Register    Login    Forum    Search    FAQ Awesomenauts

Post new topic Reply to topic

Author Message
 Post subject: Making AI Objects controll Map Elements
 Post Posted: Sat Feb 11, 2017 4:59 pm 

Joined: Sat Nov 16, 2013 4:29 pm
Posts: 107
What is the best/easiest way to do this?

For example, in the map I am making, there is a solar boss room with only one way in and two ways. those two ways out are portals that lead to some kinda of death room. (it is escapable but difficult and time consuming) I want to make it so that when the solar boss in the room is killed, the room forces the team that did not kill the solar boss into the death room, and makes some kind of escape for the team that did kill the solar boss.

I was think that I shud make some offscreen AI Object and 2 Offscreen Buttons. The AI would dectect who killed the solar boss then spawn a critter on one of the buttons. Then the buttons will move a Team wall to push out the losers.

Is there an better/easier way to do this?

 Post subject: Re: Making AI Objects controll Map Elements
 Post Posted: Sun Feb 12, 2017 10:21 am 
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8992
Pressing buttons by spawning creeps is indeed a good workaround for a lot of things right now. I should make something to allow pressing buttons directly from AI... :leoneyes:

Display posts from previous:  Sort by  
Post new topic Reply to topic