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 Post subject: Patch 2.11.3 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 7:16 pm 
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Patch 2.11.3
16-7-2015

Skolldir
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-Fixed issue with the delay between 2nd and 3rd punch. The entire 2nd punch animation is now played again before the 3rd attack starts.



Patch 2.11.2
14-7-2015

General
-Fixed crash in replays with Rocco.
-Fixed issue where melee droids would attack too far from enemy turrets to tank the turret damage for melee awesomenauts.

Genji
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-Genji cocoon shot can now bounce once against a ceiling or wall before exploding.
-Fixed issue where genji could not cast cocoon while casting Monarch Blessing and vice versa.
-Cocooning an enemy flying droid with the Last Peridae upgrade will no longer spawn an allied flying droid.

Lonestar
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-Fixed issue where Bovinian Postcards cooldown reduction would not always apply.
-Grenades without the bounce upgrade will now bounce once against walls and ceilings.

Scoop
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-Fixed issue where Binding of Justice could not be cast while throwing the hammer.



Patch 2.11.1
10-7-2015

General
-Fixed an issue where replays would not store the items bought.
-Fixed that replay-to-video conversion would restart endlessly unless you pressed escape
-Reverted Froggy’s bot back to the old one. The old Froggy AI by GMFreaky was doing significantly better than the new Froggy AI, so we brought it back. If you encounter bugs in bots, please report them in their respective topics.
-Fixed link to forums in the bottom left banner in the main menu
-Fixed some overlapping texts in the character select screen.

Clunk
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-Fixed issue where it was not possible to start Explode while Biting.

Derpl
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-Changed Derpl’s nuke behaviour, it will now remain still when colliding with floor or ceiling and bounce when colliding with a wall.

Genji
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-Fixed issue where Genji’s moon nectar would not spawn the correct amount of nectar healthorbs.

Lonestar
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-Reverted change where grenades without the bounce upgrade would fall straight down when colliding with wall instead of bouncing. Grenades without bounce upgrade will now bounce against walls again.

Rocco
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-Fixed that Rocco’s health unintentionally was 1300 instead of 1250, as is stated in the shop tooltip
-Fixed an issue where Endless Quiver cooldown reduction would not always apply.
-Fixed an issue where Defused Hawk Bomb cooldown reduction would not always apply.
-Fixed an issue where Genji’s cocoon would not be visible on Rocco.
-Reduced Rapid Arrows base range from 10 to 9.
-Reduced Rocketpack Rapid Arrows range increase from 20% per stage to 15% per stage.
-Reduced visual size of SWCA Coin split arrows by 30% (collision remains the same).
-Reduced SWCA Coin split arrows range from 10 to 8
-SWCA Coin split arrows now correctly gain 50% of * Spurs damage increase, instead of 100%.
-Increased SWCA Coin split arrow speed by 30%

Sentry
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-Fixed issue where Sentry’s decoy would not be left behind when teleporting but instead teleported along with Sentry to the beacon location.
-Fixed issue where Black Hole Sun explosion animation was not always played.

Skolldir
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-Fixed issue where exploding gnome would not immediately explode against an enemy turret but instead would fall to the ground before exploding.

Voltar
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-Fixed issue where Voltar’s healbot attack would not be applied when healbot expires.




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Patch 2.11
8-7-2015

NEW Naut: Rocco
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Rocco is a free character added to the base game.
When a job's too dirty for The Intergalactic Police Department to take on, they call Rocco. This old Bird's the most relentless, gruff and tough-as-talons hitman vigilante this side of the Milkyway. Rocco is feared by the most dangerous solar cartel gang bosses, Shisu mobsters and other crazed alien psychopaths for his "ravenous methods". Not shunning any kind of weapon, Rocco prefers his ACOG Blackout G-Mag Laserbow, which has got him out of a tight spot more than once.

Rocco's aggressive behaviour did result in a lot of powerful enemies however, including a corrupt Galaxial congressman who made him a wanted man, and forced him to quit the force. Instead of a retirement at the Kentucky Friends and Poultry Retreat he joined the Awesomenauts to plot his next move on his path to rid the universe of all space-scum.

Vengeance
Removes the movement penalty while shooting and adds a slow effect to your arrows for a set amount of time. Hitting enemies with your arrows increases the duration of vengeance.

Precision shot
Draw your bow and fire an arrow that will fly through terrain and explodes on impact with enemy Awesomenauts.

Rapid arrows
Fire rapid arrows that will change into slowing arrows while vengeance is active.

NEW skin: Shinobi Rocco
Rumor spread of a new, hooded figure dispensing justice to the injust. Where they were once hunted by Rocco the Lawman by day, they were now hunted by Shinobi Rocco by night. They say Evil never sleeps, but they never told you that's because the Righteous made Evil afraid of the dark.
This is a paid DLC.

NEW skin: Sun Wukong Skree
A merchant travelling to the western edges of the Galaxy once met a strange being on an asteroid. The being came into this world by the name of Sun Wukong, and claimed to wield unimaginable powers. The merchant scoffed at his new companion, and told him "You look like a Monkey, but if you truly are a primate you would be a King among them." Sun Wukung glared at the merchant and zapped him with lightning, burning to him to a crisp. "They called me the Monkey King once, but none remain to do so now. I have become Skree, and I am free!"
This is a paid DLC.

General
-The banner in the bottom-left of the main menu is now fueled by the internets, so we can do announcements without needing to patch.
-The game now shows an error if files are corrupted, and asks Steam to redownload them automatically. This is needed because Steam often fails to download a patch correctly, causing crashes.
-Possibly fixed that the game would hang on exit when it doesn’t show ‘updating cloud profile’ (please let us know if this still happens!)
-Fixed issue where quickly adding/removing a local player in the party screen would cause a graphical glitch.

Bots
-Replaced the bots for Froggy, Scoop and Sentry with completely new ones, all three made by Ignotis.
-Updated the AI for Derpl

General gameplay
-Droids can’t be stopped anymore by hovering over or under them with a character such as Yuri.
-Fixed that if a Weedling or Flying Droid died while his bullet was in the air, the bullet would not have an impact animation.
-Droids now have slight size variations.
-Fixed a situation where tutorial parts were active in the normal matches.
-Fixed that you could fly up in the drop pod landing areas.
-When there is a host migration bots won’t fall from the sky anymore.
-Fixed issue in custom games where wraithstone bonus would be given to each player on the same team that had the same naut as the player that killed the creep.
-Redesigned visuals of healthbars and charge bars

Aiguillon
-Moved the teamwalls above the drill a little bit back so the enemy team can’t stand on it anymore.

Sorona
-Jumppads in the top middle area have been separated a bit.

Clunk
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-Added duration bar to Clunk explode while charging
-It is no longer possible to trigger the clunk explode while teleporting or biting.

Coco
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-Added hit indicator for Ball Lightning
-Added duration indicator to Blaze
-Fixed issue where Coco’s superconductor bullets would travel further when shooting down.
-Swiftly through the forest time now reduced from 12s to 11s.

Froggy
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-Added duration bar to Tornado

Genji
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-You can now move while you cast monarch blessing. Additionally you won’t drop while casting it during flight.
-Fixed issue where his idle animation would play instead of the fall animation after fluttering.

Gnaw
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-Fixed an issue where spitting on droids would influence the height of their health bars.

Lonestar
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-Slightly increased his movement speed.
-Incendiary bombs damage increased from 103 to 120 per stage.
-Incendiary grenades damage over time will not apply on the first tick anymore.
-Trinamite now increases the damage of your dynamite throw 30 per stage, 2 stages, 145 Solar per stage.
-Dynamite throw now starts with 3 sticks of dynamite (base damage reduced per stick of dynamite from 175 to 140)
-Cattle rebooter cooldown reduction increased from 1.5s to 2s
-Blaster damage increased from 50 to 60
-Bovinian postcard cooldown reduction increased from 0.1s to 0.15s per hit.
-Mister TnT combined the two stages into one stage for 145 Solar.
-Booming bullets price reduced from 180 to 135.
-Eagle bullets added a stage and reduced damage from 20 to 10 per stage.
-Eagle bullets price reduced from 215 to 145 per stage.
-Transfusion grenades replaced the percentual lifesteal with a flat lifesteal of 60.
-Holo bull won’t be using the jump pads anymore.
-Visually overhauled throwing arc indicator of dynamite

Nibbs
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-Lion Tail now will work again when passing through targets.
-Added duration indicator to firebreath

Raelynn
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-Fixed issue where it was possible to snipe during teleport when the Iron Rifle upgrade was bought.
-Visually overhauled throwing arc indicator of time rift
-Time rift no longer affects turrets, base, worm or other obstacles.

Scoop
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-Hammer of justice cooldown increased from 6.5s to 7.5s
-Ice cream van music cooldown reduced from 1s to 0.75s
-It is no longer possible to trigger the Binding of Justice while teleporting.
-Added duration indicator to binding of justice charge

Sentry
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-Blackhole sun improved the readability of stats in the description.
-Circuits of time decoy will now explode when hit by an invisible enemy.
-Fixed issue where photon mines with counter intelligence cross would not home when shot against terrain.

Skolldir
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-Fixed issue where end graphic of earthquake was not shown.

Skree
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-Totem of power cooldown is now shown correctly in the description
-Visually overhauled throwing arc indicator of totem of power

Ted McPain
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-Added hit indicator for air strike
-Added duration indicator to stimpack
-Fixed an issue where air strike would not work if Ted died while his air strike was in-flight.

Vinnie & Spike
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-Clowns mask now works with giant mammoth sock with holes.

Voltar
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-Healbot health reduced from 300 to 200.
-Healbot will now gain extra health over the course of a match. 17 hitpoints every 5 minutes max of 51 hitpoints.
-Drone army price reduced from 180 to 160 Solar per stage.
-Dark matter shots price reduced from 125 to 120 Solar.
-Weapon clip-on price reduced from 190 to 170 Solar per stage.
-Hyper drive price reduced from 170 to 155 Solar per stage.
-Weaponized hull price reduced from 160 to 145 Solar per stage.
-Warpgate overdrive price reduced from 180 to 160 Solar per stage.
-Energy drink price reduced from 155 to 140 Solar per stage.
-Energy drink health increased from 100 to 125 per stage.
-Overheal potion price reduced from 190 to 170 Solar per stage.
-Turret-addon price reduced from 180 to 160 Solar per stage.
-Hydraulic sugar dispenser price reduced from 155 to 140 Solar per stage.
-Cortex tank price reduced from 155 to 140 Solar.
-Bombshell price reduced from 145 to to 130 Solar per stage.
-Bombshell duration increased from 8s to 10s.
-Happy thoughts price reduced from 135 to 125 Solar per stage.
-Psychokinteic repulsion price reduced from 120 to 110 Solar per stage.
-Psychothrust price reduced from 140 to 125 Solar per stage.
-Chilli flavoured eyedrops price reduced from 140 to 125 Solar.
-Chilli flavoured eyedrops activation time reduced from 3s to 2s.
-Chilli flavoured eyedrops heal multiplier increased from x4 to x5
-Chilli flavoured eyedrops damage multiplier increased from x2 to x4
-Chilli flavoured eyedrops heal over time multiplier increased from x2 to x3
-Twisted nightmares price reduced from 150 to 135 Solar per stage.
-Euphoric thoughts price reduced from 125 to 115 Solar per stage.
-Killing the healpod before it can finish charging now plays a different death animation.
-Voltar’s healing wave will now bounce against the ground.

Yuri
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-Added duration indicator to Timebubble
-Timebubble no longer affects turrets, base, worm or other obstacles.

Sound improvements
-Froggy G Whirlwind impacts now have sound
-Fixed strange sound effect that was audible everywhere
-Long range skill hit-sound effects added for Raelynn and Coco
-Removed the laser sound effect in turret mode from Derpl Zork’s pirate skin, to make his sound more fitting to his pirate theme
-Added new missile fire sound effects for Clunk: each stage now has more epic missile launch sound effects
-Added DerplZork trap sound effects
-Added gun impacts for Lonestar and Raelynn
-Added sword impact sounds for Leon
-Added more OOMPH to Scoop hammer impact
-Added extra glass impacts when dealing damage to Admiral Swiggins and Voltar
-New Froggy G bullet impact sounds
-Adjusted Voltar Damage impact sounds
-Improved revolver gunsounds for Lonestar’s Private Mels skn
-Added unique sound effects for Clunk’s skins: every skin has a unique touch now (basic missile sound for standard skin, reload sound for Expendable Clunk, arcade sounds for Creeper Clunk, chickens for Cluck)


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 Post subject: Re: Patch 2.11 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 7:18 pm 
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Joined: Mon Jun 08, 2015 2:33 pm
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hype :leoneyes:


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 Post subject: Re: Patch 2.11 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 7:19 pm 
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Joined: Tue Apr 28, 2015 2:04 pm
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Rest in peace, Yuri and Raelynn.
All hail our new Lonestar, Rocco and BKM overlords.

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 Post subject: Re: Patch 2.11 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 7:40 pm 
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Posts: 241
Maks wrote:
Rest in peace, Yuri and Raelynn.
All hail our new Lonestar, Rocco and BKM overlords.


Teleport as in the bouncepads? If true then I am not going to miss that happening, along with Clunk explode. I really hated that about those two. Good change if you ask me.

Did rift and timebubble really affect the turrets? I never noticed that.


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 Post subject: Re: Patch 2.11 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 7:40 pm 
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Location: in harrybutcher's closet
No leon buffs.... really...

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 Post subject: Re: Patch 2.11 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 7:51 pm 
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Joost wrote:
-Fixed that you could fly up in the drop pod landing areas.

:lolstar:

Sure you did. Just give Ant a day or two.

Joost wrote:
Lonestar

Oh wow. Lonestar overhaul. I wasn't expecting that. Transfusion seems pretty weak now, but looking forward to trying out that blaster.

Joost wrote:
Scoop

Scoop nerfs? I guess it'll reduce hammerspam just a bit and make some people happy, but I don't quite know it was what he needed. Guess we'll see.

Joost wrote:
Voltar
-Drone army price reduced from 180 to 160 Solar per stage.

Waitwhat? There are multiple stages now? If he can't have 5 drones, then how dare you get my hopes up. :tear:

Love the price buffs, though. And Eye Drops? Hm... definitely a big buff to them, but is it enough to merit the upgrade slot...?

Joost wrote:
chickens for Cluck

oh my god that's going to be amazing

Exile wrote:
Did rift and timebubble really affect the turrets? I never noticed that.

They affected everything in the game, basically just slowing the framerate of whatever was in them. If you were in a time rift, even messages like "Your turret is under attack!" would appear on the screen slower and stay there longer.

I guess now they function more like a standard CC. It's a pretty big change.

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Last edited by Xelrog on Wed Jul 08, 2015 7:53 pm, edited 1 time in total.

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 Post subject: Re: Patch 2.11 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 7:51 pm 
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Loving the Volt changes also, he feels so much better and scales in line with the other nauts. Only played one match so far tho, will be testing more


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 Post subject: Re: Patch 2.11 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 8:05 pm 
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Whoever was fighting me on stream put up a good fight :chew:

Nice getting first blood, spree and machine of the patch! :lolstar:

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 Post subject: Re: Patch 2.11 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 8:08 pm 
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This is the first time I've ever had to unlock a new character :lolstar:

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 Post subject: Re: Patch 2.11 LIVE NOW!
 Post Posted: Wed Jul 08, 2015 8:14 pm 
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rocco is neat, but he has an unremarkable voice

i need to go on my glitch searches soon, but i already noticed that one of the most annoying ayla bugs is still in the game

Xelrog wrote:
Sure you did. Just give Ant a day or two.

the bug was in the previous version but nobody actually noticed it for some reason


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