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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Mon Jul 17, 2017 1:30 am 
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I would be happy to even be able to see rank after game is done. Just want to know what rank ppl in the match were.

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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Mon Jul 17, 2017 2:09 am 
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LonePimp wrote:
I can't believe there is no plan to bring this back. Rankcheck was so helpful at alleviating some frustration and confusion, like when you get stomped one match and get 20 kills the next. Oh its cuz look, I was fighting against rank 50 when I'm around 7,000 that makes sense. Shame on you Ronimo. Fix it.

I can only laugh about this. This tool is only a crutch for having some subjective relief from how horrible Ronimo's matchmaking is. But people are so tired of this s**t that they even need psychological help now. :cocoon:

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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Mon Jul 17, 2017 5:54 am 
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Literally the only use of RankCheck is to point out when matchmaking is broken. What needs done is for matchmaking to be fixed. Hard limits and all that.

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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Mon Jul 17, 2017 10:30 am 
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the quality of matchmaking is irrelevant. seeing how matchmaking works is just one use of rankcheck. as maru said, people liked seeing the extra information out of curiosity, or as a stream overlay. if you don't see any use for it that's fine, but don't devalue the program and users who see positive benefits from it.

it looks pretty bad on ronimo to invalidate the work that went into rankcheck not long after it was adjusted to meet their standards. not to mention their "fix" won't actually prevent programs from being created to be able to see players before a match; it just requires more work.


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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Mon Jul 17, 2017 11:04 am 
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mimiroru92 wrote:
don't devalue the program and users who see positive benefits from it

I didn't devalue it. I actually believe people need that psychological relief while suffering this bs matchmaking. Though on the other hand, if you lost to worse players than you, knowing that could have an opposite effect. I kinda have just accepted now that matchmaking is complete and utter * and I'm not planning on using that tool.

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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Sat Oct 28, 2017 5:23 pm 
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RankCheck: /usr/lib/gcc/x86_64-pc-linux-gnu/5.4.0/libstdc++.so.6: version `GLIBCXX_3.4.22' not found (required by /mnt/1/RankCheck)

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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Sat Oct 28, 2017 6:00 pm 
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Hi Satou, thanks for the issue report.

The error you're experiencing is caused by RankCheck targeting a higher version of the libstdc++ library than you have installed. I will lower the version requirement as far as possible in future releases of RankCheck to improve compatibility with different Linux distributions, which will hopefully fix the issue for you.

However, even if you were able to launch RankCheck, Ronimo has made some changes to Awesomenauts that prevent the program from working. I've attempted contacting developers at Ronimo about this, requesting a log entry to be added to the game, containing the SteamID and team of each player when the match begins (which would allow RankCheck to work again without providing an unfair advantage to players who use it), but have not received any further response.

To my knowledge, no such entry is present in Awesomenauts' "ApplicationNetwork" or "ApplicationOther" log files as of version 4.4.2, but I'll release an update for RankCheck if such an entry does indeed get added, including the aforementioned libstdc++ dependency fix for Linux.


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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Sat Oct 28, 2017 7:33 pm 
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Thanks, I'll wait

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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Sun Oct 29, 2017 12:55 am 
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Marukyu wrote:
[...]

However, even if you were able to launch RankCheck, Ronimo has made some changes to Awesomenauts that prevent the program from working. I've attempted contacting developers at Ronimo about this, requesting a log entry to be added to the game, containing the SteamID and team of each player when the match begins (which would allow RankCheck to work again without providing an unfair advantage to players who use it), but have not received any further response.

To my knowledge, no such entry is present in Awesomenauts' "ApplicationNetwork" or "ApplicationOther" log files as of version 4.4.2, but I'll release an update for RankCheck if such an entry does indeed get added, including the aforementioned libstdc++ dependency fix for Linux.


Sorry if this has been covered, as i did not look through the thread, but have you looked at using replays? If 'store replays locally' is selected, a file (Replays.info) is created on spawn which contains--among other info--the steam id and team of players. I just took a quick glance tho as usually i have them disabled.

I assume if you were using log files previously, then pulling info from another local resource is also possible?


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 Post subject: Re: RankCheck - Automatic leaderboard lookup tool [v1.3]
 Post Posted: Sun Oct 29, 2017 11:15 am 
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Stored per-replay Replays.info files do indeed contain the necessary information and I've experimented with using them before, but unfortunately, information on networked players is not written to the file until a later point in time (typically when you exit the game or open the "Watch" menu, though leaving and rejoining the match seems to work as well). For the duration of the match, only the local player is present within the file.

I asked Joost if it would be possible to write the per-replay Replays.info to the disk when a player joins (assuming a race condition related to network connections on match startup is the cause for the missing information), and he responded that doing so would introduce performance issues.

The global Replays.info file in the root Replays folder is only updated when opening the "Watch" menu in-game, and takes several seconds to rebuild.

An alternative method would be parsing the blockData/continuousData files and checking if they contain SteamIDs, but as the format is an undocumented packed bitstream, and may very well not contain any SteamID info at all, this also seems rather infeasible.


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