Register    Login    Forum    Search    FAQ Awesomenauts



Post new topic Reply to topic

Author Message
 Post subject: ResidentsleeperNauts
 Post Posted: Tue May 22, 2018 7:43 pm 
Offline
User avatar

Joined: Fri Jan 01, 2016 5:04 am
Posts: 7
Greetings. For some time now, the community has been discussing the issue of prolonged late game, which is very hard to win without taking risks. In another MOBAs there is always a bonus, which makes it easier for the winning team to end the game.
In DOTA 2 there is an Aegis, which revives a hero or Refresher Shard, which instantly refreshes cooldowns on all abilities and items of the hero, that uses it (It also stacks with Refresher Orb).
HOTS has objective fights, which offer direct or indirect ways to push enemy structures.
That’s why I’ve made my own concept of the Awesomenauts’ late game – additional utilities.
They will be available for purchase after the game time reaches 30:00. I don’t know what bonuses, prices or characteristics those items should possess to be balanced. I don’t know what bonuses are fitting for each Naut. I am only sharing my idea.
https://imgur.com/a/EaRCJn7


Top 
 Profile  
 
 Post subject: Re: ResidentsleeperNauts
 Post Posted: Tue May 22, 2018 7:45 pm 
Offline
User avatar

Joined: Thu Nov 07, 2013 6:35 pm
Posts: 287
Location: yea
SLOW AND STEADY WINS THE RACE

_________________
#1


Top 
 Profile  
 
 Post subject: Re: ResidentsleeperNauts
 Post Posted: Tue May 22, 2018 8:18 pm 
Offline
User avatar

Joined: Fri Jan 01, 2016 5:04 am
Posts: 7
Niki wrote:
SLOW AND STEADY WINS THE RACE

https://imgur.com/a/eq4dZSg


Top 
 Profile  
 
 Post subject: Re: ResidentsleeperNauts
 Post Posted: Tue May 22, 2018 8:22 pm 
Offline
User avatar

Joined: Tue Jul 28, 2015 10:24 am
Posts: 2559
Location: In my palace, mixing my martinis with paint thinner and a healthy squirt of epoxy adhesive.
I think there are better ways to curtail long games than arbitrarily making everyone overpowered after 30 minutes. You could even argue that such a powerspike would encourage turtling and defensive play in the "losing" team if they couldn't also match it, which is the opposite of what you're trying to achieve.

Roshan is also not the method through which long games are managed in Dota 2. He's merely a substantially lucrative bonus for the team with the greater map control/Ursa. Barracks are the real deal.

_________________
Say no to SAM wrote:
Give this guy a duck for making such a good job with this thread

Nekomian wrote:
Give this guy a duck lololol

DeezNauts wrote:
Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


Top 
 Profile  
 
 Post subject: Re: ResidentsleeperNauts
 Post Posted: Wed May 23, 2018 5:42 pm 
Offline
User avatar

Joined: Fri Feb 19, 2016 9:19 am
Posts: 634
Location: starstorm's ventilation system.
Rumble

_________________
Niki wrote:
finally a great patch to play in and putting an end to the bugs

Kewn wrote:
Just wanted to bump in here to say this is the greatest thing.

Oil_Rope_bombs wrote:
I think you guys are just bad,

Jas123c wrote:
kathy wrote:
muncher.gif

this is a very serious question, please help :(


Top 
 Profile  
 
 Post subject: Re: ResidentsleeperNauts
 Post Posted: Fri May 25, 2018 12:46 am 
Offline
User avatar

Joined: Tue Sep 22, 2015 3:36 pm
Posts: 5945
Location: Barrier Magazine Marketing Department
Leveling system is meant to fix games going on for 9999999999999 hours.

On topic: A highly priced "extra" upgrade that provides an extra life/faster respawn times could be interesting for this game, and make fights in the late game less of a matter of "who teamwipes first."
The other conceptual permanent upgrades seem overpowered as zork, especially the perma invis upgrade. Aguillion proves that certain 'nauts shouldn't have easy access to invisibility.

_________________
I was Chogi.
Emo Chapington wrote:
[Post brought to you by GuyBrush]
Alpha Z wrote:

Awesome :chucho: :sleep: [Femme :thumb: Fatal]
:LeonWink: (Chinese Ripoff Space Jam) Naut
Not a :glasses: :table:

Mafia stats.


Top 
 Profile  
 
 Post subject: Re: ResidentsleeperNauts
 Post Posted: Fri May 25, 2018 12:50 am 
Offline
User avatar

Joined: Tue Jul 28, 2015 10:24 am
Posts: 2559
Location: In my palace, mixing my martinis with paint thinner and a healthy squirt of epoxy adhesive.
GuyBrush wrote:
On topic: A highly priced "extra" upgrade that provides an extra life/faster respawn times could be interesting for this game, and make fights in the late game less of a matter of "who teamwipes first."

This is word-for-word the old Aegis. It didn't work as well in practice as it did on paper.

It would need to be expensive enough that you couldn't just repeatedly purchase them after each death and effectively stall your way to victory.

_________________
Say no to SAM wrote:
Give this guy a duck for making such a good job with this thread

Nekomian wrote:
Give this guy a duck lololol

DeezNauts wrote:
Nobody can see it. Maybe instead of asking for ducks, you should put it in your signature.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic