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 Post subject: Re: Random Naut Chooser [0.5]
 Post Posted: Wed Mar 11, 2015 7:58 pm 
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Gifte wrote:
I might be or not be biased on how I draw Skolldir on how frustrating for me is to play him with a controller :roll:
Image


No I meant "Sklldir"
I think you forgot a letter somewhere :think:

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 Post subject: Re: Random Naut Chooser [0.5]
 Post Posted: Wed Mar 11, 2015 8:07 pm 
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Reifiui wrote:
No I meant "Sklldir"
I think you forgot a letter somewhere :think:


:lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar: :lolstar:

:lolstar: WHYDIDN'TINOTICETHAT :lolstar:

I think it might be that the font doesn't support the crossed o, I'll fix it next time I get around this thing, thanks for reporting ohgod, Im choking

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Gifte wrote:
Got some time to update this, been really busy burning stuff with Nibbs! :cocoon:

One of the new additions is great, because you can now set the maximum chances to be 1, that way you can make marathons through everynaut and they won't appear again until you have played 'em all! :glasses:


Version 0.5 is here!

> Added Nibbs to the cast! *Roaarrr!*
Image
> You can now change the Maximum value of chances to get a naut (4 in previous versions)
> Included "Reset" button

:redcheer: >> Download it << :bluecheer:

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 Post subject: Re: Random Naut Chooser [0.5]
 Post Posted: Thu Mar 12, 2015 10:14 am 
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Could you provide the source code of the program? :monkey:

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 Post subject: Re: Random Naut Chooser [0.5]
 Post Posted: Thu Mar 12, 2015 1:02 pm 
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r0estir0bbe wrote:
Could you provide the source code of the program? :monkey:


It's a little embarrassing question to reply :oops: , but for speed's sake this little program was made using GameMaker. It still has its code part which I already shared with SirEmo in this GoogleDoc

That is the main random_naut selection code, I am excluding the rest of object's code because it is really straight forward thing (just decreasing chances or banning nauts). I hope that's good enough for ya :scoop:

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 Post subject: Re: Naut Randomizer [0.5.1]
 Post Posted: Fri Jul 10, 2015 4:36 pm 
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Version 0.5.1 changes:
> Changed name from "Random Naut Chooser" to "Naut Randomizer" for shortness
> Added Rocco to the cast! *Coo coo!*
> Fixed that sometimes banned nauts were not saved properly
> Fixed that Skolldir had no "o" :(

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>> Get the latest version <<
-------------------------------------------------------

On a different note, I had more plans for the next version 0.6 hopefully playing nauts with Rocco do not distract me from doing it :drool:

Planning/Experimenting for 0.6:
> Procedurally random builds
(So you do not get rubbish builds with no real potential (at least one dmg upgrade per row apart from utility!)

> Porting to Mac, Linux & Android
(Since last sales we got the chance to get the modules! So people could have their randomizer thingy on the phone while playing)

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 Post subject: Re: Naut Randomizer [0.5.1]
 Post Posted: Fri Jul 10, 2015 6:48 pm 
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Gifte wrote:
Image

You somehow managed to turn someone as epic as Rocco into something cutesy :kiss:

Gifte wrote:
> Fixed that Skolldir had no "o" :(

Best bug fix ever. (Not as good as the patchnotes ran through bad translator.)

Anyways, good work :thumb:

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 Post subject: Re: Naut Randomizer [0.5.1]
 Post Posted: Fri Jul 10, 2015 8:34 pm 
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It should be called RandoNaut.


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 Post subject: Re: Nauts Randomizer [0.6]
 Post Posted: Wed Sep 09, 2015 10:21 am 
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>> Download Version 0.6 here! <<

Version 0.6 changes:
> Added Ksenia to the cast! *Time to dress the hair!*

> New feature: Semi-Randomized builds! , tired of getting the most rubbish builds when randoming? (I bet not) Well say no more! Semi-randomized builds work in a way that you get at least one cool upgrade in each row! By getting one mandatory upgrade, one non-mandatory and a fully randomized last upgrade! You can easily by randomizing builds check which are which, the inner list will probably be edited to a better set of mandatory upgrades so if you have any suggestions feel free to throw them at me!

> Added Web version, not optimal but functional

-------------------------------------------------------------
As side note, Mac and Linux exports were attempted but got an issue with them, instead I have made the web version as a quick alternative to windows only.

Also would love seeing people trying out the Build randomizer in-game! :ayla: Might expand it on a future to support bans and locks.

Bets wrote:
It should be called RandoNaut.

At first I read "RamboNaut" and giggled, then realized I read wrong. For the time being I'm sticking to "Nauts Randomizer"

Bacon Bomb wrote:
Best bug fix ever. (Not as good as the patchnotes ran through bad translator.)

Should I get my google translator skills? :chew:

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Last edited by Gifte on Wed Sep 09, 2015 4:09 pm, edited 1 time in total.

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 Post subject: Re: Nauts Randomizer [0.6]
 Post Posted: Wed Sep 09, 2015 12:20 pm 
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Location: Grenoble, France
Why didn't I find this before ? :)

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 Post subject: Re: Nauts Randomizer [0.6]
 Post Posted: Wed Sep 09, 2015 1:12 pm 
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The web version is really cool. Very accessible now :party:
But, there is no mute option :rocco: Aaaaaaah
(I realised after I may have set a macro to press the spacebar 100 times a second...ow)


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