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 Post subject: Beta patch 2.3 Secrets of Space! beta 4
 Post Posted: Fri Mar 07, 2014 8:55 pm 
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Patch 2.3 beta 4 changelist
Secrets of space
edit: Full patchnotes 2.3 at bottom post.

Polish week improvements
POLISH:
-NEW! Whenever you receive solar from any effect the amount will pop up at your character (solar pickups, kills, specific item effects etc).
-Damage number sizes have been overhauled, tweaked and resized and are now anchored to the world instead of the affected character.
-Fixed an issue where damage numbers would become unreadable when a lot of instances of damage were dealt.
-Damage numbers will now show damage blocked (Indicated by a shield icon).
-Various effects that cause your next hit to be improved (such as Swiggins’ Poolboy) now also cause the affected skill’s icon to change until the improved hit is done.
-Blind effect has been visually overhauled.
-Amplify Damage effect has been visually overhauled.
-Most Lifesteal effects have been visually overhauled.
-Improved the visual effects of the droppod sequence.
-Added a spawn animation for critters.
-Bots’ nameplates are now a different colour and have an icon before their name and level.
-Names of in-game DLC-store objects should be more clear on all visual settings.
-The name and skill for which you unlock an upgrade when levelling should be better visible.
-Fixed the depth of a specific platform on Ribbit IV so characters no longer walk behind its edges.
-Added a pickup, respawn and despawn animation to health orbs and improved the visuals of health orbs.
-Silver Solar coins now leave silver particles when picked up.
-Added a spawn and despawn animation to silver and gold Solar coins.
-Character icons in the Character Select screen now respond more directly to mouse-overs.

-Ted McPain’s Airstrike has been visually overhauled.
-Fixed various graphical issues caused by Adlez Princess Phonenumber.
-Ted McPain’s Shotgun now has improved graphics.
-Party boy McPain's Ted McPain Unicorn Dance Karting grenades now have a little more party added to them.
-Airstrike, on button down you get a marker to indicate the range of the airstrike
-Ted McPain’s Airstrike can now be aimed, hold the Airstrike button to aim, release to fire.

-Leon’s Tongue Snatch icon will no longer disappear whenever Leon enters stealth, instead it is now marked as unavailable (you can see tongue cooldown while in stealth).
-Leon and Ghost Leon's swords got more shiny and have a new particle effect/trail.
-Leon and Ghost Leon's Slash attacks have new effects.
.
-Gnaw has a new Acid Spit bullet and now sizzles a bit more actively when on the ground. Spit puddle now also has a vanishing animation.
-Gnaw's Bite attack has new effects added.

-Fixed an issue where Voltar’s Suicide Drones explode animation would misalign with the effect.
-Voltar now plays an animation when shooting his Suicide Drones.

-Yuri now looks in the corresponding direction when he’s flying up or down.

-Swiggins' Ink Spray has a new inktrail and has a vanish animation when no one is hit.

-Ayla's Evil Eye attack has some new glow effects and now vanishes properly when no target is hit.

-Raelynn's Protoblaster has a new impact animation plus shots now vanish properly when no target is hit.
-Overhauled Raelynn’s Denny’s Boots sprint effect graphic.

-Improved the visual look of Froggy G's Splash Dash.
-Froggy G's idle animation has a more sparkly watertank.
-Froggy G leans a bit less while shooting.

-Derpl's cats now vanish in a puff of teamcolour.
-Derpl's Siege Mode Shot has a new impact and vanish effect.

-Genji's Butterfly Shot now has an impact effect when it passes through a target.
-Genji's Butterfly Shot now returns to the staff instead of his hand.

-Vinnie & Spike's Bubble Gun now dissapears in a small poof of bubbles and shows an impact effect when passing through targets.
-Vinnie & Spike's Bubble Gun no longer shoots in the ground when idling.

-Lonestar’s Blaster has a new shoot effect which also fires a brand new bullet featuring new impact and vanish effects.

-Clunk's missiles got a little polish and are now a bit sleaker with more teamcolour friendly effects.


General changes
-Bots now turn on their shield directly after spawning instead after their first jump. /derp
-Piggybank, put some extra Solar coins in the bank from 115 to 130 Solar
-Added new soundtrack “I'll Make You a Star, Baby”

Penny
-Jump icon is now visible
-Sentient rock now won't dissapear after buying, allowing the purchase of stage 2
-Monster cookie now works in combination with grey man group badge and spiderbird collector badge, providing extra damage with 5 charges
-Bug jars back to +2 per stage and 185 Solar per stage
-Added voicelines

Genji
-Praying beads now has 2 stages
-Glowing bracelet has 3 stages again

Ted McPain
-Action ted figurine damage increased from 2 to 5 per stage
-Shotgun, fixed an issue where it would deal double damage
-Shotgun, range reduced by 20%
-Ammo weekly, now shos the correct amount of attackspeed

Genji
-Monarch blessing now works again

Coco
-Blaze, silver coating internal cd synched with blaze cooldown

Leon
-Clover of honor, flavour text changes to state the correct amount of Solar

Voltar
-Turret add-on price back to 200 Solar
-Twisted nightmares price now dropped to 125 Solar
-Euphoric Thoughs, Heal changed from 10 to 8, and price reduced to 360 Solar

Derpl
-Siegemode, added a whiteline between description and stats
-Sweet syrup bullets price increased from 110 to 195 Solar
-Sweet syrup bullet slow duration reduced from 1s to 0.5s

Vinnie & Spike
-Red bandana, price increased from 155 to 185 Solar

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Patch 2.3 beta 3 changelist
Secrets of space
edit: Full patchnotes 2.3 at bottom post.


General changes
-Med-I'-can, description now shows the correct value
-Med-I'-can, health per minute reduced from 90 to 70
-Med-I'-can, price reduced from 120 to 90 Solar per stage
-Base health regen on 'nauts increased from 20 to 60 health per minute
-Power pills light and companion replaced with power pills turbo
-Jumping out of jumppads now fixed (same as it was)
-Networking metrics added
-Fixed the crash that some players encountered on startup


Ted McPain
-Fixed an issue where the graphic of the airstrike would not be consistent with the damage area
-Armpit shaving cream, now reduces the stimpack self damage by 15
-Stimpack, self damage reduced from 19 to 15
-Tedris ville, price increased from 200 to 280
-Shotgun shoot animation changed + collision changed of damage area
-Stimpack, now has the correct +30% increase
-Ammo Weekly, now has the correct +15% increase per stage
-Airstrike, on button down you get a marker to indicate the range of the airstrike


Gnaw
-Weedlings now gain 15 hitpoints more over time
-Base spit damage over time increased from 25 to 30
-Spike slime, damage over time reduced from 8 to 7 per stage


Swiggins
-Homboldt now gains 15 hitpoints over time
-Double glazed royal porcelain, fixed an issue where heal wouldn't work after picking up the anchor instantly after shooting it

Leon
-Tongue stretcher, price increased from 145 to 175 Solar

Voltar
-Warpgate overdrive, price increased from 180 to 200 Solar
-Warpgate overdrive, cooldown reduction increased from -1s to -1.5s
-Euphoric thoughts, now only applies to the max heal
-Euphoric thoughts, heal increased from +6 to +10
-Base min heal increased by 1
-Base max heal increased by 3
-Twisted nightmares price reduced from 200 to 125

Yuri
-Regeneration pod, heal reduced from 7.5 to 6 per second
-Regeneration pod, price reduced from 190 to 170 Solar per stage

Vinnie & Spike
-The Godfish, is now called the Codfather
-The Godfish, price back to 175 Solar
-The Godfish, damage back to +3
-The Godfish, extra damage now only applies to enemy 'nauts

Genji
-Butterfly shot, base damage increased from 5 to 6
-Plastic praying beads, one stage removed
-Moon nectar, price reduced from 200 to 175 Solar
-Prefab cocoon, price reduced from 205 to 190 Solar per stage
-The last pieridae transformae, price reduced from 200 to 185 Solar
-Spiritual cooking, now lasts until death

Ayla
-Evil eye, collision reduced to match graphic
-Blue three wheeler, price reduced from 220 to 180 Solar

Froggy G
-Twister tweeters, damage back to 20
-Twister tweeters, price increased from 145 to 185 Solar per stage
-Golden watch, cooldown reduction increased from -0.6s to -0.7s per stage
-Clock necklace, cooldown reduction increased from -1.2s to -1.4s

Lonestar
-Ribbit snail slime, slow duration reduced from 3s to 2.5s
-Mature ribbit snail slime, slow duration reduced from 3s to 2.5s


Penny
-Pounce, stun duration reduced from 0.75s to 0.65s
-Pounce, big bang horn stun duration reduced from 0.25s to 0.125s
-Pounce, big bang horn price reduced from 185 to 100 Solar
-Pounce, first charge will deal 10 damage and subsequent charges will deal 5 damage
-Energy pulse, sentient rock now adds silence instead of damage 0.15s per charge
-Energy pulse, sentient rock price reduced to 95
-Energy pulse, bug jars damage increased from 2 to 3 dmg per charge
-Energy pulse, price increased from 185 to 215
-Energy pulse, Base range increased by 0.5
-Energy pulse, scout binoculars range reduced by 0.5
-Energy pulse, heartshaped net price reduced from 225 to 165 Solar
-Claw, living treasure map attackspeed increased from 10% to 15%
-Claw, damage against turrets is reduced from 100% to 80%
-Claw, spiderbird collector badge, base damage reduced from 15 to 13
-Claw, spiderbird collector badge, now works with cookie monster
-Claw, spiderbird collector badge, now procs at 4 charges now instead of max charger
-Claw, herring snack badge heal increased from 4 to 6]
-Penny can now triple jump from the start, foxy boots now only add 1 extra jump


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edit:
Patch 2.3 beta 2 changelist Full patchnotes 2.3 at bottom post.
Secrets of space

General changes
-All boots speed reduced by 0.2
-Base speed of all characters increased by 0.2
-All characters now have a small healthregen from start (20 health per minute)
-Med-i'-can, health per minute reduced from 100 to 90
-All pills now are now percentage based instead of a flat health increase (15% health per stage)
-Max health increase over time changed from +30 health to +30% health
-Fixed rare crash at startup
-Fixed that the Evil Eye of Ayla would have the wrong graphic.
-Fixed that some jumps would cancel the jumppad force when jumping on a jumppad
-Fixed that the mines of ted would rapidly spin on the floor
-Fixed that Swigins could fly after an Anchor Hooked naut that just teleported to the base
-Fixed that Swiggins couldn't pick up his anchor instantly when the anchor was trapping a naut that was killed
-Slightly changed the colour of various in-game texts, such as in-game notifications, character names, and the K/D counter(experimental)
-Intensified the shine on solar
-Decreased the size and duration of in-game notifications. The in-game notification box now can also hold 3 notifications. This should solve the announcer desync to a degree (experimental)
-Increased the resolution of healthbars

Ted McPain
-Wheelbarrow with ammo, damage increased from +5 to +8 per stage
-Can O'Juice, range increased from 2 to 2.6

Froggy
-Twister Tweeters, end damage reduced from 20 to 15 per stage
-Twister Tweeters, price reduced from 150 to 140 Solar per stage
-Hammer Pants, price increased from 150 to 160 Solar per stage
-Hydro Smash, price increased from 280 to 300 Solar

Skolldir
-Health reduced from 170 to 160
-Throw, reduced size of hitbox

Yuri
-Health reduced from 145 to 135
-Regeneration pod, price increased from 180 to 190 Solar per stage

Coco
-Health reduced from 140 to 130
-Blaze, cooldown increased from 7s to 8s
-Hoover hands, price reduced from 185 to 160 Solar
-Wave raiser, price reduced from 145 to 125 Solar
-Flashing lights, reduced from 160 to 150 Solar

Lonestar
-Crystal eagle bullets, price reduced from 360 to 300 Solar
-Crystal eagle bullets, damage reduced from 4 to 3
-Eagle bullets, price increased from 200 to 215 Solar per stage

Derpl
-Trap, reduced the lifetime of trap fom 10s to 9s
-Sweet syrup greased bullets and hollowpoint bullets icons swapped

Vinnie & Spike
-Health reduced from 130 to 125
-The godfish, price reduced from 175 to 150
-The godfish, damage reduced from 3 to 2

Leon[/b]
-Health reduced from 130 to 125

Genji
-Health reduced from 135 to 125

Raelynn[/b]
-Health reduced from 135 to 130

Ayla
-Health reduced from 135 to 130

Swiggins
-Health reduced from 155 to 150

Derpl
-Health reduced from 195 to 180

Clunk
-Health reduced from 205 to 190

Penny
-Fixed an issue in custom games, where the max charge items didn't work when two foxes where on the same team
-Base stats of Penny are now correctly displayed instead of the stats of Swiggins
-Jump icon now visible in HUD
-Starstorm statue, second stage now correctly displays the right stage (2/2)
-Chicken in lunchbox, description now states the correct amount of amplified damage
-Cookie monster badge, description now states the correct amount of damage (+1 per stage)
-Death lens, second stage now correctly adds 15 damage instead of 5
-Locked items should be unlocked now in the beta, when you are already max level
-Pounce, description now states the amount of stun it does
-Swipe, description now states the amount of amplified damage it does
-Strike is now called claw
-Swipe is now called energy pulse
-Description of pounce now states the amount of max charges it consumes
-Fixed an issue where swipe was able to deal double damage with 3 and 4 charges
-Fixed an issue that sometimes caused Penny's skills to not work anymore
-fixed an issue that sometimes caused the shop area to sometimes not give Penny full charges
-fixed an issue that sometimes caused the chargebar to display the wrong amount of charges
-fixed an issue that caused the chargebar background to always disappear after buying Grey man group badge and dying
-fixed an issue that caused the charge charge graphics to overlap (and become basicly unreadable) after buying Grey man group badge


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Patch 2.3
edit: updated with beta 4 changes

NEW character: Penny
As an honorary Star Scout, Penny is on a self invented mission to rid the galaxy of all evil. She also loves to collect weird aliens and put them in jars for her private collection. Unfortunately her scooter broke down in the Raki system. While searching for spare parts on the Starstorm station, she found a mysterious robotic claw artifact and the biggest adventure of her life!

Her skills are as following:

Pounce
Consume all charges to charge forward, knocking back enemies you come in contact with. Each charge increases range and damage.

Swipe
Consume up to 4 charges to shoot a piercing swipe that amplifies damage. Each charge increases the damage.

Strike
Penny strikes with her claw awarding a charge when hitting an enemy. Max 4 charges.

Leap
Being super agile, Penny can leap up and perform a double jump.


NEW skin: Cynical Vinnie & Total Spike

NEW skin: Desperado Penny

NEW skin: Cheerleader Penny

NEW song: “I'll Make You a Star, Baby” (only in Starstorm)

NEW Rejoin improvement[/n]
-When rejoining a match the player will be forced to play with the same naut, loadout, bought items and amount of Solar. Plus a small Solar bonus depending on how long it took to get back in the game.

[b]General changes and fixes

-Projectiles now move along with moving platforms
-All boots speed reduced by 0.2
-Base speed of all characters increased by 0.2
-All ‘nauts now have a small healthregen from start (60 health per minute)
-Med-i'-can, health per minute reduced from 100 to 70
-Med-I'-can, price reduced from 120 to 90 Solar per stage
-Piggybank, put some extra Solar coins in the bank from 115 to 130 Solar
-All pills now are now percentage based instead of a flat health increase (15% health per stage)
-Power pills light and companion replaced with power pills turbo
-Health over time changed from +30 health to +30% health
-Slightly changed the colour of various in-game texts, such as in-game notifications, character names, and the K/D counter(experimental)
-Intensified the shine on solar
-Decreased the size and duration of in-game notifications. The in-game notification box now can also hold 3 notifications. This should solve the announcer desync to a degree (experimental)
-Increased the resolution of healthbars
-Networking metrics added so we can get a better understanding of occurring network errors

Polish week improvements
POLISH:
-NEW! Whenever you receive solar from any effect the amount will pop up at your character (solar pickups, kills, specific item effects etc).
-Damage number sizes have been overhauled, tweaked and resized and are now anchored to the world instead of the affected character.
-Fixed an issue where damage numbers would become unreadable when a lot of instances of damage were dealt.
-Damage numbers will now show damage blocked (Indicated by a shield icon).
-Various effects that cause your next hit to be improved (such as Swiggins’ Poolboy) now also cause the affected skill’s icon to change until the improved hit is done.
-Blind effect has been visually overhauled.
-Amplify Damage effect has been visually overhauled.
-Most Lifesteal effects have been visually overhauled.
-Improved the visual effects of the droppod sequence.
-Added a spawn animation for critters.
-Bots’ nameplates are now a different colour and have an icon before their name and level.
-Names of in-game DLC-store objects should be more clear on all visual settings.
-The name and skill for which you unlock an upgrade when levelling should be better visible.
-Fixed the depth of a specific platform on Ribbit IV so characters no longer walk behind its edges.
-Added a pickup, respawn and despawn animation to health orbs and improved the visuals of health orbs.
-Silver Solar coins now leave silver particles when picked up.
-Added a spawn and despawn animation to silver and gold Solar coins.
-Character icons in the Character Select screen now respond more directly to mouse-overs.

-Ted McPain’s Airstrike has been visually overhauled.
-Fixed various graphical issues caused by Adlez Princess Phonenumber.
-Ted McPain’s Shotgun now has improved graphics.
-Party boy McPain's Ted McPain Unicorn Dance Karting grenades now have a little more party added to them.

-Leon’s Tongue Snatch icon will no longer disappear whenever Leon enters stealth, instead it is now marked as unavailable (you can see tongue cooldown while in stealth).
-Leon and Ghost Leon's swords got more shiny and have a new particle effect/trail.
-Leon and Ghost Leon's Slash attacks have new effects.
.
-Gnaw has a new Acid Spit bullet and now sizzles a bit more actively when on the ground. Spit puddle now also has a vanishing animation.
-Gnaw's Bite attack has new effects added.

-Fixed an issue where Voltar’s Suicide Drones explode animation would misalign with the effect.
-Voltar now plays an animation when shooting his Suicide Drones.

-Yuri now looks in the corresponding direction when he’s flying up or down.

-Swiggins' Ink Spray has a new inktrail and has a vanish animation when no one is hit.

-Ayla's Evil Eye attack has some new glow effects and now vanishes properly when no target is hit.

-Raelynn's Protoblaster has a new impact animation plus shots now vanish properly when no target is hit.
-Overhauled Raelynn’s Denny’s Boots sprint effect graphic.

-Improved the visual look of Froggy G's Splash Dash.
-Froggy G's idle animation has a more sparkly watertank.
-Froggy G leans a bit less while shooting.

-Derpl's cats now vanish in a puff of teamcolour.
-Derpl's Siege Mode Shot has a new impact and vanish effect.

-Genji's Butterfly Shot now has an impact effect when it passes through a target.
-Genji's Butterfly Shot now returns to the staff instead of his hand.

-Vinnie & Spike's Bubble Gun now dissapears in a small poof of bubbles and shows an impact effect when passing through targets.
-Vinnie & Spike's Bubble Gun no longer shoots in the ground when idling.

-Lonestar’s Blaster has a new shoot effect which also fires a brand new bullet featuring new impact and vanish effects.

-Clunk's missiles got a little polish and are now a bit sleaker with more teamcolour friendly effects.

Froggy G
-Viridian eel cartridges, price reduced from 140 to 90 Solar
-Bio fuel cells, price reduced from 150 to 130 Solar
-Golden watch, cooldown reduction increased from -0.6s to -0.7s per stage
-Golden Watch, price reduced from 110 to 100 Solar
-Clock necklace, cooldown reduction increased from -1.2s to -1.4s
-Clock Necklace, price reduced from 200 to 190 Solar
-Twister Tweeters, price increased from 150 to 185 Solar per stage
-Hammer Pants, price increased from 150 to 160 Solar per stage
-Hydro Smash, price increased from 280 to 300 Solar

Lonestar
-Ribbit snail slime, slow duration reduced from 3s to 2.5s
-Mature ribbit snail slime, slow duration reduced from 3s to 2.5s
-Booming Bullets, price reduced from 190 to 180 Solar
-Crystal eagle bullets, price reduced from 360 to 300 Solar
-Crystal eagle bullets, damage reduced from 4 to 3
-Eagle bullets, price increased from 200 to 215 Solar per stage

Gnaw
-Med-i’-can, doesn’t apply to weedlings anymore. Previous added regen to weedlings is now added to the base
-Weedlings now gain 15 hitpoints more over time
-Base spit damage over time increased from 25 to 30
-Spike slime, damage over time reduced from 8 to 7 per stage
-Overcharged metabolism, second stage now actually works
-Feather Ball, price reduced from 145 to 125 Solar
-Split Spit, price reduced from 190 to 170 Solar

Yuri
-Health reduced from 145 to 135
-Aerial Spring, price reduced from 140 to 110 Solar
-Carpet Bombs, price reduced from 175 to 145 Solar
-Time Primer, price reduced from 130 to 120 Solar per stage
-Chrono Rift, price reduced from 210 to 190 Solar
-Regeneration pod, heal reduced from 7.5 to 6 per second
-Regeneration pod, price reduced from 180 to 170 Solar per stage

Skolldir
-Health reduced from 170 to 160
-Improved Mighty throw consistency
-Crankin' Dumbbells, price reduced from 160 to 150 Solar
-Iridium Bricks, price reduced from 190 to 170 Solar
-Enhanced Muscle Fibers, price reduced from 185 to 160 Solar
-Stone twins, price reduced from 160 to 150 Solar
-Throw, reduced size of hitbox

Ted mcPain
-Fixed that he didn’t speak on death
-Fixed an issue where the graphic of the airstrike would not be consistent with the damage area
-Wheelbarrow with ammo, price increased from 150 to 210 Solar per stage
-Wheelbarrow with ammo, damage increased from +5 to +8 per stage
-Triple RPG, price reduced from 180 to 170 Solar
-Armpit shaving cream, now reduces the stimpack self damage by 15
-Ammo Weekly, now has the correct +15% increase per stage
-Shotgun, now shows the correct reload time
-Shotgun, range reduced by 20%
-Stimpack, damage reduced from 19 to 15
-Stimpack, now has the correct +30% increase
-Tedris ville, price increased from 200 to 280
-Can O'Juice, range increased from 2 to 2.6
-Fixed that the mines of ted would rapidly spin on the floor
-Shotgun shoot animation changed + collision changed of damage area
-Airstrike, on button down you get a marker to indicate the range of the airstrike
-Ted McPain’s Airstrike can now be aimed, hold the Airstrike button to aim, release to fire.
-Ted McPain’s Triple RPG has been reworked: Triple RPG now allows you to shoot Airstrike twice, before activating cooldown. Damage = 20.


Swiggins
-Health reduced from 155 to 150
-Bag of gravel, is now called energized hook
-Fixed that Anchor Swing would be in slow motion when swinging right after using Anchor Hook
-Fixed that the Anchor Hook would sometimes pull an enemy towards Swiggins
-Double glazed royal porcelain, heal increased from 10 to 15 per stage
-Not seeweed blindtime increased from 0.1s to 0.2s
-Fixed that Swiggins could fly after an Anchor Hooked naut that just teleported to the base.
-Fixed that Swiggins couldn't pick up his anchor instantly when the anchor was trapping a naut that was
killed
-Homboldt now gains 15 hitpoints over time
-Double glazed royal porcelain, fixed an issue where heal wouldn't work after picking up the anchor instantly after shooting it

Leon
-Health reduced from 130 to 125
-Leon won’t uncloak anymore after being hit by a friendly smoke screen with the upgrade mammoth sock with holes
-Fixed that Magnet Piercing wouldn't get solar from a killed target
-Clover of Honour, price reduced from 175 to 165 Solar
-Tongue stretcher, price increased from 145 to 175 Solar

Voltar
-Warpgate overdrive, cooldown reduction increased from -1s to -1.5s
-Healthpack surprise, price reduced from 180 to 160 Solar
-Happy thoughts, now increase the min and max heal
-Happy thoughts, removed one stage (2 stages now)
-Euphoric thoughts, heal increased from +6 to +8
-Euphoric thoughts, price reduced from 380 to 360 Solar
-Base min heal increased by 1
-Base max heal increased by 3
-Twisted nightmares price reduced from 200 to 125

Raelynn
-Health reduced from 135 to 130
-Flashy glasses, price increased from 60 to 120 Solar

Derpl
-Health reduced from 195 to 180
-Siegemode gunfire base range increased by 1
-Siegemode gunfire damage reduced from 10 to 9
-Sniper bullets, replaced with Sweet syrup bullets, that adds slow to gunfire with 20% slowpower for 0.5, price 195 Solar
-Split Cats, price reduced from 230 to 190 Solar
-Longcat, price reduced from 160 to 145 Solar
-Trap, reduced the lifetime of trap fom 10s to 9s

Vinnie & Spike
-Health reduced from 130 to 125
-Red bandana silence increased from 0.38s to 0.39s this should fix that in some laggy cases characters would still be able to break out of the silence
-Red bandana, price increased from 155 to 185 Solar
-Yakoiza, now gives +4 instead of +3 damage
-Yakoiza, price increased from 160 to 170 Solar
-Rigged casino games , price reduced from 135 to 125 Solar
-The Godfish, is now called the Codfather
-The Godfish, extra damage now only applies to enemy 'nauts

Clunk
-Health reduced from 205 to 190
-Improved Homing Sensor, price reduced from 110 to 60 Solar
-Reactor Cooler, price reduced from 200 to 180 Solar
-Universal charger price reduced from 170 to 160 Solar
-Quick'n Cleaner, price reduced from 155 to 145 Solar
-Power converter, price reduced from 150 to 140 Solar per stage
-Fix jump exploit that would make it possible to fly very high

Ayla
-Health reduced from 135 to 130
-Evil eye, collision reduced to match graphic
-Rubberband ball, price reduced from 200 to 180 Solar
-Blue three wheeler, price reduced from 220 to 180 Solar

Coco
-Health reduced from 140 to 130
-Blaze, cooldown increased from 7s to 8s
-Hoover hands, price reduced from 185 to 160 Solar
-Wave raiser, price reduced from 145 to 125 Solar
-Flashing lights, reduced from 160 to 150 Solar

Genji
-Health reduced from 135 to 125
-Butterfly shot, base damage increased from 5 to 6
-Plastic praying beads, one stage removed
-Moon nectar, price reduced from 200 to 175 Solar
-Prefab cocoon, price reduced from 205 to 190 Solar per stage
-The last pieridae transformae, price reduced from 200 to 185 Solar
-Spiritual cooking, now lasts until death


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 Post subject: Re: Beta patch 2.3 Foxynaut!
 Post Posted: Fri Mar 07, 2014 8:56 pm 
Offline
User avatar

Joined: Thu Oct 17, 2013 11:32 pm
Posts: 4676
Location: Germany
Wooohooo

I like almost all changes, although it is mainly price buffs/nerfs.
Still, I. think the buffed upgrades aere more viable now

regarding Clunk, the scrolltrick allowed him.to fly for very long, not high.
What about Derpl and Genji? And mobile laser?

Overall I really like these changes.
The only WTF changes were Ted.

What about the Hitbox?

Why nerfing Wheelbarrow?
I mean, 210 solar for +5 extra damage?
You made the worst damage upgrade (scaling) even worse.

Triple RPG just needs to work like Carpet Bombs (1/3 stuns and healthpacks) and the Cooldown increase needs to be removed.

_________________
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I main :chew: and sub everyone else

tourrettturan :leoneyes: wrote:
Ask Jakob, he knows how to beat everything.



Important Matchmaking changes!
ALL Utility Rows!
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Last edited by Jakob on Fri Mar 07, 2014 9:09 pm, edited 1 time in total.

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 Post subject: Re: Beta patch 2.3 Foxynaut!
 Post Posted: Fri Mar 07, 2014 8:59 pm 
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So everyone can play Foxy today, right?

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 Post subject: Re: Beta patch 2.3 Foxynaut!
 Post Posted: Fri Mar 07, 2014 9:01 pm 
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Ted
-Wheelbarrow with ammo, price increased from 150 to 210 Solar per stage

Huzaawuh? but...huh? :huh:


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 Post subject: Re: Beta patch 2.3 Foxynaut!
 Post Posted: Fri Mar 07, 2014 9:01 pm 
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wodny wrote:
So everyone can play Foxy today, right?


Everyone who has Starstorm, I thought. I think it's just people in the Kickstarter but I don't recall.

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 Post subject: Re: Beta patch 2.3 Foxynaut!
 Post Posted: Fri Mar 07, 2014 9:11 pm 
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Armorend wrote:
wodny wrote:
So everyone can play Foxy today, right?


Everyone who has Starstorm, I thought. I think it's just people in the Kickstarter but I don't recall.


Not sure, but everyone who has the beta key can ccess this beta and can play.Foxy.
So basically.if.you pleged >30 $, you can play the Beta.
The rest needs to wait until.Patch 2.3

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 Post subject: Re: Beta patch 2.3 Foxynaut!
 Post Posted: Fri Mar 07, 2014 9:11 pm 
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Worst time ever for my computer to crash, and leave me with a super small old one that can't even play nauts :shrug:

Hopefully the temporary replacement for me will do a great job with beta ^^

A few strange things though:
- Forgot to add the price increase on Yuri's Heal.
- Forgot to mention the throw hitbox nerf.
- Forgot to add the buff to Damage on Wheelbarrow with ammo, since this was actually meant to be a buff to his airstrike, and give it better scaling, and that's why we also increased the price. Just price increase and no damage increase would be a big no though.

Would also recommend to not use the metrics as much for the next balance talk though. Personally I think an upgrade can be too strong, even if it's not so much used, and the other way around :)

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 Post subject: Re: Beta patch 2.3 Foxynaut!
 Post Posted: Fri Mar 07, 2014 9:12 pm 
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Ronma, you dun goofed.

Wheelbarrow still costs 150 Solar but adds +8 damage.
Get your * straight.

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 Post subject: Re: Beta patch 2.3 Foxynaut!
 Post Posted: Fri Mar 07, 2014 9:13 pm 
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But I am sure that they said at the end of the Foxy reveal stream that everyone/people who bought "Starstorm" will be able to play Foxy today.

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 Post subject: Re: Beta patch 2.3 Foxynaut!
 Post Posted: Fri Mar 07, 2014 9:20 pm 
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Why didnt you fix Ted's Shotgun Hibox. ;_;

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