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 Post subject: List of glitches & issues
 Post Posted: Fri Dec 12, 2014 2:03 pm 
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Joined: Wed Jul 17, 2013 4:16 am
Posts: 810
!! I stopped playing the game so this list won't be updated !!

New list of glitches & issues

These bugs/issues are in patch 4.3.3
Red means they are serious/have game-changing potential
Orange means they are somewhat serious
Yellow means they are rather negligible/only graphical
* = ancient bug, probably has been in the game forever

I classified them as such according to my personal liking.
I might update this list as new patches come out.


Jump Height bug *
Source: https://www.awesomenauts.com/forum/viewtopic.php?f=13&t=50853 , viewtopic.php?t=48850 , viewtopic.php?f=13&t=38846&p=537067&hilit=jump#p537067 , viewtopic.php?f=13&t=45354&p=632545&hilit=jump+height#p632545 , viewtopic.php?f=13&t=40464&hilit=jump+height&start=10
Certain characters can sometimes barely jump onto a platform, sometimes they can't. It seems to depend on your framerate, and it adds a huge element of luck to the game. For example, Swiggins can only sometimes jump up the bottom hide area in Aiguillon (no boots).


Replay mode, seeking is broken
Source: https://www.youtube.com/watch?v=sCx_XI-UkoM , http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=49562
Using the seek bar can cause the replay to stop fetching new data, rendering the mode unusable. It will only fetch data again once some time has passed (a few minutes). Once this issue occurs, starting to watch a new replay will bring up a special screen that says that it's downloading the replay data. It will, however, not actually manage to download anything.


Skolldir's deflect doesn't work
Source: http://www.awesomenauts.com/forum/viewtopic.php?p=721882#p721882
Skolldir's deflect punch doesn't work at all.


Random reconnect triangle
Source: MatchId F3WQK60 8:32, red Skolldir + has been seen on multiple occasions
Your character may freeze at a very inopportune time for no apparent reason, with the reconnecting triangle graphic on top, lasting for 1~3 seconds. This happens even when your internet connection is fine. Possibly due to faulty connection between players or player/host.


Penny charge bar bug
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=51072
Penny's charge bar will sometimes indicate to other players that no charges are present, despite there actually being charges present.


Starstorm Teleporter nullifies damage and health
Source: http://awesomenauts.com/forum/viewtopic.php?f=13&t=46539
When moving through the teleporter on the Starstorm map, you are proof to damage for 1 frame. But you can also not receive healthpacks during that frame. Notably, you can survive Chucho's sticky bomb if you move into the teleporter at the right time. And you sometimes can miss a creep health pack if you move in at a bad time. This aspect of the teleporter seems unintentional.


Lockout when on the data download screen
Source: viewtopic.php?f=13&t=49572
If you are on the "loading replay data" screen - which appears usually in tandem to the "Replay mode, seeking is broken" issue - and the matchmaking timer reaches 0:00, you will be locked out immediately.


Obtaining match results takes 2 minutes
Source: viewtopic.php?f=13&t=50396&p=720593#p720593
Sometimes the game will tell that it takes longer than usual to get the match results. It will attempt to collect it for 2 minutes, and the user doesn't have the option to skip this screen, preventing them from playing the next match sooner.


Creeper Clunk skin is sometimes unavailable even when unlocked
Source: https://www.awesomenauts.com/forum/viewtopic.php?f=13&t=50653
Sometimes the skin is available, sometimes it is not. The condition for this is unknown to me.
(Note: Might have been fixed. Still waiting to see if it arises again.)


Scoop's hammer instantly explodes
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=50993
If you throw hammer between platform and solid ground, it will disappear immediately.


Nibbs moves while doing fire breath
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=48928&start=10
Under certain circumstances, Nibbs will move around while doing fire breath.


Wall momentum bug *
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=38860
Under certain circumstances, you can be bump into a wall even though you are moving away from it.


Hidden minigame can be dragged onto menu buttons/offscreen
Source: viewtopic.php?f=13&t=50910
When the hidden minigame (which can be accessed by queuing and then clicking a tiny button above your Awesomepoints total) is shown but not currently running, you can drag it around with your mouse cursor. You can also drag it offscreen or onto the top menu bar. If placed there, then clicking "Go" won't start the minigame but instead open the corresponding sub menu, which closes the minigame. These issues reduce user-friendliness.


Audio settings ignored
Source: viewtopic.php?f=13&t=50933
If you watch the intro cinematics and cancel out of them, then the game will turn on background music in spite of your audio settings. This lasts until you go to the settings screen.


Unreadable text when queuing while in replay mode
Source: viewtopic.php?f=13&t=50904
The green text that tells how much time until the match starts is too small.


Invisibility cloud doesn't turn you invisible
Source: https://www.awesomenauts.com/forum/viewtopic.php?f=13&t=50825
If you are Vinnie with invisiblity on smoke screen and use it while touching a bouncer, the cloud will not turn you invisible since you are moving too fast. This seems unintentional.


Black lines in background in tutorial 2
Source: viewtopic.php?f=13&t=50283
If you move around and look closely, you can spot black lines in the background in tutorial level 2.


Many droids in 'try' level
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=50943
In the 'try' level, droids can stack up infinitely if you destroy the enemy turret and the enemy droids repeatedly. This may lead to performance issues. This issue was supposed to be fixed in patch 4.3 but it wasn't.


Erroneous text in droppod parts tooltip
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=50977
In the armory, in the droppods section, the tooltip for the droppod parts balance mentions that "this level unlocks droppod parts". However, there is no context so it's unclear what level the text is referring to.


999 ping *
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=46750
On very rare occasion, a player will show up in the scoreboard as having constant 999 ping to you when it's actually less.


Pyromancer Smiles skin is very small on the post-match screen
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=51105
The Pyromancer Smiles skin shows up at a very small size after a match.


Cooldown circle resets itself
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=51062
At seemingly random times, the cooldown circle graphic - that shows in the bottom skill dock behind a used skill - will reset. That means it will start going around in a circle anew.


Wrong teammate DoT
Source: http://www.awesomenauts.com/forum/viewtopic.php?f=13&t=51083
When a teammate arrives in the healing area with a DoT-infected health bar, the DoT part of the healthbar will not go away right away.


Old list of glitches & issues

  • This is not updated anymore!
  • Link (still incomplete)
  • This list was created after patch 3.2.3 (current).
  • Feel free to suggest/request bugs or changes to the list.

to be added later:
- bug: reconnect glitch
- bug: 999 ping glitch
- bug: bots have more solar than they should
- bug: solar piece inconcistency between players
- bug: host can kick everyone from the game (exploit)
- bug: sound makes game lag
- bug: custom match health multiplier and pills inconsistency(? needs confirm)
- bug: game lags when player joins session
- design: TNT, booming bullets, fragmenting shells don't work on starstorm map's base roofs
- design: joining lost games
- design: hud elements/minimap can obscure your view
- design: game elements that suddenly appear/disappear
- design: healthpacks can't be denied to enemies
- design: players never start matches simultaneously
- design: bots dominate too much



Ancient list of glitches & issues

  • Link (page size ~20 MB)
  • This list was created after patch 2.2 (or so) and was discontinued after patch 2.11.
  • Please note that this list is outdated (August 2015) and the explanations on the glitches/issues are based on my personal opinions. This list is only preserved for curiosity's sake and changes suggested to the list will now be ignored.


Last edited by mugg1991 on Sat Oct 14, 2017 10:41 am, edited 40 times in total.

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 Post subject: Re: List of glitches & issues
 Post Posted: Mon Dec 15, 2014 9:51 am 
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Joined: Fri Sep 05, 2014 11:18 am
Posts: 282
I passed the list on and we will take a look if there is any issues we don't have on our list yet.
Thanks for this effort! It might be of great use!


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 Post subject: Re: List of glitches & issues
 Post Posted: Wed Dec 31, 2014 4:11 pm 
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Joined: Wed Jul 17, 2013 4:16 am
Posts: 810
Since the time I made this topic I have made new entries:
-Wall Leaning Glitch
-The Last Pieridae Transformae Glitch
-Raelynn Snipe while teleporting
-Ayla Evil Eye while Rage
-Ted Machinegun Graphical Glitch
-4 vs 3 Glitch
-Summoning objects past the enemy barrier
-Solar piece inconsistency between players
-Glitched Join
-Timerift loop

This entry was fixed in patch 2.8:
-Timerift interaction with platforms


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 Post subject: Re: List of glitches & issues
 Post Posted: Sun Jan 11, 2015 3:52 pm 
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Changed:
- Froggy G Splashdash Cancel Glitch: This happens with Penny's Pounce too so changed info.
- Destroyed Match Glitch: This glitch used to happen only once every few months or so. Since 2.7/2.8, this glitch happens about 3 times a day. So I changed the frequency info to "common".

Added:
- Character Select Screen glitches (which are glitches relating to changing the selected character or leaving the character select screen after the game already decided a random character)

Fixed:
- Healthpack icons are wrong on AI station 205's minimap


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 Post subject: Re: List of glitches & issues
 Post Posted: Sun Jan 18, 2015 1:26 pm 
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Added:
- Superdroid getting stuck on Aiguillon
- Key not registering in the ingame chat (When I press "P", it sometimes doesn't register)
- Clunk Explode while teleporting

I made forum topics for the first two.


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 Post subject: Re: List of glitches & issues
 Post Posted: Sun Jan 18, 2015 8:58 pm 
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mugg1991 wrote:
- Key not registering in the ingame chat (When I press "P", it sometimes doesn't register)

Are you sure that's not an issue with your keyboard? I've encountered sub-optimal register rates for certain keys before, and it's usually resolved by updating the drivers.

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 Post subject: Re: List of glitches & issues
 Post Posted: Fri Mar 20, 2015 11:57 am 
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Quote:
Are you sure that's not an issue with your keyboard? I've encountered sub-optimal register rates for certain keys before, and it's usually resolved by updating the drivers.


I don't think it's an issue with my keyboard. I can write up text perfectly fine outside of the game. But inside the game, I would type lines like "nice snie" or "shut u" instead of "nice snipe" or "shut up". If it's a driver related problem, I don't really know what to do about it.

Added:
- Objects falling through platforms (Thrown timerifts, gnomes, spit...)
- Wormtrap abuse (Sorona worm can be used to destroy red droids while leaving blue ones)
- More weedlings than possible (if Gnaw dies by "nothing", although this is not really a problem anymore now. According to Dennis, this problem has been logged by the dev team but probably won't be looked at due to the timelimit on weedlings)
- Not losing invisibility
- Silent music (After an error message pops up, background music goes silent)
- Can't quit lobby screen (which sometimes can be a hindrance)

Removed:
- Duplicate entry for Ted's Airstirke launcher pushes you
- Timerift loop (FIXED, multiple timerifts no longer affect each other)
- Platform glitch (seems FIXED)

Changed:
- 4vs3 glitch, added a link to a forum topic for a 5vs3 occurence
- Multiple hit glitch, added videos


It's not 100% confirmed yet, but 2.9 seems to mark the patch where the dreaded Platform dropability glitch (not to be confused with the platform quickdrop glitch) was fixed. This fix happened after players complained about being stuck when a totem overlapped a platform. I went through the spots in this video and the platform bug doesn't happen anymore.


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 Post subject: Re: List of glitches & issues
 Post Posted: Fri Mar 20, 2015 11:58 pm 
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Joined: Thu Jan 30, 2014 6:30 pm
Posts: 172
Location: Rallfo's Place
Wow! Maybe Ronimo should open up their bug tracker to community help like Introversion do :thumb:

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 Post subject: Re: List of glitches & issues
 Post Posted: Thu Apr 09, 2015 8:10 pm 
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Added:
- Clunk Double Fate Pete Glitch

Changed:
- Quick Fall Glitch, changed Frequency from common to rare because I haven't seen this lately.
- Aiguillon Map Design, forum topic added
- Latejoining, fourth forum topic added
- Joining lost games, slightly rephrased the description

Fixed:
- Reporting Players for language, fixed by profanity filter I guess..
- Ai station 205 Fire hazard, removed because of lack of significance
- Ai station 205 platform glitch, fixed
- Games that drop early should be restarted automatically, removed because it was more wishful thinking than an actual problem.. This doesn't fit in a list where the focus is on glitches and problems.
- Scoop's Hammer hitbox, removed because of lack of significance. If the hitbox was changed at any time, I didn't even notice it...


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 Post subject: Re: List of glitches & issues
 Post Posted: Sun May 31, 2015 9:34 pm 
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Added "Lag when music changes" entry.

I still don't bother rewriting entries or updating "Last seen" info. I have made my points clear enough.


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