUX5000 Toddletron are a mighty team. They have won numerous fights in robobrawls held in the many arenas and slums of Circuit City on Calias. Being big fans of the Awesomenauts they skipped the seasonal diaper league tournament and joined the team for some grown-up fights.
This character is part of the paid Overdrive DLC

NEW: Lonestar’s new graphics
Sheriff Lonestar got a brand new attire! His visuals and animations were completely redone resulting in cooler, crisper and much more awesome art! Sonic Picnic has even extended his theme song and killing spree music. The theme song is over twice as long now!

NEW skin: Clockwork Yoolip
Professor Milton Yoolip has made many inventions, but his best work is quite possible a fully-sentient robot that mimics his every move. Whenever duty calls but Yoolip would rather spend his time tinkering on new gadgets or go to the park with his granddaughter, he sends Clockwork Yoolip to take his stead. Few people even notice the difference, given the Professors eccentric personality and the many tools he usually carries around.
This is a paid DLC

NEW skin: Sir Jimmy Lionheart
The Lionhearts are forged for battle, so the everlasting peace they had brought to the realms grew boring after a couple of years. That's when they heard about the Awesomenauts, a band of mercenaries embroiled in perpetual war, and set off to a land far far away to once-again fight side by side.
This is a paid DLC

NEW skin: Skull Chopper Chucho
After slaying the last demon in Europe in a dark forest late in the fifteenth century, the legendary demon hunter got atop his steel horse and set off to another world in need of his services. One of the villagers saved by the man said he had a face pale as bone and introduced himself Skull Chopper Chucho, and that he would return if our world was ever threatened by hellspawn once more.
This is a paid DLC and comes with a fully customized voice set!

NEW announcer: The Mind Collection
From deep within the unexplored corners of the galaxy comes a threat called The Mind Collection – a clustered, shared awareness spread over countless assimilated species. This force will slow for nothing, and neither strength nor technology can keep it at bay. It seeks only to expand itself and slithers from system to system like an oil spill, leaving nothing but itself in its wake. Pray that The Mind Collection never reaches your world.
This is a paid DLC

General
-Season resets have been disabled from now on because they were causing too much matchmaking chaos (players of higher skill were often matched with beginning players during the weeks after a season reset). In the long run we will reevaluate the entire ratings and leaderboards system.

Bots
-Updated the bots for a bunch of characters. These improvements were created by community members Veanko and Ignotis, thanks folks! FroggyBot even switched to an entirely new base AI. These are the bots that have been updated: Ayla, Clunk, Froggy G, Gnaw, Leon, Lonestar, Skree, Raelynn
-New AI blocks added to the behaviourCreator: checkTurretHealth, checkBaseHealth, checkTurretArea and compareCounters. These should make it possible to improve bot decision-making where to attack or defend. A post will be added to the modding subforum with more details.

Replays
-Fixed that messages for a player joining had [SOURCE] instead of the name of the player

Ribbit IV
-Moving platforms on the bottom lane are now stationary.

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Ayla
-Rage, the description now shows the correct amount of self damage.

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Clunk
-Missile Barrage, renamed to Double Missile.

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Ksenia
-Fury blowout, description now states that the third hit will provide scissors based on the amount of targets hit.

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Leon
-Double swords should now no longer show up when jumping or falling when using the Ghost Leon skin.
-Mousquetaire Leon has found his giant feather and put it back on his hat.

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Raelynn
-Snipe fire range is now consistent with the snipe aim.

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Rocco
-Fixed a bug where the precision shot would prematurely explode when having Badge and Gun and Little Johny active.

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Vinnie & Spike
-Withered president mask, fixed a typo in the description.
-Rigged casino games, description changed to be more clear.




Patch 2.13.8 hotfix
22-2-2016

General
-Fixed a bug where it was possible to buy all items in the shop instead of the maximum 3 per row.
-The shop will now always close when the player is not near the shop area.
-Fixed a bug where any awesomenaut could get stuck in a certain skill upon respawning. Reported examples are permanent ayla rage, rocco vengeance and sentry beacon placement.

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Derpl
-Fixed that Derpl’s teleport back to base could not be interrupted while in siege mode.

Patch 2.13.7 hotfix

General
-Fixed a crash when disconnecting from a match.



Patch 2.13.6 hotfix
12-2-2016

General
-Fixed bug where all auto attack shoot sounds would be muted after a while.

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Froggy G
-Hydro Smash, now actually increases attack speed by 40%.

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Nibbs
-Misery Tarot Cards, now scales with level.

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Penny Fox
-Fixed bug where auto attack would not scale by team level when player was not the host.
-Fixed bug where the auto attack sound for Penny’s Cheerleader was the same as the default auto attack sound.

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Rocco
-Space Air Max, jump height increase moved to base jump height.

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Skree
-Magic Sunballs, now updates the description correctly with the amount of strikes.

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Swiggins
-Fixed bug where there was a 1 frame window to throw anchor after starting anchor hook. This locked swiggins out of all input.
-Fixed bug where the anchor hook graphic would remain visible. This bug occurred more frequently when buying the Ancient Octant upgrade.



Patch 2.13.5d hotfix
10-2-2016

General
-Fixed issue where players would have 6000 seconds to pick an awesomenaut in character select instead of the intended 60 seconds.

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Raelynn
-Snipe fire range is now consistent with the snipe aim.

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Rocco
-Fixed a bug where the precision shot would prematurely explode when having Badge and Gun and Little Johny active.



Patch 2.13.5
10-2-2016
Discuss here!

Bots
-Put Lonestar bot back in the game (Lonestar bot had accidentally been removed in patch 2.13)

General
-Fixed that in very rare cases the replays menu would crash whenever it was opened.
-Fixed that sometimes black areas were visible when playing in splitscreen on low or medium graphics quality during the droppod sequence.
-Fixed an issue where menus could become blurred when accepting a game invite while at the “What’s new” screen in the main menu.
-Fixed issue in tutorial where locked shop items didn’t appear to be locked.
-Reduced peak texture memory usage by 11% (this is useful for performance on older videocards).
-The achievement “No Might Can Stop This Oil Can!”: increased the amount of health needed to 5216 hitpoints.
-Tutorial, you can’t teleport anymore at the start of the level.
-Fixed a typo in the worm messages, when getting killed by the worm.
-Changed the option “use recommended items” to “show recommended items”.
-Fixed issue where the game would always request to configure controls when selecting ready in the lobby while playing with multiple local players.

Linux / Mac
-Linux fullscreen now uses a borderless window, which enables Alt-Tab, and prevents input freeze after closing the Steam overlay.
-Alt+F4 can now be used to quit the game on Linux.
-Using the Delete key in chat no longer inserts ‘*’ on Linux.
-On Mac using non-character buttons (like pageUp, arrows, etc) doesn’t insert ‘*’ in chat anymore
-Russian and other non-English chat now works correctly between Windows and Mac/Linux.
-Removed axis snapping when aiming using analog sticks.

General gameplay
-Reduced humming droids base damage from 70 to 60.
-Mini-knockback removed. Remember: Normal knockback still disables jetpacks (Might be replaced by a new anti-air mechanic for melee in the future depending on feedback).
-Gnaw and Clunk bots can buy boots again.
-Starstorm Statue damage increased from 3% to 5%.
-Droids should now walk forward when they encounter a summoned creature near a turret.
-The Solar boss will now aim upward more often when there are enemies above him.
-Fixed an issue where creeps on Aiguillon would jump when they were near a wall.
-Fixed issue where DoT damage against droids would not be visible to other players when done by the host.

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Ayla
-Fixed issue where evil eye would do base damage when ayla died before evil eye hit the enemy.
-Space Air Max, movement speed reduced from 18% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Sonic Listening device price increased from 120 to 160 Solar.
-Fiery Jawbreakers, price reduced from 190 to 140 Solar.
-Rubberband Ball, heal increased from 17 to 20 per orb.
-Fresh Scrubs, merged into 1 stage of 2 seconds cooldown reduction
-Fresh Scrubs, price increased from 155 to 180 Solar.
-Biter Mask, slow reduced from 15% to 13%.
-Evil Eye, damage increase with every 25% health missing increased from 80 to 84.
-Toothbrush Shank, damage reduced from 12% to 10% per stage.
-Base health increased from 1300 to 1350.
-Rage, shielding per target increased from 8% to 9%.
-Prison Guard Keys, health reduced from 130 to 105 per stage.

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Clunk
-Space Air Max, movement speed reduced from 16% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-The Juggernaut “Fat Pete”, damage reduced from 160% to 100%
-Salvo Value Pack, now only works after hitting an enemy Awesomenaut.
-Missiles, damage first missile increased from 100 to 120.
-Fragmenting Shells, price increased from 150 to 190 Solar.
-Explode, damage increased from 500 to 525.
-Explode, self damage increased from 300 to 315.
-Explode, removed the vertical knockback (horizontal knockback is still in place).
-Thermonuclear Cleaner, damage reduced from 28% to 19% per stage.
-Thermonuclear Cleaner, self damage reduced from 18% to 13% per stage.
-Thermonuclear Cleaner, price reduced from 240 to 190 Solar per stage.
-Titanium Hard Hat, damage reduction increased from 25% to 26%.
-Screamer Engine, price increased from 190 to 225 Solar per stage.
-Blueprint’s Container, shielding increased from 40% to 50%.
-Blueprint’s Container, price reduced from 200 to 180 Solar.
-Reactor Cooler, price reduced from 180 to 150 Solar.
-Medical Pump, health gain reduced from 85 to 80 per bite with a max of 240.
-Medical Pump, second stage now shows the correct amount of health gain per bite.

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Coco
-Space Air Max, movement speed reduced from 13% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Silver Coating, movement speed has been reduced from 29% to 23%.
-Base health increased from 1250 to 1300.
-Wetsuit, price reduced from 175 to 130 Solar.
-Shock Attack, damage increased from 25 to 27.
-Power Gloves, damage increased against turrets from 20% to 25%.
-Static Gloves, damage reduced from 16% to 15% per stage.

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Derpl
-Space Air Max, movement speed reduced from 14% to 8% (reduced movement has been moved to base speed).
-Empowered Grid, snare duration reduced from 0.6s to 0.4s.
-Empowered Grid, price reduced from 180 to 150 per stage.
-Hollow Point Bullets, damage reduced from 22% to 16%.
-Hollow Point Bullets, price reduced from 245 to 180 Solar per stage.
-Siege Mode, desiege cooldown reduced from 1.5s to 1s.
-Bat Cat Suit, replaced the effect and now increases damage of Cat Shots against snared enemies by 100%.
-Bat Cat Suit, price reduced from 340 to 185 Solar.
-Cat Shot, base damage increased from 80 to 85.
-Split Personality Cat, damage increased from 30 to 32%.
-Cat Shot, base damage increased from 80 to 85.

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Froggy G
-Hydro smash effect replaced and now increases attack speed of your shots by 40% for 3 seconds after successfully hitting an enemy with splash dash.
-Hydro smash price reduced from 300 to 150 Solar.
-Tornado base damage reduced from 466 to 427 (the original dps was also wrongly displayed as 415 dps).
-Boom Box damage increased from 14% to 16% per stage.
-Bio Fuel Cells reduced to one stage of 1.2s tornado move duration for 160 solar.
-Twister Tweeters price reduced from 210 to 180 solar per stage.
-Right Back At Ya, price reduced from 300 to 200 solar.
-Right Back At Ya, duration of the reflect increased from 0.8s to 1s.
-Swirling Octopus Cartridges, range increase from 75% to 100%
-Swirling Octopus Cartridges, price reduced from 145 to 90 Solar.
-Piranha Cartridges, price reduced from 200 to 150 solar per stage.
-Mutant Worms, attack speed increased from 14% to 15%.
-Mutant Worms, price reduced from 165 to 130 Solar per stage.
-Thorn Fish, price reduced from 300 to 280 Solar.
-Jump height increase from Space Air Max is now partially moved to the base jump.
-Space Air Max, replaced with Cobra Skin Loafers, increasing jump height by 40% and movement speed by 5%.
-Getting Out Of The Hood, fixed a text issue with the Dutch translation.

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Genji
-Space Air Max, speed reduced from 14% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Moon Nectar, heal reduced from 62 to 52 per nectar.
-Bronco Yeast, price reduced from 165 to 130 Solar per stage.
-Kremzon Calender, price reduced from 165 to 120 Solar per stage.
-Glow Bracelet, now also reduced the cooldown of Storm Drum.
-Glow Bracelet, price reduced from 140 to 120 Solar per stage.
-Fixed issue where a humming bird would not spawn after cocooning a sawblade droid when “The last pieridae transformae” upgrade was bought.
-Fixed bug where Genji’s auto attack would move forward when hitting a turret instead of returning to Genji.

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Gnaw
-Chunks needed to create a Weedling has been reduced from 5 to 4.
-Bag of Seeds effect replaced and now increases the amount of weedlings you can carry around by 1.
-Overgrowth effect replaced with the old effect of Bag of Seeds, which increases damage of Weedlings by 28% when fertilized by acid spit.
-Overcharged Metabolism, spit puddles no longer apply amplify damage.
-Feather Ball, now also increases max health of Weedlings by 20%.
-Space Air Max, speed reduced from 13% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Rabbit Teeth, movement speed reduced from 38% to 36%.
-Acid Spit, spit puddles collision lowered and now fit their animation better.
-Weedlings, added max health to their description.

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Ksenia
-Space Air Max, movement speed reduced from 14% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Scaled Mullet, movement speed reduced from 42% to 35% and duration reduced to 3s, but now also works on droid kills.
-Cut and Trim, removed the vertical knockback on the third hit.
-Fixed an issue with the unlocking text of Scaled Mullet and Bob Cat.
-Fixed issue where Ksenia would sometimes throw two knives instead of one.
-Scissors Throw, collision size slightly increased of thrown scissors.
-Scissors Throw, maximum scissors increased from 3 to 4.
-Scissors Throw, recharge time reduced from 4s to 3s.
-Occam’s Razor, effect replaced and now slows enemies for 25% for 1s.
-Occam’s Razor, price increased from 150 to 180 Solar.
-Scissors Throw, base damage reduced to 100 damage per scissor.
-Laser Bladed Scissors, damage increased from 12% to 14%.
-Skroggle Hair Gel, range increased from 30% to 40%.
-Interstellar Hair Trophy, knockback increased by 50%.
-Déjà vu Blocker, silence duration reduced from 0.75s to +0.6s per stage.
-Remembrance Machine, caltrops now don’t disappear when hitting something anymore.
-Remembrance Machine, slow increased from 10% to 15% per stage.
-Remembrance Machine, price increased from 105 to 140 Solar per stage.
-Cut and Trim, hitbox slightly increased.
-Frog Afro, removed second stage (was not working).
-Fury Blowout, won’t give scissors anymore upon striking turrets.
-Bob Cat, damage reduced from 38% to 25% damage per stage.

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Leon
-Fixed that Leon pirate had two swords in certain animations.
-Fixed a rare issue where tongue would be invisible to other players.
-Steel False Teeth, buff lifesteal to 34 per stage.
-Spectacles Magnet Piercing, blind now also works on droids.
-Spectacles Magnet Piercing, price reduced from 170 to 100.
-Pinot Noir, regeneration increased from 210% to 250% (original description of 285% was actually the wrong value).
-French Baguette, now permanently adds 14% movement speed to Leon while he is in stealth.
-French Baguette, price reduced from 185 to 130 Solar.
-Chainsaw Addon, reduce price to 200 solar per stage.
-Hungry Sword, lifesteal changed to an 18% lifesteal instead of flat heal of 14.
-Sharp Edged Razors, buff to 11% attack speed per stage.
-Space Air Max, movement speed reduced from 15% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Blow Up Doll, added Awesomenaut damage clarification to the description.
-Health of clones now scales with level.
-Extra Battery Pack, now states a percentage increase of health instead of flat amount of health.
-Spiked Tongue Piercing, fixed an issue where the damage was not consistent between hits and grabs.

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Lonestar
-Bovinian Postcard, increase cooldown reduction per stage from 0.15s to 0.2s per stage.
-Bull charger, damage increased from 165 to 180.
-Rocket Boots, movement speed reduced from 11% to 5% (reduced movement has been moved to base speed).
-Rocket Boots, jump height increase moved to base jump height (not the extra jump).
-Booming Bullets, price reduced from 200 to 190 Solar.
-Cheetah Bullets, attack speed increased from 12% to 13% per stage.
-Techno Viking Helmet, damage increased from 157 to 179 per stage.

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Nibbs
-Orb of Omicron icon will now show how long the orb will last and thus how much time you have for teleporting.
-Beryl Scale Cloak, pull duration reduced from 0.3s to 0.2s.
-Created team colour for Nibbs’ eternal flame.
-Eternal flame orbs now spawn after 0.5s instead of instantly.
-Red Sneakers, speed reduced from 11% to 5% (reduced movement has been moved to base speed).
-Misery Tarot Cards, regen reduced from 40 to 25 per stage.
-Misery Tarot Cards, now scales with level.
-Chocolate Monster Egg, shield reduced from 24% to 20%.

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Penny Fox
-Foxy Boots, movement speed reduced from 14% to 5% (reduced movement has been moved to base speed).
-Foxy boots, jump height increase moved to base jump height.
-The Nine Tails Badge, movement speed reduced from 5% to 4% per active charge.
-Photovoltaic Lightning Charger, price increase from 140 to 200 Solar.
-Stunt Helmet, price reduced from 180 to 150 Solar.
-Pounce, damage increased from 90 to 92.
-Pounce, damage per charge increased from 50 to 51 per charge.
-Big Bang Horn, stun increased from 0.125s to 0.3s per stage.
-Big Bang Horn, removed a stage.
-Big Bang Horn, price increased from 100 to 200 Solar.
-Scout Binoculars, range decreased from 64% to 50%.
-Scout Binoculars, price reduced from 210 to 190 Solar.
-Death Lens, damage increased from 69 to 100 per stage.
-Sentient Rock, removed a stage and increased silence duration from 0.2s to 0.3s.
-Sentient Rock, price increased from 135 to 200 per stage.
-Chicken in Lunchbox, amplify damage increased from 8% to 10%.
-The Nine Tails Badge price reduced from 180 to 160 solar.
-Cookie Monster Badge, price reduced from 275 to 230 solar.
-Spiderbird Collector Badge, price reduced from 230 to 180 Solar.
-Claw, attack speed increased from 1.8 attacks per second to 2 attacks per second.
-Claw, damage reduced from 86 to 83.
-Living Treasure Map, attack speed reduced from 16% to 10%.
-Living Treasure Map, price reduced from 205 to 185 Solar.
-Grey Man Group Badge, price reduced from 220 to 200 Solar.

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Raelynn
-Time Rift, increased base attack speed from 150 to 250.
-Nuclear Warhead, reduced attack speed per stage to 62%.
-Snipe, range increased by 8%.
-Snipe, damage increased from 450 to 460.
-Pump Rifle, damage reduced from 18% to 16% per stage.
-Pump Rifle, price reduced from 220 to 200 Solar per stage.
-Gryc Lubricator, price increased from 120 to 140 Solar per stage.
-Gryc Lubricator, range reduced from 24% to 20% per stage.
-Flashy Glasses, damage increased from 16% to 20%.
-Flashy Glasses, price reduced from 230 to 200 Solar.
-Flashy Glasses, range reduction reduced from 47% to 40%.
-Denny’s Boots, movement speed reduced from 11% to 5% (reduced movement has been moved to base speed).
-Joe Doll, added a stage (2 stages total), each stage now improves attack speed by 11% for 170 Solar per stage.

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Rocco
-Cutlet Frills Ghillie Suit will now check when the arrow is shot instead of at the moment of impact. This means if you see the blue sword above Rocco at the moment of shooting those arrows will do additional damage.
-Space Air Max, movement speed reduced from 23% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Precision Shot, damage reduced from 350 to 330.
-Rapid Arrows, damage reduced from 50 to 48.
-Badge And Gun, area of effect size reduced by 25%.
-Badge And Gun, price increased from 140 to 180 Solar.
-Cutlet Frills Ghillie Suit, damage increased from 28% to 30%.
-Cutlet Frills Ghillie Suit, price reduced from 180 to 170 Solar.
-Birdseed Donuts, speed increased from 100% to 300%.
-Birdseed Donuts, price reduced from 110 to 100 Solar.

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Scoop
-Frozen Hammer, minimum damage increased from 160 to 180 and maximum damage increased from 210 to 230.
-Ice Cream Van Music, cooldown reduction increased from 0.6s to 0.8s cooldown per stage.
-Snow Shovel, heal increased from 100 to 130 per target hit.
-Yellow Snow Cone, price increased from 130 to 160 solar.
-Yellow Snow Cone, movement speed reduced from 42% to 38%..
-Banner of the Triple Scoop, damage reduced from 74 to 55 damage per stage.
-Banner of the Triple Scoop, price reduced from 170 to 150 per stage.
-Bindings of Justice, damage increased from 190 to 200.
-Idol of the Ice Queen, damage reduced from 23% to 22% per stage.
-The Holy Cup, ally heal increased from 45% to 65%.
-The Holy Cup, price reduced from 225 to 200 Solar.
-Spoonman, price increased from 110 to 130 Solar per stage.
-Halberd of Justice, price reduced from 205 to 150 Solar.
-Halberd of Justice, fixed an issue which prevented it from working correctly.
-Titanium Coneshield, activates at 80% health now instead of 70%.
-Space Air Max, movement speed reduced from 17% to 8% (reduced movement has been moved to base speed).
-Royal Sword In The Cream, fixed an issue with the Spanish description.

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Sentry
-Space Air Max, movement speed reduced from 16% to 8% (reduced movement has been moved to base speed).
-Photon Mine, damage increased from 75 to 80.

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Skolldir
-Small volcano description now states the correct value 250% instead of 25%.
-League Seven Boots, movement speed reduced from 11% to 5% (reduced movement has been moved to base speed).
-League Seven Boots, jump height increase moved to base jump height.
-Stone Twins, price reduced from 150 to 110 Solar.
-Mighty Throw, added 100 base damage to the throw.
-Enhanced Muscle Fibers, increased cooldown reduction from 2s to 3s.
-Fistbump, the window for deflecting for the first two punches has been increased from 0.2s to 0.25s which fits the animation better. The window for deflecting on the third punch has been reduced from 1s to 0.6s.
-Fistbump, price reduced from 190 to 120 Solar.
-Axethrowing Throphy, now also increases the stun duration of throw by 58%.
-Rubber Ducky Choker, knockback moved to base.
-Mighty Throw, will now reset your hit combo.

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Skree
-Lightning rod base damage increased from 60 to 66.
-Lightning from the rod will now be able to bounce to the same target.
-Ceremonial Mask effect replaced with a new effect that will trigger when you not shoot your lightning rod for 2 seconds, your next shot will target all enemies instead of one.
-Space Air Max, movement speed reduced from 15% to 8% (reduced movement has been moved to base speed).
-Mask Of Fear, fixed an issue with the Dutch description.
-Saw Blade, flying damage increased from 200 to 210.
-Saw Blade, stationary damage per second increased from 200 to 220.
-Saw Blade, cooldown reduced from 10s to 9s.
-Magic Sunballs, removed a stage.
-Magic Sunballs, number of targets increased from 1 to 2.
-Magic Sunballs, price increased from 125 to 165 Solar per stage.
-Trial Elixir Of Knowledge price reduced from 165 to 145 Solar.
-Book Of Medicine, removed a stage.
-Book Of Medicine, cooldown reduction increased from 1.5s to 3s.
-Book Of Medicine, price increased from 130 to 180 Solar.
-Air Freshener, price reduced from 140 to 115 Solar.
-Steeldrum, damage against enemy Awesomenauts reduced from 15% to 14%.
-Steeldrum, stationary blade damage reduced from 30% to 27%.
-Steeldrum, price reduced from 235 to 215 Solar per stage.
-Suitcase Monster, price increased from 160 to 180 Solar.
-Ornamented Pipe, price reduced from 250 to 200 Solar.

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Swiggins
-Fixed a rare issue where swiggins anchor hook would be invisible to other players.
-Fixed issue where swiggins anchor would sometimes hit an enemy but not chain them.
-Space Air Max, movement speed reduced from 11% to 8% (reduced movement has been moved to base speed).
-Anchor Hook, damage versus enemy Awesomenauts increased from 250 to 280.
-Blue Heart Medal, damage versus enemy Awesomenauts reduced from 22% to 20%.

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Ted McPain
-Space Air Max, movement speed reduced from 11% to 8% (reduced movement has been moved to base speed).
-Commando Ted Figurine, shotgun damage reduced from 16% to 13% per stage.
-Commando Ted Figurine, machine gun damage reduced from 20% to 17% per stage.
-Machine Gun, damage increased from 40 to 42 per shot.
-Shotgun, damage increased from 200 to 210.
-Fixed issue where Ted could fire the shotgun while activating stimpack. This would cause the shot to trigger from Ted’s feet, wasting the ammo. It is now no longer possible to fire during stimpack activation.
-Ted mcPain Unicorn Dance Karting, damage of grenades increased from 85 to 100 per stage.
-Hamburger Phone, heal increased from 100 to 150 per stage.
-Stealthy Ninja Weapons, damage over time increased from 70 to 85.
-Now you can airstrike and shoot the machine gun at the same time again.

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Vinnie & Spike
-Space Air Max, movement speed reduced from 18% to 8% (reduced movement has been moved to base speed).
-Bubble Gun, damage increased from 32 to 35 per shot.
-Yakoiza, damage reduced from 87% to 71%.
-Al Carper, damage reduced from 16% to 14%.
-The Codfather, price reduced from 150 to 135 Solar.
-Scarfish, description now states the amount of stages.
-Scarfish, fixed an issue with the German description.
-Clowns Mask price reduced from 150 to 125 Solar per stage.
-Mammoth sock with holes price reduced from 235 to 200 Solar.
-Rigged Casino Games, now reduces the damage by the correct amount.
-Rigged Casino Games, damage reduction reduced from 70% to 55%.
-Rubber Mask, now shows the correct healing value.

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Voltar
-Fixed issue where Voltar could not jump up when standing on a downward moving platform.
-Fixed issue where Overheal Potion upgrade did not work.
-Space Air Max, movement speed reduced from 16% to 8% (reduced movement has been moved to base speed).
-Base health increased from 1200 to 1250.

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Yuri
-Space Air Max, movement speed reduced from 15% to 8% (reduced movement has been moved to base speed).
-Flash Forward, speedup effect reduced from 25% to 15%.
-Flash Forward, price reduced from 220 to 180 Solar.
-Flash Forward, fixed an issue with the Spanish description.
-Time Bubble, now also speeds up allies by 10%.
-Uranium Spikes, effect replaced and now transforms the mine after exploding into a health pack that heals for 100 hit points per stage (2 stages), health packs have half the lifetime of mines. Healing of mines is reduced by Carpet Mines the same as the damage.
-Uranium Spikes, price reduced from 230 to 125 Solar.
-Mine, damage increased from 400 to 425.
-Carpet Mines, damage reduction reduced from 65% to 60%.
-Aerial Spring, price reduced from 110 to 90 Solar.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Fri Oct 12, 2012 4:34 pm 
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Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8992
Patch 2.13.4
22-12-2015
Discuss here!

General balance
-Creep health packs: heal reduced from 250 to 200.
-Health pack: heal reduced from 500 to 400.

XP system
-The amount of xp you get extra or less depending on the level difference between teams has been increased from 3% to 4%. This should keep the levels of teams a bit more equal. (Explanation: normally for a kill your team gets 40% of the total amount of XP that Victim's team needs to gain a level from 0 to 100%. If the victim is one level higher than you, you get 44%. If the victim is one level lower than you, you get 36%.
-Damage increase per level from 4% to 3%.
-Health increase per level from 5% to 4%.

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Ayla
-Base health increased from 1250 to 1300.

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Ted McPain
-Shotgun damage in combination with Starstorm Statue now scales with the correct amount.

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Sentry
-Blackhole sun damage in combination with Starstorm Statue now scales with the correct amount.



Patch 2.13.3
16-12-2015
Discuss here!

General
-Fixed a rare bug that could sometimes reset a player’s rank
-Base health regeneration now scales with levelling.
-Fixed a couple of issues where bots sometimes stopped purchasing items.
-Improved performance by around 8% (actual effect will vary from computer to computer and is probably only noticeable on computers with slow processors).

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Ayla
-Health reduced from 1300 to 1250
-Angry Drawings: damage reduced from 20% to 19%.
-Rage: reduced the shielding from 25% to 15%. Reduced the total maximum shielding including additional shielding from nearby enemies from 44% to 40%.

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Derpl
-Solid Fist Missiles: knockback removed.
-Siege Mode: turret range reduced by 10%.

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Froggy G
-Splash Dash: description now states the correct amount of stun duration.

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Genji
-Spiritual Cooking: second stage now also increases health by 125.

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Gnaw
-Overgrowth: price increased from 110 to 165 Solar.

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Ksenia
-Steel Feathers: cooldown reduction reduced from 1.5s to 1s
-Gorge And The Beautiful: scissor regeneration reduced from 75% to 62%.
-Base health increased from 1150 to 1250 hitpoints.

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Leon
-Spiked Tongue Piercing: second stage now also costs 155 Solar.
-Slash: damage increased from 80 to 90.
-Surprise Party Mask: damage reduced from 60% to 53%.
-Chainsaw Addon: damage reduced from 12% to 11%.
-Clover Of Honor: damage reduced from17% to 16%.
-Backstab Blade: damage reduced from 27% to 24%.
-Base health increased from 1250 to 1300.

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Lonestar
-Missile and Another Missile: knockback removed.

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Nibbs
-Eternal Flame: price increased from 180 to 200.
-Autographed Picture Of Voran: damage reduced from 24% to 18%.
-Autographed Picture Of Voran: price reduced from 225 to 180 per stage.
-Dragon Wing Prosthetic: price increased from 150 to 170

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Raelynn
-HC-Bomb: damage increased from 135% to 150% damage and damage values are now in line when purchasing other damage upgrades for Timerift.
-Base health increased from 1250 to 1300.
-Time Rift: damage increased from 50 to 57 damage per second.

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Rocco
-Precision Shot: damage increased from 310 to 350.
-Rapid Arrows: damage increased from 44 to 50 per arrow.
-Cockfight Spurs: damage reduced from 14% to 12% per stage.
-Base health increased from 1250 to 1300.

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Scoop
-Banner Of The Triple Scoop: price increased from 155 to 170 per stage.
-Banner Of The Triple Scoop: damage reduced from 80 to 70 per second.
-Sword Strike: base damage against turrets increased from 50% to 75%.

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Sentry
-Photon Mine Launcher: base damage increased from 70 to 75.
-Counter Intelligence Cross: damage is now reduced by 50%.
-Not So Serious Tank: damage reduced from 14% to 13%.
-Tactical Vest: lifesteal increased from 15% to 18%.
-Dog Tags: attack speed increase from 16% to 20%.
-Yellow King Pages: damage reduced from 50% to 40% per stage.
-Circuits Of Time: damage increased from 110 to 125 per stage.

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Ted McPain
-Stealthy Ninja Weapons: removed the damage reduction on damage over time when buying Double RPG.

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Voltar
-Turret Add-on now works correctly.
-Psychokinetic Repulsion: solved an issue where the damage would be able to apply on one target twice.



Patch 2.13.2
9-12-2015
Discuss here!

General
-Late joining will be disabled when the team level difference is 3 or higher. This will help to prevent players from joining a game that is too much in favor of one team.
-Fixed an issue where AFK timer would not disappear when no longer AFK.
-The positions of XP contribution and latency in the in-game scoreboard have been switched.
-Fixed an issue which caused the “+xp” combat text popup to not display when characters that yielded experience were killed.

Bots
-Clunk(bot) and Gnaw(bot) won’t purchase boots anymore (they were quite bit stronger than other bots so they needed a slight nerf to make which bot you get influence your chance of winning less)
-Fixed a bunch of bugs in Derpl bot that made him much weaker than other bots (thanks to TheMesp for helping make these fixes!)

General balance
-Droids now deal 10% less damage.
-Removed the first blood XP bonus.
-Med-i-can heal increased from 70% to 90%.

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Coco
-Fixed description of Wave Raiser to include the cooldown increase.
-Coco ball is now only visible on the minimap when your team has map visibility in that area.

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Derpl
-Hollow point bullets damage reduced from 33% to 22%.

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Froggy G
-The speed-up effect visual from turbo tape now shuts down correctly when the tornado move ends after purchasing Bio Fuel Cells.

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Genji
-Moon Nectar price increased from 175 to 200.

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Gnaw
-Overcharged Metabolism amplify damage effect increased from 11% to 15%.

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Ksenia
-Cut And Trim damage increased from 61-85-151 to 64-88-159.
-Frog Afro damage reduced from 21% to 20%.
-Speed-up effect visual from Scaled Mullet now shuts down correctly when the effect ends.

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Leon
-Spiked tongue piercing price reduced from 175 to 155 Solar (only the second stage this is bugged and we will fix this next hotfix/patch) .
-Tongue stretcher price reduced from 175 to 155 Solar.
-Cheese and garlic mints price reduced from 150 to 135 Solar.
-Steel false teeth price reduced from 160 145 Solar.
-Morning star piercing price reduced from 370 to 285 Solar.
-Spectacles magnet price reduced from 190 to 170 Solar.
-Surprise party mask price reduced from 160 to 145 Solar.
-Pinot noir price reduced from 170 to 155 Solar.
-French baguette price reduced from 205 185 Solar.
-Basic AI chip price reduced from 205 to 185 Solar.
-Extra battery pack price reduced from 205 to 185 Solar.
-Blow up doll price reduced from 200 to 180 Solar.
-Chainsaw addon price reduced from 260 to 230 Solar.
-Sharp edged razors price reduced from 200 to 180 Solar.
-Clover of honour price reduced from 200 to 180 Solar.
-Backstab blade price reduced from 180 to 160 Solar.
-Hungry sword price reduced from 180 to 160 Solar.
-Electrifier price reduced from 160 to 145 Solar.
-Hungry sword fixed an issue where it provided healing over time while standing cloaked near enemies.

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Lonestar
-Transfusion grenades lifesteal increased from 33 to 45.

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Nibbs
-Chocolate monster egg shielding reduced from 27% to 24% per stage.
-Eternal flame damage reduced from 133 to 127 damage per second.

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Penny Fox
-Energy pulse damage reduced from 100 to 95 per charge.
-Bug jars damage increased from 11% to 12%.
-Claw damage reduced from 90 to 86.
-Herring snack badge heal reduced from 40 to 35.
-Chicken in lunchbox amplify damage effect increased from 5.5% to 8%.

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Raelynn
-Time rift damage increased from 47 to 50 damage per second.

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Rocco
-Precision shot damage increased from 285 to 310.
-Rapid arrows damage increased from 40 to 44 per arrow.
-Sticky cop’s moustache speedup increased from 19% to 20% (the old value was incorrectly displayed and fixed as well)..

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Scoop
-Banner of the triple scoop damage reduced from 85 to 80 damage per second.

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Skolldir
-Perfumed white flowers lifesteal increased from 55 to 80 per stage.
-Oily spray on bronze attack speed increased from 67% to 75%.

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Sentry
-Fixed that specimen X-58 sentry would have a giant white box upon arriving at the base after teleporting.
-Photon mine launcher damage reduced from 75 to 70 damage.
-Drive over skulls price increased from 110 to 165 Solar.
-Night vision spywatch speed up effect reduced from 75% to 60%.
-Starstorm statue now works with beacon explode damage.

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Swiggins
-Bovinian skimmed milk amplify damage effect increased from 11% to 15%.

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Vinnie & Spike
-Spike dive damage increased from 350 to 370.
-Bag full of gold fish damage reduced from 25% to 24%.
-Chrome file damage reduced from 16 % to 15%.
-Rigged casino games damage reduced from 31% to 30%.
-Bubble gun damage increased from 30 to 32.
-Yakoiza damage reduced from 90% to 87%.
-Al carper damage reduced from 17% to 16%.
-The codfather damage reduced from 37% to 34%.

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Voltar
-Psychokinetic repulsion fixed an issue where you would be able to hit the same target twice.
-Base health increased from 1150 to 1200.



Patch 2.13.1
3-12-2015

Alt+tab crash
-Fixed crash on alt+tab when running in DirectX fullscreen. (Difficult to be 100% sure since it only happened on some computers. If you had this crash let us know whether it is fixed now!)
-Removed Windows DPI scaling fix on fullscreen DirectX (this was the cause of the above crash). We’ll hopefully have a new fix for this one later on. The DPI scaling fix on windowed and Borderless Window modes is still in-game.

HUD
-Fixed that for some users text you typed in chat was invisible until you pressed enter
-Fixed a tear in the fabric of reality which caused the kill and death icon above the minimap to be incorrectly swapped.
-Improved visibility of the game timer in the levelling bar.
-Fixed that the mute button in the scoreboard was unresponsive.
-Added separate options to enable or disable tooltips for the skilldock and the levelling bar.
-Fixed that some checkboxes in the in-game options menu were unresponsive.

Gameplay
-Ksenia: fixed issue where speedup graphic would rotate when vanishing.
-Sentry: fixed issue where Sentry would place a second beacon instead of teleporting to the first beacon.
-Vinnie: fixed issue where speedup graphic would rotate when diving.
-Voltar: the drone count in the skilldock has been fixed.
-Speedup animation on Froggy G and Gnaw is now more consistent.
-Lonestar missile cooldown is now correctly displayed in the shop.
-Cocoon animation will now work on Ted mcPain while using Stimpack.



Patch 2.13
2-12-2015
Discuss here!

NEW game system: Leveling
Awesomenaut teams will now level up during games based on the experience they accumulated. Each level will increase their damage by 4% and health by 5%. The new system should make damage and health upgrades less dominant in games, improve the flow of games by smoothing out the damage/health curve during a match, reduce the length of long games and overall make it more fun to play! With this change we expect the game to need a lot of rebalancing, so all feedback is very welcome. Many items have been changed to complement the new leveling system. This post will explain the finer mechanics at work.

NEW Sentry premium skin: Specimen X-58
When Sentry infiltrated the commercial space ship Nostrilmo he found a gross pulsating egg. He quickly imprinted his consciousness on the embryonic alien within. Years later, the Nostrilmo crashed into the Starstorm station and unleashed a never-before-seen horror upon the Awesomenauts!
This is a paid DLC and comes with a fully customized voice set!

NEW announcer: Rockstar announcer
Zippy Starburst is undoubtedly the biggest rock legend on this side of the Galaxy. His long and colorful history includes the introduction of head-tentacle banging and the ground-breaking album 'The rise and rise of Zippy Starburst and the Worms from Sorona'.
This is a paid DLC.

NEW Custom Games options
-Starting team level
-Droid xp multiplier
-Creep xp multiplier
-Turret xp multiplier
-Awesomenaut xp multiplier
-Custom respawn timer: Increase respawn time per team level

NEW: Better tooltips
-Tooltips in shop and skill dock have been updated. They should be easier to read and have more detailed information.

NEW style for HUD and shop
-The in-game HUD, scoreboard and shop have been updated with a sexy new style.

NEW: Sharper characters and levels
-Increased the resolution of Froggy G, Leon Chameleon, Raelynn, Clunk, Derpl, Yuri and the team-droid. Their in-game art is now just as sharp as the art of the newest characters.
-Increased the resolution of the level art in all the levels (only on High/Medium graphics quality, Low remains as it was).
-Optimised and restructured textures so that peak texture usage is only a little bit higher than it used to be on High/Medium graphics quality, and unchanged on Low graphics quality

General
-It is now possible to undo buying all items as long as the shop is not closed in between. Previously this could only be done with the last item bought. It is now also possible to undo buying base skills (previously those not could be undone at all)..
-Added speedup visual effects and arrows for all relevant upgrades that didn’t have them yet and weren’t entirely clear on when they make you faster.
-Realigned controller skill dock button icons in HUD.
-Changed the Xbox 360 controller buttons to the new-fangled Xbox One controller buttons.
-Fixed rare occurrence where bullets would spawn from feet of ranged character instead of the gun when teleporting and shooting at the same time.
-Removed Lonestar’s blaster sound from various of the other character’s skills (Gnaw’s weedling placement, for example)
-Fixed DPI scaling bug in windowed mode on both Mac and PC (Windows 8 and later). The window will no longer be much larger than the screen when DPI scaling is enabled.
-Fixed that Gummy bear juice achievement saved progress over multiple games.
-Fixed that some animations in levels didn’t play anymore, for example the caustic lighting effects on Ribbit.
-Fixed that if you typed a long text in in-game chat, the shadow of the text would continue on the left outside the textbox.
-Updated the fan-art in the loading screen before a match: replaced a bunch of older ones with hot fresh new art

Menus
-Added blurred image to the back of tutorial messages to improve clarity on low graphics quality.
-Fixed E.S.C. Rocco’s visuals not showing correctly in the in-game DLC store.
-Fixed issue in launcher where you could not select graphics quality and screen mode separately using the controller.
-Added volume sliders to the options menu, these replace the fixed volume stages.

Bots
-Updated existing bots with work new versions by their community creators: Coco (made by nailcliper) and Derpl (made by TheMesp)
-Fixed that bots frequently got stuck on Ribbit IV at the healthpacks on top lane above/behind the front turrets.

AI editor
-The AI editor is now much much much faster when handling big trees (for example, scrolling is at least 10x faster).
-Moved everything closer to each other to fit significantly more on screen at once.
-Long block setting descriptions are now abbreviated in the treeview.
-Added a button to fold/unfold all executeBehaviourTree blocks (useful because search only works on opened blocks).
-Fixed that the AI debugger would crash if the selected character died while viewing its areaCheck visualisations with ctrl+F6.
-Blocks now have hot rounded corners.

Replays
-Fixed a crash on Mac and Linux that would sometimes occur when quitting a replay and more often when quickly moving back and forth in time in a replay
-Fixed that items that are not in the game anymore were not shown at all in replays. Now a ? item is shown to indicate something was bought that can’t be found anymore.
-Fixed a situation in which items would flicker shortly in the item list per character, instead of remaining visible
-Fixed a rare situation in which an upgrade would show as a pink square instead of showing the proper icon
-Replays now show exact health numbers in the skilldock at the bottom of the screen. This only affects newly recorded replays since older replays did not store health with enough precision.
-Fixed that if Coco’s lifesteal happened continuously for a while the replays would stop updating her health for a few seconds.
-Fixed that the special Vengeance mode music of E.S.C. Rocco was not recorded in replays. This fix does not fix previously recorded replays.

General balance
-Starstorm statue damage reduced from 5% to 3%
-Power pills health reduced from 12% to 8%.
-Removed the maximum health increase over time on nauts and their summons.
-Base Naut health regen per minute set to 600 health.
-Med-i-can health regen reduced from 700 health to 420 per minute per stage (70% of base regen).
-Respawn time of the Solar coins on maps reduced by 50%.
-Increased base health from 10200 to 12000.
-The front top turrets on AI station 205 can now hit targets better who are attacking them using the jump pad behind them.
-Solar loss on death reduced from 30 to 25.
-Turret Solar reward reduced from (120 +10 team) to (70 + 30 team).
-Solar krab burgers heal increased from 65 to 80.
-The health of droids including the super droid now increases by 3.5% health per level.
-Droids including the super droid now gain 3.5% damage per level.
-When you now buy a power pills you directly gain the extra health.
-Respawn time now increases based on level instead of Solar. Each team level will increase the duration by 1 second up to a maximum of 25 seconds.

Maps
-Tweaked level textures to no longer show Voids (black areas without graphics) on Low and Medium Quality
-Made all hide area visuals smaller to no longer reveal when occupied by an Awesomenaut
-Made the visuals of all glass platforms in all levels more consistent with their actual placement.
-Neutral creeps will now spawn in separate spots and stick to those separate areas unless they are pushed.

Starstorm map
-Removed redundant graphics on low and medium quality backgrounds on the Starstorm map, added in a grid to make it resemble the high quality visuals more.
-Fixed that trail effects would stretch really long when using the teleporter this was for example noticeable on the glow from Ksenia’s glasses).
-Various tweaks to the level layout

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Ayla
-Improved the start of the rage visual when using the neon jumping rope upgrade
-Thief tools attack speed reduced from 20% to 9% per stage.
-Toothbrush shank removed a stage.
-Evil eye damage increase per stage of health missing reduced from 100 to 80.
-Toothbrush shank damage reduced from 20% to 12% per stage.
-Toothbrush Shank price increased from 155 to 195 solar per stage.
-Angry drawings removed a stage.
-Angry drawings damage reduced from 30% to 20% per stage.
-Angry Drawings price increased from 235 to 250 solar per stage.
-Jail food damage reduced from 150 to 105 per stage.
-Rip-apart bear self damage reduced from 5 to 12% per stage.
-Explosive neckband damage reduced from 20 to 14% per stage.
-Ion blowtorch damage reduced from 30 to 21% per stage.
-Prison guard keys health reduced from 150 to 130 per stage.
-Sonic listening device health reduced from 300 to 250.
-Rubberband ball heal reduced from 20 to 17 per stage.
-Fiery Jawbreakers pull is 40% stronger on the edge and lasts 0.3s instead of 0.1s.

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Clunk
-Made small tweaks to the size of Chicken Clunk’s bullets.
-Exported the bullets of both Expendable Clunk and Chicken Clunk on a higher resolution to make them more crisp.
-Life bite damage reduced from 300 to 290.
-Free flight fins removed a stage.
-Free Flight Fins price increased from 130 to 165 solar.
-Quick’n cleaner damage reduced from 60 to 11% per stage.
-The suckanator power 9000 cleaner damage reduced from 120 to 23% .
-Power converter heal over time reduced from 200 to 140 per stage.
-Thermonuclear cleaner damage reduced from 250 to 28% per stage.
-Thermonuclear cleaner self damage reduced from 100 to 18% per stage.
-Thermonuclear cleaner removed the knockback increase.
-Fixed an issue where clunk would fire 2 rockets every successful bite and explosion.
-Titanium hard hat self damage reduction reduced from 150 to 28% per stage.
-Medical pump health reduced from 150 to 85 per bite. Maximum reduced to 255 at stage 1 and 510 at stage 2.
-Clunk will now have access to missiles #2 and #3 from start, damage is reduced to 100 | 140 | 180
-Missile barrage now increases the damage of all missiles by 10% per stage.
-Salvo value pack now doubles the next shot missile after performing a vacuum bite or explode.
-Reduced the price of Salvo value pack from 400 to 280 Solar.

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Coco
-Flexible heat sinks attack speed reduced from 20% to 15% per stage.
-Voltage Amplifier removed a stage.
-Voltage Amplifier damage reduced from 90 to 18% per stage.
-Voltage Amplifier price increased from 170 to 215 solar per stage.
-Chuck’s Board price increased from 140 to 175 solar per stage.
-Chuck’s Board removed a stage.
-Chuck’s Board damage reduced from 50 to 27% per stage.
-Static gloves damage reduced from 10 to 16% per stage.
-Power gloves damage against turrets reduced from 25% to 20% per stage.
-Super conductor damage reduced from 20 to 13 per stage.
-Super conductor won’t shoot through the wall on top the base anymore.
-Fixed Cyber Coco no longer playing her alternative idle animation.
-Fixed that Wicked Coco skin talked nearly every time blaze was used (skill voicelines are intended to be quite rare)

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Derpl
-Added a distinct purple effect to Derpl’s turret bullets when using the Sweet syrup bullets upgrade.
-Hydro Collision Lava Lamp removed a stage.
-Hydro Collision Lava Lamp damage reduced from 150 to 25% per stage.
-Hydrocollision Lava Lamp price increased from 185 to 230 solar per stage.
-HollowPoint Bullets removed a stage.
-HollowPoint Bullets damage reduced from 10 to 33% per stage.
-Hollow Point Bullets price increased from 195 to 245 solar per stage.
-Kitty Catsuit removed a stage.
-Kitty Catsuit damage reduced from 20 to 21% per stage.
-Kitty Catsuit price increased from 140 to 175 solar per stage.
-CAT Package removed a stage.
-CAT Package attack speed reduced from 23% to 20% per stage.
-CAT Package price increased from 150 to 175 solar per stage.
-Bat Catsuit damage reduced from 60 to 42%.
-Fat Cat damage reduced from 200 to 175.
-Split personality cat damage reduced from 35% to 30%.
-Pussycat album now works correctly with Barrier Magazine.
-Pussy cat album now reduces damage to a maximum of 20% of your maximum health. (This excludes temporary buffs such as monarch blessing).
-Empowered grid price increased from 150 to 180 Solar per stage.
-Solid Fist Missiles base damage reduced from 100 to 60.

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Froggy G
-Removed the damage reduction versus turrets when buying both piranha cartridges and thorn fish.
-Mutant Worms removed a stage.
-Mutant Worms attack speed reduced from 15% to 14% per stage.
-Mutant Worms price increased from 130 to 165 solar per stage.
-Piranha Cartridge damage reduced from 20 to 15% per stage.
-Boom Box damage reduced from 22 to 14% per stage.
-Hydro Splash damage reduced from 50 to 17% per stage.
-Hydro splash price increased from 120 to 180 Solar per stage.
-Hammer Pants ground damage reduced from 120 to 85 per stage.
-Hydro Smash damage reduced from 150 to 33%.
-Mutant Worms Limited Ninja Edition bonus damage reduced from 120 to 167%.
-Can’t Touch This shield changed from 400 flat damage reduction to 40% damage absorption.
-Twister Tweeters end damage reduced from 200 to 135 per stage.
-Thorn Fish damage reduced from 20 to 16.
-Tornado move won’t hit through the wall on top of the base anymore.
-Right back at ya! now only lasts for the first 0.8s of the tornado move.

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Genji
-Added an icon for when genji's stormdrum fires on your next shot.
-Minimum jump height lowered, now you can make small hops.
-Added a gun location to the cocoon shooting animation, ensuring genji no longer shoots from his feet when using AA right after activating the skill.
-Base butterfly shot damage increased from 60 to 65.
-Glow bracelets removed a stage
-Glow bracelets attack speed reduced from 10% to 8% per stage
-Jagra Eggs lifesteal reduced from 150 to 125 per stage.
-Prefab Cocoon explosion damage reduced from 250 to 185 per stage.
-Spiritual Cooking max health reduced from 150 to 125 per stage.
-Moon Nectar nectar health reduced from 75 to 62.
-Moon Nectar won’t cleanse damage over time anymore.
-The Cat Pillar removed a stage and increased heal from 100 to 125 per stage.
-The Cat Pillar price increased from 150 to 185 solar per stage.
-Storm Drum storm damage reduced to 50 damage per second.
-Bronco Yeast removed a stage.
-Bronco Yeast price increased from 130 to 165 solar per stage.
-Plastic Praying Beads damage reduced from 10 to 9% per stage.
-Space Hippo Manure Incense damage over time reduced from 100 to 85 per stage.
-Butterfly attack won’t hit through the wall on top of the base anymore.

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Gnaw
-Removed some weird artifacting at the mouth when biting.
-Spike Slime removed a stage.
-Spike Slime damage overtime reduced from 70 to 19% per stage.
-Spike Slime price increased from 180 to 225 solar per stage.
-Chattering Teeth removed a stage.
-Chattering Teeth attack speed reduced from 15% to 12% per stage.
-Chattering Teeth price increased from 175 to 205 solar per stage.
-Flex Neck removed a stage.
-Flex Neck attack speed reduced from 15% to 12% per stage.
-Flex Neck price increased from 140 to 175 solar per stage.
-Bag of seeds damage reduced from 50% to 28%.
-Diamond teeth removed a stage.
-Diamond teeth damage reduced from 20 to 16% per stage.
-Diamond teeth price increased from 180 to 225 solar per stage.
-Rotten teeth damage reduced from 75 to 42% per stage.
-Corrosive spores damage reduced from 20 to 12% per stage.
-Wild growth damage reduced from 100 to 37% per stage.
-Overcharged metabolism removed a stage.
-Overcharged metabolism increased amplify damage from 10 to 12%.
-Overcharged metabolism price increased from 160 to 200 solar.
-Feather ball description now states the correct amount of healing 50%.
-Acid spits who have hit a wall will now fertilize Weedlings when they hit the floor.

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Ksenia
-Difficulty now states hard instead of medium.
-Fixed an issue where the Scissors thrown would turn into solid squares on certain occasions when used with the Bobcat upgrade.
-Fixed an issue where Bobcat wouldn’t trigger in some cases.
-Fixed an issue where scissors thrown with the Bobcat effect had a light vertical speed.
-Laser bladed scissors removed a stage.
-Laser bladed scissors damage reduced from 25 to 12% per stage.
-Laser bladed scissors removed the percentage damage increase on the second stage.
-Laser bladed scissors price increased from 150 to 185 solar per stage.
-Scissors throw base damage increased from 120 to 130.
-Scissors throw base percentage damage reduced from 4% to 3%.
-Steel mohawk removed a stage.
-Steel mohawk damage reduced from 11|15|28 to 15% for every hit.
-Steel mohawk price increased from 145 to 180 solar per stage.
-Frog afro damage reduced from 23|30|56 to 21% for every hit.
-Frog afro price increased from 125 to 155 solar per stage.
-Braided Tentacles lifesteal reduced from 20 to 11 per stage.
-Bob Cat damage reduced from 50% to 38% per stage.
-Ksenia cut and trim now pierces enemies. Allowing her to hit multiple targets.
-Space air max now increases her speed a little bit more and now also influences her jump height.
-Ksenia unlock now shows the correct icon.
-Fixed an issue where Ksenia was able to do one hit after the roll into stealth and still go into stealth without the stealth bar showing.

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Leon
-French baguette will now trigger when enemies are below 75% health.
-Sharp edged razors attack speed reduced from 15% to 8% per stage.
-Spiked Tongue Piercing removed a stage.
-Spiked Tongue Piercing damage reduced from 27 to 18% per stage.
-Spiked Tongue Piercing price increased from 140 to 175 solar per stage.
-Chainsaw Addon removed a stage.
-Chainsaw Addon damage reduced from 20 to 12% per stage.
-Chainsaw Addon price increased from 210 to 260 solar per stage.
-Morning star piercing damage reduced from 81 to 37% damage.
-Clover of honor damage reduced from 40 to 17% per stage.
-Surprise party mask damage reduced from 100 to 60% per stage.
-Surprise party mask now works with chainsaw addon.
-Backstab blade damage reduced from 40 to 27% per stage.
-Steel False Teeth lifesteal reduced from 40 to 22 per hit, since the attack hits twice the description now states 44 per stage.
-Hungry Sword lifesteal reduced from 25 to 14.
-Blow Up Doll explode damage reduced from 250 to 200 per stage.
-Extra Battery Pack dummy health reduced from 400 to 300.
-Pinot Noir health per minute changed from 1000 to 44% per minute.
-Electrifier slows correctly now.
-Electrifier slow increased from 12.5% to 13%.
-Collision size of clones is now the same as Leon. This will fix an issue where the clones were able to hit through collision in some spots.

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Lonestar
-Removed white particle effect on dynamite after purchasing Bovinian Postcard.
-Cheetah bullets attack speed reduced from 20% to 11% per stage.
-Cheetah bullets price reduced from 210 to 180 Solar per stage.
-Eagle bullets removed a stage.
-Eagle Bullets damage reduced from 10 to 13% per stage.
-Eagle bullets price increased from 145 to 180 solar per stage.
-Trinimite damage reduced from 30 to 12% per stage.
-Techno Viking Helmet damage reduced to 157 damage per second.
-Incendiary Bomb damage overtime reduced from 100 to 75 per stage.
-Transfusion Grenades lifesteal reduced from 60 to 33.
-Super Breed 2.0 bull health reduced from 400 to 220.
-Super Breed 2.0 knockback increase halved (from 1 to 0.5).
-Bull Charger explosion damage reduced from 300 to 165.
-Crystal Eagle Bullets damage reduced from 30 to 27%.
-Missile and Another Missile damage reduced from 150 to 90.
-Homing missiles range reduced by 15%.
-Booming bullets price increased from 155 to 200 Solar.
-Mister TNT price increased from 145 to 200 Solar.

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Nibbs
-Fixed an issue where Demonic Animal Necklace in combination with Blue & Orange Berries would lower the cooldown by 2 seconds even without 4 stacks of fury.
-Eye of Coba removed a stage.
-Eye of Coba damage reduced from 70 to 29% per stage.
-Eye of Coba price increased from 170 to 215 solar per stage.
-Autographed picture of Voran removed a stage.
-Autographed picture of Voran damage reduced from 5 to 24% per stage.
-Autographed picture of Voran price increased from 180 to 225 solar per stage.
-Skull dundun’s removed a stage..
-Skull dundun’s price increased from 160 to 200 solar per stage.
-Dragon speaker idol removed a stage.
-Dragon speaker idol attack speed increased from 10% to 15%.
-Dragon speaker idol price increased from 135 to 170 solar per stage.
-Darkenstone bonus damage reduced from 15% to 10% per stage.
-Misery Tarot Cards description corrected.
-Chocolate Monster Egg shield increased to 27% per stage.
-Fixed that Nibbs would sometimes say several voice lines at the same time.
-Fixed that the sound of Nibbs’ firebreath would sometimes trigger too often, too quickly after each other.
-Beryl Scale Cloak pull is 40% stronger on the edge and lasts 0.3s instead of 0.1s.
-Eternal flame damage over time effect has been replaced with Firenadoes which spawn during firebreath and move forward dealing 200 damage per second.
-Sunscreen mouthwash duration effect has been replaced with speedup effect which triggers after fire breath, increasing movement by 100% for 2 seconds.
-Chilas wax candle effect replaced by a slow of 15% for 1 second which activates on max frenzy.

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Penny Fox
-Pounce damage reduced from 100 to 90.
-Penny’s chargebar now looks smoother, less pixely
-Electric Bike Lock damage reduced from 20% to 10%.
-Living treasure map badge removed a stage.
-Living treasure map badge attack speed increased from 15% to 16% per stage.
-Living treasure map badge price increased from 165 to 205 solar.
-Cookie monster badge removed a stage.
-Cookie monster badge reduced damage per charge from 10 to 7% per stage.
-Cookie monster badge price increased from 220 to 275 solar.
-Bug jars removed a stage.
-Bug jars reduced damage per charge from 20 to 11% per stage.
-Bug jars price increased from 185 to 230 solar per stage.
-Chicken in lunchbox removed a stage.
-Chicken in lunchbox price increased from 145 to 180 solar per stage.
-Death Lens next claw damage reduced from 125 to 69 per stage.

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Raelynn
-Aligned raelynn’s snipe to more accurately reflect where you’re pointing (the snipe will now hit exactly where your cursor is pointing instead of being slightly below where you are pointing)
-Base health reduced from 1300 to 1250.
-Receding ponytail damage reduced from 30 to 23%.
-Lucky cat air freshener damage reduced from 20 to 16% per stage.
-Nuclear warhead attack speed reduced from 250% to 137% per stage.
-Skull Bracelet removed a stage.
-Skull bracelets damage reduced from 10 to 11%.
-Skull Bracelet price increased from 135 to 170 solar per stage.
-Pump Rifle removed a stage.
-Pump rifle damage reduced from 100 to 18%.
-Pump Rifle price increased from 175 to 220 solar per stage.
-HC-bomb damage reduced from 200% to 135.7%.
-Iron Rifle now scales with levelling gaining 5% extra shielding per level.
-Iron rifle shield reduced from 300 to 165.
-Joe doll attack speed removed a stage.
-Joe doll attack speed increased from 15% to 16.5%.
-Flashy glasses damage reduced from 20% to 16%.

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Rocco
-Tweaked Rocco's arm position to more easily aim upwards.
-Improved the minimap visualisation of the Power Shot arrow.
-Fixed description of Rocco’s Nicotine Patches upgrade. It no longer implicates that cooldown could be 0.
-Fixed that Vengeance effects remained visible when grabbing the Aiguillon stealth orb while in Vengeance mode
-Precision shot damage reduced from 300 to 285.
-You can no longer hear the bullet ‘shoot’ sound repeatedly when following the bullet.
-Base rapid fire damage reduced from 45 to 40 per arrow.
-Cutlet frills ghilly suit removed a stage.
-Cutlet frills ghilly suit damage increased from 25% to 28%.
-Cutlet frills ghillie suit price increased from 145 to 180 solar per stage.
-Classics damage reduced from 15% to 10% per stage.
-Sticky cops moustache attack speed reduced from 35% to 16% per stage.
-Cockfight spurs removed a stage.
-Cockfight spurs reduced damage from 10 to 15% per stage.
-Cockfight spurs price increased from 185 to 200 solar per stage.
-Quickdraw Bow damage reduced from 24 to 14 per stage.
-Chicken Grill damage reduction increased from 25% to 27%.
-Mirakuru health per minute changed changed from 1500 to 120% per stage.
-Fixed an issue where the sword icon of Cutlet Frills Ghilly Suit wasn’t showing when vengeance was active.

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Scoop
-Binding of justice base damage increased from 170 to 190.
-Hammer of justice minimum damage increased from 150 to 160.
-Hammer of justice maximum damage increased from 200 to 210.
-Halberd of justice now shows the heal and works correctly when the solar boss kills an enemy naut.
-Added a visual indicator for the range at which The holy cup cleanses your teammates.
-Chain mail tunic removed a stage.
-Chain mail tunic attack speed reduced from 10% to 8% per stage.
-Chain mail tunic price increased from 130 to 165 solar per stage.
-Royal Sword in the Cream removed a stage.
-Royal Sword in the Cream damage reduced from 20 to 17% per stage.
-Royal Sword in the Cream price increased from 145 to 180 solar per stage.
-Banner of the Triple Scoop damage reduced from 20 to 17 per stage (85 damage per second).
-Banner of the triple scoop price reduced from 170 to 155 per stage.
-Brutally Whipped Cream removed a stage.
-Brutally Whipped Cream damage reduced from 25 to 20% per stage.
-Brutally Whipped Cream price increased from 160 to 200 solar per stage.
-Idol of the ice queen damage reduced from 80 to 23% per stage.
-Penguin squire heal over time reduced from 150 to 120 per stage.
-Milk of the righteousness removed a stage.
-Milk of the righteousness heal reduced from 100 to 28% per stage.
-Milk of the righteousness price increased from 145 to 180 solar per stage.
-Twister lance damage reduced from 83 to 22%.
-The penguin throne damage reduced from 50% to 40%.
-Spoonman damage reduced from 10% to 6% per stage.
-Double licker sword damage reduced from 40 to 37%.
-Titanium cone shield damage reduced from 25% to 14% per stage.
-Titanium cone shield price reduced from 160 to 130 per stage.
-The Holy Cup area of effect now heals allies for 45% of your self healing power instead of cleansing.
-The Holy Cup price increased from 90 to 225 solar.
-Base attack speed on sword strike increased from 2 attacks per second to 2.2.
-Snow shovel heal increased from 75 to 100.

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Sentry
-Visualised the area of effect for the Drive Over Skulls upgrade.
-Shortened a particle force effect on Sentry’s Beacon skill to prevent him from turning the shop into a confetti stand.
-Dog tags removed a stage.
-Dog tags attack speed increased from 15% to 16%.
-Dog tags price increased from 170 to 215 solar per stage.
-Yellow king pages removed a stage.
-Yellow king pages damage reduced from 150 to 50% per stage.
-Yellow king pages price increased from 165 to 205 solar per stage.
-Not so serious tank removed a stage.
-Not so serious tank damage reduced from 10 to 13% per stage.
-Not so serious tank price increased from 145 to 160 solar per stage.
-Disguise moustache removed a stage.
-Disguise moustache damage reduced from 80 to 66 per stage.
-Disguise moustache price increased from 225 to 280 solar per stage.
-Cyanide cigarettes removed a stage.
-Cyanide cigarettes maximum damage reduced to 27% per stage.
-Circuits of Time clone damage reduced from 200 to 110 per stage.
-Ejection Seat health over time reduced from 250 to 175 per stage.
-Black hole sun collision area of the gravity pull is now the same as the damage area.
-Black hole sun max damage reduced from 605 to 540.
-Night vision spy watch movement increased from 15% to 75% per stage.
-Base damage of photon mines reduced from 90 to 75.
-Structure damage increased of photon mines to 75%.
-Base damage teleport beacon increased from 100 to 250.
-Glass case of emotion activation reduced from 5s to 3s.
-Interrogation answering machine now actually provides the 33% attack speed (originally 25%).
-Counter intelligence cross fixed an issue with the homing bullets dealing too much damage.
-Night vision spy watch removed second stage.
-Night vision spy watch increased price from 125 to 175 Solar.
-Night vision spy watch increased speed up effect to 75% from 20%.

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Skolldir
-Chunk of Salted Meat removed a stage.
-Chunk of Salted Meat damage reduced from 10|20|40 to 14% (for every hit) per stage.
-Chunk of Salted Meat price increased from 170 to 215 solar per stage.
-Power briefs damage reduced from 150 to 105 per stage.
-Homeless gnome damage reduced from 200 to 150 per stage.
-Oily spray on bronze attack speed reduced from 75% to 67%.
-Iridium bricks damage reduced from 100 to 20% per stage.
-Perfumed white flowers lifesteal reduced from 100 to 55 per stage.
-Pale mead damage reduced from 20|40|100 to 24% (for every hit) per stage.
-Base damage of bash reduced from 110|140|250 to 100|126|225.
-Fixed that earthquake sound effects distorted
-Unsquashified Skolldir’s scoreboard image.

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Skree
-Skree now randomly says things when using his Lighting Rod
-Fixed that Sun Wukong Skree would play voicelines from Skreeletor when using the Sawblade skill.
-Removed the sawblade visual showing up when throwing the totem instead.
-Device of the heavens removed a stage.
-Device of the heavens attack speed increased from 10% to 18%.
-Device of the heavens price increased from 150 to 210 solar per stage.
-Lashes of the goddess removed a stage.
-Lashes of the goddess damage reduced from 20 to 17% per stage.
-Lashes of the goddess fork damage reduced from 10 to 17% per stage.
-Lashes of the goddess price increased from 180 to 225 solar per stage.
-Steeldrum removed a stage.
-Steeldrum reduced flying damage from 50 to 15% per stage.
-Steeldrum reduced idle damage from 15 to 30% per stage.
-Steeldrum price increased from 190 to 235 solar per stage.
-Closed Coffin reduced health from 200 to 18% per stage.
-Soul Connectors damage over time reduced from 40 to 28 per stage (and fork damage over time from 20 to 14).
-Mask of Fear damage reduced from 10% to 5% per stage.
-Air Freshener particle damage reduced from 20 to 16 per stage (10 to 8 for second blade particles).
-Air Freshener bullets will not home on turrets anymore.
-Fixed an issue where the saw blade would directly bounce off turrets after purchasing Suitcase Monster.

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Swiggins
-Base inkshot and anchor swing damage increased by 80%.
-Aquarium pump attack speed increased from 15% to 20%.
-Aquarium pump price increased from 160 to 190 Solar.
-Aquarium pump removed a stage.
-Pneumatic spoon removed a stage.
-Pneumatic spoon price increased from 165 to 205 solar per stage.
-Bovinian skimmed milk removed a stage.
-Bovinian skimmed milk increased the amplify damage from 10 to 11%.
-Bovinian skimmed milk price increased from 160 to 200 solar per stage.
-Blue Heart Medal Awesomenauts damage reduced from 100 to 22% per stage.
-Blue Heart Medal droid damage reduced from 50 to 28% per stage.
-Alien Sweetener health reduced from 200 to 37% per stage.
-Magnetic Anchor damage reduced from 50 to 35 per stage.
-Energized Hook anchor damage reduced from 45 to 18% per stage.
-Energized hook price increased from 175 to 200 Solar per stage.
-Energized Hook ink damage reduced from 30 to 17% per stage.
-Pool Boy damage increase reduced from 100% to 55% per stage.
-Fixed an issue where the Ancient octant would deal double damage.

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Ted McPain
-Made an alternative skill button to indicate how many airstrikes are left when using Double RPG.
-Commando Ted figurine removed a stage.
-Commando Ted figurine reduced shotgun damage from 40 to 16% per stage.
-Commando Ted figurine reduced machine gun damage from 10 to 20% per stage.
-Commando Ted figurine price increased from 190 to 210 solar per stage.
-Wheelbarrow with ammo removed a stage.
-Wheelbarrow with ammo reduced damage from 80 to 15% per stage.
-Wheelbarrow with ammo price increased from 180 to 225 solar per stage.
-Stealthy Ninja Weapons damage over time reduced from 100 to 70 per stage.
-Ted McPain Unicorn Dance Karting grenade damage reduced from 100 to 85 per stage.
-Tedris Ville snipe damage increased from 150 to 190.
-Tedris Ville snipe now activates every 3 seconds while in machine gun mode instead of activating after switching between weapons.
-Hamburger phone won’t cleanse damage over time anymore.
-Hamburger phone second stage now works more reliable.

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Vinnie
-Made an alternative skill button to indicate how many dashes are left when using Rigged Casino Games.
-AI Carper removed a stage.
-AI Carper damage reduced from 10 to 17% per stage.
-AI Carper price increased from 190 to 205 solar per stage.
-Scarfish attack speed increased from 8% to 17% per stage.
-Scarfish price increased from 135 to 205 solar per stage.
-Dead Seahorse Head extra spike damage reduced from 20% to 11% per stage.
-Bag Full of Goldfish damage reduced from 150 to 25%.
-Chrome File damage reduced from 100 to 16% per stage.
-Yakoiza damage reduced from 40 to 83%.
-The Codfather damage reduced from 20 to 37%.
-Rubber Mask now heals you by 30 every second for every enemy in the cloud with a maximum of 600 health per cloud instead of gaining solar (scales with level).
-Rubber Mask price increased from 100 to 180 solar.
-Withered president’s mask price reduced from 185 to 175 Solar.
-Withered president’s mask speed increased from 80% to 100%.

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Voltar
-Added a larger despawn animation for a Chili flavoured eye drops charge shot.
-Techno synaptic wave max heal increased from 30 to 40.
-Psychokinetic Repulsion attack speed replaced with piercing up to 2 targets.
-Psycho kinetic repulsion price increased from 110 to 140 solar per stage.
-Hyper drive attack speed reduced from 33% to 18% per stage.
-Weapon clip-on damage reduced from 10 to 30% per stage.
-Weaponized hull damage reduced from 50 to 19% per stage.
-Energy drink health reduced from 200 to 55% per stage.
-Overheal potion heal reduced from 150 to 18% per stage.
-Turret add-on damage reduced from 200 to 180 per stage.
-Bombshell damage reduced from 350 to 300 per stage.
-Bombshell second stage now works more reliably.
-Happy thoughts healing reduced from 17 to 25% per stage.
-Euphoric thoughts heal over time reduced from 105 to 80 per stage.
-Psychothrust healing reduced from 20 to 12%.
-Twisted Nightmare damage reduced from 20 to 27% per stage.
-Drone attacks per second lowered from 1.7 to 1.5 seconds.
-Dark matter shots blind effect replaced with a knockback effect.

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Yuri
-Fixed that on rare occasions Yuri’s mine deployment would not be correct.
-Instant charge battery attack speed reduced from 20% to 11% per stage.
-Titanium Spikes removed a stage.
-Titanium Spikes reduced damage from 50 to 10% per stage.
-Titanium Spikes price increased from 120 to 150 solar per stage.
-Regeneration pod heal reduced from 60 to 50 per stage.
-Uranium spikes damage reduced from 150 to 21%.
-Uranium spikes price reduced from 300 to 230 Solar.
-Flyswatter damage reduced from 10 to 20%.
-Hubble’s lens damage reduced from 20 to 40% and maximum damage from 20 to 30%.
-Resonance amplifier damage reduced from 10 to 13% per stage.
-Carpet mines damage reduction per mine increased to 65%.
-Carpet bombs price increased from 145 to 180 Solar.
-Solar krab burgers replaced with wraithstone.
-Yuri’s laser leaves pretty trails now


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 Post subject: Re: Patch Notes Steam
 Post Posted: Thu Oct 18, 2012 12:08 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8992
Patch 2.12.4
04-11-2015
Discuss here!

-Replaced the loading screen picture.

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Lonestar
-Booming bullets will not explode anymore after reaching max distance.



Patch 2.12.3
21-10-2015
Discuss here!

NEW skin: Wicked Coco
Witches were hunted down throughout the middle ages, but one of them managed to escape to a place where the inquisition was unable to follow her: a planet near the outer brim of the universe, called Okeanos. On this world she was finally free to practice her magic. Over time, the Witch traded her trusty broom for a more modern combat waveboard and updated her wardrobe, but every once in a while she still dons her old outfit.
This is a paid DLC.

NEW announcer: Ghosthouse
Shadow falls across the land - the midnight hour is close at hand. An Army of the Undead has risen from their graves and Baron Dreadfort himself commands the ghosts and ghouls that wander the streets. He speaks to you from beyond the void, sending shivers down your spine, yet beckoning you to participate in a game of Awesomenauts. The battlefields you have visited before appear as from a nightmare, and it feels as if on this particular night, there is so much more at stake than just your life…
This is a paid DLC.



Patch 2.12.2
6-10-2015
Discuss here!

-Fixed that Nibbs could not use her auto-attack anymore after buying stage 2 of the Dragon Speaker Idol upgrade.



Patch 2.12.1
5-10-2015
Discuss here!

-Fixed that game crashed on Mac and Linux if an E.S.C. Rocco left the match or switched through the Random Naut On Death option in Custom Games. This crash only happened if E.S.C. Rocco had used Vengeance at least once
-Fixed that Nibbs teleport would not work when used exactly when the orb reaches max distance
-Fixed that Sentry would sometimes have two teleport beacons and would not teleport correctly or not at all
-Fixed that if two Sentrys were in the same team (through the Allow Same Naut option in Custom Games) their beacons would not behave correctly
-Fixed that loading screen and character select used an old version of the Dragon Hunter art

Replays
-Fixed that upgrades for Nibbs were not shown in replays (only fixed for newly recorded replays)
-Fixed that on the Starstorm map a Team Deathmatch replay could not be watched because the camera thought it was a stroboscope and tried to bring the discotheque
-Fixed that on the Starstorm map the camera could not reach the shop and the droppod area

Tutorial
-Fixed an issue in the tutorial where droids would jump against an invisible wall near the first turret
-Reduced the amount of droids to spawn in the tutorial
-Fixed an issue where droids would get stuck in the part of the tutorial where the player needs to drop down



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Patch 2.12'
02-09-2015
NEW Naut: Ksenia
Ksenia is a free character added to the base game.

Ksenia was once the best hairdresser in the galaxy. Year after year she won the renowned Venus hair style tournament with her outrageous hairstyle creations. She enjoyed the great fame that came with the status as master hair dresser, unfortunately her father Vladimir Pewchenko a rich weapons manufacturer on planet Russia (formerly known as the moon) had other plans for her.

With a virtual reality hood dryer showing her a hair cutting simulator, he made her into one of the best assassins in the galaxy. While thinking she was cutting hair, in reality she was cutting down Pewchencko's enemies.

With no competition left her father assigned her to the Awesomenauts, where she still wears the VR hood. Many suspect that Ksenia is actually just watching soap opera's on her hood and perfectly knows what she is doing.

Scissor throw
Throw fast flying scissors that deal bonus damage on enemy Awesomenauts based on their maximum health. Scissors can also be picked up if missed.

Vanish
Roll into stealth for a short time and silence your opponents when you unstealth.

Cut and trim
Give your opponents a hair cut with a combo of 3 cuts that increase in damage with every hit.


NEW skin: Dragon Huntress Ksenia
Only one dragon remained in this world, but it would fall to her blades all the same. She leapt forward and killed her opponent with a single blow. Pieces of armor, weapons, and gold dropped all around her, but she cursed as the ring she had hoped to find was nowhere in sight. "Dammit, now I'll have to grind this part for the seventh time." Ksenia was already browsing through the menu to restart this particular chapter of her favorite game: 'Warrior Princess: Dragon Huntress'. Ksenia played the game whenever she had a few minutes in between the clients that visited her barber shop - she was a Dragon Huntress at heart!
This is a paid DLC.

NEW skin: Cosmic Captain Ksenia
At the Hairdresser Academy Ksenia was chosen by a cosmic force along with four fellow students. They were tasked with fighting evil monsters that threatened the galaxy. Sadly, the 'cosmic force' turned out to be some hacker kid that had been rejected from the academy a year earlier, and Ksenia's fellow chosen-ones were squished when a 20-story tall monster waltzed into town. Ksenia still managed to defeat the monster on her own, and even though she never heard from the 'cosmic force' again after that, she continued to hunt down giant monsters as a part-time job during her time at the academy.
This is a paid DLC.

NEW ultimate skin: Electronic Supersonic Cybertronic Rocco
There are countless dimensions that are quite similar to ours, yet with subtle differences. In one of these dimensions, wars are not fought with weapons, but with music. One of the DJs enlisted in the ranks of the great music syndicate known as the Awesomenauts is called Rocco. Cybertronic Supersonic Electronic Rocco is now one of the most prominent DJs in the galaxy, and uses his music to bring peace to worlds ruled by dissonance.
This is a paid DLC and comes with custom voice lines, custom music and special in-game music effects.

NEW: Starstorm map EARLY VERSION BETA
Using the latest rasterizing technology, and with all the intel provided by the citizens of the Starstorm, a first estimation as to the layout of the Starstorm-station has been constructed. This virtual representation allows the Awesomenauts to get an idea of the layout of the station before diving headfirst into the action. When the beta of Patch 2.12: The Cutting Edge hits the beta-servers you will be able to play a pre-alpha version of the upcoming Starstorm map. Creating a map is a very iterative process and with a pre-alpha version (which means no graphics just the layout of the level using holodeck visuals) we hope to get a lot of feedback from you, the community, on the state of the map and how to improve it! So be sure to let us know on the forums what you think!

NEW: round collisions
-Most area effects now have round, instead of square, collisions. In several instances, graphics and area of effect radii have been tweaked. This change will make skills and visual feedback a lot more precise. The most notable improvements have been made to:
-Clunk’s Explode and Fragmenting Shells
-Voltar’s Healbot
-Derpl’s Nuke
-Lonestar’s Dynamite Throw and Booming Bullets
-Coco’s Ball Lightning
-Scoop’s Banner of the Triple Scoop effect
-Yuri’s Timebubble
-Froggy G’s Tornado and Twister Tweeters effect
-Ayla’s Rage
-Sentry’s Blackhole Sun
-Skree’s Sawblade
-Nibbs’ Orb of Omicron

General
-It is now possible to cycle through previously sent messages using the up/down arrow keys in the in game chat.
-Fixed that the launcher was no longer fully functional with a controller on Mac and PC (still no controller support in the launcher on Linux).
-Made the fanart gallery carousel item now link to the newly opened Awesomenauts Gallery.
-Fixed an extremely rare crash when going from menu to game or back.
-Added difficulty descriptions per naut. These are aimed at giving new players a better idea of which character to start out with.
-All in-game item build recommendations have been updated.
-Changed the loading screen tip on droid kills and Solar drops.

Graphics
-Various icons and items look a lot smoother now (for example in the shop, the loadout in the scoreboard and prestige icons in the leaderboards)
-Fixed that the shorter Sorona had spooky mid-air festive decorations.
-Gave the droppod special effects a small tweak.
-Players will no longer receive a camshake effect when standing next to an enemy who is being hit by a turret.
-Fixed an issue where some characters would cause camera twitching on the bottom lane stealth area on Ribbit IV.
-Fixed that it was possible to hide behind terrain in the Team Deathmatch version of AI station 205.

AI
-Fixed an issue where bots would get stuck in the landing area.
-Hummingbird droids will now move back when they get stuck above a base.
-Fixed that some AI pathfinding nodes on Sorona were in the ground, causing bots to sometimes get stuck there because they could not be reached. Also fixed a duplicate healtpack waynode.

General gameplay
-Fixed an issue where players that joined a match would receive the average solar earned without taking solar losses from deaths into account. This could result in joining players having higher solar than average.
-DoT effects are now visible to all players instead of only to the DoT dealer and receiver.
-All homing bullets now have improved targeting behaviour.
-Many tooltips concerning range stats now have more consistent wording.
-Fixed white healthbar graphic glitch in replays when a player would leave the game.
-Baby kuri mammoth description changed and doesn’t influence black holes anymore.

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Ayla
-Fixed a typo in the stats of prison guard keys.
-Added an indicator for sonic listening device, showing which creeps are marked to give more health.
-Removed the vertical knockback on evil eye.

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Clunk
-Grease lightning snail slow duration increased from 0.1s to 0.2s. It is still applied every 0.1s to all enemies in within range of the effect.

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Coco
-Teleporting will now shut down blaze.

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Derpl
-Reduced the time it takes to go in and out of siegemode by 50%
-Increased siege mode attack speed by 100% and reduced siege mode damage by 50% (resulting in the same amount of damage per second).
-Increased siege mode bullet speed by 36.4%.
-Increased siege mode range by 26.6%.
-Significantly reduced siege mode bullet collision size. This should make it easier to shoot around various collision shapes.
-Pussycat album now reduces high damage taken during Siege Mode to a maximum of 350, down from 450.
-Increased Fat cat base range by 104%.
-Grid traps now only collide and affect enemy Awesomenauts.

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Genji
-Moon nectar health packs will now heal a single target instead of healing in an area.
-Moon nectar healing increased from 50 to 75.
-Moon nectar health packs won’t heal droids anymore.
-The last pieridae transformae will now work again on hummingbird droids.
-Casting monarch blessing will not interrupt Genji’s movement anymore.

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Gnaw
-Acid spit will not disappear anymore when hitting turrets, but instead will drop in front of them.
-Weedlings can now be fertilized multiple times.
-Pools of acid spit will now continuously heal weedlings inside them, healing 50% of their health per second.
-Featherball now increases acid spit healing on weedlings by 100%.
-Overcharged metabolism now works with aggressive acid.

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Lonestar
-Blaster Missile and Another Missile now have 30% more range.
-Incendiary bomb damage reduced from 120 to 100.
-Booming bullets price increased from 135 to 155.
-Mister TNT radius description now shows the correct amount of radius.

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Penny Fox
Penny’s Energy Pulse’s collision has been changed from a 3x3 square to a circle with a 1.28/1.44/1.6/1.76 radius (goes up per charge to perfectly fit the graphic).

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Rocco
-Precision shot collision has been changed from a 2x2 square to a circle with a 0.6 radius, more in line with its visual effect.
-Precision shot’s cooldown has been increased from 7 to 7.5 seconds.
-Max charged Precision shot’s speed has been reduced by 15%, non-charged Precision shot’s projectile speed has been reduced by 16.7%
-Magnetic police light now increases max charged precision shot’s speed by 40% (instead of increasing precision shot’s speed by 30% regardless of charging).
-Classics now increases damage done by max charged precision shots by 18% per stage (instead of increasing damage done by Precision shot by 15% regardless of charging).
-Cockfight Spurs now cost 185 solar per stage, up from 140 per stage.
-Rocco's sword icon has been lowered and now rises when he gets a speedup buff.
-Fixed an issue where the icon of rapid arrows wouldn’t change back after using sticky cops moustache.
-Removed the mini knockback on precision shot.
-Magnetic Police Light will now work better in combination with Little Johnny.
-Precision shot will now fly further.
-Fixed an issue where Rocco would not play his death sounds when killed.
-Defused hawk bomb now states that you need to hit enemies with your arrows to gain the cooldown reduction on precision shot.
-Nicotine patches cooldown reduced from 3s to 2s.
-SWCA coin, removed the screen shakes on the split arrows.
-Teleporting now has influences his movement same as with other nauts.

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Scoop
-Scoop’s Frozen Hammer collision has been changed from a 1.8x1.8 square to a circle with a 0.76 radius.
-Fixed that Scoop’s Spoonman buff would appear through the player’s name instead of above it.

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Sentry
-Fixed issue where Circuits of time decoy would sometimes fall through a platform when aiming downwards while activating the teleport ability.
-Added a cooldown counter while charging the black hole sun.
-Starstorm statue will now correctly apply the extra damage to black hole sun.
-Circuits of time decoy will now explode when enemies are near, even when they can’t see their target (because of stealth effects). Decoys will ignore enemies that are out of combat (such as Voltar’s drones or cocooned enemies).

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Skree
-Added a minimap indicator for Skree's sawblade.
-Soul connectors now deal full damage to secondary targets.
-Totem of power’s health bar will now show after 0.5s to fit better in the animation.

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Swiggins
-Increased Anchor Hook’s Ancient Octant damage radius from 1.7 (in some versions the tooltip stated 3.4 - this was incorrect) to 4 and added a more effective visual indicator.
-Changed the description of magnetic anchor.
-Changed Anchor Hook “flying damage” in description to “droid damage”.

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Ted McPain
-Increased the size and spruced up Ted's Stimpack Grénaide pour homme visual to properly resemble the area in which he stuns enemies.
-Airstrike’s Hamburger phone healthpack won’t disappear anymore on hitting enemy turrets.
-Airstrike’s Hamburger phone healthpack will now heal a single target instead of healing in an area.
-Airstrike’s Hamburger phone healthpack will stay for 20s.
-Ammo weekly first stage now works again.
-Ted’s shotgun ammo is now visible in replays.

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Yuri
-Fixed that yuri's status effect overlays would occasionally not show up on the actual character.

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Voltar
-Techno synaptic heal wave will now bounce from ceilings.
-Hyper drive now also increased the speed of drones (33% per stage).
-Slightly increased his jumping height.
-Energy drink health increased from 125 to 200 per stage.
-Turret add-on damage increased from 175 to 200 per stage.
-Bomb shell damage increased from 270 to 350 per stage.
[/color]




Patch 2.11.3
16-7-2015

Skolldir
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-Fixed issue with the delay between 2nd and 3rd punch. The entire 2nd punch animation is now played again before the 3rd attack starts.



Patch 2.11.2
14-7-2015
Discuss here!

General
-Fixed crash in replays with Rocco.
-Fixed issue where melee droids would attack too far from enemy turrets to tank the turret damage for melee awesomenauts.

Genji
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-Genji cocoon shot can now bounce once against a ceiling or wall before exploding.
-Fixed issue where genji could not cast cocoon while casting Monarch Blessing and vice versa.
-Cocooning an enemy flying droid with the Last Peridae upgrade will no longer spawn an allied flying droid.

Lonestar
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-Fixed issue where Bovinian Postcards cooldown reduction would not always apply.
-Grenades without the bounce upgrade will now bounce once against walls and ceilings.

Scoop
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-Fixed issue where Binding of Justice could not be cast while throwing the hammer.



Patch 2.11.1
10-7-2015
Discuss here!

General
-Fixed an issue where replays would not store the items bought.
-Fixed that replay-to-video conversion would restart endlessly unless you pressed escape
-Reverted Froggy’s bot back to the old one. The old Froggy AI by GMFreaky was doing significantly better than the new Froggy AI, so we brought it back. If you encounter bugs in bots, please report them in their respective topics.
-Fixed link to forums in the bottom left banner in the main menu
-Fixed some overlapping texts in the character select screen.

Clunk
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-Fixed issue where it was not possible to start Explode while Biting.

Derpl
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-Changed Derpl’s nuke behaviour, it will now remain still when colliding with floor or ceiling and bounce when colliding with a wall.

Genji
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-Fixed issue where Genji’s moon nectar would not spawn the correct amount of nectar healthorbs.

Lonestar
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-Reverted change where grenades without the bounce upgrade would fall straight down when colliding with wall instead of bouncing. Grenades without bounce upgrade will now bounce against walls again.

Rocco
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-Fixed that Rocco’s health unintentionally was 1300 instead of 1250, as is stated in the shop tooltip
-Fixed an issue where Endless Quiver cooldown reduction would not always apply.
-Fixed an issue where Defused Hawk Bomb cooldown reduction would not always apply.
-Fixed an issue where Genji’s cocoon would not be visible on Rocco.
-Reduced Rapid Arrows base range from 10 to 9.
-Reduced Rocketpack Rapid Arrows range increase from 20% per stage to 15% per stage.
-Reduced visual size of SWCA Coin split arrows by 30% (collision remains the same).
-Reduced SWCA Coin split arrows range from 10 to 8
-SWCA Coin split arrows now correctly gain 50% of * Spurs damage increase, instead of 100%.
-Increased SWCA Coin split arrow speed by 30%

Sentry
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-Fixed issue where Sentry’s decoy would not be left behind when teleporting but instead teleported along with Sentry to the beacon location.
-Fixed issue where Black Hole Sun explosion animation was not always played.

Skolldir
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-Fixed issue where exploding gnome would not immediately explode against an enemy turret but instead would fall to the ground before exploding.

Voltar
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-Fixed issue where Voltar’s healbot attack would not be applied when healbot expires.



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Patch 2.11
8-7-2015
Discuss here!

NEW Naut: Rocco
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Rocco is a free character added to the base game.
When a job's too dirty for The Intergalactic Police Department to take on, they call Rocco. This old Bird's the most relentless, gruff and tough-as-talons hitman vigilante this side of the Milkyway. Rocco is feared by the most dangerous solar cartel gang bosses, Shisu mobsters and other crazed alien psychopaths for his "ravenous methods". Not shunning any kind of weapon, Rocco prefers his ACOG Blackout G-Mag Laserbow, which has got him out of a tight spot more than once.

Rocco's aggressive behaviour did result in a lot of powerful enemies however, including a corrupt Galaxial congressman who made him a wanted man, and forced him to quit the force. Instead of a retirement at the Kentucky Friends and Poultry Retreat he joined the Awesomenauts to plot his next move on his path to rid the universe of all space-scum.

Vengeance
Removes the movement penalty while shooting and adds a slow effect to your arrows for a set amount of time. Hitting enemies with your arrows increases the duration of vengeance.

Precision shot
Draw your bow and fire an arrow that will fly through terrain and explodes on impact with enemy Awesomenauts.

Rapid arrows
Fire rapid arrows that will change into slowing arrows while vengeance is active.

NEW skin: Shinobi Rocco
Rumor spread of a new, hooded figure dispensing justice to the injust. Where they were once hunted by Rocco the Lawman by day, they were now hunted by Shinobi Rocco by night. They say Evil never sleeps, but they never told you that's because the Righteous made Evil afraid of the dark.
This is a paid DLC.

NEW skin: Sun Wukong Skree
A merchant travelling to the western edges of the Galaxy once met a strange being on an asteroid. The being came into this world by the name of Sun Wukong, and claimed to wield unimaginable powers. The merchant scoffed at his new companion, and told him "You look like a Monkey, but if you truly are a primate you would be a King among them." Sun Wukung glared at the merchant and zapped him with lightning, burning to him to a crisp. "They called me the Monkey King once, but none remain to do so now. I have become Skree, and I am free!"
This is a paid DLC.

General
-The banner in the bottom-left of the main menu is now fueled by the internets, so we can do announcements without needing to patch.
-The game now shows an error if files are corrupted, and asks Steam to redownload them automatically. This is needed because Steam often fails to download a patch correctly, causing crashes.
-Possibly fixed that the game would hang on exit when it doesn’t show ‘updating cloud profile’ (please let us know if this still happens!)
-Fixed issue where quickly adding/removing a local player in the party screen would cause a graphical glitch.

Bots
-Replaced the bots for Froggy, Scoop and Sentry with completely new ones, all three made by Ignotis.
-Updated the AI for Derpl

General gameplay
-Droids can’t be stopped anymore by hovering over or under them with a character such as Yuri.
-Fixed that if a Weedling or Flying Droid died while his bullet was in the air, the bullet would not have an impact animation.
-Droids now have slight size variations.
-Fixed a situation where tutorial parts were active in the normal matches.
-Fixed that you could fly up in the drop pod landing areas.
-When there is a host migration bots won’t fall from the sky anymore.
-Fixed issue in custom games where wraithstone bonus would be given to each player on the same team that had the same naut as the player that killed the creep.
-Redesigned visuals of healthbars and charge bars

Aiguillon
-Moved the teamwalls above the drill a little bit back so the enemy team can’t stand on it anymore.

Sorona
-Jumppads in the top middle area have been separated a bit.

Clunk
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-Added duration bar to Clunk explode while charging
-It is no longer possible to trigger the clunk explode while teleporting or biting.

Coco
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-Added hit indicator for Ball Lightning
-Added duration indicator to Blaze
-Fixed issue where Coco’s superconductor bullets would travel further when shooting down.
-Swiftly through the forest time now reduced from 12s to 11s.

Froggy
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-Added duration bar to Tornado

Genji
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-You can now move while you cast monarch blessing. Additionally you won’t drop while casting it during flight.
-Fixed issue where his idle animation would play instead of the fall animation after fluttering.

Gnaw
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-Fixed an issue where spitting on droids would influence the height of their health bars.

Lonestar
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-Slightly increased his movement speed.
-Incendiary bombs damage increased from 103 to 120 per stage.
-Incendiary grenades damage over time will not apply on the first tick anymore.
-Trinamite now increases the damage of your dynamite throw 30 per stage, 2 stages, 145 Solar per stage.
-Dynamite throw now starts with 3 sticks of dynamite (base damage reduced per stick of dynamite from 175 to 140)
-Cattle rebooter cooldown reduction increased from 1.5s to 2s
-Blaster damage increased from 50 to 60
-Bovinian postcard cooldown reduction increased from 0.1s to 0.15s per hit.
-Mister TnT combined the two stages into one stage for 145 Solar.
-Booming bullets price reduced from 180 to 135.
-Eagle bullets added a stage and reduced damage from 20 to 10 per stage.
-Eagle bullets price reduced from 215 to 145 per stage.
-Transfusion grenades replaced the percentual lifesteal with a flat lifesteal of 60.
-Holo bull won’t be using the jump pads anymore.
-Visually overhauled throwing arc indicator of dynamite

Nibbs
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-Lion Tail now will work again when passing through targets.
-Added duration indicator to firebreath

Raelynn
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-Fixed issue where it was possible to snipe during teleport when the Iron Rifle upgrade was bought.
-Visually overhauled throwing arc indicator of time rift
-Time rift no longer affects turrets, base, worm or other obstacles.

Scoop
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-Hammer of justice cooldown increased from 6.5s to 7.5s
-Ice cream van music cooldown reduced from 1s to 0.75s
-It is no longer possible to trigger the Binding of Justice while teleporting.
-Added duration indicator to binding of justice charge

Sentry
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-Blackhole sun improved the readability of stats in the description.
-Circuits of time decoy will now explode when hit by an invisible enemy.
-Fixed issue where photon mines with counter intelligence cross would not home when shot against terrain.

Skolldir
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-Fixed issue where end graphic of earthquake was not shown.

Skree
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-Totem of power cooldown is now shown correctly in the description
-Visually overhauled throwing arc indicator of totem of power

Ted McPain
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-Added hit indicator for air strike
-Added duration indicator to stimpack
-Fixed an issue where air strike would not work if Ted died while his air strike was in-flight.

Vinnie & Spike
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-Clowns mask now works with giant mammoth sock with holes.

Voltar
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-Healbot health reduced from 300 to 200.
-Healbot will now gain extra health over the course of a match. 17 hitpoints every 5 minutes max of 51 hitpoints.
-Drone army price reduced from 180 to 160 Solar per stage.
-Dark matter shots price reduced from 125 to 120 Solar.
-Weapon clip-on price reduced from 190 to 170 Solar per stage.
-Hyper drive price reduced from 170 to 155 Solar per stage.
-Weaponized hull price reduced from 160 to 145 Solar per stage.
-Warpgate overdrive price reduced from 180 to 160 Solar per stage.
-Energy drink price reduced from 155 to 140 Solar per stage.
-Energy drink health increased from 100 to 125 per stage.
-Overheal potion price reduced from 190 to 170 Solar per stage.
-Turret-addon price reduced from 180 to 160 Solar per stage.
-Hydraulic sugar dispenser price reduced from 155 to 140 Solar per stage.
-Cortex tank price reduced from 155 to 140 Solar.
-Bombshell price reduced from 145 to to 130 Solar per stage.
-Bombshell duration increased from 8s to 10s.
-Happy thoughts price reduced from 135 to 125 Solar per stage.
-Psychokinteic repulsion price reduced from 120 to 110 Solar per stage.
-Psychothrust price reduced from 140 to 125 Solar per stage.
-Chilli flavoured eyedrops price reduced from 140 to 125 Solar.
-Chilli flavoured eyedrops activation time reduced from 3s to 2s.
-Chilli flavoured eyedrops heal multiplier increased from x4 to x5
-Chilli flavoured eyedrops damage multiplier increased from x2 to x4
-Chilli flavoured eyedrops heal over time multiplier increased from x2 to x3
-Twisted nightmares price reduced from 150 to 135 Solar per stage.
-Euphoric thoughts price reduced from 125 to 115 Solar per stage.
-Killing the healpod before it can finish charging now plays a different death animation.
-Voltar’s healing wave will now bounce against the ground.

Yuri
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-Added duration indicator to Timebubble
-Timebubble no longer affects turrets, base, worm or other obstacles.

Sound improvements
-Froggy G Whirlwind impacts now have sound
-Fixed strange sound effect that was audible everywhere
-Long range skill hit-sound effects added for Raelynn and Coco
-Removed the laser sound effect in turret mode from Derpl Zork’s pirate skin, to make his sound more fitting to his pirate theme
-Added new missile fire sound effects for Clunk: each stage now has more epic missile launch sound effects
-Added DerplZork trap sound effects
-Added gun impacts for Lonestar and Raelynn
-Added sword impact sounds for Leon
-Added more OOMPH to Scoop hammer impact
-Added extra glass impacts when dealing damage to Admiral Swiggins and Voltar
-New Froggy G bullet impact sounds
-Adjusted Voltar Damage impact sounds
-Improved revolver gunsounds for Lonestar’s Private Mels skn
-Added unique sound effects for Clunk’s skins: every skin has a unique touch now (basic missile sound for standard skin, reload sound for Expendable Clunk, arcade sounds for Creeper Clunk, chickens for Cluck)



Patch 2.10.3
19-6-2015
Discuss here!

General
-Fixed that bots could get stuck above the landing area after a host migration.

Leaderboards
-Fixed that leagues were not spread out well enough according to activity: the lower leagues were a bit too small and the higher leagues a bit too large. Players who were at the bottom of leagues 2 and 3 will now be at the top of leagues 3 and 4 respectively.
-Fixed that Mac and Linux crashed in leaderboards when certain profile names were displayed.

Replays
-Fixed that the cursor in replays was only working when player 1 was using a mouse enabled control scheme
-Fixed that the cursor on some Macs didn’t work properly when watching replays.
-Automatically hide cursor in replays when mouse hasn't been used for a few seconds

Aiguillon
-Fixed that the graphics for the horizontal teamwalls at top-left and top-right did not connect (visual change only)

AI Station 404
-Fixed that since 2.10 this map had droid waves of 4 droids, while it should be only 2.

Ribbit IV
-Hidearea collision is now symmetrical.
-Glass platform in middle lower hidearea (second one from bottom) is now symmetrical and a little bit lower.

Genji
-Can’t heal himself anymore with his butterfly shot.
-Jaggra eggs now work again when hitting various enemies.
-Jaggra eggs will now apply the damage and lifesteal instantly instead of over time.



Patch 2.10.2 (hotfix)
Discuss here!
12-6-2015

General
-Fixed that you would sometimes fall through platforms even though you didn’t press the jumpdown button

Linux
-Fixed that on Linux sometimes the mouse cursor did not work in the main menu

Replays
-Fixed that all text in the replay interface in Russian was replaced by *****
-Fixed that Voltar Healbot looked broken when watching a replay that was recorded before patch 2.10
-Fixed that old replays of Sorona used the new minimap
-Added shortcuts to switch to next/previous kill in kill-cam. These are the timeskip shortcuts from replays, by default bound to Z (5 kills back), X (1 kill back), C (1 kill forward) and V (5 kills forward).

Droids
-Fixed an issue where droids wouldn’t reset their target, causing them sometimes to follow enemies who were in the other lane.

AI station 205
-Droids should have an easier time to find their way up to the top lane.

AI station 404
-After leaving your base droids will now split up again and use the top lane.

Gnaw
-Fixed that spit split did DoT damage against turrets and base.

Nibbs
-Fixed an issue where orb of omicron would get locked and you couldn’t use the skill anymore.

Sentry
-Fixed an issue where teleport beacon couldn’t be placed against a turrets and would lock you out of your skill.

Swiggins
-Fixed an issue where poolboy could only be used once and would only reset after death.

Voltar
-Healbot won’t count as a drone anymore in your skill dock.


Patch 2.10.1 (hotfix)
Discuss here!
11-6-2015

General
-Fixed that you could do extra jumps in the air after using a skill.
-Droids can’t be aggroed and lured back anymore while staying out of combat.

Sorona
-Sorona creeps will now walk in the complete neutral area, instead of sticking to the ledge area.
-The bouncers in Sorona team death match can’t be used anymore by hugging the walls.
-Fixed that the new team barriers weren't removed properly on turret destruction

Derpl
-Fixed an issue with * cat album and barrier magazine not working together.

Froggy G
-Fixed that in certain conditions Froggy’s Tornado would show a big red or black square.

Genji
-Fixed that Genji would spawn a Humming Droid without hitting a Sawblade Droid with the Cocoon.

Gnaw
-Fixed that the music of Gnariachi’s Weedlings did not play in replays (only fixed for newly recorded replays).

Lonestar
-Fixed issue where you could not walk backwards while throwing grenades.

Nibbs
-Fixed an issue with orb of omicron where the blue and orange berries combined with demonic animal necklace would not reduce the cooldown of orb of omicron to 5s.

Raelynn
-Fixed issue where you could not walk backwards while throwing trap.

Scoop
-Fixed that Hammer of Justice didn’t deal damage to turrets and the drillcore (and still bounces)

Sentry
-Fixed an issue where Sentry’s beacon would disappear after rapidly clicking the skill.

Skree
-Fixed that Skree’s Sawblade arrow froze and did not update anymore after having been created.

Vinnie
-Mammoth sock with holes now works again.

Voltar
-Voltar’s gun location has now been lowered to allow controller players to actually hit things while having their control stick in the neutral position.
-Disco Voltar’s drones now have a customised laser shot.
-Fixed that Voltar drones would sometimes attack stealthed enemy nauts
-Fixed that Voltar drones would exit stealth when teleporting (to keep up with Voltar)
-Fixed that Voltar would exit stealth when summoning a drone.




Patch 2.10
10-6-2015
Discuss here!

Voltar and Sorona reworks!
Both Voltar and Sorona got a big rework this patch! Especially Voltar is a New Man (tm) now! See the notes below for detailed information.

NEW unique skin: Gnariachi
Legend speaks of a Skroggle that once ate an entire mariachi band. Though fulfilled, he never felt the same afterwards. Mariachi never dies. Gnariachi was born.
This is a paid DLC and comes with a unique character theme, killing spree theme, voiceover, and special in-game audio effects for weedlings.

NEW skin: Voltar Bonaparte
The death of Napoleon has always been shrouded in mystery: he vanished from history in 1821, and was never seen again. In 3521 we finally learned the truth of what had happened. He had the technology. He had remade himself, ready to start his conquest in Awesomenauts.
This is a paid DLC.

NEW announcer: The Scrolls of XiPang
And behold! The king said, build me a palace of splendor, for it pleases ourselves and our queen. From that day, the land was sapped of its riches. The king gathered also the ire of his people, who rose up to besiege the palace. Thus started the age... of strife.
This is a paid DLC.

NEW: Kill-cam reel in replays
You can now switch the replay to a mode where you see a summary of the match, showing only kills and turret kills.

NEW: Replay-to-video conversion
You can now let the game convert your replays directly to video. The process takes a while, but if you have a fast computer it will be a lot faster than standard video capturing and you can capture on much higher quality (even 4k 60fps). (This feature is Windows and Mac only.)

NEW art in menu
-Created new art for the big game mode buttons
-Added three more characters to the main menu art, on a random rotation with the old three
-Updated the art style of the main menu background for More Cool (tm) and to be a better fit for the Awesomenauts style

NEW: Borderless window full-screen option
Added borderless window full-screen option to the launcher. This behaves like full-screen but is much faster at alt+tab and does not suffer from the issues some drivers had with alt+tab. (This feature is only on Windows, not on Mac and Linux.)

Network
-Fixed that receiving corrupted packets could sometimes crash the game
-Fixed that damage was sometimes applied twice when the internet connection was really bad

Bots
-Removed Penny bot from the game as she wasn’t good enough compared to the other bots. She might come back later if the modding community creates a better version.
-Updated the bots for Ayla, Derpl and Swiggins with improvements made by the community. If you find issues with any of the bots, please report them in the topics linked here.
-Fixed pathing issues between the Solar Drill and the Shop, causing bots to sometimes get into a loop there.

Sound
-Sounds that have several variations now won’t randomly play the same sample several times in a row. This is especially noticeable in voices like taunts, where characters won’t repeat the same taunt twice immediately after each other any more.
-The Private Mels skin for Lonestar now has a more fitting revolver sound for his gunshot.
-Sentry’s voice is made 10% softer to be in line with the volume of the other characters
-Swiggins’ voicelines when using skills now play less often

General
-Improved performance on Windows. How much greatly depends on the computer as this only optimises the processor side, not the graphics. On the computer we measured on the framerate improved by 14% during gameplay. This improvement probably has no effect for players whose videocard is the bottleneck. (This is the same optimisation as was in patch 2.9.2 shortly and the bug with the fullscreen flashes should be fixed now.)
-Improved the spacing between characters in the font. Due to a bug the distance after a short letter (like i) was shorter than the distance after a wide letter (like w).
-Fixed that Roboscoop icon was pink in replays whenever Roboscoop was dead

General gameplay
-Fixed an issue where solar krab burgers and space air max would switch places in the store.
-Fixed an issue where players were able to wedge themselves into the droid spawners.
-Wraithstone and barrier magazine will now also have fixed prices when this function is turned on in custom games.
-Droids now prioritize enemy droids over enemy nauts, when choosing a target.
-Droids should now have less issues with jumping over each other and finding their target.
-Fixed an issue where the spawning of droid waves could desynchronise per team. Droid waves will now always spawn at the same moment for both teams.
-Cocoon, Voltar Drones and Airstrikes now don't affect skills anymore that depend on others being near. For example, Ayla's Rage damage is not increased anymore if a cocooned enemy is near, while it still is for any normal enemy that is near.
-Fixed that turrets and droids could steal your kill, making the Solar drop on the ground. Now if a turret or enemy is killed by a turret/droid just after you hit it, you get the Solar automatically.
-Escaping the drop pod landing area by flying upwards is now impossible.
-All melee attacks from nauts will now prioritize other nauts first, then droids and then buildings.

General balance
-Barrier magazine price reduced from 110 to 90 Solar per stage.
-Wraithstone price reduced from 155 to 120 Solar.
-Wraithstone health drop increased from 200 to 300.

Aiguillon
-Lowered the glass platforms behind the back top turrets and added a platform there
-Replaced the moving platform in the neutral areas with two static platforms
-Fixed an issue where players would sometimes receive a knockback when one of the top turrets was destroyed.

Ribbit
-Moving platforms in the mid area are now static.

Sorona
The ground rumbles and rocks shift as the earth comes to life as a rare phenomenon occurs over Sorona’s battlefield: a long awaited nightfall. Due it’s two suns there is a rarely a time without their scorching heat, so when a night dawns over Sorona’s sands the worms inhabiting the earth gorge themselves on the cool surface-rocks.
Sorona has received some big changes, including a reduction in size: the mid area is about 10-20% smaller now. Also the maximum flying height has slightly been reduced and there is now a road from the neutral area to the area behind the front turret. Also some new platforms are introduced and locations of solar and health orbs have been altered. This design should reduce the funnel at the end of a game on Sorona and reduce overall game time on this sandy map. We also removed some Solar from the worm location to reduce farming situations.

Ayla
-Hungry Zurian lifesteal reduction from 20% to 15%.
-Fixed an issue where quickly turning rage on, off and on would cause weird cooldown and shutdown behaviour of the skill.
-Rubberband ball now shows the attack speed in the description.
-Sonic listening device health drop increased from 200 to 300.
-Sonic listening device price reduced from 160 to 120 Solar.

Clunk
-When Clunk gets hit with Genji’s cocoon while exploding Clunk will no longer receive the explode’s self damage.

Coco
-Shock attack speed is now doubled and the damage divided by 2.
-Static gloves damage reduced from 20 to 10 per stage.
-Ball Lightning is now visible on the minimap, both for Coco and for others. This does not give Coco additional sight in the fog of war.

Derpl
-Brim force field replaced with pussycat album which caps high incoming damage back to 450 damage.

Froggy G
-Fixed issue where dash would sometimes get cancelled while there was no wall or other obstacle in the way.
-Is now able to dash while snared, Froggy still can’t move but he will be invulnerable and deal damage while dashing.
-If Froggy receives stealth while already in whirlwind or dash it will now properly break the stealth.

Genji
-Fixed an issue where the animation length of cocoon wasn’t consistent with the actual duration of cocoon.
-Improved the jump logic for genji when jumping close to the ground, avoiding Genji floating right above a platform while you wanted to jump.

Lonestar
-Fixed grenade trajectory not pointing in the actual throw direction when walking in the opposite direction.
-Fixed grenade trajectories not showing actual point of collision when throwing against turrets or heroes.
-Dark matter flashbang has been replaced with Bovinian postcard which reduces the cooldown of dynamite throw with every hit of your blaster by 0.1s (2 stages for 140 Solar per stage).
-Cattle rebooter price reduced from 160 to 135 solar.

Nibbs
-Autographed picture of Voran price increased from 170 to 180 per stage.
-Autographed picture of Voran damage reduced from 7 to 5 per stage.
-Darkenstone price reduced from 170 to 155 per stage.
-Eye of Coba price reduced from 185 to 170 per stage.
-Firebreath base damage increased from 15 to 17.
-Sunscreen mouthwash effect has been replaced and now increases the duration of firebreath by 0.5s.
-The teleport icon of orb of Omicron now has a working tooltip.
-Red sneakers will not work anymore during firebreathing.
-Chocolate monster egg shield increased from 11% to 15%.
-Orb of Omicron will now bounce off of turrets and the drill core.
-Firebreathing will now keep Nibbs’ double jump when not used before using firebreath, so when you are firebreathing while flying you can jump afterwards.

Raelynn
-Snipe and timerift will now only slow Raelynn’s speedup effect down when actually used and not when they are on cooldown.

Scoop
-Snow shovel price reduced from 195 to 145.
-Milk of the righteous price reduced from 190 to 145 per stage.
-Titanium coneshield now activates at 70% health instead of 50%.
-Halberd of justice increased heal from 30% to 50%.
-The holy cup price reduced from 115 to 90.
-Hammer of justice will now bounce off of turrets and the drill core.

Sentry
-Changed description of movement to “tactical”.
-Blackhole sun’s accumulated damage will not be reset anymore by Genji’s cocoon.
-Fixed that Black Hole would sometimes apply damage twice.
-Black hole sun now shows the correct amount of max damage in the description.
-Reduced the growing delay on black hole sun from 0.3s to 0.1s.

Skree
-Soul connectors now work with starstorm statue and mask of fear.

Swiggins
-Added the stun duration in the description of anchor hook.

Ted McPain
-Angel wing toilet paper description now states auto reload instead of the amount of bullets.

Vinnie & Spike
-Spike dive now breaks stealth.
-Spike dive can be done while snared, Vinnie won’t move but will be able to deal spike dive damage.

Yuri
-Carpet mines, Yuri will now throw all 3 mines at the same time, two in the front and one behind him (thanks Ten_Tacles for the idea!).
-Coins hit with Yuri’s laser will now always be pulled towards Yuri even if Yuri stops the laser.

Voltar
Voltar got some big changes to improve his mechanics. Our intention was to fix a number of issues:

His burst damage with suicide drones which doesn't really fit his supportive role. To fix this we changed the suicide drones to fire one at a time, with a short cooldown.
Drones shoot bullets that often don't hit and aren't very reliable. To fix this we have replaced the shot with a fast laser shot and increased the range and accuracy of drones.
His low skill ceiling. Healbot and healing wave are too easy to use and his max potential is easily reached. To fix this we have made healing wave a single target Awesomenaut only heal, which can heal more individually and also deals damage to enemies, positioning is now more important. Since it has been changed so drastically we have renamed the skill to Techno Synaptic Wave. Healbot has reduced health and is easier to take down, and deals one pulse instead of multiple over time, again to improve positioning and timing. Overall both skills feel more active now and Voltar needs to move around more, to reach max potential.
His dominance in group healing and weak single target healing. With all his healing abilities being able to heal in an area, made us balance him for good teamplay. This however harmed his ability to heal single targets and also work effectively in solo matches, where it is often hard to play the supportive role. As explained we have made healing wave a single target ability this removes the scaling in groups. To further increase his skill ceiling and to reduce his strength in groups, we have added a mechanic where his techno synaptic wave heals more the further he is away from his target. This should allow for more interesting positioning for Voltar and provide options for enemy teams to pick him out of a group.
His Solar gain, which has always been almost double the amount of other nauts. We removed his Solar gain on wave and reduced the prices of all his items. By adding damage to his techno synaptic wave and increasing accuracy of the drones he has an easier time of last hitting enemies and gaining Solar.


-Suicide drones now will be fired one per shot with a cooldown of 0.5s.
-Suicide drones now fire laserbeams instead of shots, their accuracy, range and attack speed have also been increased. Damage is reduced from 40 to 20 per shot but overall their DPS is a lot higher now.
-Drone amount is now visible in the skill dock.
-Suicide drones description in shop now states the summon cooldown and the shooting cooldown.
-Dark matter shots now only work on suiciding drones and blindtime is increased from 0.5s to 1s
-Fixed issue where Suicide drone summoning cooldown didn’t stop when max drone count was reached. Causing a new drone to pop up immediately after reducing the drone count.
-Weaponised hull damage increased from 30 to 50 per stage.
-Drone army price reduced from 200 to 180 solar .
-Dark matter shots price reduced from 140 to 125 solar.
-Weapon clip-on damage reduced from 20 to 10 per stage.
-Hyper drive price reduced from 210 to 170 solar per stage.
-Weaponized hull price reduced from 180 to 160 solar per stage.
-Warpgate overdrive price reduced from 200 to 180 solar per stage.
-Healbot will now only pulse once after deployment and after 1.7s. This pulse will heal for 450 health. -Healbot health is reduced from 600 to 300.
-Energy drink price reduced from 170 to 155 solar per stage.
-Overheal potion price reduced from 210 to 190 solar per stage.
-Overheal potion now increases the heal from 20 to 150.
-Turret add-on price reduced from 200 to 180 solar per stage.
-Turret add-on damage increased from 20 to 175 and the attackspeed is removed, since the healbot will only do one pulse at exit.
-Hydraulic sugar dispenser price reduced from 170 to 155 solar per stage.
-Hydraulic sugar dispenser knockback increased from 1 to 1.5.
-Cortex tank price reduced from 175 to 155 solar.
-Health pack surprise is replaced by Bombshell, Bombshell allows the healbot to drop a mine after time out. This mine deals 270 damage, lifetime of 8s and price is 145 solar, 2 stages.
-Healwave has been replaced bij Techno Synaptic Wave which is a fast healing shot, that increases in healing power the further it travels. this wave only heals friendly Awesomenauts. The wave also deals a flat amount of damage (40) to enemies and doesn’t provide extra solar on heals. Techno Synaptic Wave does reduce Voltar speed, but he is able to shoot the wave from the front as well as the back of his head, allowing easier healing while running away.
-Happy thoughts now increase max healing on range by 17 per stage for 135 per stage.
-Psychokinetic repulsion now increases attackspeed of techno synaptic wave, 10% per stage for 130 solar per stage.
-Psychothrust now increases range by a percentage, 20% per stage and also increases the max healing by 20% per stage for 120 solar per stage.
-Dreams of greed is replaced by Chilli flavoured eye drops. This upgrade increases the next healing wave after not using it for 3s in effectiveness. It multiplies the heal by 4, the damage by 2 and the heal over time (if you bought Euphoric thoughts) by 2, for 140 solar.
-Twisted nightmares now increases the damage by a flat amount of 20 per stage and a price of 150 solar.
-Euphoric thoughts now adds a heal over time, 105 healing over 10s per stage for 125 solar per stage.
-Solar krab burgers on Voltar have been replaced by Piggy bank.


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