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 Post subject: minigame, unwinnable situations
 Post Posted: Tue Sep 05, 2017 9:45 am 
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Joined: Wed Jul 17, 2013 4:16 am
Posts: 810
If you select a Manta-themed droppod and play the hidden minigame, and use your skill to slow down incoming rockets, then the next wave of rockets will almost certainly align poorly and leave no way to go around/dodge. Just felt like pointing this out. Basicly renders the slowness skill useless.

I get that this is just supposed to be a little minigame, so probably not worth looking into much...


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 Post subject: Re: minigame, unwinnable situations
 Post Posted: Tue Sep 05, 2017 1:09 pm 
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Joined: Tue Mar 24, 2015 6:11 pm
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Location: A bunker in prep for the first AI war
this only happens if you do it before or during the first 10 or so rockets

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