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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 6:43 pm 
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Alijar wrote:
Wait, what happened to Jottun Skolldir being Premium!? :blabl:

Since when was he supposed to be premium? :huh:


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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 6:49 pm 
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Infamous wrote:
DarkDXZ wrote:
Infamous wrote:
If a 20% lifesteal on a 25 dps attack is so op why isn't gnaw with a 30% on a 45 DPS attack be the most powerful naut


Because it isn't purely about numbers.

That is exactly my point, the problem isn't the lifesteal % it's his speed allowing him to run away while stealing hp and not taking hits

I want to note that five out of the six changes made to Gnaw this patch were nerfs and only one was a buff.
or something like that :thumb:


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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 6:59 pm 
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TriBananas wrote:
Alijar wrote:
Wait, what happened to Jottun Skolldir being Premium!? :blabl:

Since when was he supposed to be premium? :huh:

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Ronimo Games wrote:
New type of premium!

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binarian wrote:
Pimpolay wrote:
What kind of action hero retreats?

Not Ted McPain!
wodny wrote:
Alijar stop drinking that rocket fuel :think:
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Alijar pls :aylaroll:
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Last edited by Alijar on Wed Aug 27, 2014 7:02 pm, edited 1 time in total.

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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 7:00 pm 
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Kinda disappointed that chain length upgrade made it in, but oh well...At least the auto attack changes didn't.

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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 7:04 pm 
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Alijar wrote:
-snip-


New type of premium meaning "no unique voice acting, but different looks and effects on different sides" would be my guess.

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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 7:07 pm 
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rpvarela wrote:
Alijar wrote:
-snip-


New type of premium meaning "no unique voice acting, but different looks and effects on different sides" would be my guess.

I believe Nodja posted something akin to that on the Vault thread, like the premium "new", but with two different faces or something.

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binarian wrote:
Pimpolay wrote:
What kind of action hero retreats?

Not Ted McPain!
wodny wrote:
Alijar stop drinking that rocket fuel :think:
Jakob wrote:
Alijar pls :aylaroll:
Xelrog wrote:
Alijar's sig is the cheapest realty around. It's the trailer park of the Awesomenauts forums

Serving up Smiles everywhere


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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 7:10 pm 
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Alijar wrote:
TriBananas wrote:
Alijar wrote:
Wait, what happened to Jottun Skolldir being Premium!? :blabl:

Since when was he supposed to be premium? :huh:

Image
Ronimo Games wrote:
New type of premium!

Oh, don't think they changed this though.
rpvarela wrote:
New type of premium meaning "no unique voice acting, but different looks and effects on different sides" would be my guess.

I second this


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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 7:12 pm 
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TriBananas wrote:
Infamous wrote:
DarkDXZ wrote:

Because it isn't purely about numbers.

That is exactly my point, the problem isn't the lifesteal % it's his speed allowing him to run away while stealing hp and not taking hits

I want to note that five out of the six changes made to Gnaw this patch were nerfs and only one was a buff.
or something like that :thumb:

why don't you also note that his aa is crap.

Also hungry zurian gives more than sentries aa and ayla's aa is horrible. Hence why I say the problem is his speed letting him avoid hits so easy while landing aa shots

Also tribananas do not triple post

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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 7:12 pm 
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All is looking good. Best patch in a while, (or so I assume) good job Ronma. :thumb:

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 Post subject: Re: Patch 2.6
 Post Posted: Wed Aug 27, 2014 7:32 pm 
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The changes that I disagree with.

Coco: Can you guys reconsider the blaze nerf at least. Your just forcing Silver Coating to be mandatory which it already is. At least increase base blaze by +5 to compensate and increase chuck's board price to 160.

Gnaw: The weedling changes just forces all users to use fertilzer because the health decrease makes them useless vs nauts with Aoe. In the future can you guys think about scaling weedlings health over a longer time period while gaining more health. Voltar centered comps will now stomp gnaw that his area denial is weaker.

Vinnie: keep the base cooldown at 7 secs. You are going to further centralize damage stacking because the cooldown nerf hurt his utility upgrades on dash.

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