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 Post subject: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 1:11 pm 
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Update 4.7 - Hotfix 1

General
Fixed death sounds for Max Focus, Deadlift and Snork Gunk.

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Snork
-fixed that pulling yourself toward the closed worm door would kill Snork.
-fixed the order of unlockable items.
-now added snork to daily missions of the ‘harasser’ category.
-Adjusted his collision size to better match his visuals.
-Shell bombs, now explode when they make contact with turrets.
-Shell bombs, now deal 50% of their regular damage to turrets.
-Shell bombs, reversed rotation direction for when he's on the blue team
-Sticky snail, fixed that the impact effect sometimes didn’t trigger.
-removed ability to initiate Sticky snail during wind-up of Shell bombs, because that just triggered the cooldown without doing anything.


Update 4.7 - Slam Dunk
17-07-2018

New Character: Snork Gunk
Although Snork Gunk is considered one of the better conchballers in Scargi space, he never reached First League with his team the Pearl Sluggers. He always criticized the sport had become too slow: “With an average of only one or two goals a game, you have more fun watching paint dry” he complained. After many times of being disqualified for scoring too quickly, the team benched him for good.

Fed up with his failed career in sports he decided to join the Scargi military police, hoping for some more action by tracking and hunting down enemies of the Empire. After a good run of swift catches, he was assigned on a mission to hunt down the fugitive Rocket Renegades. Realising the Renegades had joined the ranks of the Awesomenauts, a team of 'big league' mercenaries, he applied for the transfer of a lifetime...

Abilities:
Sticky Snail - Summon a holographic super snail to quickly pull yourself through the map and towards enemy Awesomenauts.
Shell bombs - Summon rotating shells around you that explode on contact.
Shell bombs - Summon shells and knock down your enemies.

General
Fixed that skills could be triggered when getting stunned or silenced by holding down the skill button when the Skill aiming visual option is enabled.

Turrets
-Fixed an issue where players who stuck close to the top of Sentry’s totem while it was close to a turret would distract the turret, but not get hit.

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Chucho Krokk
-One-armed chameleon, special shot damage reduced from 85 to 80.
-Neon intro muffler, damage reduced from 170 to 150 per stage.

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Commander Rocket
-Base health increased from 1100 to 1150.
This upgrade was negatively accidentally affected by the buff to the base Rocket Launch in hotfix 1.
-Fusion Potato Masher, damage increase per stage increased from 9% to 12%.

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Ix
-Tree Hugger, fixed that the second stage of the upgrade did nothing.

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Leon
-Tongue snatch, damage increased from 120 to 150.
-Moning star piercing, damage increasse reduced from 37% to 20%.
-Spiked tongue piercing, damage reduced from 18% to 10% per stage.

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Nibbs
-Demon animal necklace, fixed that the upgrade affects the actual cooldown, and not just in the HUD.
-Eternal Flame, fixed that this upgrade created 4 flames instead of the intended 3.
-Fire breath, fixed that there were still some occasions where she could be moved during the ability.

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Penny Fox
-Energy Pulse, fixed that it now correctly does 90 damage, as stated in the previous patch notes.

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Qi’Tara
-Killer tomato ketchup, damage increase reduced from 15% to 12% per stage.

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Sentry
-Black hole sun, outer/minimum gravity force reduced by 5%.
-Ejection seat, fixed that the heal could be triggered when the teleport was still on cooldown due to Sentry taking damage.
-Interrogation answering machine, fixed that it gives a 33% attack speed boost as described in the tooltip.
-Interrogation answering machine, fixed that it now correctly stacks with Dog tags.
-Photon mine launcher, fixed attack speed tooltip.
-Photon mine launcher, reduced direct damage from 90 to 85.
-Drive-over skulls, now increases explosion range of Photon mines by 60% (as it was in 4.5)
-Ringtones for the deaf, silence duration reduced from 2 to 1.5 seconds.

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Smiles
-Base health reduced from 1650 to 1600.
-Trapper’s Hook, now checks with obstacles before enemies, making Smiles unable to connect the hook though walls and turrets.
-Snapper Trap, lifesteal effect reduced from 250 to 220, price increased from 175 to 195.
-Inscribed lighter, price increased from 125 to 185.

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Yuri
-Base health reduced from 1400 to 1350.
-Hubble’s lens, minimum damage increase reduced from +40% to +30%.
-Hubble’s lens, maximum damage increase reduced from +30% to +22%.
-Hubble’s lens, price reduced from 360 to 270.
-Falling acceleration and maximum falling speed reduced by 5%.
-Regeneration pod, healing per second reduced from 45 to 40 per stage.

Known Issues
The Shell Bombs upgrades of Snork Gunk are placed in the incorrect order in the in game shop and in the armory.


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 Post subject: Re: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 1:31 pm 
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Joined: Wed Aug 31, 2016 11:12 am
Posts: 7
Shouldn't Snork Gunk be automatically unlocked for people who own the base game before F2P update, because I don't have him unlocked and my friend didn't either (he bought him with awesome points)


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 Post subject: Re: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 2:04 pm 
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He was funny to play in beta because of the broken numbers (as all beta chars are), but you still didn't give him a good jump like we asked for so he's insanely unfun to play :/

Also has so many hook bugs exactly like swigs where he does no damage or slow

Spinning shells also just magically disappear if you use hook.. why?

Using sticky snail on the worm platform instantly kills yourself

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Last edited by Sam! on Tue Jul 17, 2018 2:44 pm, edited 1 time in total.

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 Post subject: Re: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 2:28 pm 
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Maarten wrote:
Shell bombs - Summon rotating shells around you that explode on contact.
Shell bombs - Summon shells and knock down your enemies.

Conch dunk may be?

Maarten wrote:
-Fixed an issue where players who stuck close to the top of Sentry’s totem while it was close to a turret would distract the turret, but not get hit.

That totem brings Sentry to SSSSS-tier of superiority :D
Like seriously, guys! These typos were corrected and put in notice even on comments of Steam Beta announcement(


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 Post subject: Re: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 2:30 pm 
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Joined: Thu Jun 11, 2015 1:32 am
Posts: 100
Has steam even applied the update for us yet because I'm not getting it

Also thanks for Sentry nerfs


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 Post subject: Re: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 2:33 pm 
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Mucha Lucha wrote:
Has steam even applied the update for us yet because I'm not getting it

I had no problems with it.

Image
That's quite unusual upgrade unlocking scheme.
1,3,6 are locked.


Last edited by Sevenecho on Tue Jul 17, 2018 3:01 pm, edited 1 time in total.

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 Post subject: Re: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 2:40 pm 
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Posts: 250
Chienergy wrote:
Shouldn't Snork Gunk be automatically unlocked for people who own the base game before F2P update, because I don't have him unlocked and my friend didn't either (he bought him with awesome points)


Only if you owned the all nauts pack, which you could have either bought or gotten automatically by having both expansions, if you don't have it, new nauts don't automatically unlock

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 Post subject: Re: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 4:11 pm 
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Sevenecho, that is said in OP;

Known Issues

The Shell Bombs upgrades of Snork Gunk are placed in the incorrect order in the in game shop and in the armory.

(Cant quote your message because Swords and Soldiers 2 doesnt like quoting).

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Can you make that under 255 characters so I can make it my signature?


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 Post subject: Re: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 4:14 pm 
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Quote:
-Moning star piercing, damage increasse reduced from 37% to 20%.


another typo


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 Post subject: Re: NOW LIVE: Update 4.7
 Post Posted: Tue Jul 17, 2018 6:17 pm 
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Joined: Mon Jan 16, 2017 2:37 pm
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Ha I KNEW it. His skin is a Clown. I was so sure that he was supposed to be a Circus upgrade naut but missed it. This confirms it. Only question is, if the Clown skin is the one that actually was supposed to be the normal skin as I thought, and cop skin an extra one.

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EgyptFalcon wrote:

Can you make that under 255 characters so I can make it my signature?


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