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 Post subject: NOW LIVE: Update 4.5.1: Revenge of the Renegades
 Post Posted: Wed Dec 06, 2017 5:29 pm 
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Joined: Mon May 07, 2012 4:08 pm
Posts: 334
Hotfix 4.5.1
08-12-2017

General
-Added a profile portrait for the Dark Masquerade Qi’Tara skin, and made it available to players that own the skin.

Interface
-The skin bundle button in the armory now correctly links to the appropriate skin bundle Steam store page.
-Added a skin bundle button to Chucho Krok’s Armory page.
-Fixed that the button tooltip for bundle buttons listed the incorrect announcer in some languages.
-Fixed that the Starter Pack price did not show correctly in the Armory, and in the Starter Pack popup that displays when you unlock a Starter Pack naut.
-Removed unintended display of the Ksenia skin bundle button in the Announcer Armory.
-Fixed that some menu tiles had unintentional scrolling functionality.
-Fixed that some announcer names would not fit inside their button in the Armory Announcer browser.

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Qi’Tara
-Chakram shift, fixed an issue where the icon for the skill disappeared and the skill became unusable until Qi’Tara died.
-Chakram shift, fixed that when an enemy Naut would die while carrying a chakram Qi’Tara would still see the arrow as she could shift to that position.
-Lily of the Isle, fixed that if you activated Lily’s effect by hitting an enemy Naut with a Chakram, and then activated Seven star strike, you’d get both a melee and ranged attack. This effectively allowed you to double your damage output.
-Lily of the Isle, fixed an issue where Qi'Tara wouldn't show an attack animation during Seven star strike once the Lily of the Ilse upgrade effect wore off.
-Seven Star Strike, fixed an issue where Qi’Tara would die instantly from chain effects like Swiggin’s Anchor Drop or Smiles Trapper’s Hook while Seven Star Strike was active and after buying the Salty Seal upgrade.
-Qi’Tara’s standard melee attack now prefers nauts and droids over turrets. Because Qi’Tara’s melee attack is single target this should help her clear enemies inside a turret while pushing.

Known issue: holding down the Charkram button when the skill comes off cooldown may cause elements of the ability to desync. Waiting for the cooldown to fully reset if this occurs will resolve this issue. This will be addressed in a future update.

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Penny Fox
-Grey man group badge, fixed that the full bar sound would play on every hit once the bar was filled.

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Ted McPain
-Weapon switch, fixed an issue where if skill aiming graphics were enabled, stimpack was active, the airstrike button was held, and Ted switches from machine gun to shotgun that the switching time was doubled.

Update 4.5: Revenge of the Renegades
06-12-2017

NEW character: Qi’Tara

Being a Chilasi princess, it surprised everyone when Qi’Tara joined the Scargi military. After all, the Chilasi of Gromdom and the snail-like Scargi had been at war for decades in an attempt to settle an ancient dispute: whether the Splumbs that grow in the many gardens on their planet are a fruit, or whether they’re in fact a vegetable, as the Scargi maintained. Despite all that, she quickly rose through the ranks to become a royal guard in the Order of the Scargi Emperor and attained the title of Femme Fatale Haricot Beurre. Some say she seduced the Scargi emperor to provoke her father, the king, while others say she just did it to access the Scargi Shplumb reserves.

Abilities:
Poisonous Blades: Slash and inflict a stacking poison onto your enemies.
Seven Star Strike: Temporarily gain the ability to slash rapidly around you.
Chakram Shift: Throw out a Chakram that sticks to your enemies and warp to it with a second press.

NEW skin: Dark Masquerade Qi’Tara
Serving as a member of the Order of the Scargi Emperor, Qi'Tara sometimes has to go undercover and blend into the crowd to protect Emperor Piere Feu Darret. Being a Chilasi (and armed to the teeth), that's rarely an easy feat. As a result, these tasks are usually left to other members of her Order when opportunities alow.

Once a year though, during the national Splumb Carnival, Qi'Tara mingles with the splumb-covered, masked partygoers - marvelling many with what they think is an elaborate Chilasi-costume. The only ones that find out she's not just PRETENDING to be a heavily armed Chilasi warrior are the would-be assassins she encounters.

For Qi'Tara the Splumb Carnival is the best day of the year as it allows her to indulge into her two favorite things: splumbs and murder.

The Dark Masquerade Qi’Tara skin comes equipped with a fully customized voice set, and owning the skin will unlock a special portrait for use in-game.

NEW: Renegade Command Announcer
You've got the plan.
You've got the weapons.
You've got the explosives.
You might even have an inside man to get you through the front door and into the facility.
But none of that makes you a Renegade.
For that, you need style. And a narrator.
Let the Renegade Command announcer turn every mission you go on into something special.

NEW: Awesomenauts Starter pack
To help new players get started with Awesomenauts, we’re introducing a brand new Starter Pack. This bundle contains eight accessible characters that highlight various roles and playstyles, and is sure to contain a great line-up for players looking dive deeper into everything Awesomenauts has to offer.

Already own one or more of the characters included in this pack? Don't worry! We'll give you the in-game Awesomepoint value for any of the characters you already own, giving you a jumpstart to unlocking other Awesomenauts.

NEW: Character Bundles
To help players obtain skins and relevant announcers for their favorite characters, we’re now offering Complete-the-set bundles on Steam that allow players to obtain content at a discount. Check out the armory to learn more about the bundles we have available!

Profile Portraits
Step right up!
Look at that!
Dobl Dicey
Time-lost Slipper
Rocket toaster

NEW: Animation editor
Added the animation editor to the modding tools!
-While modding a map you can now open the animation editor with F3.
-Just like normal animations, modded animations can be used in maps and can be triggered by AI.
-The animation editor features a timeline, parenting and keyframes to create more complex animations. -Through the animation editor you can also put sounds, text and rumble in your levels.
-At the moment you can’t add custom sounds so you need to use the sounds that are already in the game.
-At the moment you can only add newlines and special characters to Text objects by pasting them from Notepad, since the text field won’t accept them directly.
-Due to memory constraints voices are only played if the character/skin/announcer is actually in the match, so for example you can’t use Lonestar’s voice in a mod if there’s no Lonestar in the match. This only goes for voices: sound effects can always be played.

Behaviour editor (modding)
-When reloading an AI it will also respawn the selected character. This makes testing of behaviour changes easier.
-New behaviour option: isTargetInRangeOfSKill. This will check if the behaviour target is in range of a specific skill.
-A number of game variables are now directly available inside the behaviour editor to use in formulas (you can't edit them). The list is mentioned in the help popup of the behaviour editor. The current variables are: character.width, character.height, character.maxHealth, character.position.x, character.position.y
-Area search blocks have two extra parameters to align the search area against the character. These settings are: ‘horizontal alignment to character’ and ‘vertical alignment to character’.

General
-Skill aiming visuals are now correct when aiming behind you.
-Added a team-switch area to the Test Map.
-Commander Rocket is now available at 7500 Awesomepoints.

Aiguillon
Further lowered the platform in the hiding area in front of the turret in order to make jumping onto more consistently possible.

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Commander Rocket
-Rocket Launch, fixed that the ability could be used to move while snared.
-Mother of Bombs, fixed that the nuke bug reduction to the long-distance rocket was still 33% instead of 30%.
-Nuke Bug, fixed that it wouldn't activate until 0.2 seconds after Rocket was alive.

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Dizzy
-Fake band aid, fixed that it sometimes didn't give a dash.

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Froggy G
-Fixed that there was one item missing to his recommended build.

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Ix
-Displace, fixed that displacing a bot before the doors open would lock the bot in place for the rest of the match.

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Max Focus
-Slow-Mo shot, can now be fired while Scene illumination is active.
-Brutalities of the Kraken Unveiled!, fixed that the bullet would still come out even when Max is stunned during Scene Illumination.
-Brutalities of the Kraken Unveiled!, fixed that the bullet would always face the direction at which the Scene Illumination was started.
-Walm Krunkbite, fixed that the upgrade didn’t do anything.

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Nibbs
-Firebreath, fixed that after being cocooned by Genji during firebreath she wouldn't resume after the cocoon wore off.

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Penny Fox
-Fixed an issue where the charge meter didn’t display the correct values.

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Ted McPain
-Airstrike, fixed that the airstrike wouldn't trigger when holding it down while switching to shotgun.
-Airstrike, fixed that airstrike showed visual pre aim even when the option is disabled.

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Skree
-Spare blade, fixed that the spare blade would deal 1 damage after Starstorm Statue was bought.
-Steeldrum, fixed that the damage upgrade was applied separate from the base damage, resulting in two separate damage numbers.

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Vinnie & Spike
-Dead seahorse head, fixed an issue where it was no longer possible to dash through glass platforms when using this upgrade.


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 Post subject: Re: NOW LIVE: Update 4.5: Revenge of the Renegades
 Post Posted: Wed Dec 06, 2017 5:31 pm 
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Joined: Wed May 14, 2014 12:33 pm
Posts: 393
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Thijs wrote:
Image
Penny Fox
-Fixed an issue where the charge meter didn’t display the correct values.

Image
Ted McPain
-Airstrike, fixed that the airstrike wouldn't trigger when holding it down while switching to shotgun.
-Airstrike, fixed that airstrike showed visual pre aim even when the option is disabled.


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Vinnie & Spike
-Dead seahorse head, fixed an issue where it was no longer possible to dash through glass platforms when using this upgrade.


YES , finally.

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 Post subject: Re: NOW LIVE: Update 4.5: Revenge of the Renegades
 Post Posted: Wed Dec 06, 2017 5:37 pm 
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Joined: Tue Jul 28, 2015 10:24 am
Posts: 1449
Location: In the fantastical realm of Fan-Made Creations—please do not tap on the glass: it startles us.
Before we all explode in celebration, test these things to make sure they actually have been fixed.

It is not that I do not have faith... I just do not have faith.

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Give this guy a duck for making such a good job with this thread

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Give this guy a duck lololol

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Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


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 Post subject: Re: NOW LIVE: Update 4.5: Revenge of the Renegades
 Post Posted: Wed Dec 06, 2017 7:04 pm 
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Joined: Fri Nov 01, 2013 5:07 am
Posts: 1205
Thijs wrote:
Being a Chilasi princess, it surprised everyone when Qi’Tara joined the Scargi military.

joining the army is a chilasi princess

why was the all-nauts pack removed? were you not getting enough money because unlocking characters was such a once-and-done deal?


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 Post subject: Re: NOW LIVE: Update 4.5: Revenge of the Renegades
 Post Posted: Wed Dec 06, 2017 7:18 pm 
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Joined: Sun Aug 04, 2013 4:29 am
Posts: 170
Location: Here in these forums (Diz Forced me!)
kathy wrote:
why was the all-nauts pack removed? were you not getting enough money because unlocking characters was such a once-and-done deal?

My guess is the exact opposite which was that that the All nauts pack wasn't getting bought much. No clue why they'd retire the All-Nauts pack in general, but it doesn't take that long to make enough Awesomepoints to buy every naut/each naut you want.

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 Post subject: Re: NOW LIVE: Update 4.5: Revenge of the Renegades
 Post Posted: Wed Dec 06, 2017 8:35 pm 
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So ronimo can you answer something here.. why is q'taras CC immunity item the most inconsistent thing in the game? Because for some reason it ignores gravity and timeslows, which no other immunity does. It's pretty silly to see her active star strike in a hole and plop out or walk through time rift like it doesn't exist - either remove it or update all CC immunity items to be this way

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 Post subject: Re: NOW LIVE: Update 4.5: Revenge of the Renegades
 Post Posted: Wed Dec 06, 2017 8:41 pm 
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Joined: Sun Mar 08, 2015 10:22 pm
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Why can't you just admit the skill indicator was * and revert it back to what it was before it was introduced. Right now there is no middle ground and not being able to hold airstrike is really * bad.

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eddster27 wrote:
Slevens wrote:
Toilet paper isn't even mandatory though.
ikr u can just use yesterday's paper

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Lol, all you loser nerds can complain about is "muh leaderboards"

Baixst wrote:
More then one waifu will destroy your laifu.


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 Post subject: Re: NOW LIVE: Update 4.5: Revenge of the Renegades
 Post Posted: Wed Dec 06, 2017 8:48 pm 
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Location: In the fantastical realm of Fan-Made Creations—please do not tap on the glass: it startles us.
It begins.

EDIT: and it seems Qi'Tara is so boring she even hates her own existence, and has decided to come complete with a bug that causes her to instantly die against Smiles.

Marvellous.

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Say no to SAM wrote:
Give this guy a duck for making such a good job with this thread

Nekomian wrote:
Give this guy a duck lololol

DeezNauts wrote:
Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


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 Post subject: Re: NOW LIVE: Update 4.5: Revenge of the Renegades
 Post Posted: Thu Dec 07, 2017 1:40 am 
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My experience so far.

https://www.youtube.com/watch?v=EuvgunCvnd0&feature=youtu.b

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eddster27 wrote:
Slevens wrote:
Toilet paper isn't even mandatory though.
ikr u can just use yesterday's paper

Oil_Rope_Bombs wrote:
Lol, all you loser nerds can complain about is "muh leaderboards"

Baixst wrote:
More then one waifu will destroy your laifu.


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 Post subject: Re: NOW LIVE: Update 4.5: Revenge of the Renegades
 Post Posted: Thu Dec 07, 2017 2:00 am 
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Joined: Thu Dec 07, 2017 1:08 am
Posts: 1
How dare you stand next to me?! have 700+ rapid DoT
Goodbye HP...
?????


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