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 Post subject: update the game
 Post Posted: Tue Jan 22, 2019 7:59 am 
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Joined: Mon Nov 25, 2013 6:41 pm
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delete dizzy
remove blackmail
let yoolip cancel either ability by activating the other ability
buff coco's ball speed
redo rocket

it's a short list


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 Post subject: Re: update the game
 Post Posted: Tue Jan 22, 2019 9:44 am 
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how about not have the end of match sequence get stuck on a 2 minute timeout? set it to 15s and move on.


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 Post subject: Re: update the game
 Post Posted: Tue Jan 22, 2019 9:46 am 
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just set galactron to two minute rounds and hope for the best. its results are trash right now (given the player count). no sense in waiting 7 minutes for a mismatched game.


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 Post subject: Re: update the game
 Post Posted: Tue Jan 22, 2019 11:45 am 
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robochase6000 wrote:
delete dizzy
remove blackmail
let yoolip cancel either ability by activating the other ability
buff coco's ball speed
redo rocket

it's a short list


No.

robochase6000 wrote:
how about not have the end of match sequence get stuck on a 2 minute timeout? set it to 15s and move on.


They're currently working on it. Soon.

robochase6000 wrote:
just set galactron to two minute rounds and hope for the best. its results are trash right now (given the player count). no sense in waiting 7 minutes for a mismatched game.


No. Galactron has its logic on purpose. And timers are not just random numbers to make people wait longer. You can find more info in Joost's blog.

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 Post subject: Re: update the game
 Post Posted: Tue Jan 22, 2019 5:01 pm 
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Thanks but I've already read everything there is to read about galactron and probably all of joosts dev blog posts about nauts and networking.

I think in practice, galactron stops being helpful when the ccu dips too low. Unless you're willing to keep bumping the queue time up to ridiculous lengths. Which is a double edged sword of course because you'll eventually hit a threshold where swaths of your playerbase will say f this. I think we're pretty much at that point now (at least for off peak times)


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 Post subject: Re: update the game
 Post Posted: Wed Jan 23, 2019 5:16 pm 
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>buffing coco
lmao

>redo rocket
he would have been fine if he wasn't so overtuned at the start and then undertuned to hell

>remove black mail
no, it makes trick-up-your-sleeve an actually viable upgrade, the stick area isn't that big

>let yoolip cancel abilities with the other one
he needs a full rework on his abilities not a broken mechanic

>matchmaking changes
we need an actual playerbase for that


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 Post subject: Re: update the game
 Post Posted: Sat Jan 26, 2019 4:33 am 
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Remove Dizzy though.

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 Post subject: Re: update the game
 Post Posted: Sat Jan 26, 2019 5:25 pm 
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Quote:
They're currently working on it. Soon.


No they're not. For all I know they haven't worked on anything in the past 3 months.

This thread basicly has devs say they "fixed" it a half dozen times or so, when really they only repaired the server while leaving the 2 minute timer alone, thus the game runs into the same problem again every 2 weeks. The problem has existed since 2017.

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My wishlist: Start fixing bugs listed here https://www.awesomenauts.com/forum/viewtopic.php?f=13&t=36112


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 Post subject: Re: update the game
 Post Posted: Tue Feb 05, 2019 8:12 pm 
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Location: Confirmed, Sending Supplies
make the game f2p, that should fix it all

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 Post subject: Re: update the game
 Post Posted: Tue Feb 05, 2019 11:01 pm 
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Make the tutorial skippable ffs. I couldn't play with a friend last night because of it

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