Author |
Message |
Seikusa
|
Post subject: [USER TRACK] Custom Map Beta Cable Rats Posted: Sat Jul 09, 2011 2:47 am |
|
Joined: Sat Jul 09, 2011 2:34 am Posts: 5
|
|
 |
|
 |
Caaz
|
Post subject: Re: Custom Map Beta Cable Rats Posted: Sat Jul 09, 2011 3:41 am |
|
Joined: Sat Jun 25, 2011 3:09 pm Posts: 9
|
Trying this out now, I'll post a video if I can record while using Proun. (Something I haven't tried out yet...) -- Minutes later as I forget I was posting this message, Did the video! (Can record fine, woo.) Managed to beat your high score. (And whenever someone else starts playing, they'll beat me...) Once I'm done uploading or whatever, I'll put it up. I could probably beat my best score... HMM. Lighting makes some parts strange, but other than that it's a pretty great track. http://www.youtube.com/watch?v=H7EeqRi8czg
Last edited by Caaz on Sun Jul 10, 2011 9:57 am, edited 2 times in total.
|
|
 |
|
 |
Seikusa
|
Post subject: Re: Custom Map Beta Cable Rats Posted: Sat Jul 09, 2011 10:55 am |
|
Joined: Sat Jul 09, 2011 2:34 am Posts: 5
|
Yeah i properly need to get the vray plugin for 3ds max.
Furniture to be made: PC+ Monitor+Keyboard+Mouse. Items in the broad and in the big shelf. Bookshelf on the wall. Curtains. Chair. My Eguitar+ AMP. Blanket and pillow. Handle for windows.
Also need to change the scale of the textures. Questions for Joost: Is it possible to use a specific Depth of Field-distance for this map? Exactly what 3ds-Max texture- and notexture-effects are supported by Proun?
|
|
 |
|
 |
Joost
|
Post subject: Re: Custom Map Beta Cable Rats Posted: Sat Jul 09, 2011 11:21 am |
|
 |
Ronimo Team Member |
 |
Joined: Thu Apr 23, 2009 5:45 pm Posts: 8986
|
Awesome, cool idea to make a track in a room! Reminds me a little bit of Micro Machines, which is always a good thing!  The depth of field blur is not separately settable per level. You can play around a bit with the camera settings, though: Quote: camera_distanceBehindVehicle = 8 camera_FOVyDegrees = 44 camera_distanceBehindVehicle_boost = 8 camera_FOVyDegrees_boost = 60 camera_boostZoomSpeed = 0.5 As for materials: Proun simply supports one texture using UV mapping, and that's it. You cannot use any other material settings. There is a CRExtendedMaterial type, though, which you can use instead of Standard material in 3dsmax. This adds some extra options which you can use, but these are mainly to get more precise control over filtering and lighting.
|
|
 |
|
 |
Scottstimo
|
Post subject: Re: Custom Map Beta Cable Rats Posted: Tue Jul 12, 2011 12:55 am |
|
Joined: Sat Jun 25, 2011 4:40 am Posts: 7
|
Great idea, lol. I've always been a fan of the big stuff small person maps, like the Rats maps from TF2 or Counter Strike.
_________________ Hello~
|
|
 |
|
 |
Seikusa
|
Post subject: Re: [USER TRACK] Custom Map Beta Cable Rats Posted: Sun Jul 24, 2011 3:25 pm |
|
Joined: Sat Jul 09, 2011 2:34 am Posts: 5
|
@joost: how do i use the same modell for multiple instances in proun, dont wanna save 30 times the same bookmodell?
progress: pc, monitor, mouse, keyboard, books, planket and pillow finished also included speed booster for the longer distances.
|
|
 |
|
 |
Joost
|
Post subject: Re: [USER TRACK] Custom Map Beta Cable Rats Posted: Sun Jul 24, 2011 3:39 pm |
|
 |
Ronimo Team Member |
 |
Joined: Thu Apr 23, 2009 5:45 pm Posts: 8986
|
Once you have a new version online with these cool changes you describe, I'll Twitter+Facebook them to get lots more people to play your track!  Looking forward to seeing the newest version! Seikusa wrote: @joost: how do i use the same modell for multiple instances in proun, dont wanna save 30 times the same bookmodell? That's not supported, so you will have to export the same mesh 30 times. Are you aware that to save exporting time, you can choose to only export the selected models? So you don't need to export all those books every time.
|
|
 |
|
 |
Joost
|
Post subject: Re: [USER TRACK] Custom Map Beta Cable Rats Posted: Sun Aug 28, 2011 4:24 pm |
|
 |
Ronimo Team Member |
 |
Joined: Thu Apr 23, 2009 5:45 pm Posts: 8986
|
Since this forum topic doesn't have a screenshot yet, here's one:  
|
|
 |
|
 |
ElRavio
|
Post subject: Re: [USER TRACK] Custom Map Beta Cable Rats Posted: Mon Sep 26, 2011 10:31 pm |
|
Joined: Mon Sep 26, 2011 9:58 pm Posts: 12
|
Great track, seriously. I can't wait to play the "improved" room/track! 
|
|
 |
|
 |
grizzlybear
|
Post subject: Re: [USER TRACK] Custom Map Beta Cable Rats Posted: Wed Sep 28, 2011 7:02 pm |
|
Joined: Wed Sep 28, 2011 5:17 pm Posts: 1
|
Sorry to bump the thread , but I'm a bit stuck. Seikusa, I was wondering if you were able to get V-Ray working properly?
|
|
 |
|
 |
|