Register    Login    Forum    Search    FAQ Awesomenauts



Post new topic Reply to topic Go to page 1, 2, 3, 4  Next

Author Message
 Post subject: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Thu Jul 02, 2015 1:06 am 
Offline
User avatar

Joined: Mon Sep 02, 2013 5:16 pm
Posts: 1605
Location: Dænmårk
Image

Avoid everything.
Stay alive for as long as possible.

PREVIEW by Skip

Installation:
- Download the file.
- Place all files (not the .rar file) in Awesomenauts/Data/BehavioursCustom
(Make sure the folder has no other .xml files in it, while doing so)

How to customize the game:
Maximum amount of bots per team = 1
Droid respawn rate = x0
Critter respawn rate = x0
Turrets = [UNCHECK]
Shop available anywhere = [CHECK]
Starting Solar = 5000
Custom respawn times = [CHECK]
Increase respawn time per 100 solar earned = x0
Load modded A.I.s for bots (if available) = [CHECK]

Map
AI Station 404

Rules
Max 3 players.
Must be on Red team.
Host cannot leave.

Timer - v1.4 or higher
Yes! A timer. You can now check how long you lasted after the round has ended. All you have to do is to go to the beacon close to the spawn of the red hummingbirds.
Image

DOWNLOAD


Last edited by FlawlessHair on Sun Aug 30, 2015 12:32 am, edited 7 times in total.

Top 
 Profile  
 
 Post subject: Re: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Thu Jul 02, 2015 1:53 am 
Offline
User avatar

Joined: Wed Jul 30, 2014 3:15 pm
Posts: 1160
Location: 3 miles under in a text file
Very fun! The only problem I found had to do with Gnaw. His spit never actually fell through platforms when placed. Perhaps you meant to give him drip spit?

_________________
"If it works well the first time, something is really, really wrong."

Veanko wrote:
Ignotis the hedgehog confirmed


STEAM


Top 
 Profile  
 
 Post subject: Re: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Thu Jul 02, 2015 1:56 am 
Offline
User avatar

Joined: Mon Sep 02, 2013 5:16 pm
Posts: 1605
Location: Dænmårk
Ignotis wrote:
Very fun! The only problem I found had to do with Gnaw. His spit never actually fell through platforms when placed. Perhaps you meant to give him drip spit?


Yup. It's a problem I haven't been able to fix yet...
He has the upgrade though.


Top 
 Profile  
 
 Post subject: Re: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Thu Jul 02, 2015 2:25 am 
Offline
User avatar

Joined: Wed Jul 30, 2014 3:15 pm
Posts: 1160
Location: 3 miles under in a text file
FlawlessHair wrote:
Ignotis wrote:
Very fun! The only problem I found had to do with Gnaw. His spit never actually fell through platforms when placed. Perhaps you meant to give him drip spit?


Yup. It's a problem I haven't been able to fix yet...
He has the upgrade though.


Huh. I wonder if Acid Spit's upgrades are tied to Gnaw. In that case, drip spit wouldn't work when Gnaw was dead. Perhaps you could try keeping him alive and see if it works? If not, it's also worth making sure the upgrade name is right. Ronimo may have changed it to something different from in the spreadsheet when they did the Gnaw rework.

_________________
"If it works well the first time, something is really, really wrong."

Veanko wrote:
Ignotis the hedgehog confirmed


STEAM


Top 
 Profile  
 
 Post subject: Re: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Thu Jul 02, 2015 2:27 am 
Offline
User avatar

Joined: Thu Aug 08, 2013 12:59 am
Posts: 1597
Oh wow, this is really cool


Top 
 Profile  
 
 Post subject: Re: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Thu Jul 02, 2015 11:40 am 
Offline
User avatar

Joined: Mon Sep 02, 2013 5:16 pm
Posts: 1605
Location: Dænmårk
Ignotis wrote:
FlawlessHair wrote:
Ignotis wrote:
Very fun! The only problem I found had to do with Gnaw. His spit never actually fell through platforms when placed. Perhaps you meant to give him drip spit?


Yup. It's a problem I haven't been able to fix yet...
He has the upgrade though.


Huh. I wonder if Acid Spit's upgrades are tied to Gnaw. In that case, drip spit wouldn't work when Gnaw was dead. Perhaps you could try keeping him alive and see if it works? If not, it's also worth making sure the upgrade name is right. Ronimo may have changed it to something different from in the spreadsheet when they did the Gnaw rework.


I talked to Nodja, and he showed me the names for the upgrades in the current beta. MawSpitMore1


Top 
 Profile  
 
 Post subject: Re: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Thu Jul 02, 2015 3:36 pm 
Offline
User avatar

Joined: Mon Sep 02, 2013 5:16 pm
Posts: 1605
Location: Dænmårk
UPDATE v1.1

- Gnaw's spit now drips properly. (All I had to do was keep him alive)
- Added snare and damage upgrades to Scoop's hammer. (He also stays alive longer so that the upgrades actually toggle)
- Added Nibbs. She spawns in the middle and uses flamethrower to make you feel less safe.
- Made the teleport beacon invisible, to avoid confusion.

UPDATE v1.2

- Nuke now detonates at random.
- Added a slow, following, raging Ayla, to keep you on your toes.
- Added a visible beacon when max difficulty has been reached.

It's pretty hard now.


Top 
 Profile  
 
 Post subject: Re: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Fri Jul 03, 2015 4:56 am 
Offline
User avatar

Joined: Sat Feb 08, 2014 8:02 pm
Posts: 2670
Location: Massachusetts, where weather is as unpredictable as a laggy Clunk
You've done it again! I definitely feel that you deserve a golden duck for all this work you put into these mods that really change the game! :thumb:

Has a dev or employee of Ronimo ever commented on this or one of your other crazy game-modes yet?

_________________
Mains RANDOM

Dice emoticon when?
Random Dice leaderboard icon pleaaaaaase
Steam!


Top 
 Profile  
 
 Post subject: Re: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Fri Jul 03, 2015 9:34 am 
Offline
User avatar

Joined: Mon Sep 03, 2012 4:05 pm
Posts: 3315
Location: Melbourne, Australia
interesting.
too bad that droid has to relive his death over and over again :tear:

_________________
TigerKirby215 wrote:
People in L3 are a very tough challenge. So one can easily assume L1 live in insane asylums & have nothing to do other than play nauts, or hack
Quote:
Frankie3nig has been permabanned by Sony 0


Top 
 Profile  
 
 Post subject: Re: [GAMEMODE]Flawless' Bulleth-AI-ll
 Post Posted: Fri Jul 03, 2015 12:51 pm 
Offline
User avatar

Joined: Mon Sep 02, 2013 5:16 pm
Posts: 1605
Location: Dænmårk
Dr. DaMan wrote:
interesting.
too bad that droid has to relive his death over and over again :tear:


It was the only way I could make the enemies target something static.

Bacon Bomb wrote:
You've done it again! I definitely feel that you deserve a golden duck for all this work you put into these mods that really change the game! :thumb:

Has a dev or employee of Ronimo ever commented on this or one of your other crazy game-modes yet?

Haha, thanks. They have, yep. And they seem to enjoy them, which is awesome!


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic Go to page 1, 2, 3, 4  Next