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dll32
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Post subject: [USER TRACK] "SmurfLand Sky" by me:) ..::UPDATED::.. Posted: Thu Sep 22, 2011 7:29 pm |
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Joined: Thu Sep 22, 2011 6:52 pm Posts: 7
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Joost
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Post subject: Re: User Track "SmurfLand Sky" by me:) Posted: Sun Sep 25, 2011 4:04 pm |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
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Awesome, really cool! Very surprising theme for a Proun track, and nicely made!  Could you rename the track folder to "SmurfLandSky" instead of "NewTrack"? Otherwise the highscores for this track will clash with those for other tracks. I'll Tweet/Facebook/Blog about your track as soon as the name is fixed, so that some more people can find your track! 
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dll32
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Post subject: Re: [USER TRACK] "SmurfLand Sky" by me:) Posted: Mon Sep 26, 2011 6:44 pm |
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Joined: Thu Sep 22, 2011 6:52 pm Posts: 7
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Joost
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Post subject: Re: [USER TRACK] "SmurfLand Sky" by me:) Posted: Mon Sep 26, 2011 9:51 pm |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
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dll32
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Post subject: Re: [USER TRACK] "SmurfLand Sky" by me:) Posted: Tue Sep 27, 2011 12:24 am |
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Joined: Thu Sep 22, 2011 6:52 pm Posts: 7
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Joost wrote: Cool! I included an image from your track in my newest blogpost about Proun: http://blog.oogst3d.net. Thank you man! How do you think the track is do not need to change anything? Track is don't have any trouble? p.s. why I can't to reply you in "private message"? or why I cant compose new message?
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Joost
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Post subject: Re: [USER TRACK] "SmurfLand Sky" by me:) Posted: Tue Sep 27, 2011 7:33 am |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
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I think there are a couple of things you could improve: -The track is a bit overly bright now. You could use some more greys (like around 180 instead of 255) to fix that. Lightmaps with VRay would be even better, but that is kind of an advanced topic, I don't know how experienced you are with 3dsmax yet? -The cable has some pretty tight turns. Players can't see beyond such tight turns, so I usually try to make the cable a bit more smooth. PS. There is something wrong with the forum that makes every message wait for approval first. Gotta talk to our web guy and see if he can fix that. 
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dll32
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Post subject: Re: [USER TRACK] "SmurfLand Sky" by me:) Posted: Tue Sep 27, 2011 5:31 pm |
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Joined: Thu Sep 22, 2011 6:52 pm Posts: 7
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my knowledge of 3dsmax?:) I work with 3dsmax about 10 years:) I can make everything..  but! script for vray have some error:( i will try to fix it soon. I think this script do not support my 3dsmax (3ds max 2010 64bit)
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Joost
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Post subject: Re: [USER TRACK] "SmurfLand Sky" by me:) Posted: Tue Sep 27, 2011 6:43 pm |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
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Ah, nice!  It's probably the VRay version that is giving problems. They changed some names in scripts in a more recent version than I use. The solution is on this forum already, I think, somewhere.
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Bigguy11757
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Post subject: Re: [USER TRACK] "SmurfLand Sky" by me:) Posted: Fri Sep 30, 2011 1:36 pm |
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Joined: Mon Jun 27, 2011 8:08 pm Posts: 4
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This looks extremely awesome I wish I knew as much about 3Ds max as you do but alas still pretty epic track can't wait to see what else you some out with 
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dll32
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Post subject: Re: [USER TRACK] "SmurfLand Sky" by me:) Posted: Sat Oct 01, 2011 1:27 pm |
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Joined: Thu Sep 22, 2011 6:52 pm Posts: 7
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now I making some shadows for SmurfLand Sky. after I will done I want make some new track, but if anyone have idea what track you want to see please tell me, and if your idea is good I will made your track:)  see ya
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