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 Post subject: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 6:14 pm 
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Patch 3.0.1
8-3-2016

Achievements
-Bionic Family achievement, now works for Ksenia, Rocco, Jimmy, Yoolip and Chucho.
-Robots Fighting Their Shadows achievement, now works for Ksenia, Rocco, Jimmy, Yoolip and Chucho.

General
-A new welcome screen has been added to the game for new players.
-Lisa Sove, the voice actress for The Mind Collection announcer, has been added to the credits.
-The Warzone Weekly icons have been awarded.
-Improved the framerate in the main menu for many low- to medium-end systems.
-Changed the collision box of the super droid rockets to fit the animation better.

Replays
-Fixed a number of problems caused by replays with players whose names have odd characters like Ø or œ: they would incorrectly claim to be corrupted, sometimes not show up at all, and/or have garbled player names (many rarer characters are still not supported there but now they are replaced with spaces instead of garbage).

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Chucho
-Fixed Secret Krokk Mission Brief appearance in the score menu after buying the second stage.
-Fixed Genji’s Cocoon not correctly interacting with the bike turret and Chucho while on his bike.
-Fixed bike turret being destroyed instantly when Chucho was cocooned.
-Fixed stealth not breaking when mounting or dismounting your bike.
-Fixed Sticky Bomb description in Dutch language.
-Fixed issue where Chucho’s skills would be locked for the duration of the Sticky Bomb cooldown when cocooned by Genji during the Sticky Bomb throw.

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Clunk
-Missiles, cooldown description now updates when purchasing Free Flight Fins.

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Genji
-Reverted the old graphics for monarch blessing that were enabled in the previous patch.

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Jimmy and the LUX5000
-Fixed an issue where the icon of Rattle Smash would not be visible when killing enemy Nauts.
-Fixed Danger Pins not having a visual for the blue team color.
-Fixed Dirty Diapers appearance in the score menu after buying the second stage.
-Fixed stun not cancelling Missile Barrage.
-Fixed Pop Out Cage size increase not being applied to Nano Repair Bots hitbox.
-Fixed Nano Repair Bots description lifesteal values not updating with leveling.
-Fixed that the icon of Rattle Smash would become a white square when performing a skill while having both the effect of Skull Plate Trophy and Steel Boxing Gloves active.
-Fixed being able to jump during Missile Barrage.
-Tweaked various hitboxes to match the visuals more and to reduce his range on AA and missiles.
-Removed vertical knockback on Rattle Wave.
-Pop Out Cage size reduced from 25% to 15%.
-Base health reduced from 1550 to 1500.
-Very Hungry Zurian last rocket damage reduced from 180% to 155%.
-Charge cooldown increased from 8 to 9.5 seconds.
-Rattle Smash damage reduced from 120 to 105 and Rattle Wave damage reduced from 170 to 150.
-Missile Barrage damage reduced from 160 to 150.
-Fixed that buying Skullplate Trophy would result in a missing texture showing up on the user interface when using either of Jimmy's skills.
-Fixed that the bar indicating the length of Jimmy's charge would be too low below his health bar.
-Reduced Charge initial speed burst which was unintentionally high.
-Charge ending delay is now lower.
-The blue team LUX is now called Amy in chat.

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Ksenia
-Scissor Throw, fixed the max scissors count in the description.

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Leon
-Chainsaw 2/2, fixed the French description.

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Lonestar
-Incendiary Bomb, doesn't deal damage against turrets anymore.
-Taunt sounds for all Lonestar skins have been fixed.
-The Hyper Bull spawnpoint has been placed on the same location as in the old lonestar skins, fixing that using Bull at melee range didn’t work well.
-Reduced the time before Lonestar can move backwards after throwing grenades.
-The delay before Hyper Bull could be spawned after throwing grenades has been reverted to the old delay from 0.5 to 0.2 seconds. It is reverted for now but balance wise this may change in future patches.
-Updated Lonestar's minimap icon to resemble the revamped art.
-Crystal Eagle Bullets, the damage description doesn’t scale anymore with level.
-Eagle Bullets, second stage damage description doesn’t scale anymore with level.

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Raelynn
-Skull Bracelet, fixed the Dutch description.

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Scoop
-Binding of Justice, healing in the description now displays the correct amount.

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Sentry
-Circuits of Time, explosion size is now the same as Teleport Beacon explosion size.

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Skree
-Fixed that Soul Connectors damage would also work against turrets.
-Magic Sunballs, fixed a typo in the description.

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Swiggins
-Fixed a typo in his backstory.

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Professor Yoolip
-Fixed Gripping Gaze sometimes being cancellable.
-Removed cleanse on Laboratory Centrifuge health packs.
-Jump height increased by 2% (so he can reach certain platforms better).
-Syrup Pouring Robot, fixed an issue with the description of the second stage.


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 Post subject: Re: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 6:16 pm 
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Joined: Fri Mar 15, 2013 4:47 pm
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Nice

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 Post subject: Re: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 6:20 pm 
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Quote:
-Fixed that Incendiary Bomb damage would also work against turrets.

This is was not a bug, this has been in the game since incendiary bomb was released. Other DoT upgrades also affect turrets such as hippo manure.

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Last edited by Badass Ketchup on Tue Mar 08, 2016 6:21 pm, edited 1 time in total.

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 Post subject: Re: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 6:20 pm 
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Joined: Fri Sep 26, 2014 8:13 pm
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Location: In AR where Moba games don't exist
And they say that Ronimo doesn't listen to people...

Great job, you were actually pretty fast on that one :ksenia:


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 Post subject: Re: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 6:22 pm 
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Joined: Mon May 19, 2014 1:53 am
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why do genji's and ayla's dots deal damage to turrets then


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 Post subject: Re: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 6:33 pm 
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Joost wrote:
-Fixed that Incendiary Bomb damage would also work against turrets.

Aw, why. Lonestar doesn't really call for any more nerfs, even if minor, and other DoTs still deal structure damage indeed.

Other changes look good though.


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 Post subject: Re: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 6:40 pm 
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Quote:
Skree
-Fixed that Soul Connectors damage would also work against turrets.

Good thing we nerfed Soul Connectors, it was kinda OP beforehand!

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 Post subject: Re: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 6:51 pm 
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FishmanDerp wrote:
Quote:
Skree
-Fixed that Soul Connectors damage would also work against turrets.

Good thing we nerfed Soul Connectors, it was kinda OP beforehand!

Just because this might actually not be picked up on, it was in fact sarcasm. Skree's AA DoT is widely considered to be the worst in the game, and is never picked by competent players. :sleep:

Nice, prompt work on the LUX nerfs and bug fixes, kudos for that. The two DoT changes are a bust, though. Plz revert both. Nerfing Skree's weakest upgrade won't make him any less powerful, and nerfing the already-weak Lonestar won't help him either.

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 Post subject: Re: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 6:56 pm 
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you guys just had to fix the ghost bike bug.....

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 Post subject: Re: Patch 3.0.1 LIVE NOW!
 Post Posted: Tue Mar 08, 2016 7:01 pm 
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Thanks for the timely hotfix.

As already reported in Tech Support, Clunk's explode no longer does damage to structures. I assume that will be addressed in the next official patch, whenever that comes out?

*meantime, will still use explode on turrets/base, forgetting it doesn't do damage* :chucho:

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