Register    Login    Forum    Search    FAQ Awesomenauts



Post new topic Reply to topic Go to page Previous  1, 2

Author Message
 Post subject: Re: NOW LIVE: Update 4.5.4
 Post Posted: Sun Jan 21, 2018 1:40 pm 
Offline
Adminaut
User avatar

Joined: Mon Aug 19, 2013 11:03 pm
Posts: 10371
Location: Tech-Support. . . E-mail: sir.emo.chap@gmail.com
Gameinsky wrote:
how does that even happen tho

If I had to take a guess, it's they were writing that code for a part of the program but accidentally put it under the wrong file or something along those lines.


Top 
 Profile  
 
 Post subject: Re: NOW LIVE: Update 4.5.4
 Post Posted: Mon Jan 29, 2018 4:53 pm 
Offline
Adminaut
User avatar

Joined: Fri Jul 13, 2012 2:57 pm
Posts: 12798
Location: (insert quirky location here)
Marukyu wrote:
Basically, the AI action sequence that is supposed to play a skin-specific voice line for killing other pirates also contains a function call that sets Ted's own health to 0.

Very bizarre. I should check AI more often.


Top 
 Profile  
 
 Post subject: Re: NOW LIVE: Update 4.5.4
 Post Posted: Fri Feb 02, 2018 11:49 pm 
Offline
User avatar

Joined: Thu Aug 08, 2013 12:59 am
Posts: 1595
Can we tone done Rocket a bit (more) next patch? Please?


Top 
 Profile  
 
 Post subject: Re: NOW LIVE: Update 4.5.4
 Post Posted: Mon Feb 05, 2018 10:04 pm 
Offline
User avatar

Joined: Wed May 14, 2014 12:33 pm
Posts: 435
Location: here
hurleybird wrote:
Can we tone done Rocket a bit (more) next patch? Please?


Rocket really needs to be toned down.
There is a small community still actively scrimming currently, and they recently decided to global ban Rocket because he would 100% of the time be first banned by T2. :voltarroll:

Rocket is even more problematic in pubs, because he literally has no counter-play to his harassment and is perfectly save due to the self knockback.

I feel he should be nerfed in such a way that he gains a weakness or downside.
Currently he is "no risk, insane reward". I would prefer it if he were to be "decent risk, insane reward" atleast.
Think about things such as increasing his hitbox or decreasing the self knockback or adding some restriction to the missile into big missile.


tbh I think his entire design is flawed because there is literally 0 risk involved, which just makes it a pain to play against a Rocket.
You would have to make him trash tier for him to ever be balanced in the eyes of most.
Or change his design in such a way, where people can punish a Rocket for making a mistake. :shrug:

_________________
Lunk The Hero wrote:
Sam! wrote:
imo.


Your opinion is one of the reasons Sentry is in it's current state


Steam
Youtube [best montages]


Top 
 Profile  
 
 Post subject: Re: NOW LIVE: Update 4.5.4
 Post Posted: Tue Feb 06, 2018 1:12 pm 
Offline
User avatar

Joined: Thu Aug 16, 2012 2:35 am
Posts: 2744
Image
Okay you can go ahead and nerf him now

_________________
extreme snares: dont you just get a bit wet when someone comes through the portal onto a max snare silence trap
niki: yes lmao


Top 
 Profile  
 
 Post subject: Re: NOW LIVE: Update 4.5.4
 Post Posted: Wed Feb 07, 2018 4:14 pm 
Offline
User avatar

Joined: Wed Oct 15, 2014 8:43 pm
Posts: 746
Not only Rocket, but most of the new characters make the game unfun. Dizzy especially, she really needs to have 3 dashes max, qitara still does insane damage safely, Max can still fly out of reach at crazy speeds with his tiny hitbox, Chucho can still overwhelm you with bomb spam, Sentry still has the easiest-to-land death trap in the game, Derpl can still walk up and place a trap in your face for free. One character at a time I guess.


Top 
 Profile  
 
 Post subject: Re: NOW LIVE: Update 4.5.4
 Post Posted: Wed Feb 07, 2018 4:19 pm 
Offline
User avatar

Joined: Tue Jul 28, 2015 10:24 am
Posts: 1746
Location: In the fantastical realm of Fan-Made Creations—please do not tap on the glass: it startles us.
Make a list of all the 'Nauts you think are in (desperate) need of being toned down, compare lists, decide on the best list, and then post said list in this thread repeatedly until something is done.

I also thought we'd decided that BHS is not powerful because of its actual impact on the game, but because the threat of Sentry releasing it at any time effectively stops all initiation. I mean, it is fairly powerful anyway, granted.

_________________
Say no to SAM wrote:
Give this guy a duck for making such a good job with this thread

Nekomian wrote:
Give this guy a duck lololol

DeezNauts wrote:
Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


Top 
 Profile  
 
 Post subject: Re: NOW LIVE: Update 4.5.4
 Post Posted: Wed Feb 07, 2018 7:21 pm 
Offline
User avatar

Joined: Thu Aug 16, 2012 2:35 am
Posts: 2744
Luckytime wrote:
Not only Rocket, but most of the new characters make the game unfun. Dizzy especially, she really needs to have 3 dashes max, qitara still does insane damage safely, Max can still fly out of reach at crazy speeds with his tiny hitbox, Chucho can still overwhelm you with bomb spam, Sentry still has the easiest-to-land death trap in the game, Derpl can still walk up and place a trap in your face for free. One character at a time I guess.

This is completely subjective from person to person. Honestly most characters in this game are not fun to play against, but they're fun to play themselves. Examples being swiggins and raelynn, nobody really has any fun against them but they can be a laugh to play themselves.

_________________
extreme snares: dont you just get a bit wet when someone comes through the portal onto a max snare silence trap
niki: yes lmao


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic Go to page Previous  1, 2