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 Post subject: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 6:53 pm 
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Patch 2.6 beta 1

NEW: Removal of the loadout and introduction of the BIG ASS SHOP!

At Ronimo we love to criticize our own work and improve where we can even if it means making large changes. Making Awesomenauts a better game is our #1 priority!

For a long time now we have evaluated the loadout system and recently we came to the conclusion that the game needed something better.

From a design perspective the loadout system was meant to increase item build options, but what we found was that it actually works quite the opposite. With the ever increasing size of the Awesomenauts team, new gameplay, situations, added mechanics and with no information on enemy team composition or selected level players were forced to pick the best items for every situation before the battle. This limited options, effective builds and created frustration when the situation in game was not optimal for your chosen build and reduced overall fun.

So we made the radical decision to remove the loadout completely and came up with something better and what is better than a loadout you ask?... a BIG ASS SHOP that’s what’s better!

With a completely new interface and expanded shelves, you now have 6 options in the shop per skill row. You still can buy 3 items per row, but you will have all the items available to you to choose from during the game. This will give you more control over your build, allows for situational items to become a lot more interesting and hopefully we’ll see more items being picked..*cough*baby kuri mammoth*cough*! We are certain you are going to enjoy this major overhaul! :)

NEW: AI Station 205
This is a revised version of AI Station 404 with two lanes, a new hazard and pimped graphics. The original AI Station 404 is still playable in Practice and Custom Games, but will not be selected anymore in online public matches. Stats are not actually recorded during the beta because you cannot play public matches in the beta!

NEW: Bots made by the community!
A whopping nine new bots have been added to the game, and the four existing ones have been improved! These are:
-Ayla by Veanko
-Coco by nailclipper
-Genji by thesilverskull190
-Gnaw by Veanko
-Raelynn by Pirate-Rob
-Skree by Veanko
-Swiggins by hurleybird
-Ted McPain by Gatronix
-Vinnie & Spike by TheMesp
-Clunk by Veanko
-Froggy by gmfreaky
-Leon by Veanko
-Lonestar by Veanko

NEW: Account screen BETA
In the new account screen you can keep track of many more stats than before, including lots of information per Naut. (Note that this feature is still in beta for the moment, so it might contain some bugs. We store these stats on a Ronimo server and this might give some problems at first.)

NEW: Removed Rematch option after public matches
Since only part of the players in a match used the Rematch option, this resulted in lots of half-filled matches. We expect matchmaking will function better if instead all of these players just enter the matchmaking pool again, giving the matchmaker a chance to put them in the matches that fit their location and rating best. This also removes the irritating timers from post-game chat.

NEW: Autocam and graphs in replays
-Replays can now show graphs of things like kills, damage and Solar.
-Replays now feature a new camera mode that automatically follows the action. This is now the default camera when a replay is opened

Replays (also for previously recorded replays)
These fixes also affect replays that were recorded before this patch
-Fixed that replay menu become very slow when there were many replays in the list
-Fixed that scrollwheel made very big jumps when there were many replays in the list
-Fixed that the camera would sometimes stutter when following a player
-Tooltips have been added for the replay buttons, showing keyboard shortcuts
-Button to customise shortcuts for replays has been added to the replay browser menu (keys could previously already be configured through the normal controls configuration menu)
-Fixed that character glows, when hit or healed, would stay unnaturally long
-Replays menu now shows whether a match used modded AIs
-Added an option to hide names and healthbars of players
-Replays now show an error when opening a replay that was recorded with a newer version of the game (this can happen when switching from beta back to normal game)

Replays (newly recorded only)
These fixes only affect newly recorded replays
-Fixed that moving platforms were not positioned correctly in the replay anymore after five minutes
-Fixed that Penny’s combobar was not shown
-Fixed that most status effects lacked visuals (stun, snare, silence, slow, DoT)
-Fixed that “reconnecting” icon was not shown
-Fixed that in replays overlays recoloured with damage/heal/blackhole (they don’t in-game either)
-Fixed that when Genji shot a neutral creep, the impact graphic would look like a white square
-Fixed that when anyone shot an enemy, the impact graphic would have the colour of the enemy instead of the damage dealer’s own colour
-Fixed that Ravishing Raelynn and Bionic Raelynn had an extra arm floating half a screen in front of them during the start and end of a snipe
-Fixed that glows on Sentry’s arm were in front of Sentry while the arm was behind him (this probably also fixed tons of other depth bugs in replays)
-Fixed that Ted McPain’s arm+gun sometimes disappeared
-Chatlog now also shows events like kills and such (similar to the in-game chatlog)
-Fixed that replays also skipped the first 10 seconds of the match when Droppods were disabled in Custom Games

AI modding
-Made many fixes and improvements to the path graphs of the levels, mostly based on AI modder suggestions. A complete list of changes can be found here.
-Jumppads that are only accessible for one team are ignored in the path finding of the other team now.
-Fixed that AIs sometimes chose the waypoint they were already standing on as the next waypoint to walk towards, which would cause them to get stuck. This specifically happened in Ribbit IV when a bot for a tall character (like Raelynn or Voltar) was standing at the healthpack on the glass platform just behind the front turrets at top lane.
-Fixed that AIs failed to load if root node had a comment
-Fixed that if if you played the same class as a modded bot and had Allow Same Naut On Team enabled, the game would destroy and recreate all bots every frame.

General
-Fixed that host migration failed if the new host left the game during host migration (host migration can still fail for other reasons, like if players don’t have a connection with the new host)
-Can now keep page up/down pressed to scroll through chat quickly (also in replays)
-Added tooltips for purchased upgrades in the in-game scoreboard

Coco
-Chuck’s Board changed from 4 stages of +5 each to 3 stages of +7 each. Price per stage has been increased from 140 to 190.

Known issues
-The profile page only records stats from public matches (this is as intended for the moment), but you cannot play public matches in the beta, so the profile page remains empty during the beta
-On Mac the new AI Station 205 currently only works on High graphics quality
-The Quick Match and Battle buttons are visible in the beta but don’t work. That they don’t work in beta is intended, but they shouldn’t be visible
-The feature to spawn new bots from AI is not in the current beta yet but will be there for the final 2.6.


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 Post subject: Re: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 6:55 pm 
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RBAY is broken now. GG Derpls. :thumb: :drool:

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 Post subject: Re: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 6:58 pm 
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>only balance change is chuck's board
i'm am dissapoint

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 Post subject: Re: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 7:00 pm 
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Joined: Thu May 16, 2013 12:39 am
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Location: Massachusetts, where the air is a blend of pollution and freedom.
Never specified Big-Ass Shop Vs. Big Ass-shop.

:kiss:

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All the time: Derpl, Ted, Ayla, Froggy, Swiggins, Lonestar, Skolldir
Sometimes: Gnaw, Genji, Voltar, Sentry, Vinnie, Clunk
Rarely: Raelynn, Coco, Leon, Yuri, Penny
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 Post subject: Re: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 7:01 pm 
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The new shop doesn't change a thing for Spike Dive builds. :derp:

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 Post subject: Re: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 7:08 pm 
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I wanna go to the BIG ASS STOOOOOOOOOOOORE~~~~~~

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 Post subject: Re: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 7:10 pm 
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BKM needs to be removed now more than ever because of this.

Every single debuff item in the game is now much worse, because if they take BKM, your purchase is basically nullified.

The useless situational upgrade is now a disgusting counterpick.

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 Post subject: Re: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 7:14 pm 
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so I've already found one big issue with the beta.
If you use a controller you can't buy the abilities in the shop.

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 Post subject: Re: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 7:25 pm 
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Joost, could you link the threads related to each AI in the OP? It'll be helpful for the modders to find feedback on their bot.

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 Post subject: Re: Patch 2.6 beta 1
 Post Posted: Fri Aug 01, 2014 7:36 pm 
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Just posting a bug here instead of making a new thread. You can't select a skill in the shop using a controller. You can buy upgrades, but it won't allow you to select the 'naut's skill like splash dash, only the 6 slots.

The visuals on the new blue buttons could also be a bit brighter. It's somewhat difficult at times to tell what button you have selected if you don't have a cursor (I use controller).

And this is kind of a personal one, but the new ingame font doesn't really seem fitting. It feels kind of bland.

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