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 Post subject: [GAMEMODE] Flawless' Base Defense
 Post Posted: Fri Dec 19, 2014 9:55 pm 
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Joined: Mon Sep 02, 2013 5:16 pm
Posts: 1605
Location: Dænmårk
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The inspiration source:
Joost wrote:
I think a defence mode based on AI would be much more interesting than one based on ASM. With AI you can make for example a wave of ten Froggy's who constantly Whirlwind and don't use any another skills, weird things like that. With the amount of characters, skills and upgrades the game currently has this could make for an excellent defence mode. This is also much more fun and varied than just upgrading the strength and count of the droids with each wave.



How to play:
The objective is to keep the base alive for as long as possible.
You will encounter an endless amount of waves of bots trying to destroy your base.
The more persons you're playing with, the harder the nauts, but the easier the teamwork.
Can you survive?

VERY OLD PREVIEW

Installation
- Download the file.
- Place all files (not the .rar file) in Awesomenauts/Data/BehavioursCustom
(Make sure the folder has no other .xml files in it, while doing so)

How to customize your game
Maximum amount of bots per team = 1
Droid respawn rate = x0
Turrets = [UNCHECK]
Shop available anywhere = [CHECK]
Custom respawn times = [CHECK]
Increase respawn time per 100 solar earned = x0
Load modded A.I.s for bots (if available) = [CHECK]

RULES:
All maps work, but I still recommend AI Station 404 for best result
Stay on Red team
Max 3 players
The host must NOT leave!

DOWNLOAD

Bugs:
- When a large enough amount of bots has spawned, some may appear invisble to anybody but the host. (Unfixable)

Thanks to all the people who have helped me:
- Ignotis
- Hurleybird
- GreenLuma
- Sir Emo Tarquin Death Chappington
- TheMesp
- Blue
- Chaorace
and more people of the Awesomenauts Community


Last edited by FlawlessHair on Fri Mar 10, 2017 4:10 pm, edited 60 times in total.

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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Fri Dec 19, 2014 10:47 pm 
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Joined: Wed Jul 30, 2014 3:15 pm
Posts: 1160
Location: 3 miles under in a text file
Very fun! You did an excellent job yet again, Flawless. For future players, I recommend keeping your distance from the Genji waves. It's very easy to get stuck in an infinite cocoon loop, if you aren't careful.

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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sat Dec 20, 2014 4:36 am 
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Joined: Wed Dec 10, 2014 2:56 am
Posts: 42
Location: United states, Oregon
Does it still work if I have the voltar the summoner In the behaviors folder? Or do I have to move that to a backup folder

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Just a 15 year old Trying to find my way....By playing video games :)


Last edited by VictinisClaw on Sat Dec 20, 2014 4:45 am, edited 1 time in total.

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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sat Dec 20, 2014 4:43 am 
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VictinisClaw wrote:
Does it still work if I have the voltar the summoner I the behaviors folder? Or do I have to move that to a backup folder


You must only have this mod in your folder


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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sat Dec 20, 2014 4:45 am 
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Location: United states, Oregon
FlawlessHair wrote:
VictinisClaw wrote:
Does it still work if I have the voltar the summoner I the behaviors folder? Or do I have to move that to a backup folder


You must only have this mod in your folder


I see. Thank you.

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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sat Dec 20, 2014 5:27 am 
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Joined: Tue Sep 23, 2014 10:50 am
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I love it! :thumb:
Beaten by the leon&clone army lol :leoneyes: :leoneyes: :leoneyes: :leoneyes:


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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sat Dec 20, 2014 2:27 pm 
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ParkZ wrote:
I love it! :thumb:
Beaten by the leon&clone army lol :leoneyes: :leoneyes: :leoneyes: :leoneyes:


haha. The invisibility is really awesome :)


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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sat Dec 20, 2014 3:17 pm 
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Location: United states, Oregon
Well I just broke the minigame I stacked mines near the totems to where they would kill the blocking totems when the bots ran into them and killed the base...Still I love the mod though really fun breaking it isn't as fun as doing what im supposed to though. :P

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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sat Dec 20, 2014 3:22 pm 
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Location: Dænmårk
VictinisClaw wrote:
Well I just broke the minigame I stacked mines near the totems to where they would kill the blocking totems when the bots ran into them and killed the base...Still I love the mod though really fun breaking it isn't as fun as doing what im supposed to though. :P


What do you mean destroy the base?
Did you destroy the enemy base? And how did you have bots on your team?
Did you not set maximum amount of bots to 1?


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 Post subject: Re: [GAMEMODE] Flawless' Tower Defence
 Post Posted: Sun Dec 21, 2014 6:51 am 
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Joined: Mon Jun 16, 2014 5:42 am
Posts: 1672
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This mod is crazy fun, me and my friends managed to get to 44 minutes! :thumb:

But the game crashes when trying to view replays of it. Also no Yuri or Ted bot? :huh:


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