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Yooby
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Post subject: [USER TRACK] Cubed, check it out Posted: Mon Aug 01, 2011 5:58 pm |
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Joined: Mon Aug 01, 2011 5:38 pm Posts: 4
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ok i managed to finish the track. it came out pretty easy and short, but at faster speeds its got some challenge to it. download it below http://www.mediafire.com/?5fqobacescykdf5UPDATED: Changed the name to something original: Cubed. added a pic for ingame level select. And thats it for me for this game. Happy Gaming Pics:   also you can download the 3ds max file of this track to improve upon it if you want. http://www.mediafire.com/?knybzlimbxj7y8c
Last edited by Yooby on Thu Aug 04, 2011 1:00 am, edited 3 times in total.
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Joost
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Post subject: Re: [New Track - In Progress] Adobt and finish this track Posted: Tue Aug 02, 2011 8:38 am |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
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Cool! You should really put an exporter version online, though, since this way hardly anyone can play it.
To make the textures work, you should copy them to the folder where the track has baan exporter (Proun\Tracks\NewTrack).
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Yooby
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Post subject: Re: [New Track - In Progress] Adobt and finish this track Posted: Tue Aug 02, 2011 9:15 pm |
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Joined: Mon Aug 01, 2011 5:38 pm Posts: 4
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Im having problems with making lines, only part of the line shows up in game and it freezes if u continue on. This seems to happen after modifying the track.
again im really not very good with 3dsmax, hardly ever used it. Would be nice if there was plugins for blender. Thats a great 3d modeling app in my opinion.
Also placing the textures in the folder didnt show texs ingame. I applied them correctly on 3dsmax.
btw im using 3dsmax 2011 if that makes a difference.
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Yooby
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Post subject: Re: [New Track - In Progress] Adobt and finish this track Posted: Wed Aug 03, 2011 6:15 am |
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Joined: Mon Aug 01, 2011 5:38 pm Posts: 4
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nvm i figured it out. updated the first post with the track for users to try.
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Joost
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Post subject: Re: [New Track] check it out Posted: Wed Aug 03, 2011 8:42 pm |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
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Could you rename the track's folder to something other than "NewTrack"? As it is now, the highscores for this track will mix with the highscores of other custom tracks. If you can think of a unique name for your track, than that name will also be used by the highscores server.
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Yooby
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Post subject: Re: [New Track] check it out Posted: Thu Aug 04, 2011 1:01 am |
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Joined: Mon Aug 01, 2011 5:38 pm Posts: 4
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Name have been updated. new link on original post.
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pianobadger
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Post subject: Re: [New Track] check it out Posted: Fri Aug 05, 2011 7:15 am |
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Joined: Sat Jul 23, 2011 5:57 am Posts: 3
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I really enjoyed your track. Thanks!
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marcosrv
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Post subject: Re: [USER TRACK] Cubed, check it out Posted: Sat Aug 06, 2011 6:16 am |
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Joined: Sat Aug 06, 2011 6:09 am Posts: 1
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I'm unable to finish the track. At a certain point the "end of race" message appears before completing the lap and the game freezes. And some cubes really need a border, they blend too much with the black background. Wouldn't be better a white BG, or anything brighter?
Besides that, great concept.
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Joost
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Post subject: Re: [USER TRACK] Cubed, check it out Posted: Sat Sep 10, 2011 4:34 pm |
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Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 8990
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I have put a new patch for Proun online (v106), which should fix the problem with this track that you automatically finished and/or crashed randomly in the middle of the race. Quite a stupid error in my code, actually, but it turned out to be in code that I wrote 6 years ago, so I do have an excuse...  Hope it works now!
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CrankyStorming
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Post subject: Re: [USER TRACK] Cubed, check it out Posted: Mon Oct 17, 2011 7:27 pm |
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Joined: Mon Oct 17, 2011 7:25 pm Posts: 1
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I can complete the level fine, but a part of the line is invisible between the red and green bordered cubes.
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