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 Post subject: Re: Remove Blind From The Game
 Post Posted: Wed Jan 03, 2018 11:21 pm 
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good meme, you can stop now... really...

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 Post subject: Re: Remove Blind From The Game
 Post Posted: Wed Jan 03, 2018 11:59 pm 
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The Lord Protector wrote:
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The best part of this .gif is how the cup labeled "COKE" just looks like it's saying "OK" :lol:

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 Post subject: Re: Remove Blind From The Game
 Post Posted: Thu Jan 04, 2018 12:10 am 
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GuyBrush wrote:
The best part of this .gif is how the cup labeled "COKE" just looks like it's saying "OK" :lol:

I choose only the most relevant and entertaining—

Samsonite58 wrote:
Please stay on topic which is "Why we hate Blind and how it needs to be removed." Thank you!

Image

Right, in the interest of not arguing with Samsonite about how the community really has not reached any sort of consensus and that assuming so is pointless and crass, could we at least theorycraft some ideas for blind (that have not already been proposed)?

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 Post subject: Re: Remove Blind From The Game
 Post Posted: Fri Jan 05, 2018 12:30 am 
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The blind effect has changed so many times in this game, I can't remember all of them off the top of my head. I'm of the opinion that the mechanic of a blind effect is fine if it makes it harder to fight, but you are still capable of fighting. I think the current execution is poor and should be tweaked instead of removed. That being said...

_olaffff wrote:
how about blind having a serious delay before actually becoming unbearable? it would still keep its active frames to an extent, but when it first comes in contact with an enemy, the victim would see the screen turn dark at a slow rate, until it reaches a certain point where the screen can't turn any darker.


I very much like this idea for instances where blind can be easily stacked. I don't understand what the issue with making the opacity of the blind sprite highly variable is; it just always seems to be 100% and I don't notice any reduction from BKM. I also suggest changing the sprite to have a more gradual gradient as it reaches the edges, making the "max" blind effect a bit less, and allowing it to creep up to that with constant exposure.

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 Post subject: Re: Remove Blind From The Game
 Post Posted: Fri Jan 05, 2018 3:34 am 
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Or instead of risking migraines for the sake of keeping visual clarity of the realities of blindness, just have it where there's a blind icon over the player and a percentage of being able to actually hit people.

League's implemented it and it seems to work okay.

Quote:
But I hate RNG! I can still hit people while blind in it's current state!


Well good for you, but if the current blind mechanic wasn't instantly respammable (aka walking in and out of Vinnie's cloud for example) we wouldn't be in this mess.


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 Post subject: Re: Remove Blind From The Game
 Post Posted: Fri Jan 05, 2018 3:51 am 
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RamenFrog wrote:
Quote:
But I hate RNG! I can still hit people while blind in it's current state!


Well good for you, but if the current blind mechanic wasn't instantly respammable (aka walking in and out of Vinnie's cloud for example) we wouldn't be in this mess.


That would be replacing one fixable mess with an unfixable mess for the sake of looking at a different mess.

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 Post subject: Re: Remove Blind From The Game
 Post Posted: Fri Jan 05, 2018 10:16 am 
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Awesomenauts has never meshed well with RNG: just look at he shellshock etched across the faces of those that played against Old Crits Leon.

There are more interesting solutions than "miss 45% of basic attacks".

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