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 Post subject: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 3:36 pm 
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New patch just went live!
Patch 1.4
6-9-2012

New features
- Removed the time you were required to wait before being able to open the Shop while waiting for the Droppod to launch.
- Graphics in the main menu have been updated.

Character balance/fixes
Froggy G
- Cooldown of Splash Dash has been increased from 6 sec to 7 sec.
- The recovery time of Splash Dash is no longer reduced by upgrades that reduce the cooldown of the ability.
- The recovery time of Splash Dash is increased slightly by upgrades that increase the Stun Duration of the ability.
- Can't Touch This (Tornado Move) will no longer protect Froggy G. from status effects such as blind, stun and snare. Stun and snare effects will now interrupt Tornado Move.
- The price of Mutant Worms (Bolt .45 Fish Gun) has been reduced from 165 Solar to 110 Solar.
- The price of Thorn Fish (Bolt .45 Fish Gun) has been increased from 280 Solar to 450 Solar.

Coco Nebulon
-NEW! Heavenly Fire has been redesigned and now adds a Blaze effect to Lightning Ball.
-Blaze, Time travel turbine price reduced from 165 Solar to 100 Solar.
-NEW! Super Conductor (Electrify) has been redesigned and now adds homing electricity particles to your attack. Super Conductor (Electrify) deals 3 damage per particle.
- The price of Conducting Gel (Lightning Ball) has been increased from 180 Solar to 210 Solar.
- Damage over time duration from Blaze particles has been reduced from 2.5 sec to 2 sec. Interval of the damage ticks has been reduced from once per 0.5 sec to once per 0.4 sec.
- Base health has been decreased from 135 to 125

Voltar
- Health of Drones has been increased from 15 to 20.
- The cooldown of Drones has been reduced from 12 sec to 11 sec.
- The volume of Drones’ explosion has been reduced.
- The effective range of Healbot has been increased from 6.6 to 8.
- The attackrate of Turret add-on (Healbot) has been increased from 30 to 240.
- The damage of Turret add-on (Healbot) has been decreased from 20 to 2.
- A visual effect has been added to the Cortex Tank (Healbot) knockback pulse.

Derpl
- NEW! Iron Fist Bullets (Siege mode) now give a chance to stun their target, rather than doing knockback.
- Iron Fist Bullets (Siege mode) have a 10% chance to stun their target for 0.5 sec.
- Derpl is now no longer able to jump during the transformation in and out of Siege mode.
- Siege mode, base damage 9 > 10, Hollow point bullet upgrade split into two upgrades adding 2 damage each.
- Hoovercats (Catshot) now fly straight, rather than float upwards.

Leon
- The duration of the silence effect from Cheese & Garlic Mints (Tongue pull) has been increased from 0.5 sec to 0.7 sec.

Yuri
- The price of Flyswatter (Laser) has been reduced from 270 Solar to 165 Solar.

Gnaw
- Acid Spit will no longer disappear when fired close to a wall.
- The price of Feather Ball (Acid spit) has been reduced from 220 Solar to 180 Solar.
- Weedlings will no longer fire bullets when blinded.
- Fixed a bug where Gnaw’s weedling parts would randomly reset.
- Gnaw can now correctly bite behind him when walking away from the target.


General fixes: Major fixes
- DirectX mode now also supports fullscreen.
- DirectX mode now also supports VSync
- VSync has been moved from the in-game settings menu to the pre-game launcher.
- Implemented colorblind-friendly icons to the minimap.
- Improvements have been made to the matchmaking system, which should improve stability for players who previously had problems getting into a match with only human players.
-The “You have been signed out of your Steam account.” error now only shows when the games has failed to connect Steam servers for a longer period.
- Fixed a couple of networking issues.
- Players will now no longer join matches through the matchmaking system when a turret protecting the base has sustained significant damage. Players are still able to join these matches through invitations or using the “Join Game” button in their friends list.

General Fixes: Minor fixes
- The achievements “I will have my vengeance Venger!” and “Scramble!” are also unlockable in online matches.
- Droids that get knocked into the jumppads in Sorona will now try to jump downwards when they reach the neutral area at the top.
- AI-controlled Awesomenauts will no longer run towards a Derpl in Siege Mode when they’re low on health.
- Frying droids will now fire forward by default, rather than up or down.
- Flying droids will no longer fire bullets while blinded.
- Fixed a couple of text errors.


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 Post subject: Re: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 3:49 pm 
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omg DERPL!!

Edit:

very interesting changes. looking forward to playing coco the most and testing out the new stuffs!

the stun upgrade for derpl seems really good! this could definitely help him survive longer against high dmg nauts.

those are some serious changes to voltars healbot. its actually a better system than doing impulse 20/40 damage per sec. might be too good. we'll see.

the 450 price increase on froogy G's shotgun upgrade might be too much. is this the most expensive upgrade right now?

im interested in knowing more about thr factors of the turret dmg when entering a game. is it dmg on the first or second turret? how critical are we talking about?
if its when the first turret sustained 40% then you cant join the game anymore, it will be a lot longer to find a playable match.

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Last edited by WawaSC on Thu Sep 06, 2012 4:34 pm, edited 1 time in total.

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 Post subject: Re: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 3:50 pm 
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Sweet! Just got in in time.

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 Post subject: Re: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 3:51 pm 
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Very interested in this new-look Coco and Voltar.

Quote:
- AI-controlled Awesomenauts will no longer run towards a Derpl in Siege Mode when they’re low on health.


:lol:

Quote:
- The volume of Drones’ explosion has been reduced.


Best nerf ever. Thank you for listening to the people on this one.

EDIT: Super Conductor is really expensive for what it does.

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Last edited by DemonDiz on Thu Sep 06, 2012 4:03 pm, edited 3 times in total.

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 Post subject: Re: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 3:55 pm 
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Amazing. Can't wait to try the new Voltar. Also now Gnaw is finally playable with the bite backwards attack. I couldn't play him without it. :)

Also very impressed at how many "problems" you adressed and fixed that the community brought up. Great patch overall!

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 Post subject: Re: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 4:00 pm 
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What are these newfangled "Frying droids" you speak of?

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 Post subject: Re: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 4:10 pm 
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Can't wait to test out the new Coco. The Froggy G nerfs seem nice without being too excessive. As for Voltar, I'm still on the fence, but I like the increase in his turret's range. I'm just not sure how I should build him now, but I suppose I'll have plenty of time to test that out later.


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 Post subject: Re: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 4:12 pm 
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Coco's new abilities aren't showing up on the menu.
EDIT:
Nevermind, my game just hadn't updated yet.

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 Post subject: Re: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 4:25 pm 
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Coco's new "super conductor" ability on her melee attack is not worth using. Unless they've tweaked lifesteal, but I can't tell as I've just prestiged :/

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 Post subject: Re: Patch notes 1.4
 Post Posted: Thu Sep 06, 2012 4:29 pm 
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Custom skins incoming! I'll set some cash aside. Looks like Leon is getting a fencing get-up!

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